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Daquavious (talk | contribs) (slightly changed the subtitle of the article, moved the p2p section up, reorganized the sections for each of the smash games in the article, added some text to a few sections) |
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===Player to Player (p2p)=== | ===Player to Player (p2p)=== | ||
Player to player, which connects one | Player to player, a method of online connectivity which connects one player's system directly to another player's system and cutting out a middleware server entirely, is a method that reduces the amount of delay between players in optimal conditions, typically at the expense of a less stable experience if a player's connection suddenly worsens. This is commonly used by competitive players in a ranked or tournament match, especially over long distances such as opposite coasts of America or between a US and European player, as there typically are systems in place to guarantee the best connection possible and no other players to act as variables and potentially ruin the experience. | ||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== |
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