Grab aerial: Difference between revisions

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{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
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[[File:SSBUWebsiteDarkSamus3.jpg|thumb|300px|{{SSBU|Dark Samus}}'s grab aerial in ''[[Ultimate]]''.|right]]
[[File:Grab aerial Toon Link Brawl.gif|thumb|300px|{{SSBB|Toon Link}}'s grab aerial in ''[[Brawl]]''.]]
A '''grab aerial''' ({{ja|空中ワイヤー|Kūchū waiyā}}, ''Midair wire''; also known as a '''grab air''' or '''zair''') is a [[Fighter ability|technique]] introduced in ''[[Super Smash Bros. Melee]]'' that allows a character to use their extended [[grab]] implement as an [[aerial attack]] or [[tether recovery]] ([[wall grapple]] in ''Melee''). Grab aerials are performed in the same way as grabs, either by simply pressing the grab button while in the air, or by holding a [[shield]] button and then pressing an [[attack]] button.
A '''grab aerial''' ({{ja|空中ワイヤー|Kūchū waiyā}}, ''Midair wire''; also known as a '''grab air''' or '''zair''') is a [[Fighter ability|technique]] introduced in ''[[Super Smash Bros. Melee]]'' that allows a character to use their extended [[grab]] implement as an [[aerial attack]] or [[tether recovery]] ([[wall grapple]] in ''Melee''). Grab aerials are performed in the same way as grabs, either by simply pressing the grab button while in the air, or by holding a [[shield]] button and then pressing an [[attack]] button.


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! Character !! Attack !! Notes
! Character !! Attack !! Notes
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|-
|[[Link]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}[[Hookshot]]<br>{{GameIcon|SSBB}}{{GameIcon|SSB4}}[[Clawshot]]||In ''Melee'', it has high lag and low damage, but in ''Brawl'' and ''Smash 4'' it can be used to start combos and the final hit has much more [[knockback]]. In ''Brawl'' and early versions of the 3DS version of ''Smash 4'', it can combo into a [[DACUS]] at medium percentages. Link no longer has a grab aerial in ''Ultimate'', but both of his doppelgängers still do (see below).
|[[Link]]||{{GameIcon|SSBM}}[[Hookshot]]<br>{{GameIcon|SSBB}}{{GameIcon|SSB4}}[[Clawshot]]||In ''Melee'', it has high lag and low damage, but in ''Brawl'' and ''Smash 4'' it can be used to start combos and the final hit has much more [[knockback]]. In ''Brawl'' and early versions of the 3DS version of ''Smash 4'', it can combo into a [[DACUS]] at medium percentages. Link no longer has a grab aerial in ''Ultimate'', but both of his doppelgängers still do (see below).
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|[[Lucas]]||[[Rope Snake]]||It deals no damage in ''Brawl'', but can be used to move Lucas a bit faster in the air. In ''Ultimate'', it is involved in a special [[double jump cancel zair|double jump cancel tech]] specific to Lucas.
|[[Lucas]]||[[Rope Snake]]||It deals no damage in ''Brawl'', but can be used to move Lucas a bit faster in the air. In ''Ultimate'', it is involved in a special [[double jump cancel zair|double jump cancel tech]] specific to Lucas.
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==Gallery==
==Gallery==
<gallery>
<gallery>
File:Clawshot2.jpg|{{SSBB|Link}}'s tether recovery narrowly missing the ledge in ''Brawl''.
Zair.jpg|thumb|{{SSBB|Samus}} using her grab aerial offensively in ''Brawl''.
File:Zair.jpg|thumb|{{SSBB|Samus}} using her grab aerial offensively in ''Brawl''.
Clawshot2.jpg|{{SSBB|Link}}'s tether recovery narrowly missing the ledge in ''Brawl''.
File:Tether Recovery.png|Samus using her grab aerial as a Tether Recovery in ''Brawl''.
SSBUWebsiteDarkSamus3.jpg|{{SSBU|Dark Samus}}'s grab aerial in ''Ultimate''.
</gallery>
</gallery>


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