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(I tested this, and when the opponent is hit by an electric attack while on the ground, they are still able to SDI off it.) |
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==Variants of SDI== | ==Variants of SDI== | ||
===Forbidden SDI=== | |||
In ''Melee'', there are two very similar and related mechanics that are both given the same name of '''forbidden SDI''', since they cancel out or alter an SDI input. As mentioned in the previous section, when grounded and hit by a move that doesn't launch the player upward, such as [[Fox (SSBM)/Down special|Fox's shine]], the player is unable to SDI up and off the ground. In contrast, when in the air, the player cannot SDI down into the ground. Just like a forbidden grounded vertical SDI input, this was put in place to deny the victim from performing an air-to-ground transition. | |||
===Automatic smash directional influence=== | ===Automatic smash directional influence=== | ||
'''Automatic smash directional influence''' ('''ASDI''' for short) is a weaker variant of SDI. Once a character's hitlag is over, they shift slightly in whatever direction the control stick is currently held, by a shorter distance than an SDI input. If the C-stick is also being held in a direction, it will override the control stick's input, allowing the player to [[DI]] in another direction simultaneously. ASDI is significantly less useful than regular SDI and is generally ignored, as any stick position during this time is likely to be attempted at regular DI. In ''[[Super Smash Bros. Melee]]'', however, it is an important factor in [[crouch canceling]]. It is often used in place of crouch cancelling against moves that have the [[Sakurai Angle]], such as the weak hit of Marth's [[Dolphin Slash]], as at specific percents they are impossible to crouch cancel | '''Automatic smash directional influence''' ('''ASDI''' for short) is a weaker variant of SDI. Once a character's hitlag is over, they shift slightly in whatever direction the control stick is currently held, by a shorter distance than an SDI input. If the C-stick is also being held in a direction, it will override the control stick's input, allowing the player to [[DI]] in another direction simultaneously. ASDI is significantly less useful than regular SDI and is generally ignored, as any stick position during this time is likely to be attempted at regular DI. In ''[[Super Smash Bros. Melee]]'', however, it is an important factor in [[crouch canceling]], as well as a powerful [[neutral game|neutral]] option; this is because the air-to-ground rule of '''forbidden SDI''' does not apply to ASDI, letting a character land on the ground immediately, a technique known as '''ASDI-down'''. If the character wasn't knocked down, the landing cancels hitstun, and thus allows them to retaliate against attacks much quicker than usual. It is often used in place of crouch cancelling against moves that have the [[Sakurai Angle]], such as the weak hit of Marth's [[Dolphin Slash]], as at specific percents they are impossible to crouch cancel. It is additionally key in utilizing techniques like [[Tech#Rolling_tech|Amsah techs]] and [[Slideoff DI]], which use ASDI-down to create tech scenarios and escape combos respectively. | ||
===Shield smash directional influence=== | ===Shield smash directional influence=== | ||
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==Trivia== | ==Trivia== | ||
*Due to SDI's notoriety as a counterplay technique against {{SSB4|Bayonetta}} in ''Smash 4'' (because of her ability to easily set up [[ladder combo]]s that can lead to early KOs otherwise), the phrase "just SDI" has become infamous among the community as satirical advice for players who have trouble against the character. SDI in general is also commonly associated with Bayonetta as a result, to the extent that the [[Palutena's_Guidance#Bayonetta|Palutena's Guidance for Bayonetta in ''Ultimate'']] references it, with Viridi noting that to escape Bayonetta's combos, players should "just[...]wiggle around or something." | *Due to SDI's notoriety as a counterplay technique against {{SSB4|Bayonetta}} in ''Smash 4'' (because of her ability to easily set up [[ladder combo]]s that can lead to early KOs otherwise), the phrase "just SDI" has become infamous among the community as satirical advice for players who have trouble against the character. SDI in general is also commonly associated with Bayonetta as a result, to the extent that the [[Palutena's_Guidance#Bayonetta|Palutena's Guidance for Bayonetta in ''Ultimate'']] references it, with Viridi noting that to escape Bayonetta's combos, players should "just[...]wiggle around or something." | ||
==External links== | ==External links== | ||
*[https://www.youtube.com/watch?v=dex9cE-8XJI "A Dummies Guide to DI and SDI - Road to Melee" by Urged1] | *[https://www.youtube.com/watch?v=dex9cE-8XJI "A Dummies Guide to DI and SDI - Road to Melee" by Urged1] | ||
*[https://www.youtube.com/watch?v=LRravR8m-Ic "How To Smash DI Like Wizzrobe - Wank DI" by Sp1nda] | *[https://www.youtube.com/watch?v=LRravR8m-Ic "How To Smash DI Like Wizzrobe - Wank DI" by Sp1nda] |