Event 37: Legendary Pokémon: Difference between revisions
no edit summary
Autismo555 (talk | contribs) No edit summary |
No edit summary |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 14: | Line 14: | ||
|reward = Unlock {{SSBM|Pichu}} | |reward = Unlock {{SSBM|Pichu}} | ||
}} | }} | ||
'''Legendary Pokémon''' ({{ja|伝説のポケモンたち|Densetsunopokemontachi}}, ''Legendary Pokémon'') is the 37th [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]'' | '''Legendary Pokémon''' ({{ja|伝説のポケモンたち|Densetsunopokemontachi}}, ''Legendary Pokémon'') is the 37th [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''. | ||
The player controls a fighter of their choice and must win a [[stock]] match against a CPU red {{SSBM|Jigglypuff}} and a team of four giant [[Fighting Wire Frames]] on the {{SSBM|Battlefield}} stage, where the player starts with 1 stock while the five opponents start with 2 stocks. This event match features no time limit. The CPU Jigglypuff's [[artificial intelligence]] is set at Level 7 while two of the Fighting Wire Frames' artificial intelligence is set at Level 2 and the other two Fighting Wire Frames' artificial intelligence is set at Level 3. | The player controls a fighter of their choice and must win a [[stock]] match against a CPU red {{SSBM|Jigglypuff}} and a team of four giant [[Fighting Wire Frames]] on the {{SSBM|Battlefield}} stage, where the player starts with 1 stock while the five opponents start with 2 stocks. This event match features no time limit. The CPU Jigglypuff's [[artificial intelligence]] is set at Level 7 while two of the Fighting Wire Frames' artificial intelligence is set at Level 2 and the other two Fighting Wire Frames' artificial intelligence is set at Level 3. | ||
Line 24: | Line 24: | ||
The concept of Poké Balls which almost always hold a Legendary Pokémon would be revived in ''[[Super Smash Bros. 4]]'' with the [[Master Ball]] item, which functions similarly to this event's Poké Balls. | The concept of Poké Balls which almost always hold a Legendary Pokémon would be revived in ''[[Super Smash Bros. 4]]'' with the [[Master Ball]] item, which functions similarly to this event's Poké Balls. | ||
Completing this event match will unlock {{SSBM|Pichu}} | Completing this event match will trigger an unlock battle against {{SSBM|Pichu}} if it is not already unlocked, where winning unlocks it. | ||
==Trivia== | ==Trivia== | ||
*In this event match, the Fighting Wire Frames featured in this event match can be [[Star KO]]'d and [[Screen KO]]'d, despite the fact that this does not occur in any other game mode featuring Fighting Wire Frames as opponents. | *In this event match, the Fighting Wire Frames featured in this event match can be [[Star KO]]'d and [[Screen KO]]'d, despite the fact that this does not occur in any other game mode featuring Fighting Wire Frames as opponents. | ||
*This event match features a minor hitbox glitch: If {{SSBM|Ganondorf}} uses his [[Dark Dive]] to hit the Fighting Wire Frames, it will do only one hit instead of doing multiple hits, similarly to {{SSBM|Captain Falcon}}'s [[Falcon Dive]]. This is shown [http://www.youtube.com/watch?v=LZqDELm3QfI here]. This appears to be an animation oddity where Dark Dive's repeating hitbox does not reach the Wire Frame's hurtbox. | *This event match features a minor hitbox glitch: If {{SSBM|Ganondorf}} uses his [[Dark Dive]] to hit the Fighting Wire Frames, it will do only one hit instead of doing multiple hits, similarly to {{SSBM|Captain Falcon}}'s [[Falcon Dive]]. This is shown [http://www.youtube.com/watch?v=LZqDELm3QfI here]. This appears to be an animation oddity where Dark Dive's repeating hitbox does not reach the Wire Frame's hurtbox. |