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**{{change|It has an altered animation: Mewtwo sweeps its tail inward instead of outward.}} | **{{change|It has an altered animation: Mewtwo sweeps its tail inward instead of outward.}} | ||
*[[Dash attack]]: | *[[Dash attack]]: | ||
**{{ | **{{change|Dash attack has a new animation that puts Mewtwo's body more parallel to the ground during the attack.}} | ||
**{{buff|Its clean sweetspot and late sourspot deal more damage (10%/4% → 12%/4.5%) with no compensation on knockback, granting the clean sweetspot KO potential at realistic percentages.}} | |||
**{{buff|It has gained a shieldstun multiplier of 1.3×. In combination with its higher damage and the increased shieldstun for ground attacks, this makes it safer on shield.}} | **{{buff|It has gained a shieldstun multiplier of 1.3×. In combination with its higher damage and the increased shieldstun for ground attacks, this makes it safer on shield.}} | ||
**{{nerf|Due to the changes to [[jostle]] mechanics, it can no longer [[cross-up]] shields unless done at point-blank on smaller characters, allowing it to be punished more easily despite its increased shieldstun.}} | **{{nerf|Due to the changes to [[jostle]] mechanics, it can no longer [[cross-up]] shields unless done at point-blank on smaller characters, allowing it to be punished more easily despite its increased shieldstun.}} | ||
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**{{nerf|The move can no longer be charge-canceled immediately, instead incurring 4 frames of lag beforehand.}} | **{{nerf|The move can no longer be charge-canceled immediately, instead incurring 4 frames of lag beforehand.}} | ||
**{{nerf|Rather than gaining additional shield damage when charged that increases alongside the charge level, it has negative shield damage even when uncharged, which further decreases as it is charged (0 (minimum), 3 (maximum) → -0.6, -4). This worsens fully charged Shadow Balls' ability to break shields.}} | **{{nerf|Rather than gaining additional shield damage when charged that increases alongside the charge level, it has negative shield damage even when uncharged, which further decreases as it is charged (0 (minimum), 3 (maximum) → -0.6, -4). This worsens fully charged Shadow Balls' ability to break shields.}} | ||
**{{change|Mewtwo always vocalizes when releasing a fully charged Shadow Ball, regardless whether the full charge was stored or not.}} | |||
*[[Confusion]]: | *[[Confusion]]: | ||
**{{buff|Confusion has less startup and reflects projectiles faster (frame 12 → 10), with its total duration reduced as well (FAF 45 → 43).}} | **{{buff|Confusion has less startup and reflects projectiles faster (frame 12 → 10), with its total duration reduced as well (FAF 45 → 43).}} | ||
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**{{change|It has altered knockback (50 base/80 scaling → 80/40), making it stronger on smaller stages but weaker on larger stages.}} | **{{change|It has altered knockback (50 base/80 scaling → 80/40), making it stronger on smaller stages but weaker on larger stages.}} | ||
**{{change|It has modified visual effects. The projectile is colored purple and white throughout the orb instead of purple at the edge and black/yellow/blue in the center. The center of the orb resembles a burst of energy instead of a vortex, and the move causes more intense visual effects when it hits an opponent.}} | **{{change|It has modified visual effects. The projectile is colored purple and white throughout the orb instead of purple at the edge and black/yellow/blue in the center. The center of the orb resembles a burst of energy instead of a vortex, and the move causes more intense visual effects when it hits an opponent.}} | ||
**{{change|The final blow of the attack now happens on all opponents simultaneously rather than one at a time.}} |
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