List of companies with minor representation: Difference between revisions

m
Tag: Mobile edit
 
(16 intermediate revisions by 9 users not shown)
Line 56: Line 56:
|interwikipage = 4J Studios
|interwikipage = 4J Studios
}}
}}
'''4J Studios''', formerly known as '''VIS Entertainment''', is a British video game developer located in Scotland. Founded in April 2005 by Chris van der Kuyl, back when it was known as VIS Entertainment, Paddy Burns, and Frank Arnot, the company is best known for porting video games on other consoles, notably {{uv|Minecraft}} and titles from the {{uv|Banjo-Kazooie}} series to consoles and handheld platforms. Lately, they worked on a new sandbox-based game engine titled Elements Engine.
'''4J Studios''', formerly known as '''VIS Entertainment''', is a British video game developer located in Scotland. Founded in April 2005 by Chris van der Kuyl, back when it was known as VIS Entertainment, Paddy Burns, and Frank Arnot, the company is best known for porting video games on other consoles, notably {{uv|Minecraft}} and titles from the {{uv|Banjo-Kazooie}} series to consoles and handheld platforms. Lately, they worked on a new sandbox-based game engine titled Elements Engine, which is used for their upcoming game, ''Reforj''.


In ''Ultimate'', the majority of ''Minecraft''{{'}}s featured soundtrack are sourced from the minigames developed for the console ports by the company. Those being "''{{SSBUMusicLink|Minecraft|Toys on a Tear}}''", "''{{SSBUMusicLink|Minecraft|Dance of the Blocks}}''", "''{{SSBUMusicLink|Minecraft|Glide}}''" and "''{{SSBUMusicLink|Minecraft|Clockwork Crafter}}''", all originally composed by {{iw|wikipedia|Gareth Coker}}. Additionally, some of the spirits' artwork and specific content such as [[Steve]] and [[Alex]]'s [[Alternate costume (SSBU)#Steve|alternate costumes]] from the Legacy Console Edition of ''Minecraft'' are featured in ''Ultimate''.
In ''Ultimate'', the majority of ''Minecraft''{{'}}s featured soundtrack are sourced from the minigames developed for the early console ports by the company, all considered under the umbrella term of "Legacy Console Edition." Those being "''{{SSBUMusicLink|Minecraft|Toys on a Tear}}''", "''{{SSBUMusicLink|Minecraft|Dance of the Blocks}}''", "''{{SSBUMusicLink|Minecraft|Glide}}''" and "''{{SSBUMusicLink|Minecraft|Clockwork Crafter}}''", all originally composed by {{iw|wikipedia|Gareth Coker}}. Additionally, some of the spirits' artwork and specific content such as [[Steve]] and [[Alex]]'s [[Alternate costume (SSBU)#Steve|alternate costumes]] from the console editions of ''Minecraft'' are featured in ''Ultimate''.
{{clr}}
{{clr}}


Line 80: Line 80:
|interwikipage = Acquire (company)
|interwikipage = Acquire (company)
}}
}}
'''Acquire''' is a Japanese video game developer. Originally founded in 1994, they have developed many well known franchises like ''Tenchu'', ''Way of the Samurai'', ''Shinobido'', ''No Heroes Allowed'' and ''Akiba's Trip''. They also provide motion capture for other companies.
'''Acquire''' is a Japanese video game developer. Originally founded in 1994, they have developed many well known franchises like ''{{iw|wikipedia|Tenchu}}'', ''{{iw|wikipedia|Way of the Samurai}}'', ''[[wikipedia:Shinobido: Way of the Ninja|Shinobido]]'', ''No Heroes Allowed'' and ''{{iw|wikipedia|Akiba's Trip}}''. They also provide motion capture for other companies. In 2024, the company became a subsidiary of Kadokawa Corporation.


In ''Ultimate'', on July 7, 2020, it was revealed that spirits featuring the eight playable characters in ''Octopath Traveler'', which Acquire developed alongside the in-house [[Square Enix]] team named Studio 11, would be added to the Spirit Board in [[Second Anniversary of OCTOPATH TRAVELER]] on July 10. The spirits would see each of the eight playable characters split into four pairs, these pairs being Olberic & Primrose, Tressa & Cyrus, Alfyn & Therion, and H'aanit & Ophilia.
In ''Ultimate'', on July 7, 2020, it was revealed that spirits featuring the eight playable characters in ''Octopath Traveler'', which Acquire developed alongside the in-house [[Square Enix]] team named Studio 11, would be added to the Spirit Board in [[Second Anniversary of OCTOPATH TRAVELER]] on July 10. The spirits would see each of the eight playable characters split into four pairs, these pairs being Olberic & Primrose, Tressa & Cyrus, Alfyn & Therion, and H'aanit & Ophilia.
Line 183: Line 183:
|title        = Argonaut Games
|title        = Argonaut Games
|logo          = [[File:ArgonautGamesLogo.png|150px]]
|logo          = [[File:ArgonautGamesLogo.png|150px]]
|type          = Defunct
|type          = PLC
|founded      = February 23, 1982
|founded      = February 23, 1982
|key_people    = Jez San
|key_people    = Jez San
Line 197: Line 197:
}}
}}


