List of spirits (Castlevania series): Difference between revisions

Even with that in mind, I don’t see how the Carmilla information is invalid since her depiction in SSBU is how she’s depicted in Simon's Quest and only Simon's Quest save for a few very brief cameos. Also I'd like to keep the Medusa information since medusa heads are one of the more infamous enemies in the series and someone less familiar with Castlevania might otherwise get confused reading the article.
(Even with that in mind, I don’t see how the Carmilla information is invalid since her depiction in SSBU is how she’s depicted in Simon's Quest and only Simon's Quest save for a few very brief cameos. Also I'd like to keep the Medusa information since medusa heads are one of the more infamous enemies in the series and someone less familiar with Castlevania might otherwise get confused reading the article.)
Tag: Mobile edit
 
(46 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{DISPLAYTITLE:List of spirits (''Castlevania'' series)}}
{{Title|List of spirits (''Castlevania'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Castlevania}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Castlevania}} series in ''[[Super Smash Bros. Ultimate]]''.
Line 408: Line 408:
|•Hostile assist trophies will appear when the enemy's at high damage<br>•Reinforcements will appear during the battle
|•Hostile assist trophies will appear when the enemy's at high damage<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Castlevania|Beginning}}
|{{SSBUMusicLink|Castlevania|Beginning}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*This spirit battle represents fighting against Trevor C. Belmont and three other playable characters in ''Castlevania III: Dracula's Curse'': Sypha Belnades, Grant Danasty, and Alucard (each represented respectively by Simon, Palutena, and Sheik). Alucard himself appears the Assist Trophy enemy.
*The indigo Simon puppet fighter represents Trevor C. Belmont, a member of the Belmont Clan whose [https://static.wikia.nocookie.net/castlevania/images/e/e8/CV3_Guide_Trevor.JPG/revision/latest?cb=20140120143131 initial design] and gameplay are similar to those of Simon's.
**The Simon puppet fighter references Simon being the descendant of Trevor C. Belmont who inherited the Vampire Killer whip.
*The red Sheik minion fighter represents [https://static.wikia.nocookie.net/castlevania/images/0/00/CV3_Guide_Grant.JPG/revision/latest?cb=20140120143149 Grant Danasty], a nimble acrobat who wears a red bandana and throws daggers at his enemies.
**The Palutena puppet fighter references both Palutena and Sypha utilizing magic-based attacks.
*The blue Palutena minion fighter represents [https://static.wikia.nocookie.net/castlevania/images/9/94/CV3_Guide_Sypha.JPG/revision/latest?cb=20140120143157 Sypha Belnades], a witch who wears blue robes, wields the Belnades Staff, and uses magical attacks.
**The Sheik puppet fighter references both Sheik and Grant being nimble characters wearing cloths wrapped around the top of their heads.
*The Alucard Assist Trophy enemy is based on his debut appearance in ''Castlevania III: Dracula's Curse'', where he serves as one of Trevor's optional playable companions.
----'''Other trivia:'''
*The music track is based on the theme song of the first stage in Trevor's debut game, ''Castlevania III'', which is then reused as Trevor's theme song in ''Castlevania Judgement''.
*In World of Light, Trevor's spirit must be defeated in order to access the pirate ship in the Mysterious Dimension map, referencing Grant's former occupation as a pirate captain.
|-
|-
|1,053
|1,053
Line 425: Line 424:
|•The enemy starts the battle with a [[Cucco]]
|•The enemy starts the battle with a [[Cucco]]
|{{SSBUMusicLink|Castlevania|Slash}}
|{{SSBUMusicLink|Castlevania|Slash}}
|
|'''Spirit Battle inspiration:'''
*The Zelda puppet fighter represents Maria Renard, a young vampire huntress with blonde hair.
*The purple Zelda puppet fighter represents Maria Renard, a young girl who features long hair and wears a light purple-colored dress.
*The minion fighters each represent Maria's animal subweapons, which include cardinals (represented by Falco, an avian), a dragon (represented by Charizard's draconian appearance), and a cat (represented by Incineroar, a tiger-like character).
*The smaller white Incineroar minion fighter represents Byakko, a small, white-striped cat who can charge at the enemy, serving as one of Maria's sub-weapons.
*The stage references the lower levels of Dracula's Castle where Maria was imprisoned underneath the main hall in ''Castlevania: Rondo of Blood''. This is also referenced by the lower level of the Dracula's Castle map where Maria's spirit is located in World of Light.
*The smaller blue Charizard minion fighter represents Seiryu, a dragon who is depicted blue in ''Castlevania: Symphony of the Night'', serving as one of Maria's sub-weapons.
*The music references Maria's appearance in ''Castlevania: Harmony of Despair'' and ''Rondo of Blood''.
*The smaller white Falco minion fighter represents Suzaku, a small bird associated with fire attacks who is depicted white in ''Symphony of the Night'', serving as one of Maria's sub-weapons.
*The puppet fighter starts off with a Cucco, referencing the doves that Maria uses as her main weapon of choice, as Cuccos and doves are both white avian species.
*The stage's castle-like setting represents Dracula's Castle, the main setting of ''Castlevania: Rondo of Blood'' which first features Maria as a damsel-in-distress and a playable character.
*Zelda starts the battle with a Cucco, referencing the white doves used as Maria's main weapon, which allows her to release doves capable of making multiple attacks on her enemies.
