Perfect shield: Difference between revisions

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(Massive rewrite. The rewrite needs to be checked for spelling/grammar errors. The Smash 4 section still needs rewriting.)
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==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
[[File:Mario powershields a Fast Capsule.JPG|thumb|{{SSB4|Mario}} perfect shielding {{SSB4|Dr. Mario}}'s [[Fast Capsule]].]]
[[File:Mario powershields a Fast Capsule.JPG|thumb|{{SSB4|Mario}} perfect shielding {{SSB4|Dr. Mario}}'s [[Fast Capsule]].]]
In ''Smash 4'', perfect shielding initially worked the exact same way as in ''Brawl''. As of update [[1.1.1]], however, its action time was reduced from 4 frames to 3 frames, making it more difficult to perform. In return, it decreases damage in the [[shieldstun]] formula by 0.66×, compensating for the increased shieldstun in said update and making it more rewarding when executed effectively. Perfect shielding in ''Smash 4'' also produces a quieter sound effect than in ''Brawl''; {{SSB4|Ryu}} is an exception to this, as he instead uses a unique perfect shield sound effect based on the parry in ''Street Fighter III: 3rd Strike''.
In ''Smash 4'', perfect shielding is executed in the same way as ''Brawl'' with the player having to shield an attack within the first 3 frames of putting up their shield. Perfect shield once again removes shield damage, removes almost all shield pushback and it grants the player access to powershield canceling. Powershield canceling mostly functions in the same way as it did in Brawl although it has become significantly simpler to buffer powershield canceled options with the player no longer needing to let go of shield during shieldstun. This makes it significantly easier and more lenient to buffer powershield cancel punishes, making it easier for the player to utilise powershield canceling as quickly as possible.  


Certain [[equipment]] has special effects for perfect shields. The Easy Perfect Shield effect widens the window for performing a perfect shield, while the Explosive Perfect Shield effect causes them to create a small, damaging explosion.
Perfect shielding has received an additional benefit compared to regular shielding in that the shieldstun formula now has a 0.66x multiplier for powershielded attacks, resulting in a vast majority of powershielded attacks having less shieldstun compared to regular shielding. This naturally means that when an attack is powershielded, the shielding player has more time to punish not just with powershield canceling but even with non powershield canceled options.
 
Prior to update [[1.1.1]], perfect shielding's input window was increased to 4 frames (much like physical attacks in ''Melee''), making perfect shielding more lenient. Perfect shielding also did not decrease shieldstun although due to the universally lower shieldstun, powershielding still resulted in less shieldstun than later versions, making it more effective against a vast majority of attacks. These differences overall made perfect shields more lenient and effective in earlier versions of the game. As of update 1.1.1, the window to powershield was reduced back down to 3 frames in addition to powershielding now reducing shieldstun.
 
Overall, perfect shielding has become more effective than in ''Brawl'' on paper with powershield cancels becoming easier to perform with their more generous buffer window and with perfect shield reducing shieldstun although in practice, powershielding is less effective due to the universally increased shieldstun compared to ''Brawl''. Despite this, it still remains one of the most powerful techniques in the game being hard yet rewarding to master.
 
{{SSB4|Yoshi}}'s perfect shield now functions like every other character with Yoshi being able to powershield cancel. This is naturally a large benefit to Yoshi as it greatly improves Yoshi's ability to punish attacks Out of Shield, especially since he can now jump Out of Shield and his drop shield animation was normalised to match the rest of the cast. {{SSB4|Ryu}} has a unique property with his perfect sheild, as his perfect shield has a unique sound effect based on the parry in ''Street Fighter III: 3rd Strike''.
 
One final note is that certain [[equipment]] has special effects for perfect shields. The Easy Perfect Shield effect widens the window for performing a perfect shield, while the Explosive Perfect Shield effect causes them to create a small, damaging explosion.
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