'''Argonaut Games''' was a British video game and software developer originally founded by {{iw|wikipedia|Jez San}} in 1982. The name is based on his initials, J. San, being a play on {{iw|wikipedia|Jason and the Argonauts}}. Argonaut first developed a relation with [[Nintendo]] when they presented a method of defeating the {{iw|nintendowiki|Game Boy}} copyright protection mechanism.<ref>https://www.eurogamer.net/articles/2013-07-04-born-slippy-the-making-of-star-fox</ref> This led to both companies working on a prototype flight simulator called ''SNESGlider''. Nintendo published Argonaut's Game Boy action game ''{{iw|nintendowiki|X}}'' in 1992. Full development of SNESGlider then entered production, and San convinced Nintendo to make custom hardware for it. The hardware became the Super FX chip and the game became ''{{iw|lylatwiki|Star Fox|game}}'', released in 1993. Nintendo would then publish the Argonaut-developed ''{{iw|nintendowiki|Stunt Race FX}}'' in 1994. Argonaut then started development of ''{{iw|lylatwiki|Star Fox 2}}'' and got far into development before Nintendo shut it down. The most likely reasons for this are the game looking primitive by then-current hardware standards and Nintendo making ''{{iw|lylatwiki|Star Fox 64}}'' in-house without their involvement. Argonaut then pitched a 3D platformer starring [[Yoshi]] but this was rejected. The project eventually evolved into ''{{iw|wikipedia|Croc: Legend of the Gobbos}}''. Argonaut would continue to develop games and chips for other companies until going bankrupt in 2004 and forced to liquidate their assets, effectively shutting themselves down.
'''Argonaut Games''' is a British video game and software developer originally founded by {{iw|wikipedia|Jez San}} in 1982. The name is based on his initials, J. San, being a play on {{iw|wikipedia|Jason and the Argonauts}}. Argonaut first developed a relation with [[Nintendo]] when they presented a method of defeating the {{iw|nintendowiki|Game Boy}} copyright protection mechanism.<ref>https://www.eurogamer.net/articles/2013-07-04-born-slippy-the-making-of-star-fox</ref> This led to both companies working on a prototype flight simulator called ''SNESGlider''. Nintendo published Argonaut's Game Boy action game ''{{iw|nintendowiki|X}}'' in 1992. Full development of SNESGlider then entered production, and San convinced Nintendo to make custom hardware for it. The hardware became the Super FX chip and the game became ''{{iw|lylatwiki|Star Fox|game}}'', released in 1993. Nintendo would then publish the Argonaut-developed ''{{iw|nintendowiki|Stunt Race FX}}'' in 1994. Argonaut then started development of ''{{iw|lylatwiki|Star Fox 2}}'' and got far into development before Nintendo shut it down. The most likely reasons for this are the game looking primitive by then-current hardware standards and Nintendo making ''{{iw|lylatwiki|Star Fox 64}}'' in-house without their involvement. Argonaut then pitched a 3D platformer starring [[Yoshi]] but this was rejected. The project eventually evolved into ''{{iw|wikipedia|Croc: Legend of the Gobbos}}''. Argonaut would continue to develop games and chips for other companies until going bankrupt in 2004 and forced to liquidate their assets, effectively shutting themselves down. Twenty years later, the company was relaunched along with a remaster of ''Croc: Legend of the Gobbos''.


In all five games, the first ''Star Fox'' was represented, with [[Fox]] and, starting with ''Melee'', [[Falco]] appearing as fighters. Other inclusions were trophies, spirits, stages, and stickers.
In all five games, the first ''Star Fox'' was represented, with [[Fox]] and, starting with ''Melee'', [[Falco]] appearing as fighters. Other inclusions were trophies, spirits, stages, and stickers.
<!--While Wolf was supposed to debut in Star Fox 2, he did not debut until Star Fox 64, which was not made by Argonaut.-->
<!--While Wolf was supposed to debut in Star Fox 2, he did not debut until Star Fox 64, which was not made by Argonaut.-->


In ''Brawl'', ''Smash 4'', and ''Ultimate'', "''{{SSBBMusicLink|Nintendo|Tunnel Scene (X)}}''", a remix of the game's Tunnel scene appears. Additionally, the Training Academy Coach appears as a sticker and a spirit.
In ''Brawl'' onward, "''{{SSBBMusicLink|Nintendo|Tunnel Scene (X)}}''", a remix of the game's Tunnel scene appears. Additionally, the Training Academy Coach appears as a sticker and a spirit.


In ''Brawl'' and ''Ultimate'', F-Type and Tractor Trailer appear as stickers and spirits.
In ''Brawl'' and ''Ultimate'', F-Type and Tractor Trailer appear as stickers and spirits.
Line 451: Line 451:
'''Curve Digital''' (formerly '''Curve Studios Limited''') is an independent British video game developer and publisher. They are known for publishing games like ''{{iw|wikipedia| Human: Fall Flat}}''; with Nintendo, the company developed the {{uvm|Fluidity}} series of digital games, which got representation in the ''Super Smash Bros.'' franchise.
'''Curve Digital''' (formerly '''Curve Studios Limited''') is an independent British video game developer and publisher. They are known for publishing games like ''{{iw|wikipedia| Human: Fall Flat}}''; with Nintendo, the company developed the {{uvm|Fluidity}} series of digital games, which got representation in the ''Super Smash Bros.'' franchise.