----'''Other trivia:'''
*In World of Light, the Maria Renard spirit is located in the lower level of the Dracula's Castle map in the Dark Realm, referencing Maria's imprisonment in the lower levels of Dracula's Castle in ''Castlevania: Rondo of Blood''.
|-
|-
|1,055
|1,055
Line 441: Line 443:
|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Castlevania|Dracula's Castle}}
|{{SSBUMusicLink|Castlevania|Dracula's Castle}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Alucard appears as the Assist Trophy enemy.
*The indigo Simon puppet fighter represents Trevor C. Belmont, the main playable character of ''Castlevania III: Dracula's Curse'' who can recruit Alucard as an optional playable companion, who appears as the Assist Trophy enemy.
*The Simon puppet fighter once represents Trevor Belmont. This references the final battle against Dracula in ''Castlevania III: Dracula's Curse'' where Trevor Belmont teams up with Alucard to defeat Dracula.
*The music track is featured as Alucard's theme song in ''Castlevania Judgment'', which is a remix of the theme song used for the opening area from ''Castlevania: Symphony of the Night'', which features Alucard as the main playable character.
*The music represents the ''Castlevania Judgment'' remix of Alucard's theme originally heard in the opening area of Dracula’s Castle in ''Castlevania: Symphony of the Night''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Sword Attack ↑ ability references Alucard being a skilled swordsman.
*This spirit's Sword Attack ↑ ability references Alucard's proficient usage of swords as his main melee weapons, including the [https://castlevania.fandom.com/wiki/Alucard_Sword Alucard Sword] and the [https://castlevania.fandom.com/wiki/Valmanway Crissaegrim], which greatly increases his Attack rating.
*In World of Light, the Alucard spirit must be defeated in order to access Dracula, the boss of the Dracula's Castle map. This references Alucard being Dracula's estranged son in the ''Castlevania'' series.
*In World of Light, the Alucard spirit must be defeated to access Dracula, the boss of the Dracula's Castle map in the Dark Realm, referencing how Alucard is Dracula's estranged son, who opposes him in the ''Castlevania'' series.
*Furthermore, if the ghosts of Dracula's Castle are defeated before the boss battle, then the Richter fighter will appear after Alucard, referencing how Alucard rescued Richter from Shaft's mind control in ''Symphony of the Night''.
*In World of Light, if the ghosts of Dracula's Castle are defeated before the boss battle, then the Richter fighter will appear after Alucard, referencing how Alucard rescues Richter from Shaft's mind control in ''Symphony of the Night''.
|-
|-
|1,056
|1,056
Line 459: Line 460:
|•The enemy starts the battle with a [[Killing Edge]]
|•The enemy starts the battle with a [[Killing Edge]]
|{{SSBUMusicLink|Castlevania|Iron-Blue Intention}}
|{{SSBUMusicLink|Castlevania|Iron-Blue Intention}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Simon puppet fighter references both Simon and Reinhardt Schneider using the Vampire Killer whip.
*The orange Simon puppet fighter represents Reinhardt Schneider, the heir of the Belmont Clan who wears an orange uniform and uses the Vampire Killer whip as his main melee weapon.
*The stage references the outside setting of Dracula's Castle.
*The stage's castle-like setting represents Dracula's Castle, the main setting of ''Castlevania 64'' which features Reinhardt as the main playable character.
*The puppet fighter starts off with a Killing Edge, referencing Reinhardt using a short sword for close combat.
*Simon starts the battle with a Killing Edge, referencing the short sword that Reinhardt uses as his secondary melee weapon.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is purchasable at Anna's Emporium, a shop that sells spirits related to equipment, referencing Jonathan Morris being equipped with the Vampire Killer and his short sword.
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Reinhardt Schneider is equipped with the Vampire Killer and his short sword.
|-
|-
|1,057
|1,057
Line 476: Line 477:
|{{SSBUMusicLink|Castlevania|Awake}}
|{{SSBUMusicLink|Castlevania|Awake}}
|
|
*The Richter puppet fighter references both Richter and Nathan Graves using the Vampire Killer whip.
*The Richter puppet fighter's green costume is based on Nathan Graves, a vampire hunter who wears a green uniform and uses the Hunter Whip as his main melee weapon.
*The stage references the outside setting of Dracula's Castle.
*The stage's castle-like setting represents [https://castlevania.fandom.com/wiki/Camilla%27s_Castle Camilla's Castle], the main setting of ''Castlevania: Circle of the Moon'' which features Nathan as the main playable character.
*The music references Nathan's appearance in ''Castlevania: Cirle of the Moon''.
*The Timer item references the [https://castlevania.fandom.com/wiki/Stopwatch Stopwatch], a traditional sub-weapon in the ''Castlevania'' series which allows the player to slow down or stop time temporarily.
*The Timer item references the Stopwatch weapon from the ''Castlevania'' series, which similarly allows the player to slow down time to their advantage.
*The battle conditions references two [https://castlevania.fandom.com/wiki/Relic Magic Items] used by Nathan in ''Circle of the Moon'': the Double necklace (which allows Nathan to perform extra jumps) and the Roc Wing (which gives Nathan higher jumping height).
*The battle conditions reference Nathan's jumping abilities, with the ability to double jump with the use of the Double relic, and the ability to jump extremely high vertically with the use of the Roc Wing relic.
|-
|-
|1,058
|1,058
Line 491: Line 491:
|•The enemy's melee weapons have increased power<br>•The enemy has increased jump power
|•The enemy's melee weapons have increased power<br>•The enemy has increased jump power
|{{SSBUMusicLink|Castlevania|Awake}}
|{{SSBUMusicLink|Castlevania|Awake}}
|
|'''Spirit Battle inspiration:'''
*The Marth puppet fighter references both Marth and Hugh Baldwin wielding a sword as a weapon.
