Negative Zone: Difference between revisions

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===List of effects===
===List of effects===
[[File:The effects of the negative zone.jpg|thumb|right|200px|Two of the many ways that the Negative Zone can affect a character.]]
[[File:The effects of the negative zone.jpg|thumb|200px|Two of the many ways that the Negative Zone can affect a character.]]
*Attacks deal 0.2x damage.
*Attacks deal 0.2x damage.
*Affected fighters receive 1.36x knockback, making a lot of Luigi's moves (such as his Smash attacks and Fire Jump Punch) effective finishers even at very low percentages.
*Affected fighters receive 1.36x knockback, making a lot of Luigi's moves (such as his Smash attacks and Fire Jump Punch) effective finishers even at very low percentages.
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==Origin==
==Origin==
The move is unique to ''Super Smash Bros. Brawl''. However, the name may be a reference to Luigi always being in his brother's shadow (as mentioned in the move's trophy description), as Luigi was originally just a palette swap of [[Mario]] for player 2.
The move is unique to ''Super Smash Bros. Brawl''. However, the name may be a reference to Luigi always being in his brother's shadow (as mentioned in the move's trophy description), as Luigi was originally just a palette swap of [[Mario]] for player 2. The North American version of the game also implies that the Negative Zone is the representation of Luigi's negative feelings about being in Mario's shadow.


==Names in other languages==
==Names in other languages==
{{Langneeded|Korean}}
{{langtable
{{langtable
|ja={{ja|ネガティブゾーン|Negatibu Zōn|?}}, ''Negative Zone''
|ja={{ja|ネガティブゾーン|Negatibu Zōn|?}}, ''Negative Zone''
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|it=Zona negativa
|it=Zona negativa
|itM=
|itM=
|ko={{rollover|내거티브존|Negeotibeu Jon|?}}, ''Negative Zone''
}}
}}


==Trivia==
==Trivia==
[[File:Positive zone.png|thumb|right|300px|Two Negative Zones overlapping, producing a "positive zone". Note the distortion effect is still present.]]
[[File:Positive zone.png|thumb|300px|Two Negative Zones overlapping, producing a "positive zone". Note the distortion effect is still present.]]
*If one faces a CPU Luigi and he uses Negative Zone, he will almost always spam his [[Fireball]]s, even if his AI is set to Level 9. The CPU will start to use different attacks after the circle begins fading out.
*If one faces a CPU Luigi and he uses Negative Zone, he will almost always spam his [[Fireball]]s, even if his AI is set to Level 9. The CPU will start to use different attacks after the circle begins fading out.
*Like many Final Smashes, Luigi isn't affected by water terrain while dancing. However, if he starts to sink into the water, the Negative Zone follows him.
*Like many Final Smashes, Luigi isn't affected by water terrain while dancing. However, if he starts to sink into the water, the Negative Zone follows him.
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