In ''Smash 4'' and ''Ultimate'', Eddy, the water spirit and main character of ''Fluidity: Spin Cycle'', appears as a [[trophy]] and a Spirit respectively.
In ''Smash 4'' and ''Ultimate'', Eddy, the water spirit and main character of ''Fluidity: Spin Cycle'', appears as a [[trophy]] and a spirit respectively.
{{clr}}
{{clr}}


Line 619: Line 619:
|interwikipage = Eighting
|interwikipage = Eighting
}}
}}
'''Eighting''', formerly known as '''Raizing''', is a Japanese video game developer. Eighting is known for developing fighting games and shoot 'em up games, such as ''{{iw|wikipedia|Bloody Roar}}'' series, some ''Vs.'' series with Capcom such as ''{{iw|wikipedia|Tatsunoko vs. Capcom: Ultimate All-Stars}}'', ''{{iw|wikipedia|Marvel vs. Capcom 3: Fate of Two Worlds}}'' and ''{{iw|wikipedia|Ultimate Marvel vs. Capcom 3}}'', ''{{iw|wikipedia|Castlevania Judgment}}'', ''{{iw|wikipedia|Kamen Rider Series}}'', and the upcoming ''DNF Duel'' alongside Arc System Works. They have also developed some games for Nintendo, such as the {{uv|Kururin}} series, ''Master of Illusion'', and ''{{iw|pikipedia|Pikmin 3 Deluxe}}''.
'''Eighting''', formerly known as '''Raizing''', is a Japanese video game developer. Eighting is known for developing fighting games and shoot 'em up games, such as ''{{iw|wikipedia|Bloody Roar}}'' series, some ''Vs.'' series with Capcom such as ''{{iw|wikipedia|Tatsunoko vs. Capcom: Ultimate All-Stars}}'', ''{{iw|wikipedia|Marvel vs. Capcom 3: Fate of Two Worlds}}'' and ''{{iw|wikipedia|Ultimate Marvel vs. Capcom 3}}'', ''{{iw|wikipedia|Castlevania Judgment}}'', ''{{iw|wikipedia|Kamen Rider Series}}'', and the upcoming ''DNF Duel'' alongside Arc System Works. They have also developed some games for Nintendo, such as the {{uv|Kururin}} series, ''Master of Illusion'', and ''{{iw|pikipedia|Pikmin 3 Deluxe}}'', in addition to co-developing ''{{iw|pikipedia|Pikmin 4}}''.


The [[Helirin]], the main vehicle from the {{uv|Kururin}} series, appears as a [[trophy]] in ''Melee''. The Helirin appears in ''Brawl'' as an [[Assist Trophy]], where it slowly spins around the stage and its blades can push back fighters. It also appears as a trophy as well. Several Action Helirins from ''Kururin Squash'' appear as a shared trophy. These include the Helibokaan, Helibashan, Heliboboh, Helirburuun, and Helibibyuun. Kururin himself, as well as the Helibokaan, appear as stickers. In ''Ultimate'' the Helirin does not reprise its role as an Assist Trophy. However, it does appear as a support [[spirit]], with Kururin himself piloting it in the artwork.
The [[Helirin]], the main vehicle from the {{uv|Kururin}} series, appears as a [[trophy]] in ''Melee''. The Helirin appears in ''Brawl'' as an [[Assist Trophy]], where it slowly spins around the stage and its blades can push back fighters. It also appears as a trophy as well. Several Action Helirins from ''Kururin Squash'' appear as a shared trophy. These include the Helibokaan, Helibashan, Heliboboh, Helirburuun, and Helibibyuun. Kururin himself, as well as the Helibokaan, appear as stickers. In ''Ultimate'' the Helirin does not reprise its role as an Assist Trophy. However, it does appear as a Support [[spirit]], with Kururin himself piloting it in the artwork. Oatchi from ''Pikmin 4'' also appears as a spirit.


Four tracks from ''Castlevania Judgment'' appear in ''Ultimate'' as tracks in [[Dracula's Castle]]. These include: "''{{SSBUMusicLink|Castlevania|Vampire Killer}}''", "''{{SSBUMusicLink|Castlevania|Mad Forest}}''", "''{{SSBUMusicLink|Castlevania|Dance of Illusions}}''", and "''{{SSBUMusicLink|Castlevania|Dracula's Castle}}''".
Four tracks from ''Castlevania Judgment'' appear in ''Ultimate'' as tracks in [[Dracula's Castle]]. These include: "''{{SSBUMusicLink|Castlevania|Vampire Killer}}''", "''{{SSBUMusicLink|Castlevania|Mad Forest}}''", "''{{SSBUMusicLink|Castlevania|Dance of Illusions}}''", and "''{{SSBUMusicLink|Castlevania|Dracula's Castle}}''".
Line 645: Line 645:
Content from ''Kirby & The Amazing Mirror'' and ''Kirby: Squeak Squad'', such as movesets, stickers, spirits, and music appear in ''Brawl'', ''Smash 4'', and ''Ultimate''.
Content from ''Kirby & The Amazing Mirror'' and ''Kirby: Squeak Squad'', such as movesets, stickers, spirits, and music appear in ''Brawl'', ''Smash 4'', and ''Ultimate''.