*The white Marth puppet fighter represents Hugh Baldwin, a vampire hinter who wears a white outfit and uses a sword as his main melee weapon.
*The stage references the outside setting of Dracula's Castle. The stage also references the outside of the Dracula's Castle map where Hugh's spirit is located in World of Light.
*The stage's castle-like setting represents Camilla's Castle, the main setting of ''Castlevania: Circle of the Moon'' which features Hugh as the penultimate boss.
*The music references Hugh's appearance in ''Castlevania: Circle of the Moon''.
*The "increased jump power" battle condition references Hugh Baldwin's ability to perform high jumps during the second phase of his boss battle.
*The second battle condition likely references to Hugh's high jumps during his boss fight in ''Circle of the Moon''.
----'''Other trivia:'''
*This spirit's Sword Attack ↑ ability reference Hugh's usage of his sword as his main melee weapon in ''Circle of the Moon''.
|-
|-
|1,059
|1,059
Line 506: Line 507:
|•The floor is lava<br>•The enemy has increased move speed
|•The floor is lava<br>•The enemy has increased move speed
|{{SSBUMusicLink|Castlevania|Awake}}
|{{SSBUMusicLink|Castlevania|Awake}}
|
|'''Spirit Battle inspiration:'''
*The Richter puppet fighter references both Richter and Juste Belmont being descendants of the Belmont clan who uses the Vampire Killer whip, with the puppet fighter's red costume being based off the red coloration of Juste's outfit.
*The red Richter puppet fighter represents Juste Belmont, a descendant of the Belmont Clan who wears a red uniform and uses the Vampire Killer whip as his main melee weapon.
*The stage likely references the Luminous Cavern, a gloomy cavern in ''Harmony of Dissonance''.
*The stage's main platform features two different types of terrain, both of which are different colors, referencing how Dracula's Castle is divided into two different-colored layers in ''Castlevania: Harmony of Dissonance''.
*The Lava Floor hazard likely references Juste's ability to use Spell Books as sub-weapons, the first among them being the Fire Book. This is also referenced by the Molten Fortress where Juste's spirit is located, as it is occupied by fire-based spirits.
*The Lava Floor hazard references the Fire Book, a Spell Book acquired in ''Harmony of Dissonance'' which allows Juste Belmont to create fire-based attacks with his sub-weapons.
*The second battle condition likely references Juste's dashing abilities.
*The "increased move speed" battle condition references the [https://castlevania.fandom.com/wiki/Quick_Dash Quick Dash], an action featured in ''Harmony of Dissonance'', which allows the player to move in a quick burst of speed.
----'''Other trivia:'''
*In World of Light, the Juste Belmont spirit is located in the Molten Fortress map in the Light Realm, which is occupied by fire-themed spirits, further referencing Juste's Fire Book, which allows him to use fire-based attacks.
|-
|-
|1,060
|1,060
Line 521: Line 524:
|•The enemy's magic attacks have increased power<br>•The enemy's special moves have increased power
|•The enemy's magic attacks have increased power<br>•The enemy's special moves have increased power
|{{SSBUMusicLink|Castlevania|Lost Painting}}
|{{SSBUMusicLink|Castlevania|Lost Painting}}
|
|'''Spirit Battle inspiration:'''
*The Robin puppet fighter references both Robin and Yoko Belnades being magic-casters who utilizes magic-based attacks.
*The pink Robin puppet fighter represents Yoko Belnades, a witch who features long hair, wears a pink outfit, and uses magical attacks.
*The stage likely references the Castle Corridor, the opening area in ''Castlevania: Aria of Sorrow'' which features a night sky and a ruins design.
*The stage represents the main hallway of Dracula's Castle, the opening of Yoko Belnades's debut game, ''Castlevania: Aria of Sorrow'', which takes place in a ruined area with a night sky in the background.
*The music references Yoko's appearance in ''Harmony of Despair''.
*The music track is a remix of the theme song from ''Castlevania: Symphony of the Night'', which is reused for ''Castlevania: Harmony of Despair'', which features Yoko Belnades as a playable character.
----'''Other trivia:'''
*This spirit's Battering Items ↑ ability references Yoko's [https://castlevania.fandom.com/wiki/Weapon_Synthesis Weapon Synthesis] ability, which allows her to forge and strengthen Soma Cruz's battering weapons in ''Castlevania: Dawn of Sorrow''.
|-
|-
|1,061
|1,061
Line 536: Line 541:
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|
|
*The Richter puppet fighter references both Richter and Leon being members of the Belmont clan who uses the Vampire Killer whip, wit the puppet fighter's white costume being based off the white coloration of Leon's outfit.
*The white Richter puppet fighter represents Leon Belmont, the earliest member of the Belmont Clan who wears a white uniform and uses the Whip of Alchemy as his main melee weapon.
*The stage references the outside setting of Dracula's Castle. This also references the outside of the Dracula's Castle map where Leon's spirit is located in World of Light.
*The stage's castle-like setting represents [https://castlevania.fandom.com/wiki/Walter_Bernhard Walter Berhard's] [https://castlevania.fandom.com/wiki/Walter%27s_Castle castle], the main setting of ''Castlevania: Lament of Innocence'', which features Leon Belmont as the main playable character.
