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(→Most historically significant players: Updated, re-ordered, and re-included some historically significant players who were removed. These players' contributions were definitely important to the history of Project M and/or Project M Lucario.) |
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{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Lucario | |name = Lucario | ||
|image = {{tabber|title1=Classic (PM)| | |image = {{tabber|title1=Classic (PM)|content1=[[File:Lucario SSBB.jpg|250px]]|title2=Classic (P+)|content2=[[File:PPlus Lucario.png|250px]]|title3=Gi (PM)|content3=[[File:17 - Gi-Cario.png|250px]]|title4=Gi (P+)|content4=[[File:PPlus Gi Lucario.png|250px]]}} | ||
|mod = Project M | |mod = Project M | ||
|base = SSBB | |base = SSBB | ||
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}} | }} | ||
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REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns. | |||
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'''Lucario''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. Its mechanics between ''Brawl'' and ''Project M'' have been nearly entirely reimagined. | '''Lucario''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. Its mechanics between ''Brawl'' and ''Project M'' have been nearly entirely reimagined. | ||
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With these new techniques and mechanics, Lucario can deal massive amounts of damage over extended periods of time if it can get close enough to an opponent. However, Lucario has the same problems that would later befall its moveset inspiration {{SSB4|Ryu}}; Lucario is held back by average movement speed outside of its combos and struggles when approaching foes, as Aura Sphere is short-ranged and easily intercepted. Compared to ''Brawl'' Lucario, the comparative lack of power in its attacks also holds it back from getting KOs at regular percentages, forcing Lucario to rack up more damage than other characters would need to in order to secure a KO. In turn, these flaws force Lucario to keep close to the opponent so that it never misses a chance to punish and tack on damage, which is a problem against faster close-range fighters or ones like {{PM|Marth}}, who can use disjointed reach to keep Lucario from getting close enough. | With these new techniques and mechanics, Lucario can deal massive amounts of damage over extended periods of time if it can get close enough to an opponent. However, Lucario has the same problems that would later befall its moveset inspiration {{SSB4|Ryu}}; Lucario is held back by average movement speed outside of its combos and struggles when approaching foes, as Aura Sphere is short-ranged and easily intercepted. Compared to ''Brawl'' Lucario, the comparative lack of power in its attacks also holds it back from getting KOs at regular percentages, forcing Lucario to rack up more damage than other characters would need to in order to secure a KO. In turn, these flaws force Lucario to keep close to the opponent so that it never misses a chance to punish and tack on damage, which is a problem against faster close-range fighters or ones like {{PM|Marth}}, who can use disjointed reach to keep Lucario from getting close enough. | ||
<gallery> | |||
PM Lucario Aura Bomb.gif|Lucario using Aura Bomb. | |||
PM Lucario Force Palm Aerial.gif|Lucario using aerial Force Palm. | |||
PM Lucario Extreme Speed cancel.gif|Lucario canceling ExtremeSpeed into neutral air. | |||
PM Lucario Double Team.gif|Lucario using the updated Double Team. | |||
</gallery> | |||
==Changes from ''Brawl'' to ''PM''== | ==Changes from ''Brawl'' to ''PM''== | ||
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*{{change|Lucario falls faster (1.2 → 2) going from the 32nd fastest faller out of 39 characters in ''Brawl'' to the 9th fastest out of 41 characters in ''Project M''. This significantly improves its endurance but makes it much more vulnerable to combos.}} | *{{change|Lucario falls faster (1.2 → 2) going from the 32nd fastest faller out of 39 characters in ''Brawl'' to the 9th fastest out of 41 characters in ''Project M''. This significantly improves its endurance but makes it much more vulnerable to combos.}} | ||
*{{change|Lucario's [[gravity]] is higher (0.0625 → 0.125) Going from the 5th lowest in ''Brawl'' to the 9th highest in ''Project M''.}} | *{{change|Lucario's [[gravity]] is higher (0.0625 → 0.125) Going from the 5th lowest in ''Brawl'' to the 9th highest in ''Project M''.}} | ||
*{{nerf|Lucario can no longer [[wall cling]].}} | |||
===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff|Jab 2 and 3 have less startup lag (frame 9 → 8). Jab 1 also has less end lag (frame 21 → 19)}} | *{{buff|Jab 2 and 3 have less startup lag (frame 9 → 8). Jab 1 also has less end lag (frame 21 → 19)}} | ||
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*{{change|Forward throw deals less knockback. This improves its combo potential but hinders its KO potential.}} | *{{change|Forward throw deals less knockback. This improves its combo potential but hinders its KO potential.}} | ||