Characters from the ''Oracle'' games and ''The Minish Cap'' of ''The Legend of Zelda'' series also appear as stickers and spirits in ''Brawl'' and ''Ultimate.
Characters from the ''Oracle'' games and ''The Minish Cap'' of ''The Legend of Zelda'' series also appear as stickers and spirits in ''Brawl'' and ''Ultimate''.


In ''Ultimate'', Leon S. Kennedy, who debuted in ''Resident Evil 2'', appears as a spirit in the Spirit Board event [[Oust Resident Evil!]]
In ''Ultimate'', Leon S. Kennedy, who debuted in ''Resident Evil 2'', appears as a spirit in the Spirit Board event [[Oust Resident Evil!]]
Line 953: Line 953:
}}
}}


'''Hudson Soft''' was a Japanese video game publisher and developer. The company was known for the {{uv|Bomberman}}, ''{{iw|wikipedia|Adventure Island}}'', ''{{iw|wikipedia|Bloody Roar}}'', and the ''{{iw|wikipedia|Bonk}}'' series. They were also known for their partnership with NEC to develop video game consoles such as the {{iw|wikipedia|TurboGrafx-16}}. Hudson Soft formally partnered with Nintendo to develop the [[Mario (universe)#Mario Party series|''Mario Party'']] series all the way until 2007, with subsequent games being worked on by Nintendo subsidiary Nd Cube. In April 2011, Hudson was acquired by [[Konami]], and in March 2012 the former company ceased to exist as it dissolved into Konami Digital Entertainment. Despite this, products and services will continue to be provided under the Hudson brand through Konami.
'''Hudson Soft''' was a Japanese video game publisher and developer. The company was known for the {{uv|Bomberman}}, ''{{iw|wikipedia|Adventure Island}}'', ''{{iw|wikipedia|Bloody Roar}}'', and the ''{{iw|wikipedia|Bonk}}'' series. They were also known for their partnership with NEC to develop video game consoles such as the {{iw|wikipedia|TurboGrafx-16}}. Hudson Soft formally partnered with Nintendo to develop the [[Mario (universe)#Mario Party series|''Mario Party'']] series all the way until 2007, with subsequent games being worked on by Nintendo subsidiary Nintendo Cube. In April 2011, Hudson was acquired by [[Konami]], and in March 2012 the former company ceased to exist as it dissolved into Konami Digital Entertainment. Despite this, products and services will continue to be provided under the Hudson brand through Konami.


Ballyhoo & Big Top appear as a [[trophy]] in ''Brawl''. The two and a Dice Block reappear as spirits in ''Ultimate''.
Ballyhoo & Big Top appear as a [[trophy]] in ''Brawl''. The two and a Dice Block reappear as spirits in ''Ultimate''.
Line 1,454: Line 1,454:


In ''Ultimate'', five music tracks from the first three ''Metal Slug'' games are playable on the ''King of Fighters Stadium'' stage: "''{{SSBUMusicLink|Fatal Fury|Main Theme of Metal Slug - METAL SLUG}}''", "''{{SSBUMusicLink|Fatal Fury|Assault Theme - METAL SLUG 1-3}}''", "''{{SSBUMusicLink|Fatal Fury|Final Attack - METAL SLUG 1-6}}''", "''{{SSBUMusicLink|Fatal Fury|Judgment - METAL SLUG 2}}''", and "''{{SSBUMusicLink|Fatal Fury|Blue Water Fangs (The Island of Dr. Moreau) - METAL SLUG 3}}''".
In ''Ultimate'', five music tracks from the first three ''Metal Slug'' games are playable on the ''King of Fighters Stadium'' stage: "''{{SSBUMusicLink|Fatal Fury|Main Theme of Metal Slug - METAL SLUG}}''", "''{{SSBUMusicLink|Fatal Fury|Assault Theme - METAL SLUG 1-3}}''", "''{{SSBUMusicLink|Fatal Fury|Final Attack - METAL SLUG 1-6}}''", "''{{SSBUMusicLink|Fatal Fury|Judgment - METAL SLUG 2}}''", and "''{{SSBUMusicLink|Fatal Fury|Blue Water Fangs (The Island of Dr. Moreau) - METAL SLUG 3}}''".
{{clr}}
==NDcube==
{{Infobox Company
|title        = NDcube Co., Ltd.
|logo          = [[File:NDCube Logo.svg|200px]]
|type          = Subsidiary
|founded      = March 1, 2000
|headquarters  = {{flag|Japan}} Tokyo, Japan
|key_people    = Hidetoshi Endo<br>Shuichiro Nishiya
|industry      = Video games
|products      = Video games
|revenue      =
|net_income    =
|num_employees =
|parent        = Nintendo
|website      = [https://www.ndcube.co.jp/ NDCube Co., Ltd.]
|interwiki    = wikipedia
|interwikiname = Wikipedia
|interwikipage = NDcube
}}
'''NDcube''' is a first-party video game developer fully owned by Nintendo. The company primarily develops party video games, in particular taking over the ''[[Mario Party]]'' series from Hudson Soft starting with ''Mario Party 9''. It also developed the ''{{h2|Mii (universe)|Wii Party}}'' series, ''{{iw|nookipedia|Animal Crossing: amiibo Festival}}'', and ''{{iw|wikipedia|Clubhouse Games: 51 Worldwide Classics}}''.
"''{{SSB4MusicLink|Super Mario Bros.|Minigame Theme (Mario Party 9)}}''" from ''Mario Party 9'' appears as a music track in ''Smash for Wii U'' and ''Ultimate''. In addition, two tracks from ''Mario Party: Island Tour'' appear in ''Ultimate'', those being "''{{SSBUMusicLink|Super Mario Bros.|Title Theme - Mario Party: Island Tour}}''" and "''{{SSBUMusicLink|Super Mario Bros.|Rocket Road}}''". A Dice Block and River Survival also appear in the same game as [[spirit]]s to represent ''Super Mario Party''.
The song "''{{SSBUMusicLink|Nintendo|Final Results - Wii Party U}}''" appears in ''Smash for Wii U'' and ''Ultimate'', and a spirit of Party Phil appears in the latter as well.
{{art-supermariowiki|Nd Cube|NDcube}}
{{art-nookipedia|NDcube}}
{{clr}}
{{clr}}