*The music represents Leon's appearance in ''Lament of Innocence''.
*The Strengthen Weapon rule references how Leon Belmont fuses the soul of his deceased fiancée [https://castlevania.fandom.com/wiki/Sara_Trantoul Sara Trantoul] to forge into the Vampire Killer whip.
*The first battle condition likely references the Perfect Guard, a technique from ''Lament of Innocence'' which would replenish MP and hearts when an attack was blocked at the right time.
*The first battle condition references the [https://castlevania.fandom.com/wiki/Perfect_Guard Perfect Guard]], a technique used by Leon Belmont in ''Lament of Innocence'', which replenishes Magic Points and hearts if an enemy's attack was blocked at the right time.
|-
|-
|1,062
|1,062
Line 550: Line 555:
|•The enemy has increased attack power<br>•The enemy has increased move speed
|•The enemy has increased attack power<br>•The enemy has increased move speed
|{{SSBUMusicLink|Castlevania|Jet Black Incursion}}
|{{SSBUMusicLink|Castlevania|Jet Black Incursion}}
|
|'''Spirit Battle inspiration:'''
*The Simon puppet fighter references both Simon and Julius Belmont being descendants of the Belmont clan who uses the Vampire Killer whip.
*The orange Simon puppet fighter represents Julius Belmont, a descendant of the Belmont Clan who wears a brown uniform and uses the Vampire Killer whip as his main melee weapon.
*The music references Julius Belmont's appearance in ''Dawn of Sorrow''.
*The music track is based on the theme song from ''Castlevania: Dawn of Sorrow'', which features Julius Belmont as a playable character.
*This spirit's Attack battle type and the battle conditions reference Julius' fully-powered state in the boss fight against him in ''Aria of Sorrow''. Canonically one of the strongest Belmonts, during his fight he is both powerful and fast, despite him holding back.
*The battle conditions references how Julius Belmont is described to be the most powerful vampire hunter, who uses powerful attacks and quick movement speeds during his boss battle in ''Castlevania: Aria of Sorrow''.
----'''Other trivia:'''
*This spirit's Side Special ↑ ability references Julius' usage of his [[Cross]] attack during the second phase of his boss battle in ''Aria of Sorrow'', which serves as Simon and Richter's side special attack.
|-
|-
|1,063
|1,063
Line 564: Line 571:
|•Reinforcements will appear during the battle
|•Reinforcements will appear during the battle
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|
|'''Spirit Battle inspiration:'''
*The Robin puppet fighter represents Hector, a Devil Forgemaster with the ability to create and command beings known as Innocent Devils.
*The blue Robin puppet fighter represents Hector, a [https://castlevania.fandom.com/wiki/Devil_Forgemaster Devil Forgemaster] who wears a blue outfit, uses magic and bladed weapons, and is associated with his debut game's antagonist, Dracula.
*The Ridley minion fighter represents The End, the winged final evolution form of the Devil-Type Innocent Devils.
*The blue Ridley minion fighter and the battle condition represent the [https://castlevania.fandom.com/wiki/Innocent_Devil Innocent Devil], a demonic creature that Hector can create and summon to help him in battle in ''Castlevania: Curse of Darkness''.
*The stage likely references the Forest of Jigramunt area from ''Castlevania: Curse of Darkness'', which had both a forest area and an underground cave area, much like The Great Cave Offensive.
*The stage is based on The Great Cave Offensive, which takes place in an underground dungeon, referencing the special rooms in certain dungeon areas in ''Curse of Darkness'' where Hector can release Innocent Devils from their petrified state.
*This spirit's Death's Scythe equipped ability and the Battering Type items likely reference Hector's ability to combine weapons.
*The Battering Type items reference the [https://castlevania.fandom.com/wiki/Weapon_Combining Weapon Combining] skill in ''Curse of Darkness'', where Hector can forge and combine weapons to form stronger weapons, most of which are battering weapons.
----'''Other trivia:'''
*This spirit's Death's Scythe Equipped ability further references Hector's ability as a Devil Forgemaster to forge and create stronger weapons, including the Death's Scythe, the strongest weapon in ''Curse of Darkness''.
|-
|-
|1,064
|1,064
Line 579: Line 588:
|•The enemy's throwing-type items have increased power
|•The enemy's throwing-type items have increased power
|{{SSBUMusicLink|Castlevania|Jail of Jewel}}
|{{SSBUMusicLink|Castlevania|Jail of Jewel}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Richter puppet fighter represents Jonathan Morris references both Richter and Jonathan Morris using the Vampire Killer whip.
*The red Richter puppet fighter represents Jonathan Morris, a vampire hunter related to the Belmont Clan who wears a red jacket and uses the Vampire Killer whip as his main melee weapon.
*The Robin minion fighter represents Charlotte Aulin, Jonathan's childhood friend and deuteragonist of ''Castlevania: Portrait of Ruin''.
*The red Robin minion fighter represents Charlotte Aulin, a witch who features long blonde hair and uses a magic book as her main weapon to perform magical attacks.
*The music references Jonathan's appearance in ''Portrait of Ruin''.
*The music track is based on the theme song from ''Castlevania: Portrait of Ruin'', which features Jonathan Morris as one of the main playable characters.
*The battle condition references Jonathan's ability to master his sub-weapons by defeating enemies, most of which are throwing-type items.
*Richter starting the battle with a [[Boomerang]] and the battle condition references Jonathan's ability to master his sub-weapons by defeating enemies, most of which are throwing-type items, including the Boomerang.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is purchasable at Anna's Emporium, a shop that sells spirits related to equipment, referencing Jonathan Morris being equipped with the Vampire Killer and throwing-type weapons.
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Jonathan Morris is equipped with the Vampire Killer and throwing-type weapons.
|-
|-
|1,065
|1,065
Line 596: Line 605:
|•The enemy's special moves have increased power<br>•The enemy favors side specials<br>•Reinforcements will appear during the battle
|•The enemy's special moves have increased power<br>•The enemy favors side specials<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Castlevania|Hail from the Past}}
|{{SSBUMusicLink|Castlevania|Hail from the Past}}
|
|'''Spirit Battle inspiration:'''
*The Zelda puppet fighter references both Zelda and Charlotte Aulin utilizing magic-based attacks.
*The blue Zelda puppet fighter represents Charlotte Aulin, a witch who is depicted with blonde hair and wears a blue-and-white dress.
*Similar to the battle with Jonathan Morris, the Richter minion fighter represents Jonathan. The minion fighter and the third battle condition references the strong friendship between Charlotte and Jonathan.
*The blue Richter minion fighter represents Jonathan Morris, Charlotte's childhood friend who is related to the Belmont Clan and uses the Vampire Killer whip as his main melee weapon.
*The stage features the castle in the background, referencing Dracula's Castle.
*The stage's background features Hyrule Castle, representing Dracula's Castle, the main setting of ''Castlevania: Portrait of Ruin'', which features Charlotte Aulin as one of the main playable characters.
*The music references Charlotte's appearance in ''Portrait of Ruin''.
*Zelda's favored [[Din's Fire]] references Charlotte's usage of her magical spells, which allows her to perform magic-based attacks, including the Fire Attribute spells Raging Fire and Explosion.
*This spirit's Magic Attack ↑ ability and and battle conditions references Charlotte's method of attack by utilizing magical tomes and spells, including her fire-based spells, Raging Fire or Explosion.
----'''Other trivia:'''
*This spirit's Magic Attack ↑ ability further reference Charlotte's usage of magical spells via [https://castlevania.fandom.com/wiki/Tome Tomes], which can increase Charlotte Aulin's Attack rating.
|-
|-
|1,066
|1,066
Line 612: Line 622:
|•The enemy will suddenly have a Final Smash after a little while<br>•Dangerously high winds are in effect<br>•The enemy's special moves have increased power
|•The enemy will suddenly have a Final Smash after a little while<br>•Dangerously high winds are in effect<br>•The enemy's special moves have increased power
|{{SSBUMusicLink|Castlevania|Twilight Stigmata}}
|{{SSBUMusicLink|Castlevania|Twilight Stigmata}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Bayonetta puppet fighter represents Shanoa, a witch character who attacks by summoning giant limbs.
*The blue Bayonetta puppet fighter represents Shanoa, a curvaceous witch who features black hair, uses physical attacks, and can summon creatures during combat.
*The stage likely references the caverns of Tymeo Mountains in ''Castlevania: Order of Ecclesia'', the game in which Shanoa appears.
*The stage represents the cavernous underground areas beneath Dracula's Castle, one of the main settings of ''Castlevania: Order of Ecclesia'', which features Shanoa as the main playable character.
*The Heavy Wind hazard references one of Shanoa's abilities to conjure up a fierce wind.
*The Heavy Wind hazard references the Pneuma glyph, a type of glyph used in ''Order of Ecclesia'' which allows Shanoa to conjure up a powerful wind attack that streaks across the floor.
*The Sudden Final Smash rule likely reference Universitas, a Glyph Union which tears a rift in space and warps time.
*The third battle condition references Shanoa's usage of various acrobatic techniques in her moveset, which includes kick slides, drop kicks, and backflips to avoid enemy attacks.
*Bayonetta's [[Infernal Climax]] Final Smash uses the Climax Gauge, which fills up with glyphs before summoning Gomorrah, referencing the Back glyphs used by Shanoa, which allows her to summon creatures to assist her in combat.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Shanoa's spirit is located on Dharkon's side in the Final Battle map while Isaac is featured across from her on Galeem's side, referencing both characters utilizing elemental-based magic attacks, which in Shanoa's case, is Glyphs.
*In World of Light, the Shanoa spirit on Dharkon's side of the Final Battle map matches with the Isaac spirit on Galeem's side; both characters are protagonists of their respective games who use magical abilities that are polar opposite from each other, with Shanoa using dark magic Glyphs.
|-
|-
|1,067
|1,067
Line 629: Line 640:
|•The enemy's melee weapons have increased power<br>•The enemy favors side specials<br>•The enemy starts the battle with a [[Beam Sword]]
|•The enemy's melee weapons have increased power<br>•The enemy favors side specials<br>•The enemy starts the battle with a [[Beam Sword]]
|{{SSBUMusicLink|Castlevania|Cross Your Heart}}
|{{SSBUMusicLink|Castlevania|Cross Your Heart}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Simon puppet fighter represents Gabriel Belmont, a member of the Belmont Clan who eventually became Dracula in the ''Lord of Shadows'' saga.
*The red Simon puppet fighter represents Gabriel Belmont, a member of the Belmont Clan who wears a red outfit and uses the Vampire Killer whip as his main melee weapon.
*The stage, music, and second battle condition reference Gabriel's former affiliation with the Brotherhood of Light, a sect of holy knights that Gabriel served.  
*The stage is based on the {{s|zeldawiki|palace}}s from ''Zelda II: The Adventure of Link'', representing the [https://castlevania.fandom.com/wiki/Castlevania_(Lords_of_Shadow) castle] from ''Castlevania: Lord of Shadows'', which features Gabriel Belmont as the main playable character.
*The puppet fighter starts off with a Beam Sword, referencing the Void Sword Gabriel wields.
*Simon's favored [[Cross]] references the [https://castlevania.fandom.com/wiki/Combat_Cross Combat Cross], an ancient weapon consisting of a cross with a whip-like flail used by Gabriel Belmont and his descendants in the ''Lord of Shadows'' series.
----'''Other trivia:'''
*Simon starts the battle with a Beam Sword, referencing the [https://castlevania.fandom.com/wiki/Void_Sword Void Sword], one of Gabriel Belmont's main melee weapons after transforming into the vampire Dracula in the ''Lord of Shadows'' series.
*This spirit's Neutral type references Gabriel formerly serving the Brotherhood of Light until his eventual renunciation of his faith and transformation into Dracula.
|-
|-
|1,068
|1,068
Line 645: Line 655:
|•You have reduced move speed after a little while<br>•The enemy falls slowly<br>•Defeat an army of fighters
|•You have reduced move speed after a little while<br>•The enemy falls slowly<br>•Defeat an army of fighters
|{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}
|{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}
|
|'''Spirit Battle inspiration:'''
*The puppet fighters represents the Medusa Head, with the giant Meta Knight representing the head and the Tiny Mewtwos' long tails referencing the snakes in place of her hair.
*The larger navy Meta Knight puppet fighter's dark mask and red eyes and the second battle condition represent Medusa, who is depicted as a large, floating severed head with glowing red eyes and a dark color scheme.
*The music represents the Medusa Head's debut in ''Castlevania''.
*The Tiny Mewtwo minion fighters' cyan slender tails represent the snakes spawned by Medusa during her boss battles in the ''Castlevania'' series, which are depicted with a light blue color scheme.
*The Floaty Jumps battle condition references the Medusa Head's ability to fly.  
*The music track features a remix of the theme song of Block 2 in ''Castlevania'', which first features Medusa as the boss.
*The Floaty Jumps battle condition and the Move Speed ↓ rule references the Gorgon Head, a variant of the Medusa Head in ''Castlevania: Order of Ecclesia'' where it will fly and turn the player to stone upon contact.
*The Move Speed ↓ rule references Medusa's ability to inflict the [https://castlevania.fandom.com/wiki/Stone Stone] status on the player during some of her boss battles in the ''Castlevania'' series, causing them to be petrified momentarily.
----'''Other trivia:'''
*This spirit's Air Defense ↑ ability is designed to support fighters who specialize in gliding and floating abilities, referencing the Medusa Head's ability to float in the air.
*In World of Light, the Medusa Head spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Medusa Heads and Medusa herself are first encountered as enemies in Block 2 of ''Castlevania''.
*Despite "Medusa Head" being the name of a common enemy in the ''Castlevania'' series, the spirit battle is more closely based on the Queen Medusa boss in ''Castlevania''.
|-
|-
|1,069
|1,069
Line 660: Line 674:
|•The enemy's throws have increased power<br>•The enemy has [[super armor]] but moves slower<br>•[[Stamina battle]]
|•The enemy's throws have increased power<br>•The enemy has [[super armor]] but moves slower<br>•[[Stamina battle]]
|{{SSBUMusicLink|Castlevania|Mad Forest}}
|{{SSBUMusicLink|Castlevania|Mad Forest}}
|
|'''Spirit Battle inspiration:'''
*The Sheik puppet fighters reference both Sheik and the Mummy often seen wearing bandages.
*The larger yellow Sheik puppet fighter represents the Mummy, a large, slender humanoid enemy who is depicted wrapped up in brownish-yellow tinted bandages.
*This spirit's Speed ↓ ability and Slow Super Armor battle condition references the Mummies' slow movement towards the player.
*The two Sheik puppet fighters reference how the Mummy was fought as a pair of bosses in ''Castlevania'' and ''Castlevania III: Dracula's Curse''.
*The stamina battle condition references the stamina gameplay of the ''Castlevania'' series.
*The stamina battle condition references the HP gauges used in the ''Castlevania'' series, which will result in a character or an enemy's defeat when the HP gauge is depleted.
*The battle conditions reference the boss battle against Akmodan II, the named Mummy in ''Castlevania: Symphony of the Night'' who will slowly advance towards the player and throw them if they get too close.
----'''Other trivia:'''
*This spirit's Speed ↓ ability further references the Mummy's slow movement speed in its boss battles in the ''Castlevania'' series.
*In World of Light, the Mummy spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Mummy is first encountered as the boss of Block 3 in ''Castlevania''.
|-
|-
|1,070
|1,070
Line 674: Line 692:
|•The floor is electrified<br>•The enemy is giant
|•The floor is electrified<br>•The enemy is giant
|{{SSBUMusicLink|Castlevania|Out of Time}}
|{{SSBUMusicLink|Castlevania|Out of Time}}
|
|'''Spirit Battle inspiration:'''
*The Giant Mii Brawler puppet fighter's costume and voice type represents the Creature, with the Business Outfit resembling the Creature's outfit. Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based off of Frankenstein's Monster.
*The Giant Mii Brawler puppet fighter represents the Creature, a large, hulking humanoid monster who is made of reanimated corpse parts and uses powerful physical attacks.
*The Diddy Kong minion fighter references both Diddy Kong and the Flea Man being small, quick, and agile characters.
*The Mii Brawler puppet fighter's Hockey Mask references the Creature's pale face, while the Business Outfit references the dark-colored jacket and the white undershirt worn by the Creature.
*The music represents the Creature and Flea Man's debut in ''Castlevania''.
*The smaller yellow Diddy Kong minion fighter's green shirt represents Igor, the Creature's named Flea Man ally who appears as a small humanoid enemy who wears a green tunic and hops around erratically.
*The Zap Floor hazard references the Creature's control over electricity, as well as how the Creature was brought back to life by an electrical bolt.
*The Zap Floor hazard references the Creature's boss battle, where he is reanimated by an electrical bolt and can generate electrical blasts from his hands to temporarily stun the player.
----'''Other trivia:'''
*Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based on Frankenstein's Monster.
*In World of Light, the Creature & Flea Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Creature and the Flea Man are first encountered as the boss of Block 4 of Dracula's Castle in ''Castlevania''.
|-
|-
|1,071
|1,071
Line 689: Line 710:
|•You take serious damage after a little while<br>•You are hard to launch<br>•The enemy starts the battle with a [[Death's Scythe]]
|•You take serious damage after a little while<br>•You are hard to launch<br>•The enemy starts the battle with a [[Death's Scythe]]
|{{SSBUMusicLink|Castlevania|Nothing to Lose}}
|{{SSBUMusicLink|Castlevania|Nothing to Lose}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Robin puppet fighter starts off with Death's Scythe, representing Death who wields his titular weapon.
*The blue Robin puppet fighter starting the battle with a Death's Scythe represents Death, a skeletal spirit who wears blue robes, uses magical attacks, and carries a large scythe.
*The stage and music represents Death's debut in ''Castlevania''. The stage also references the Dracula's Castle map where Death's spirit is located in World of Light.
*The music track is a remix of Dracula's boss battle theme song in ''Castlevania'', referencing how Death serves as Dracula's second-in-command in the ''Castlevania'' series.
*This spirit battle references the Death's Scythe's effect in ''Super Smash Bros. Ultimate'' where attacking a player with a Death's Scythe while the opponent is at high damage will result in an instant KO.
*The Sudden Damage and Hard to Launch rules reference the Death's Scythe item's ability in ''Super Smash Bros. Ultimate'' where attacking an opponent with high damage with Death's Scythe will result in an instant KO on the spot.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's KO's Heal Damage ability references Death's ability to collect the souls of the deceased.
*This spirit's KOs Heal Damage ability references how Death is based on the personification of death, which is known for collecting the souls of the deceased it reaps with its scythe.
*In World of Light, the Death spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how Death is first encountered as the boss of Block 5 of Dracula's Castle in ''Castlevania''.
|-
|-
|1,072
|1,072
Line 705: Line 727:
|•The enemy is invisible<br>•The enemy has increased defense after a little while<br>•The enemy is giant
|•The enemy is invisible<br>•The enemy has increased defense after a little while<br>•The enemy is giant
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|
|'''Spirit Battle inspiration:'''
*The Giant Meta Knight puppet fighter references both Meta Knight and Carmilla being flying characters who share a mask motif.
*The navy Giant Meta Knight puppet fighter's dark mask represents Carmilla's appearance in ''Castlevania II: Simon's Quest'', her debut game, where she is depicted as a large, floating ballroom mask with a dark color scheme.
*The music represents Carmilla's debut in ''Castlevania II: Simon's Quest''.
*The music track is based on the mansion theme song from ''Simon's Quest'', which plays in [https://castlevania.fandom.com/wiki/Laruba_Mansion Laruba Mansion] where Carmilla's boss battle takes place.
*The Defense ↑ and Invisibility rules likely references Carmilla being a ghost character, as ghosts are often depicted as invisible.
*The Invisibility rule references how Carmilla's true form is depicted as semi-transparent during her boss battle in ''Castlevania: Rondo of Blood''.
----'''Other trivia:'''
*This spirit's Fire/Explosion Resist ↑ ability is designed to counter the effects of Simon and Richter's down special, [[Holy Water]], referencing how Carmilla often spends her boss battles in the ''Castlevania'' series floating in the air, making the Holy Water sub-weapon useless against her.
|-
|-
|1,073
|1,073
Line 719: Line 743:
|•The enemy's physical attacks have increased power<br>•The enemy has increased move speed
|•The enemy's physical attacks have increased power<br>•The enemy has increased move speed
|{{SSBUMusicLink|Castlevania|Crash in the Dark Night}}
|{{SSBUMusicLink|Castlevania|Crash in the Dark Night}}
|
|'''Spirit Battle inspiration:'''
*The black Wolf puppet fighter represents the Werewolf, a man who unwillingly takes the form of a black-furred humanoid beast.
*The larger black Wolf puppet fighter represents the Werewolf, a large humanoid wolf enemy who features dark-colored fur and uses energy and claw attacks.
*The stage features a full moon in the background, referencing the myth of people in ''Castlevania'' and in most media transforming into werewolves under the light of the full moon.
*The stage's background references the Werewolf's boss battle in ''Castlevania: Rondo of Blood'' where a human-like figure transforms into the Werewolf under the light of the full moon.
*This spirit's Attack battle type, the Dash Attack ↑ ability, and the battle conditions references the myth of werewolves being faster and stronger after their transformation.
