Captain Falcon (SSBU)/Down tilt: Difference between revisions

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==Overview==
==Overview==
A sweep kick that with above average startup and [[endlag]] but keeps [[Captain Falcon]] low to the ground. Because of the angle it sends at, down]] [[tilt sets up for potent [[edgegaurding]], especially against characters with poor recoveries. The high [[knockback]], when combined with the low angle, make this move a solid KO option starting above 100%. Its startup of 11 and knockback gives down tilt the role of a pseudo-smash attack when the slow startup of Captain Falcon's actual smash attacks would otherwise not suffice. The aforementioned low animation also gives this move solid potential for punishing high-hitting grounded moves and aerials. The last big application of this moves comes as a 2-frame/ledgetrap option, with down tilt hitting all character's ledge hang, and ledge grab, animations, though some may be low enough that only the middle hitbox will connect.
A sweep kick that with above average startup and [[endlag]] but keeps [[Captain Falcon]] low to the ground. Because of the angle it sends at, [[down tilt]] sets up for potent [[edgegaurding]], especially against characters with poor recoveries. The high [[knockback]], when combined with the low angle, make this move a solid KO option starting above 100%. Its startup of 11 and [[knockback]] gives down tilt the role of a pseudo-smash attack when the slow startup of [[Captain Falcon]]'s actual smash attacks would otherwise not suffice. The aforementioned low animation also gives this move solid potential for punishing high-hitting grounded moves and aerials. The last big application of this moves comes as a 2-frame/ledgetrap option, with down tilt hitting all character's ledge hang, and ledge grab, animations, though some may be low enough that only the middle hitbox will connect.


==Update History==
==Update History==
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