Line 1,503: Line 1,474:
}}
}}
{{art-supermariowiki|Next Level Games}}
{{art-supermariowiki|Next Level Games}}
'''Next Level Games''' is a Canadian video game developer based in Vancouver, British Columbia. They were originally an independent developer that worked closely with [[Nintendo]], developing titles such as the ''[[Mario (universe)#Mario Strikers series|Mario Strikers]]'' series, the ''Luigi's Mansion'' series, {{uv|Punch-Out!!}} for the Nintendo Wii, and ''{{h2|Metroid (universe)|Metroid Prime: Federation Force}}''. On January 5th, 2021, it was announced that Next Level Games would be acquired by Nintendo by March 1st, essentially converting them into a first party subsidiary.  
'''Next Level Games''' is a Canadian video game developer based in Vancouver, British Columbia. They were originally an independent developer that worked closely with [[Nintendo]], developing titles such as the ''[[Mario (universe)#Mario Strikers series|Mario Strikers]]'' series, the ''Luigi's Mansion'' sequels, {{uv|Punch-Out!!}} for the Nintendo [[Wii]], and ''{{h2|Metroid (universe)|Metroid Prime: Federation Force}}''. On March 1st, 2021, Next Level Games would be fully acquired by Nintendo, converting them into a first-party subsidiary.


The [[Soccer Ball]] item is inspired by the ''Mario Strikers'' series, including its tendency to catch on fire. The Striker Mario, Striker Daisy, and Kritter (Goalie) [[trophies]] in ''Brawl'' are taken directly from ''Mario Strikers Charged''. Several [[sticker]]s are taken from the series, as well. Waluigi and Petey Piranha's depictions from the ''Mario Strikers'' series appear as spirits in ''Ultimate''.
The [[Soccer Ball]] item is inspired by the ''Mario Strikers'' series, including its tendency to catch on fire. The Striker Mario, Striker Daisy, and Kritter (Goalie) [[trophies]] in ''Brawl'' are taken directly from ''Mario Strikers Charged''. Several [[sticker]]s are taken from the series, as well. Waluigi and Petey Piranha's depictions from the ''Mario Strikers'' series appear as spirits in ''Ultimate''.


[[Little Mac]] makes his debut as a playable character in ''[[Super Smash Bros. 4]]'' using his design from the rebooted Nintendo Wii installment. [[Doc Louis]] also appears as part of his taunts (voice only) and victory animations, with his [[voice actor]] Riley Inge reprising the role. The [[Boxing Ring]] stage is based on the game's aesthetics and design. Several trophies use models directly from the game, in addition to the music tracks "''{{SSB4MusicLink|Punch-Out!!|Minor Circuit (Original)}}''", "''{{SSB4MusicLink|Punch-Out!!|World Circuit Theme}}''", and "''{{SSB4MusicLink|Punch-Out!!|Title (Punch-Out!!)}}''". All ''Punch-Out!!'' spirits in ''Ultimate'' use artwork from the Wii installment.
[[Little Mac]] makes his debut as a playable character in ''[[Super Smash Bros. 4]]'' using his design from the rebooted Nintendo Wii installment. [[Doc Louis]] also appears as part of his taunts (voice only) and victory animations, with his English [[voice actor]] Riley Inge reprising the role. The [[Boxing Ring]] stage is based on the game's aesthetics and design. All ''Punch-Out!!'' trophies in ''Smash 4'' and spirits in ''Ultimate'' use models and artwork taken directly from the Wii game, in addition to the music tracks "''{{SSB4MusicLink|Punch-Out!!|Minor Circuit (Original)}}''", "''{{SSB4MusicLink|Punch-Out!!|World Circuit Theme}}''", and "''{{SSB4MusicLink|Punch-Out!!|Title (Punch-Out!!)}}''".