*{{buff|Back throw deals less knockback improving its combo potential.}} | *{{buff|Back throw deals less knockback improving its combo potential.}} | ||
*{{change|Up throw deals higher knockback however due to the changes in ''Project M'''s physics, it can still combo and chaingrab fast fallers.}} | *{{change|Up throw deals higher knockback however due to the changes in ''Project M''{{'}}s physics, it can still combo and chaingrab fast fallers.}} | ||
*{{buff|Down throw deals less knockback. When coupled with the changes in ''Project M'''s physics, this grants it combo and chaingrab potential.}} | *{{buff|Down throw deals less knockback. When coupled with the changes in ''Project M''{{'}}s physics, this grants it combo and chaingrab potential.}} | ||
*{{nerf|Down throw deals 3% less damage.}} | *{{nerf|Down throw deals 3% less damage.}} | ||
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|- | |- | ||
! colspan=2 | Neutral special | ! colspan=2 | Neutral special | ||
|[[Aura Sphere]]|| ≈0.75% (charge hits), 6-15% (Aura Sphere), 25% (Aura Bomb) || Lucario charges a spherical aura blast. Pressing the special button again will cause Lucario to fire it. This move now has only five levels of charge, the final one being available for only two frames before full charge. The super version of this attack is an extremely large Aura Bomb that moves even slower than the normal fully charged version and does much greater damage and knockback. The sphere also has hitboxes around Lucario's hands on startup, making it a viable close range option. Its monstrous size and low speed makes it a useful [[edge-guarding|edgeguarding]] tool. | |[[Aura Sphere]]/Aura Bomb|| ≈0.75% (charge hits), 6-15% (Aura Sphere), 25% (Aura Bomb) || Lucario charges a spherical aura blast. Pressing the special button again will cause Lucario to fire it. This move now has only five levels of charge, the final one being available for only two frames before full charge. The super version of this attack which can be activated by pressing both the A and B button is an extremely large Aura Bomb that moves even slower than the normal fully charged version and does much greater damage and knockback. The sphere also has hitboxes around Lucario's hands on startup, making it a viable close range option. Its monstrous size and low speed makes it a useful [[edge-guarding|edgeguarding]] tool. | ||
|- | |- | ||
! colspan=2 | Side special | ! colspan=2 | Side special | ||
|[[Force Palm]]|| 10%/8%/6% (aura close/mid/far), 13% (throw), 6% (escape) || Fires a burst of aura in front of itself. If the opponent is close to Lucario, the move acts like a grab, with Lucario blasting the foe with aura at point-blank range. When grabbing an opponent in the air, Lucario will throw them downwards, acting as a [[meteor smash]]. The super version of the move increases the damage and knockback of the throw, and makes the aerial version a [[spike]]. | |[[Force Palm]]/Force Blast|| 10%/8%/6% (aura close/mid/far), 13% (throw), 6% (escape) || Fires a burst of aura in front of itself. If the opponent is close to Lucario, the move acts like a grab, with Lucario blasting the foe with aura at point-blank range. When grabbing an opponent in the air, Lucario will throw them downwards, acting as a [[meteor smash]]. The super version of the move which is activated using the side b input along with the A button and it increases the damage and knockback of the throw, and makes the aerial version a [[spike]]. | ||
|- | |- | ||
! colspan=2 | Up special | ! colspan=2 | Up special | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
''See also: [[:Category:Lucario | ''See also: [[:Category:Lucario players (PM)]]'' | ||
*{{Sm|Rongunshu|Canada}} | *{{Sm|Rongunshu|Canada}} - Co-mains {{PM|Lucario}} with {{PM|Marth}} and is considered the best {{PM|Lucario}} player in the world, notably winning the first major with {{PM|Lucario}} at the unofficial [[Riptide 2022]] side event, [[Undertow 2022]]. Ranked #6 on [[PMRank 2022]]. | ||
*{{Sm|iPunchKidsz|USA}} | *{{Sm|iPunchKidsz|USA}} - "IPK" was widely considered to be the best {{PM|Lucario}} during his active years. His highly optimized use of Aura Sphere Canceling (ASC) revolutionized {{PM|Lucario}}'s [[punish]] game. | ||
*{{Sm|Fearless|USA}} | *{{Sm|Fearless|USA}} - Ranked #20 on [[PMRank 2022]] and ranked 1st on the Houston ''Project M'' Power Rankings, Fearless is known for his strong neutral game utilizing [[dash dancing]]. | ||
*{{Sm|Poilu|Canada}} | *{{Sm|Poilu|Canada}} - Was formerly ranked #22 on [[PMRank 2019]] and 1st on the European ''Project M'' Power Rankings prior to moving to Canada. Known for his unconventional use of [[ExtremeSpeed]] as a low-percent kill option. | ||
*{{Sm| | *{{Sm|SipMastah|USA}} - Very strong Lucario Multi main alongside Meta Knight, Sonic, and Diddy Kong. Ranked #9 on [[PMRank 2022]]. | ||
*{{Sm|Boat|USA}} - Lucario and Pit dual main ranked #42 on [[PMRank 2023]]. | |||