*The music track is based on the boss battle theme song from ''Castlevania: Dawn of Sorrow'', which features the Werewolf as an enemy.
*The battle conditions reference the battle against the Werewolf in the ''Castlevania'' series, where it will use a combination of quick movements and powerful physical attacks.
----'''Other trivia:'''
*This spirit's Dash Attack ↑ ability further references the battle against the Werewolf, which specializes in a combination of quick movements, powerful physical attacks, and dash attacks.
|-
|-
|1,074
|1,074
Line 733: Line 760:
|•You have reduced move speed<br>•The enemy is invisible
|•You have reduced move speed<br>•The enemy is invisible
|{{SSBUMusicLink|Castlevania|Dance of Gold}}
|{{SSBUMusicLink|Castlevania|Dance of Gold}}
|
|'''Spirit Battle inspiration:'''
*The Robin puppet fighter references both Robin and Shaft being magic-casters who utilizes magic-based attacks.
*The white-and-red Robin puppet fighter represents Shaft, a spellcaster who is depicted wearing a red-hued robe, uses magical attacks, and is associated with his debut game's antagonist, Dracula.
*The music represents Shaft's appearance in ''Symphony of the Night''.
*The music track is based on the theme song from ''Castlevania: Symphony of the Night'', which features Shaft as the major antagonist and the penultimate boss.
*The Invisibility rule references Shaft's spirit being transferred into a green crystal ball. In ''Symphony of the Night'', Alucard can only see the crystal ball if he is equipped with the Holy Glasses.
*The Invisibility rule references how Shaft's spirit appears semi-transparent in the ''Castlevania'' series, and how his spirit resides in an invisible green crystal ball that Alucard can only see while equipped with the [https://castlevania.fandom.com/wiki/Holy_Glasses Holy Glasses] in ''Symphony of the Night''.
*The Move Speed ↓ rule occurs at the same time as the Invisibility rule, which controls the player's movement speed, referencing Shaft's control over Richter Belmont's movement during the latter's boss battle in ''Symphony of the Night''.
----'''Other trivia:'''
*This spirit's Magic Attack ↑ ability references Shaft's usage of magic-based attacks during his boss battles in the ''Castlevania'' series.
|-
|-
|1,078
|1,078
Line 747: Line 777:
|•The floor is sleep-inducing<br>•The enemy's melee blows will heal them when they hit
|•The floor is sleep-inducing<br>•The enemy's melee blows will heal them when they hit
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Lucas puppet fighter represents Kid Dracula, a parody of Dracula's son.
*The grey Lucas puppet fighter represents Kid Dracula, the young protagonist of the titular game who wears grey clothing and features pale white hair.
*The stage and the Slumber Floor hazard references Kid Dracula waking up from a long sleep in the beginning of ''Kid Dracula'', with Dracula's Castle being the first level in the game.
*The stage represents [https://castlevania.fandom.com/wiki/Kid_Dracula_Stage_1 Kid Dracula's Castle], the first stage in ''Kid Dracula'' based on Dracula's Castle, which belongs to the titular character's father, Dracula.
*The music references both ''Castlevania II: Simon's Quest'' and ''Kid Dracula'' originally being released on the Famicom Disk System.
*The music track is based on the theme song from ''Castlevania II: Simon's Quest'', which was released alongside ''Kid Dracula'' on the Famicom Disk System.
*The Lifesteal battle condition likely references the nature of vampires where they attack their victims and feast on their blood.
*The Slumber Floor hazard references the beginning of ''Kid Dracula'' where the titular character wakes up after a long slumber.
*The second battle condition references the nature of vampires where they will attack their victims and feast on their blood or life force.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the jumping gameplay mechanic of ''Kid Dracula''.
*This spirit's Jump ↑ ability references how ''Kid Dracula'' is a platforming video game, which requires the ability to jump.
|}
|}


Line 824: Line 855:
*Prior to the [[List of updates (SSBU)#1.1.0|version 1.1.0 update]], Carmilla was ordered between Gabriel Belmont and Medusa Head rather than between Death and Werewolf.
*Prior to the [[List of updates (SSBU)#1.1.0|version 1.1.0 update]], Carmilla was ordered between Gabriel Belmont and Medusa Head rather than between Death and Werewolf.
*The artwork for Dracula's spirit is slightly altered from its original appearance, removing all traces of blood. This was likely done to avoid raising the game's age rating, as ''Castlevania: Symphony of the Night'' has a higher age rating than ''Ultimate'' in all regions.
*The artwork for Dracula's spirit is slightly altered from its original appearance, removing all traces of blood. This was likely done to avoid raising the game's age rating, as ''Castlevania: Symphony of the Night'' has a higher age rating than ''Ultimate'' in all regions.
**The artwork for Trevor C. Belmont still has the blood staining his axe in his artwork, likely left in as an oversight.
*Prior to the [[List of updates (SSBU)#2.0.0|version 2.0.0 update]], the Soma Cruz spirit had a power of 12716 at level 99 and had 2 slots. Its power was reduced and it was given an extra slot.<ref>[https://youtu.be/KbCiXTa72qI All Spirits + Max Level - Super Smash Bros. Ultimate]</ref>
*Prior to the [[List of updates (SSBU)#2.0.0|version 2.0.0 update]], the Soma Cruz spirit had a power of 12716 at level 99 and had 2 slots. Its power was reduced and it was given an extra slot.<ref>[https://youtu.be/KbCiXTa72qI All Spirits + Max Level - Super Smash Bros. Ultimate]</ref>