[[Luigi]]'s [[Final Smash]] in ''Smash 4'', the [[Poltergust 5000]], is based on the updated Poltergust model from ''Luigi's Mansion: Dark Moon'', which was developed by Next Level Games. It also appears as a trophy in ''Smash for 3DS'', along with ghosts from the game and the Polterpup. The tracks "''{{SSB4MusicLink|Super Mario Bros.|Luigi's Mansion Series Medley}}''" and "''{{SSB4MusicLink|Super Mario Bros.|On the Hunt -Gloomy Manor ver.- (Instrumental)}}''" are based on songs from the game. Luigi's Final Smash is replaced in ''Ultimate'' with the [[Poltergust G-00]] from ''Luigi's Mansion 3'', which was not yet released at the time of ''Ultimate''{{'}}s debut. Luigi also uses the Poltergust G-00 for his grab and throws. Polterpup and the Poltergust 5000 appear as spirits. King Boo and Professor E. Gadd's depictions from ''Dark Moon'' also appear as spirits.
[[Luigi]]'s [[Final Smash]] in ''Smash 4'', the [[Poltergust 5000]], is based on the updated Poltergust model from ''Luigi's Mansion: Dark Moon'', which was developed by Next Level Games. It also appears as a trophy in ''Smash for 3DS'', along with ghosts from the game and the Polterpup. The tracks "''{{SSB4MusicLink|Super Mario Bros.|Luigi's Mansion Series Medley}}''" and "''{{SSB4MusicLink|Super Mario Bros.|On the Hunt -Gloomy Manor ver.- (Instrumental)}}''" are based on songs from the game. Luigi's Final Smash is replaced in ''Ultimate'' with the [[Poltergust G-00]] from ''Luigi's Mansion 3'', which was not yet released at the time of ''Ultimate''{{'}}s debut. Luigi also uses the Poltergust G-00 for his grab and throws. Polterpup and the Poltergust 5000 appear as spirits. King Boo and Professor E. Gadd's depictions from ''Dark Moon'' also appear as spirits.


A Mech from ''Metroid Prime: Federation Force'' appears as a spirit in ''Ultimate'', and the music track "''{{SSBUMusicLink|Metroid|Main Theme - Metroid Prime: Federation Force}}''" is taken directly from this game.
A Mech from ''Metroid Prime: Federation Force'' appears as a spirit in ''Ultimate'', and the music track "''{{SSBUMusicLink|Metroid|Main Theme - Metroid Prime: Federation Force}}''" is taken directly from this game.
{{clr}}
==Nintendo Cube==
{{Infobox Company
|title        = Nintendo Cube Co., Ltd.
|logo          = [[File:Nintendo Cube logo.svg|200px]]
|type          = Subsidiary
|founded      = March 1, 2000
|headquarters  = {{flag|Japan}} Tokyo, Japan
|key_people    = Hidetoshi Endo<br>Shuichiro Nishiya
|industry      = Video games
|products      = Video games
|revenue      =
|net_income    =
|num_employees =
|parent        = Nintendo
|website      = [https://www.nintendo-cube.co.jp/ Nintendo Cube Co., Ltd.]
|interwiki    = wikipedia
|interwikiname = Wikipedia
|interwikipage = Nintendo Cube
}}
'''Nintendo Cube''', formerly '''NDcube''',  is a first-party video game developer fully owned by Nintendo. The company primarily develops party video games, in particular taking over the ''[[Mario Party]]'' series from Hudson Soft starting with ''Mario Party 9''. It also developed the ''{{h2|Mii (universe)|Wii Party}}'' series, ''{{iw|nookipedia|Animal Crossing: amiibo Festival}}'', and ''{{iw|wikipedia|Clubhouse Games: 51 Worldwide Classics}}''.
"''{{SSB4MusicLink|Super Mario Bros.|Minigame Theme (Mario Party 9)}}''" from ''Mario Party 9'' appears as a music track in ''Smash for Wii U'' and ''Ultimate''. In addition, two tracks from ''Mario Party: Island Tour'' appear in ''Ultimate'', those being "''{{SSBUMusicLink|Super Mario Bros.|Title Theme - Mario Party: Island Tour}}''" and "''{{SSBUMusicLink|Super Mario Bros.|Rocket Road}}''". A Dice Block and River Survival also appear in the same game as [[spirit]]s to represent ''Super Mario Party''.
The song "''{{SSBUMusicLink|Nintendo|Final Results - Wii Party U}}''" appears in ''Smash for Wii U'' and ''Ultimate'', and a spirit of Party Phil appears in the latter as well.
{{art-supermariowiki|Nintendo Cube}}
{{art-nookipedia|NDcube}}
{{clr}}
{{clr}}


Line 1,540: Line 1,540:
==noisycroak==
==noisycroak==
{{Infobox Company
{{Infobox Company
|title        = Noisycroak Co., Ltd.
|title        = noisycroak Co., Ltd.
|logo          = [[File:Noisycroak logo.svg|250px|class=invert-dark]]
|logo          = [[File:Noisycroak logo.svg|250px|class=invert-dark]]
|type          = Kabushiki gaisha
|type          = Kabushiki gaisha
|founded      = April 1, 1996
|founded      = March 19, 2004
|headquarters  = {{flag|Japan}} Shinagawa, Tokyo, Japan
|headquarters  = {{flag|Japan}} Shinagawa, Tokyo, Japan
|key_people    = Hideki Sakamoto (Representative Director)<br>Hiroyoshi Kato (Executive Officer)<br>Ken Inaoka (Fukuoka Branch Manager & Producer)<br>Masataka Saito (Sound Designer)
|key_people    = Hideki Sakamoto (Representative Director)<br>Hiroyoshi Kato (Executive Officer)<br>Ken Inaoka (Fukuoka Branch Manager & Producer)<br>Masataka Saito (Sound Designer)
Line 1,550: Line 1,550:
|revenue      =  
|revenue      =  
|net_income    =  
|net_income    =  
|num_employees =  
|num_employees = 32
|website      = [http://www.noisycroak.co.jp/ Noisycroak Co., Ltd.]
|website      = [http://www.noisycroak.co.jp/ noisycroak Co., Ltd.]
|interwiki    =  
|interwiki    =  
|interwikiname =  
|interwikiname =  
|interwikipage =  
|interwikipage =  
}}
}}
'''noisycroak''' is a sound production company specialized in video games founded in 1996 by musician {{iw|wikipedia|Hideki Sakamoto}}. The company provided songs to many video game franchise since its inauguration, such as the ''{{iw|wikipedia|Like a Dragon|franchise}}'', ''{{iw|wikipedia|AI: The Somnium Files}}'', ''{{iw|mdfw|Mystery Dungeon}}'' series, ''{{iw|wikipedia|Bloodstained: Ritual of the Night}}'', and more. They have also participated in [[Konami]]'s music division, {{iw|wikipedia|Bemani}}, with ''{{iw|wikipedia|DanceDanceRevolution}}'', ''{{iw|wikipedia|GuitarFreaks and DrumMania}}'', and ''{{iw|wikipedia|jubeat}}''.
'''noisycroak''' is a sound production company specialized in video games founded in 2004 by musician {{iw|wikipedia|Hideki Sakamoto}}. The company provided songs to many video game franchise since its inauguration, such as the ''{{iw|wikipedia|Like a Dragon|franchise}}'', ''{{iw|wikipedia|AI: The Somnium Files}}'', ''{{iw|mdfw|Mystery Dungeon}}'', and ''[[wikipedia:Bloodstained: Ritual of the Night|Bloodstained]]'' series. They have also participated in [[Konami]]'s music division, {{iw|wikipedia|Bemani}}, with ''{{iw|wikipedia|DanceDanceRevolution}}'', ''{{iw|wikipedia|GuitarFreaks and DrumMania}}'', and ''{{iw|wikipedia|jubeat}}''.


Since ''Smash 4'', the company has participated in arranging tracks with Hideki Sakamoto in ''Smash 4'', and later Yasushi Asada and Keisuke Ito in ''Ultimate''. The company is also listed in the credits for both games under "Music & Voice Cooperation". Additionally, Sakamoto was responsible on composing ''Ultimate''{{'}}s main theme, "''{{SSBUMusicLink|Super Smash Bros.|Lifelight}}''", along with providing singer Erina Koga for the Japanese version.
Since ''Smash 4'', the company has participated in arranging tracks with Hideki Sakamoto in ''Smash 4'', and later Yasushi Asada and Keisuke Ito in ''Ultimate''. The company is also listed in the credits for both games under "Music & Voice Cooperation". Additionally, Sakamoto was responsible on composing ''Ultimate''{{'}}s main theme, "''{{SSBUMusicLink|Super Smash Bros.|Lifelight}}''", along with providing singer Erina Koga for the Japanese version.
Line 1,975: Line 1,975:
|industry      = Video games
|industry      = Video games
|products      = Video games
|products      = Video games
|revenue      = ¥480.9 million (capital, 2021)<ref name="sc_revenue">{{cite web|url=https://gamebiz.jp/news/300402|date=July 13, 2021|title=スパイク・チュンソフト、21年3月期の決算は最終利益が183%増の6億7200万円…『ポケモン不思議のダンジョン 救助隊DX』が貢献|publisher=gamebiz|language=ja|accessdate=August 6, 2021}}</ref>
|revenue      = ¥480.9 million (capital, 2024)
|net_income    = ¥672.2 million (2021)<ref name="sc_revenue"/>
|net_income    = ¥793.8 billion (2024)<ref name="sc_revenue">{{cite web|url=https://gamebiz.jp/news/389371|date=July 18, 2024|title=スパイク・チュンソフト、24年3月期決算は最終利益3.8%増の7億9300万円と増益…『レインコード』や『風来のシレン6』が貢献|publisher=gamebiz|language=ja|accessdate=September 22, 2024}}</ref>
|num_employees = 200 (2016)
|num_employees = 225 (2022)
|parent        = Kadokawa Corporation
|parent        = Kadokawa Corporation
|website      = [http://www.spike-chunsoft.co.jp/ Spike Chunsoft Co., Ltd.]
|website      = [http://www.spike-chunsoft.co.jp/ Spike Chunsoft Co., Ltd.]
Line 1,985: Line 1,985:
}}
}}


'''Spike Chunsoft''' is a Japanese video game development studio best known for creating the ''{{iw|mdfw|Mystery Dungeon}}'' series. The company is the result of a merger between Chunsoft Co., Ltd.—founded by {{uv|Dragon Quest}} programmer {{iw|wikipedia|Koichi Nakamura}}, the company who developed ''{{iw|wikipedia|Portopia Serial Murder Case}}'', the early ''Dragon Quest'' titles, ''Sound Novel'' games, ''Mystery Dungeon'' and ''{{iw|wikipedia|Zero Escape}}'' series—and Spike Co., Ltd.—who developed the ''{{iw|wikipedia|Danganronpa}}'', ''{{iw|wikipedia|Fire Pro Wrestling}}'' and ''{{iw|wikipedia|Dragon Ball Z: Budokai Tenkaichi}}'' series. The company has previously collaborated with Sega for publishing some of their games in the 2000's, including the critically acclaimed game ''{{iw|wikipedia|428: Shibuya Scramble}}''. The company also provides development support to other companies: they assisted with Nintendo for ''{{iw|wikipedia|Wii Play Motion}}'' and the ''{{iw|wikipedia|Warrior's Way}}'' minigame for {{uv|StreetPass Mii Plaza}}, collaborated with Red Entertainment for the development of {{uvm|Fossil Fighters|Fossil Fighters: Frontier}}, Sega for the development of the 3DS version of ''{{iw|wikipedia|Mario & Sonic at the Rio 2016 Olympic Games}}'', and Bandai Namco for games related to the ''{{iw|wikipedia|Weekly Shōnen Jump}}'' set of mangas, like ''{{iw|wikipedia|Jump Force}}''. Spike Chunsoft also publishes western games in Japan, one being the ''{{iw|wikipedia|Crypt of the NecroDancer}}'' series, including the {{uv|Zelda}} themed ''{{iw|zeldawiki|Cadence of Hyrule: Crypt of the NecroDancer feat. The Legend of Zelda}}''. Prior to the merging with Spike, Chunsoft originally developed the early ''Dragon Quest'' titles up to ''{{iw|wikipedia|Dragon Quest V: Hand of the Heavenly Bride}}'' for the NES and Super Famicom respectively. The ''[[List of minor third-party universes#Dependent universes|Mystery Dungeon]]'' series also appears as a dependent universe in the ''Super Smash Bros.'' series, in that case depending in the {{uv|Final Fantasy}} universe.
'''Spike Chunsoft''' is a Japanese video game development studio best known for creating role-playing and visual novel games. The company is the result of a merger between Chunsoft Co., Ltd.—founded by {{uv|Dragon Quest}} programmer {{iw|wikipedia|Koichi Nakamura}}, the company who developed ''{{iw|wikipedia|Portopia Serial Murder Case}}'', the early ''Dragon Quest'' titles, ''[[wikipedia:Otogirisō|Sound Novel]]'' games, ''{{iw|mdfw|Mystery Dungeon}}'' and ''{{iw|wikipedia|Zero Escape}}'' series—and Spike Co., Ltd.—who developed the ''{{iw|wikipedia|Danganronpa}}'', ''{{iw|wikipedia|Fire Pro Wrestling}}'' and ''{{iw|wikipedia|Dragon Ball Z: Budokai Tenkaichi}}'' series. The company has previously collaborated with Sega for publishing some of their games in the 2000's, including the critically acclaimed game ''{{iw|wikipedia|428: Shibuya Scramble}}''. The company also provides development support to other companies: they assisted with Nintendo, collaborated with Red Entertainment, and Bandai Namco for games related to the ''{{iw|wikipedia|Weekly Shōnen Jump}}'' set of mangas. The company has also a western division for publishing and publishes western games in Japan, one being the ''{{iw|wikipedia|Crypt of the NecroDancer}}'' series, including the {{uv|Zelda}} themed ''{{iw|zeldawiki|Cadence of Hyrule: Crypt of the NecroDancer feat. The Legend of Zelda}}''. Prior to the merging with Spike, both companies became a subsidiary of Kadokawa Corporation. Chunsoft also originally developed the early ''Dragon Quest'' titles up to ''{{iw|wikipedia|Dragon Quest V: Hand of the Heavenly Bride}}'' for the NES and Super Famicom respectively. The ''Mystery Dungeon'' series appears as a dependent universe in the ''Super Smash Bros.'' series, in that case depending in the {{uv|Final Fantasy}} universe.


The [[Chocobo]] headgear in ''Smash 4'' is based on the main Chocobo character of the ''Chocobo'' series, most closely resembling its appearance in ''{{iw|mdfw|Final Fantasy Fables: Chocobo's Dungeon|game}}''; the third game in the ''{{iw|mdfw|Chocobo's Mystery Dungeon}}'' trilogy. The headgear returns in ''Ultimate'' and is updated to its latest appearance, being ''{{iw|mdfw|Chocobo's Mystery Dungeon Every Buddy!}}'', the remake of ''Final Fantasy Fables: Chocobo's Dungeon''.
The [[Chocobo]] headgear in ''Smash 4'' is based on the main Chocobo character of the ''Chocobo'' series, most closely resembling its appearance in ''{{iw|mdfw|Final Fantasy Fables: Chocobo's Dungeon|game}}''; the third game in the ''{{iw|mdfw|Chocobo's Mystery Dungeon}}'' trilogy. The headgear returns in ''Ultimate'' and is updated to its latest appearance, being ''{{iw|mdfw|Chocobo's Mystery Dungeon Every Buddy!}}'', the remake of ''Final Fantasy Fables: Chocobo's Dungeon''.
5,941

edits