*{{Sm|Fudgepop01|USA}} - Notable labber and creator of many guides and tech posts driving the development of {{PM|Lucario}}'s metagame. | *{{Sm|Fudgepop01|USA}} - Notable labber and creator of many guides and tech posts driving the development of {{PM|Lucario}}'s metagame. | ||
==Alternate costumes== | ==Alternate costumes== | ||
===Project M=== | ===Project M=== | ||
Lucario has more variety with its palettes, which stand out more in team battles. | Lucario has more variety with its palettes, which stand out more in team battles. Lucario would later coincidently gain an almost identical black palette swap in ''Smash 4''. | ||
3.5 included a costume inspired by the Black Belt class from the Pokémon franchise. It has the Fighting and Steel type emblems from the TCG on the back, an Expert Belt, and a Focus Band. This costume also has a black variation with a Choice Band and the Cobble Badge replacing the type emblems on the back. | 3.5 included a costume inspired by the Black Belt class from the Pokémon franchise. It has the Fighting and Steel type emblems from the TCG on the back, an Expert Belt, and a Focus Band. This costume also has a black variation with a Choice Band and the Cobble Badge replacing the type emblems on the back. | ||
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===Project+=== | ===Project+=== | ||
In Project+, | In Project+, Lucario received an updated shiny costume, which most notably has accurate eyes to the actual shiny. The additional Black Belt costumes reference Dan, Ken, and Sean from the Street Fighter series. The headbands for these color are the Choice Scarf, Focus Sash, and Muscle Band respectively. | ||
[[File:Lucario Palette (P+).png|800px|thumb|center|Lucario's alternate costumes in P+]] | [[File:Lucario Palette (P+).png|800px|thumb|center|Lucario's alternate costumes in P+]] | ||
''' | '''Secret costumes:''' | ||
'''R-Secret Costume:''' | [[File:Lucario_Mega_1_CSP_HD.png|160px]] [[File:Lucario R_P+.png|160px]] | ||
'''Z-Secret Costume (Mega Lucario):''' Lucario's [[bulbapedia:Mega Evolution|Mega Evolutions]] introduced in Generation VI, being activated when it is holding [[bulbapedia:Lucarionite|Lucarionite]] and the player Mega Evolves it. This design is playable via its [[Mega Evolution (Lucario)|Final Smash in ''Super Smash Bros. 4'']]. | |||
'''R-Secret Costume (Sir Aaron Lucario):''' Based on an alternate costume from ''Pokémon Unite'', where it wears the outfit worn by [[bulbapedia:Sir Aaron|Sir Aaron]], who, alongside [[bulbapedia:Sir Aaron's Lucario|his partner Lucario]], were major characters in the 8th Pokémon film, [[bulbapedia:M08|''Lucario and the Mystery of Mew'']]. | |||
==Trivia== | ==Trivia== | ||
*Lucario's yellow palette swap resembles its {{s|bulbapedia|Shiny}} coloration | *Lucario's yellow palette swap, which resembles its {{s|bulbapedia|Shiny}} coloration, has a minor cosmetic error in ''Project M'' that gives Lucario blue eyes instead of red. This cosmetic error has been fixed as of version 2.3 of ''[[Project+]]''. | ||
**As a reference to the ''Pokémon'' series, in ''[[Project+]]'', Lucario's shiny alternate costume emits sparkles during its entrance. This trait is shared with the rest of the playable Pokémon in the mod. | |||
** | *Coincidentally, ''Street Fighter'' was formally represented beginning in ''[[Super Smash Bros. 4]]'' by including {{SSB4|Ryu}} as a playable fighter, and would gain more representation when he returned alongside newcomer {{SSBU|Ken}} in ''[[Super Smash Bros. Ultimate]]''. As mentioned before, many elements of ''Street Fighter'' inspired Lucario's changes in the mod: | ||
*Coincidentally, | **Lucario's alternate costume loosely resembles the character's attire, despite it being meant to reference the [[bulbapedia:Black Belt (Trainer class)|Black Belt]] class from the ''Pokémon'' series. ''Project+'' introduced recolors for this costume that resemble characters related to Ryu and Ken, such as Dan Hibiki and Sean Matsuda, with the former two appearing in ''Ultimate''. | ||
**Lucario has attacks that match the 3 staple moves of the "shoto" characters from ''Street Fighter''; its neutral special [[Aura Sphere]] resembles the [[Hadoken]], its new up-smash is an uppercut reminiscent of the [[Shoryuken]], and its neutral aerial is a spinning kick that resembles the [[Tatsumaki Senpukyaku]]. Ryu has used all of the aforementioned moves throughout the ''Street Fighter'' series. | |||
**Lucario's alternate costume loosely resembles the character's attire, despite it being meant to reference the [[bulbapedia:Black Belt (Trainer class)|Black Belt]] class from the Pokémon series. | |||
**Lucario has attacks that match the 3 staple moves of the "shoto" characters from ''Street Fighter''; its neutral special [[Aura Sphere]] resembles the [[ | ==External links== | ||
*[https://www.reddit.com/r/SSBPM/comments/fwkh2o/labbing_discord_results_lucario/ Labbing Discord Tech Post] | |||
{{Project M}} | {{Project M}} | ||
[[Category:Lucario]] | [[Category:Lucario]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |