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|subtitle = ''Kirby'' | |subtitle = ''Kirby'' | ||
|name = Dream Land{{gameIcon|3ds}}<br>Dream Land GB{{gameIcon|ultimate}} | |name = Dream Land{{gameIcon|3ds}}<br>Dream Land GB{{gameIcon|ultimate}} | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Dream Land (3DS).png|300px]]|title2=3DS|content2=[[File:SSB4 Dream Land.jpg|300px]]|title3=3DS (Grayscale)|content3=[[File:SSB4 Dream Land BW.png|300px]]}} | ||
|caption = [[File:KirbySymbol.svg|50px|class=invert]]<br>Dream Land GB across the series. | |caption = [[File:KirbySymbol.svg|50px|class=invert-dark]]<br>Dream Land GB across the series. | ||
|universe = {{uv|Kirby}} | |universe = {{uv|Kirby}} | ||
|games = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]'' | |games = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]'' | ||
|availability = [[Unlockable stage|Unlockable]] (''SSB4'')<br>[[Starter stage|Starter]] (''Ultimate'') | |availability = [[Unlockable stage|Unlockable]] (''SSB4'')<br>[[Starter stage|Starter]] (''Ultimate'') | ||
|unlockcriteria = Use {{SSB4|Kirby}}'s Final Smash. | |unlockcriteria = Use {{SSB4|Kirby}}'s Final Smash. | ||
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==Origin== | ==Origin== | ||
{{ImageCaption|File:Kirby Green Greens origin.png|File:Kirby Castle Lololo Origin.png|width1=x160px|width2=x160px|align=left|caption=Screenshots of Green Greens (left, with standard Game Boy display) and Castle Lololo (right, with monochrome display).}} | {{ImageCaption|File:Kirby Green Greens origin.png|File:Kirby Castle Lololo Origin.png|width1=x160px|width2=x160px|align=left|caption=Screenshots of Green Greens (left, with standard Game Boy display) and Castle Lololo (right, with monochrome display).}} | ||
''Kirby's Dream Land'' is the first game in the ''Kirby'' series, releasing on the original Game Boy in 1992 with five stages. Known for its short length and simplicity, players controlled [[Kirby]] as he traveled through Dream Land, picking up food, [[Superspicy Curry]], [[Maxim Tomato]]es, and 1-Ups. The five stages were Green Greens, Castle Lololo, Float Islands, Bubbly Clouds, and Mt. Dedede. Mt. Dedede was the last stage, effectively a boss rush before facing King Dedede, and upon clearing it, players were given the option to begin again in a more difficult "Extra Game". | ''Kirby's Dream Land'' is the first game in the ''Kirby'' series, releasing on the original Game Boy in 1992 with five stages. Known for its short length and simplicity, and an outlier in the wider franchise for not featuring Kirby's iconic [[Copy Abilities]] introduced in ''Kirby's Adventure'', players controlled [[Kirby]] as he traveled through Dream Land, picking up food, [[Superspicy Curry]], [[Maxim Tomato]]es, and 1-Ups. The five stages were Green Greens, Castle Lololo, Float Islands, Bubbly Clouds, and Mt. Dedede. Mt. Dedede was the last stage, effectively a boss rush before facing King Dedede, and upon clearing it, players were given the option to begin again in a more difficult "Extra Game". Certain platform layouts are copied from level layouts from the original game, most notably the boss gates in Castle Dedede, the arena where Lololo and Lalala are fought in Castle Lololo, and the cliff where Kirby rides his first [[Warp Star]] in Green Greens. | ||
The hand that occasionally appears to indicate scrolling is based on the gloved hand that appears on the Game Over screen of the game, both acting as the cursor for the choices and coming to life to either wake Kirby up to continue or flicking him off the screen should the player decline to continue. This hand reappears throughout the series to serve the same role in Game Over screens. | The hand that occasionally appears to indicate scrolling is based on the gloved hand that appears on the Game Over screen of the game, both acting as the cursor for the choices and coming to life to either wake Kirby up to continue or flicking him off the screen should the player decline to continue. This hand reappears throughout the series to serve the same role in Game Over screens. | ||
Dream Land GB uses a frame based on the original model of the Game Boy, which featured a green, monochromatic screen. The stage accurately reproduces the Game Boy's display, including the red battery light and "DOT MATRIX WITH STEREO SOUND" text. In {{for3ds}}, the stage can also be displayed in shades of gray, which resembles later models of the Game Boy, such as the Game Boy Pocket. | Dream Land GB uses a frame based on the original model of the Game Boy, which featured a green, monochromatic screen with an adjustable brightness. The stage accurately reproduces the Game Boy's display at medium brightness, including the red battery light and "DOT MATRIX WITH STEREO SOUND" text. In {{for3ds}}, the stage can also be displayed in shades of gray, which resembles later models of the Game Boy, such as the Game Boy Pocket and Game Boy Light, as well as a color scheme option provided when playing classic Game Boy games on the Game Boy Color, Game Boy Advance, Super Game Boy, or 3DS Virtual Console - the frame does not change to match any of the prior 4 platforms when playing on gray mode, making it instead resemble the digital Game Boy borders from the latter 2. The gray color scheme also makes the stage resemble the final platforming level of ''Kirby's Adventure'', a throwback to ''Kirby's Dream Land'' and one of the earliest examples of a video game intentionally replicating the aesthetic of weaker hardware, a stylistic choice which has become a staple of the ''Smash'' franchise, influencing stages such as Dream Land GB, [[Pac-Maze]], [[Mute City SNES]], and the returning iterations of ''[[Smash 64]]'' stages. | ||
{{clr}} | {{clr}} | ||
==Tournament | ==Tournament legality== | ||
In both games, Dream Land GB is banned due to its side-scrolling walk-off blast zones and the character's flattened hitboxes, which significantly affects gameplay as a result. The Battlefield and Ω forms of this stage are also banned due to the aforementioned flattened hitboxes. | In both games, Dream Land GB is banned due to its side-scrolling walk-off blast zones and the character's flattened hitboxes, which significantly affects gameplay as a result. The Battlefield and Ω forms of this stage are also banned due to the aforementioned flattened hitboxes. | ||
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==Trivia== | ==Trivia== | ||
[[File:DLGBLayering.jpg|thumb | [[File:DLGBLayering.jpg|thumb|300px|Cliff-sides being layered in front of tops, as seen via Angled Smash.]] | ||
*The [[pic of the day]] from | *The [[pic of the day]] from {{file link|SSB3DS Game Boy stage.jpg|August 8, 2014}} that features the monochrome {{SSB4|Kirby}} and {{SSB4|King Dedede}} [[Palette swap (SSB4)|costumes]] further references ''Kirby's Dream Land'', as the game had monochromatic graphics on the Game Boy. The reveal took place before it was revealed that the stage was {{uv|Kirby}}-themed. | ||
**Additionally, the Miiverse caption for the aforementioned picture references the Game Boy start-up sequence jingle. | **Additionally, the Miiverse caption for the aforementioned picture references the Game Boy start-up sequence jingle. | ||
*Due to the close proximity of the background, no [[Star KO]]s occur in this stage; only standard KO blasts and [[Screen KO]]s occur. This also applies to its Ω form. | *Due to the close proximity of the background, no [[Star KO]]s occur in this stage; only standard KO blasts and [[Screen KO]]s occur. This also applies to its Ω form. | ||
*This stage was originally conceived as being based upon ''{{ | *In {{for3ds}}, there was previously a glitch where, in a 4-player battle with the fourth player as {{SSB4|Jigglypuff}}, it would {{file link|Jigglypuff Dream Land glitch.jpg|fall through the stage as the match begins}}. This glitch has since been patched out. | ||
*This stage was originally conceived as being based upon ''{{iw|mariowiki|Super Mario Land}}'', but the concept instead became Dream Land.<ref>http://sourcegaming.info/2016/05/11/sakuraifanmisconception505/</ref> | |||
*In the Float Islands section, some of the cliff-sides are improperly layered, always being layered in front of the platforms above them, even when seen from above. This can clearly be seen in Angled Smash. | *In the Float Islands section, some of the cliff-sides are improperly layered, always being layered in front of the platforms above them, even when seen from above. This can clearly be seen in Angled Smash. | ||
*In ''Ultimate'', the following [[Assist Trophies]] cannot appear on this stage: [[Thwomp]], | *The grayscale version of this stage and [[Mushroomy Kingdom]]'s World 1-2 variant are the only differently loaded versions of stages not in ''Super Smash Bros. Ultimate''. | ||
*In ''Ultimate'', the following [[Assist Trophies]] cannot appear on this stage: [[Thwomp]], [[Color TV-Game 15]], [[Yuri Kozukata]], the [[Squid Sisters]], the [[Ghosts]] and [[Shadow the Hedgehog]]. The [[Moon]], [[Nightmare]], [[Andross]], [[Devil]], and [[Dr. Wright]] cannot be summoned on this stage at all. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Alolan Exeggutor]], [[Lugia]]. [[Kyogre]], [[Palkia]], [[Giratina]], [[Arceus]], [[Zoroark]], [[Kyurem]], [[Xerneas]] and [[Lunala]]. [[Abra]] can only be summoned on the stage's Battlefield and Omega forms. | |||
*{{SSBU|Steve}} picks up sand blocks instead of dirt blocks on this stage. | |||
==References== | ==References== |
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