Fast fall: Difference between revisions

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If the player taps down on the control stick while hanging from a ledge, their character will begin to fast fall right after letting go of it, whereas if simply tilted down or in the opposite direction of the ledge, they will merely let go of it. This also works with [[down special]]s, except for ones that slow down falling or gain height, such as [[Fox]]'s {{b|Reflector|Fox}} or [[Luigi]]'s [[Luigi Cyclone]].
If the player taps down on the control stick while hanging from a ledge, their character will begin to fast fall right after letting go of it, whereas if simply tilted down or in the opposite direction of the ledge, they will merely let go of it. This also works with [[down special]]s, except for ones that slow down falling or gain height, such as [[Fox]]'s {{b|Reflector|Fox}} or [[Luigi]]'s [[Luigi Cyclone]].
In ''[[Super Smash Bros. Melee]]''<ref>https://www.youtube.com/watch?v=f6QWoYxDhxk</ref>, characters with normal double jumps are able to fast fall twice after double jumping. Characters with [[Midair_jump#Delayed_double_jumps|delayed double jumps]], such as Peach, Yoshi, Ness and Mewtwo, characters with multiple double jumps such as Jigglypuff and Kirby, as well as Ice Climbers for whatever reason are unable to perform a double fast fall.


In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. 4]]''<ref>https://www.youtube.com/watch?v=OD_ZnB8yJuA&t=2m</ref>, the character will flash and a white star will appear at their torso when fast falling (in ''Smash 4'', the stars can appear in several places, but all are still located near the fast-falling character's midsection). In ''[[Super Smash Bros. Melee]]'', a "whoosh" sound will be heard when fast falling, but there is no visual indicator, making it harder to pick up on, especially with other surrounding sound effects. There is no indicator in ''[[Super Smash Bros. Brawl]]'' whatsoever. In ''[[Super Smash Bros. Ultimate]]'', fast falling is indicated by a small flashing blue-purplish star appearing next to the character for a brief moment, similar to ''Smash 4''.
In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. 4]]''<ref>https://www.youtube.com/watch?v=OD_ZnB8yJuA&t=2m</ref>, the character will flash and a white star will appear at their torso when fast falling (in ''Smash 4'', the stars can appear in several places, but all are still located near the fast-falling character's midsection). In ''[[Super Smash Bros. Melee]]'', a "whoosh" sound will be heard when fast falling, but there is no visual indicator, making it harder to pick up on, especially with other surrounding sound effects. There is no indicator in ''[[Super Smash Bros. Brawl]]'' whatsoever. In ''[[Super Smash Bros. Ultimate]]'', fast falling is indicated by a small flashing blue-purplish star appearing next to the character for a brief moment, similar to ''Smash 4''.
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===Notes===
===Notes===
*[[Giga Bowser]] and [[Fighting Wire Frames|Wireframe]]s have fast falling speeds that equal their regular falling speeds. Because of this, fast falling with them does not have any effect except for slightly increasing how fast they reach their regular falling speed.
*[[Giga Bowser]] and the [[Fighting Wire Frames]] have fast falling speeds that equal their regular falling speeds. Because of this, fast falling with them does not have any effect except for slightly increasing how fast they reach their regular falling speed.
*Not only is {{SSBM|Young Link}}'s unusually low speed change the lowest in ''[[Melee]]'', but also the [[Super Smash Bros. (series)|entire series]]. It is the only change lower than 10%, other than Wolf in ''Brawl''.
*{{SSBM|Young Link}}'s unusually low speed change is not only the lowest in ''[[Melee]]'', but also the [[Super Smash Bros. (series)|entire series]]. It is the only change lower than 10%, other than Wolf in ''Brawl''.


==''[[Super Smash Bros. Brawl]]''==
==''[[Super Smash Bros. Brawl]]''==
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|{{CharHead|Mii Gunner|SSB4|hsize=20px}}||{{rollover|1.45|Default height and weight|y}}||{{rollover|2.32|Default height and weight|y}}||60%
|{{CharHead|Mii Gunner|SSB4|hsize=20px}}||{{rollover|1.45|Default height and weight|y}}||{{rollover|2.32|Default height and weight|y}}||60%
|-
|-
|rowspan=3|'''39-41'''||{{CharHead|Charizard|SSB4|hsize=20px}}||rowspan=3|1.4||rowspan=3|2.24||rowspan=3|60%
|rowspan=3|'''39-41'''||{{CharHead|Ryu|SSB4|hsize=20px}}||1.6||rowspan=3|2.24||40%
|-
|{{CharHead|Charizard|SSB4|hsize=20px}}||rowspan=2|1.4||rowspan=2|60%
|-
|-
|{{CharHead|Palutena|SSB4|hsize=20px}}
|{{CharHead|Palutena|SSB4|hsize=20px}}
|-
|{{CharHead|Ryu|SSB4|hsize=20px}}
|-
|-
|'''42'''||{{CharHead|Bowser|SSB4|hsize=20px}}||1.39||2.224||60%
|'''42'''||{{CharHead|Bowser|SSB4|hsize=20px}}||1.39||2.224||60%
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===Notes===
===Notes===
*The majority of characters has a falling speed increase of 60%. Only Link and Joker have a bigger increase, at 90%; Ryu, Ken and Piranha Plant have a lower increase at 40%, while Pichu has the lowest falling speed increase at 31.579%. Hero and Sephiroth normally have an increase of 60%, but it changes to 33% and 52.83% when under the effects of [[Acceleratle]] and [[Winged Form]], respectively.
*The majority of characters has a falling speed increase of 60%. Link and Joker are tied for having the highest falling speed increase at 90%. Ryu, Ken and Piranha Plant have a lower increase at 40%, while Pichu has the lowest falling speed increase at 31.579%. Hero and Sephiroth normally have an increase of 60%, but it changes to 33% and 52.83% when under the effects of [[Acceleratle]] and [[Winged Form]], respectively.
*Bowser, Luigi, and the Ice Climbers are the only veteran characters in ''Ultimate'' who can surpass their fast-falling speeds from ''Melee'' this time around, but couldn't do so in the last games they appeared in (which are ''Smash 4'' and ''Brawl'', respectively). However, Luigi is a special case; his fast-falling speed in ''Smash 4'' was identical to his fast-falling speed in ''Melee''.
*Bowser, Luigi, and the Ice Climbers are the only veteran characters in ''Ultimate'' who can surpass their fast-falling speeds from ''Melee'' this time around, but couldn't do so in the last games they appeared in (which are ''Smash 4'' and ''Brawl'', respectively). However, Luigi is a special case; his fast-falling speed in ''Smash 4'' was identical to his fast-falling speed in ''Melee''.
*Out of every veteran character in ''Ultimate'' who can't surpass their fast-falling speed in ''Melee'', Kirby and Jigglypuff are tied for coming the closest; their fast-falling speeds in ''Ultimate'' (1.968 and 1.568, respectively) are just 0.032 units off from their fast-falling speeds in ''Melee'' (2.0 and 1.6, respectively).
*Out of every veteran character in ''Ultimate'' who can't surpass their fast-falling speed in ''Melee'', Kirby and Jigglypuff are tied for coming the closest; their fast-falling speeds in ''Ultimate'' (1.968 and 1.568, respectively) are just 0.032 units off from their fast-falling speeds in ''Melee'' (2.0 and 1.6, respectively).
*''Ulimate'' has a fast fall limit of seven that only occurs if a character grabs the ledge seven times but this is normally impossible since the ledge grab limit is six.<ref>https://x.com/WuBoyFGC/status/1829370749355757872</ref><ref>https://www.youtube.com/watch?v=8SMM99F7lgE</ref>
**The exception is with {{SSBU|Lucario}}'s [[Extreme Speed]] which ignores the ledge grab limit.


==References==
==References==
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