Animal Crossing (universe): Difference between revisions

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{{DISPLAYTITLE:''Animal Crossing'' (universe)}}
{{Title|''Animal Crossing'' (universe)}}
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
{{Infobox Series
{{Infobox Series
|title = Animal Crossing (universe)
|title = Animal Crossing (universe)
|image = [[File:AnimalCrossingTitle.png|300px]]
|image = [[File:AnimalCrossingTitle.png|300px]]
|caption = [[File:AnimalCrossingSymbol.svg|50px|class=invert]]
|caption = [[File:AnimalCrossingSymbol.svg|50px|class=invert-dark]]
|developer = [[Nintendo]]<br>NDcube
|developer = [[Nintendo]]<br>NDcube
|publisher = Nintendo
|publisher = Nintendo
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==Franchise description==
==Franchise description==
[[File:Villager trailer.png|thumb|The peaceful town setting of an ''Animal Crossing'' game, as depicted in the first trailer for ''SSB4''.]]
[[File:Villager trailer.png|thumb|The peaceful town setting of an ''Animal Crossing'' game, as depicted in the first trailer for ''SSB4''.]]
The first entry in the series titled ''Animal Forest'' (どうぶつの森, ''{{s|nookipedia|Dōbutsu no Mori}}''), released in April 2001 as a Japan-exclusive life-simulation title for the [[Nintendo 64]]. The game was made internally at Nintendo by many of the same staff that worked on ''{{s|supermariowiki|Yoshi's Story}}''. The team originally planned for the game to be released on the {{s|nintendowiki|Nintendo 64DD}} to take advantage of its writable floppy disks and real-time clock. However, after the many delays and eventual abandonment of the 64DD, the game was transfered to a standard cartridge with a real-time clock built into the Game Pak, the first and only game on the system to do so, as well as utilizing the Controller Pak to save data. The game received an enhanced remake for the Nintendo [[GameCube]] eight months later titled ''{{s|nookipedia|Dōbutsu no Mori+}}''. This version is basically a direct port of the original version with updated textures and utilizing memory cards and the system's internal clock. This made the game files so small in size that it is one of the few games that can fit entirely on the system memory, meaning it can still play even if the disc is removed. Nintendo of America decided to localize this version of the game for release in the United States, and during the immense translation process many more new features like whole dialogue options and new holiday items were added, resulting in the final product, ''{{s|nookipedia|Animal Crossing}}'', released on September 2002. The game, which had more-or-less already been "promoted to" western audiences via cameo appearances from some of its characters in 2001's ''[[Super Smash Bros. Melee]]'', was a breakout hit and received high marks for its quirky and charming approach to the social simulation genre, and Nintendo of Japan was impressed enough with NOA's version that it was translated back and released for essentially the third time in that country, titled ''{{s|nookipedia|Dōbutsu no Mori e+}}''.  
The first entry in the series titled ''Animal Forest'' (どうぶつの森, ''{{s|nookipedia|Dōbutsu no Mori}}''), released in April 2001 as a Japan-exclusive life-simulation title for the [[Nintendo 64]]. The game was made internally at Nintendo by many of the same staff that worked on ''{{s|supermariowiki|Yoshi's Story}}''. The team originally planned for the game to be released on the {{s|nintendowiki|Nintendo 64DD}} to take advantage of its writable floppy disks and real-time clock. However, after the many delays and eventual abandonment of the 64DD, the game was transferred to a standard cartridge with a real-time clock built into the Game Pak, the first and only game on the system to do so, as well as utilizing the Controller Pak to save data. The game received an enhanced remake for the Nintendo [[GameCube]] eight months later titled ''{{s|nookipedia|Dōbutsu no Mori+}}''. This version is basically a direct port of the original version with updated textures and utilizing memory cards and the system's internal clock. This made the game files so small in size that it is one of the few games that can fit entirely on the system memory, meaning it can still play even if the disc is removed. Nintendo of America decided to localize this version of the game for release in the United States, and during the immense translation process many more new features like whole dialogue options and new holiday items were added, resulting in the final product, ''{{s|nookipedia|Animal Crossing}}'', released on September 2002. The game, which had more-or-less already been "promoted to" western audiences via cameo appearances from some of its characters in 2001's ''[[Super Smash Bros. Melee]]'', was a breakout hit and received high marks for its quirky and charming approach to the social simulation genre, and Nintendo of Japan was impressed enough with NOA's version that it was translated back and released for essentially the third time in that country, titled ''{{s|nookipedia|Dōbutsu no Mori e+}}''.  


''Animal Crossing'' was established as one of Nintendo's regular franchises following the GameCube release, and every sequel in the ''Animal Crossing'' series had since been released worldwide. From a Western perspective, the second game was ''{{s|nookipedia|Animal Crossing: Wild World}}'', released for the [[Nintendo DS]] in late 2005, which introduced an online play component to the series. The game also removed region-specific content as a way for all players to potentially have the same experience. The third game, ''{{s|nookipedia|Animal Crossing: City Folk}}'' (or ''Let's Go To The City'' in PAL regions) for the Wii in late 2008, added a city outside of the main town as a new area that could be visited. The fourth game, ''{{s|nookipedia|Animal Crossing: New Leaf}}'' for the [[Nintendo 3DS]] on November 2012 in Japan and the rest of the world throughout 2013, allows the player character to become the mayor of the town and obtain new customization options for it. This game received an update in 2016 titled  ''{{s|nookipedia|Animal Crossing: New Leaf - Welcome amiibo}}'', which introduced [[amiibo]] functionality. In 2017, ''Animal Crossing'' became the fourth Nintendo IP to receive a spinoff for smartphones, with ''{{s|nookipedia|Animal Crossing: Pocket Camp}}'', a campsite management game. On March 20th 2020, ''{{s|nookipedia|Animal Crossing: New Horizons}}'' was released on the Nintendo Switch, being the first game since ''City Folk'' to release on a home console. The game itself was massively popular, beating out both ''Wild World'' and ''New Leaf'' to become the best-selling game in the franchise. The franchise had also spawned an anime film that was released only in Japan, and ''Animal Crossing'' properties steadily grew in representation in the ''Super Smash Bros.'' games until a character representing a typical ''Animal Crossing'' player-character was included as a playable fighter in ''[[Super Smash Bros. 4]]'' as "{{SSB4|Villager}}".
''Animal Crossing'' was established as one of Nintendo's regular franchises following the GameCube release, and every sequel in the ''Animal Crossing'' series had since been released worldwide. From a Western perspective, the second game was ''{{s|nookipedia|Animal Crossing: Wild World}}'', released for the [[Nintendo DS]] in late 2005, which introduced an online play component to the series. The game also removed region-specific content as a way for all players to potentially have the same experience. The third game, ''{{s|nookipedia|Animal Crossing: City Folk}}'' (or ''Let's Go To The City'' in PAL regions) for the Wii in late 2008, added a city outside of the main town as a new area that could be visited. The fourth game, ''{{s|nookipedia|Animal Crossing: New Leaf}}'' for the [[Nintendo 3DS]] on November 2012 in Japan and the rest of the world throughout 2013, allows the player character to become the mayor of the town and obtain new customization options for it. This game received an update in 2016 titled  ''{{s|nookipedia|Animal Crossing: New Leaf - Welcome amiibo}}'', which introduced [[amiibo]] functionality. In 2017, ''Animal Crossing'' became the fourth Nintendo IP to receive a spinoff for smartphones, with ''{{s|nookipedia|Animal Crossing: Pocket Camp}}'', a campsite management game. On March 20th 2020, ''{{s|nookipedia|Animal Crossing: New Horizons}}'' was released on the Nintendo Switch, being the first game since ''City Folk'' to release on a home console. The game itself was massively popular, beating out both ''Wild World'' and ''New Leaf'' to become the best-selling game in the franchise. The franchise had also spawned an anime film that was released only in Japan, and ''Animal Crossing'' properties steadily grew in representation in the ''Super Smash Bros.'' games until a character representing a typical ''Animal Crossing'' player-character was included as a playable fighter in ''[[Super Smash Bros. 4]]'' as "{{SSB4|Villager}}".


In a given ''Animal Crossing'' game, the player's avatar, a [[Villager|human boy or girl]], moves into a randomly-generated village in a forest that is populated by anthropomorphic animals that are all roughly his or her size (despite the large range of animal species the villagers encompass). In ''New Horizons'', the player and two other villagers are instead taken to a deserted island as part of the Deserted Island Getaway Package offered by [[Tom Nook]]. Once the avatar is settled into their living quarters, they may interact with and perform errands for the amiable residents on a day-to-day basis, amassing wealth (in the form of a type of currency called "bells") and a variety of decorative paraphernalia for their own house. Additionally in ''New Horizons'', the player can decorate their island by placing down furniture and using the {{s|Nookipedia|Island Designer Construction Permit}} to customize cliffs and rivers to their preferred setting. The series is generally is open-ended in that there are no objectives to complete and no way to "beat" the game per se, though one may pursue goals such as collecting all available types of bugs and fish in the game world. However, ''New Horizons'' does give a main objective of attracting [[K.K. Slider]] on the island, requiring the player to amass a 3-star rating by decorating and inviting villagers on to their island. The only "long term" goal in all the games for players to complete in order to access an unrestricted play experience is that they must amass enough wealth to regularly pay off their house's mortgage whenever the town shopkeeper and real-estate agent, Tom Nook the tanuki, upgrades the floor space of their house. Each game released tracks the real-world passage of time through the platform's internal calendar and affects the status of the player's village appropriately even when that village is not being played, and a player's avatar is able to visit the village of another player's copy of the game.
In a given ''Animal Crossing'' game, the player's avatar, a [[Villager|human boy or girl]], moves into a randomly-generated village in a forest that is populated by anthropomorphic animals that are all roughly their size (despite the large range of animal species the villagers encompass). In ''New Horizons'', the player and two other villagers are instead taken to a deserted island as part of the Deserted Island Getaway Package offered by [[Tom Nook]]. Once the avatar is settled into their living quarters, they may interact with and perform errands for the amiable residents on a day-to-day basis, amassing wealth (in the form of a type of currency called "bells") and a variety of decorative paraphernalia for their own house. Additionally in ''New Horizons'', the player can decorate their island by placing down furniture and using the {{s|Nookipedia|Island Designer Construction Permit}} to customize cliffs and rivers to their preferred setting. The series is generally is open-ended in that there are no objectives to complete and no way to "beat" the game per se, though one may pursue goals such as collecting all available types of bugs and fish in the game world. However, ''New Horizons'' does give a main objective of attracting [[K.K. Slider]] on the island, requiring the player to amass a 3-star rating by decorating and inviting villagers on to their island. The only "long term" goal in all the games for players to complete in order to access an unrestricted play experience is that they must amass enough wealth to regularly pay off their house's mortgage whenever the town shopkeeper and real-estate agent, Tom Nook the tanuki, upgrades the floor space of their house. Each game released tracks the real-world passage of time through the platform's internal calendar and affects the status of the player's village appropriately even when that village is not being played, and a player's avatar is able to visit the village of another player's copy of the game.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
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{{main|List of SSBB Music (Animal Crossing series)}}
{{main|List of SSBB Music (Animal Crossing series)}}
====Original Tracks====
====Original Tracks====
*'''{{SSBBMusicLink|Animal Crossing|Title (Animal Crossing)}}''': Contrary to the title, this track is not merely a remix of the Title Screen Theme from Animal Crossing, but a whole medley of tracks from ''{{s|nookipedia|Animal Crossing: Wild World}}''. This track includes the Title Screen Theme, Museum Theme, 3pm - 4pm Theme, Loan Paid Off Jingle, 6am - 7am Theme, Tom Nook's Store Theme and the Town Hall Theme, before looping again.  It is the main song of the Smashville stage.
*'''{{SSBBMusicLink|Animal Crossing|Title (Animal Crossing)}}''': Contrary to the title, this track is not merely a remix of the Title Screen Theme from Animal Crossing, but a whole medley of tracks from ''{{s|nookipedia|Animal Crossing: Wild World}}''. This track includes the Title Screen Theme, Museum Theme, 3pm - 4pm Theme, Loan Paid Off Jingle, 6am - 7am Theme, Tom Nook's Store Theme and the Town Hall Theme, before looping again.
*'''{{SSBBMusicLink|Animal Crossing|Go K.K. Rider!}}''': This track debuted in Animal Crossing, where it was one of the randoms songs K.K. Slider could sing at the train station, and in later games at Brewster's Roost. It plays on the Smashville stage.
*'''{{SSBBMusicLink|Animal Crossing|Go K.K. Rider!}}''': This track debuted in Animal Crossing, where it was one of the randoms songs K.K. Slider could sing at the train station, and in later games at Brewster's Roost.
*'''{{SSBBMusicLink|Animal Crossing|2:00 a.m.}}''': This track's in-game debut was in Animal Crossing: Wild World, where it played between 2:00 a.m. and 3:00 a.m. In Brawl, the track has been heavily sped up, and has had K.K. Slider vocals added. It plays on the Smashville stage.
*'''{{SSBBMusicLink|Animal Crossing|2:00 a.m.}}''': This track's in-game debut was in Animal Crossing: Wild World, where it played between 2:00 a.m. and 3:00 a.m. In Brawl, the track has been heavily sped up, and has had K.K. Slider vocals added.
*'''{{SSBBMusicLink|Animal Crossing|Town Hall and Tom Nook's Store}}''': A medley of both the Town Hall background music from ''Animal Crossing: Wild World'' as well as the music that plays in any of the variations of Tom Nook's store in all ''Animal Crossing'' games. It plays on the Smashville stage.
*'''{{SSBBMusicLink|Animal Crossing|Town Hall and Tom Nook's Store}}''': A medley of both the Town Hall background music from ''Animal Crossing: Wild World'' as well as the music that plays in any of the variations of Tom Nook's store in all ''Animal Crossing'' games.
*'''{{SSBBMusicLink|Animal Crossing|The Roost}}''': A soothing remix of the music track heard in The Roost in ''Animal Crossing: Wild World''. It plays on the Smashville stage.
*'''{{SSBBMusicLink|Animal Crossing|The Roost}}''': A soothing remix of the music track heard in The Roost in ''Animal Crossing: Wild World''.


====Source Tracks====
====Source Tracks====
*'''[[List of SSBB Music (Animal Crossing series)#K.K. Slider's Performance|K.K. Cruisin{{'}}]]''': One of K.K. Slider's songs taken directly from the ''Animal Crossing'' games, it only plays during one of his Saturday night concerts on the ''Smashville'' stage.
*'''[[List of SSBB Music (Animal Crossing series)#K.K. Slider's Performance|K.K. Cruisin{{'}}]]''': One of K.K. Slider's songs taken directly from the ''Animal Crossing'' games, it only plays during one of his Saturday night concerts on ''Smashville''.
*'''[[List of SSBB Music (Animal Crossing series)#K.K. Slider's Performance|K.K. Condor]]''': One of K.K. Slider's songs taken directly from the ''Animal Crossing'' games, it only plays during one of his Saturday night concerts on the ''Smashville'' stage.
*'''[[List of SSBB Music (Animal Crossing series)#K.K. Slider's Performance|K.K. Condor]]''': One of K.K. Slider's songs taken directly from the ''Animal Crossing'' games, it only plays during one of his Saturday night concerts on ''Smashville''.
*'''[[List of SSBB Music (Animal Crossing series)#K.K. Slider's Performance|K.K. Western]]''': One of K.K. Slider's songs taken directly from the ''Animal Crossing'' games, it only plays during one of his Saturday night concerts on the ''Smashville'' stage.
*'''[[List of SSBB Music (Animal Crossing series)#K.K. Slider's Performance|K.K. Western]]''': One of K.K. Slider's songs taken directly from the ''Animal Crossing'' games, it only plays during one of his Saturday night concerts on ''Smashville''.
*'''[[List of SSBB Music (Animal Crossing series)#K.K. Slider's Performance|K.K. Gumbo]]''': One of K.K. Slider's songs taken directly from the ''Animal Crossing'' games, it only plays during one of his Saturday night concerts on the ''Smashville'' stage.
*'''[[List of SSBB Music (Animal Crossing series)#K.K. Slider's Performance|K.K. Gumbo]]''': One of K.K. Slider's songs taken directly from the ''Animal Crossing'' games, it only plays during one of his Saturday night concerts on ''Smashville''.
*'''[[List of SSBB Music (Animal Crossing series)#K.K. Slider's Performance|Rockin' K.K.]]''': One of K.K. Slider's songs taken directly from the ''Animal Crossing games'', it only plays during one of his Saturday night concerts on the ''Smashville'' stage.
*'''[[List of SSBB Music (Animal Crossing series)#K.K. Slider's Performance|Rockin' K.K.]]''': One of K.K. Slider's songs taken directly from the ''Animal Crossing games'', it only plays during one of his Saturday night concerts on ''Smashville''.
*'''[[List of SSBB Music (Animal Crossing series)#K.K. Slider's Performance|DJ K.K.]]''': One of K.K. Slider's songs taken directly from the ''Animal Crossing games'', it only plays during one of his Saturday night concerts on the ''Smashville'' stage.
*'''[[List of SSBB Music (Animal Crossing series)#K.K. Slider's Performance|DJ K.K.]]''': One of K.K. Slider's songs taken directly from the ''Animal Crossing games'', it only plays during one of his Saturday night concerts on ''Smashville''.


===Trophies===
===Trophies===
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====''for Wii U''====
====''for Wii U''====
*[[File:SmashvilleIconSSB4-U.png|75px|right|link=Smashville]]{{gameIcon|SSBB}}'''[[Smashville]]''' ([[Unlockable stage|Unlockable]]): staged above a village from ''{{s|nookipedia|Animal Crossing: Wild World}}''. It is a large, floating platform with one smaller platform shifting from side-to-side above it. Item-bearing balloons occasionally float in and will drop the item it holds if popped. Animal villagers appear in the background, watching the fight. The villagers that appear are dependent on the time of day. Like Town and City, whether it is day or night on Smashville is dependent on the set time in the Wii U system's internal clock. Smashville is unlocked once the "[[Playing Tricks]]" [[event]] is completed. It is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Villager. It is large enough to accommodate [[8-Player Smash]]. Its [[Ω form]] is a floating platform like [[Final Destination]].
*[[File:TownandCityIconSSB4-U.png|75px|right|link=Town and City]]'''[[Town and City]]''' ([[Starter stage|Starter]]): staged above a suburb from ''{{s|nookipedia|Animal Crossing: City Folk}}''. The stage is similar to Smashville and [[Battlefield]]: it is a large, floating platform with three smaller platforms above it. Eventually, the main platform travels from the suburb to the city from ''City Folk''. This transition replaces the three smaller platforms with two. During each stop, a background platform with various animal villagers watching will hover behind the main stage. The villagers that appear are dependent on the time of day and whether it is staged in the suburb or city. Like Smashville, whether it is day or night on Town and City is dependent on the set time in the Wii U system's internal clock. It is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Villager. It is large enough to accommodate [[8-Player Smash]]. Its [[Ω form]] is a floating platform like [[Final Destination]], overlooking the city plaza.{{clr}}
*[[File:TownandCityIconSSB4-U.png|75px|right|link=Town and City]]'''[[Town and City]]''' ([[Starter stage|Starter]]): staged above a suburb from ''{{s|nookipedia|Animal Crossing: City Folk}}''. The stage is similar to Smashville and [[Battlefield]]: it is a large, floating platform with three smaller platforms above it. Eventually, the main platform travels from the suburb to the city from ''City Folk''. This transition replaces the three smaller platforms with two. During each stop, a background platform with various animal villagers watching will hover behind the main stage. The villagers that appear are dependent on the time of day and whether it is staged in the suburb or city. Like Smashville, whether it is day or night on Town and City is dependent on the set time in the Wii U system's internal clock. It is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Villager. It is large enough to accommodate [[8-Player Smash]]. Its [[Ω form]] is a floating platform like [[Final Destination]], overlooking the city plaza.{{clr}}
*[[File:SmashvilleIconSSB4-U.png|75px|right|link=Smashville]]{{gameIcon|SSBB}}'''[[Smashville]]''' ([[Unlockable stage|Unlockable]]): staged above a village from ''{{s|nookipedia|Animal Crossing: Wild World}}''. It is a large, floating platform with one smaller platform shifting from side-to-side above it. Item-bearing balloons occasionally float in and will drop the item it holds if popped. Animal villagers appear in the background, watching the fight. The villagers that appear are dependent on the time of day. Like Town and City, whether it is day or night on Smashville is dependent on the set time in the Wii U system's internal clock. Smashville is unlocked once the "[[Playing Tricks]]" [[event]] is completed. It is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Villager. It is large enough to accommodate [[8-Player Smash]]. Its [[Ω form]] is a floating platform like [[Final Destination]].


===Items===
===Items===
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==Games with elements appearing in the ''Super Smash Bros.'' series==
==Games with elements appearing in the ''Super Smash Bros.'' series==
The ''Animal Crossing'' universe has games represented throughout the ''Super Smash Bros.'' series with a total of 7 games. The latest game represented in this universe is ''{{s|nookipedia|Animal Crossing: New Horizons}}'', released on March 20, 2020.
The ''Animal Crossing'' universe has games represented throughout the ''Super Smash Bros.'' series with a total of 8 games. The latest game represented in this universe is ''{{s|nookipedia|Animal Crossing: New Horizons}}'', released on March 20, 2020.


===''{{s|nookipedia|Doubutsu no Mori}}'' / ''{{s|nookipedia|Animal Crossing}}''===
===''{{s|nookipedia|Doubutsu no Mori}}'' / ''{{s|nookipedia|Animal Crossing}}''===
*Playable characters:
*Playable characters:
**{{GameIcon|SSB4}} The [[Villager]] appears as a fighter in ''Smash 4'', and ''Ultimate''.
**{{GameIcon|SSB4}} The [[Villager]] appears as a fighter in ''Smash 4'' and ''Ultimate''. Various elements of his moveset came from this game.
**{{GameIcon|SSB4}} [[Lloid]] apears as Villager's [[side special]], and as [[Isabelle]]'s [[down special]] in ''Ultimate''.
**{{GameIcon|SSB4}} [[Lloid]] appears as Villager's [[side special]], and as [[Isabelle]]'s [[down special]] in ''Ultimate''.
**{{GameIcon|SSB4}} [[Tom Nook]], [[Timmy and Tommy]] appear in Villager and Isabelle's [[Final Smash]].
**{{GameIcon|SSB4}} [[Tom Nook]], [[Timmy and Tommy]] appear on Villager and Isabelle's [[Final Smash]].
**{{GameIcon|SSB4}} A costume based on [[K.K. Slider]] appears for the {{SSB4|Mii Gunner}} in ''Smash 4'', and ''Ultimate''.
**{{GameIcon|SSB4}} A costume based on [[K.K. Slider]] appears for the {{SSB4|Mii Gunner}} in ''Smash 4'' and ''Ultimate''.
**{{GameIcon|SSBU}} Isabelle uses a [[Fishing Rod]], a common tool in this series, as her side special.
*Stage elements:
*Stage elements:
**{{GameIcon|SSBB}} Various villagers from this game appear in the background of [[Smashville]].
**{{GameIcon|SSBB}} Various villagers from this game appear in the background of [[Smashville]].
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**{{gameIcon|SSBB}} Animal Crossing Boy and Mr. Resetti (Feet) appear as trophies.
**{{gameIcon|SSBB}} Animal Crossing Boy and Mr. Resetti (Feet) appear as trophies.
**{{gameIcon|SSBB}} Tommy & Timmy, Redd, and Sable & Mabel appear as trophies in ''Brawl'' and ''Smash 4''.
**{{gameIcon|SSBB}} Tommy & Timmy, Redd, and Sable & Mabel appear as trophies in ''Brawl'' and ''Smash 4''.
**{{gameIcon|SSBB}} Tortimer, Kapp'n, Cooper, Booker, Gulliver, and Blanca appear as trophies in ''Brawl'' and ''Smash for 3DS''.
**{{gameIcon|SSBB}} Tortimer, Kapp'n, Copper, Booker, Gulliver, and Blanca appear as trophies in ''Brawl'' and ''Smash for 3DS''.
**{{gameIcon|SSBB}} Blathers, Pelly, Phyllis, Katrina, Joah, Saharah, and Wendell appear as trophies in ''Brawl'' and ''Smash for Wii U''.
**{{gameIcon|SSBB}} Blathers, Pelly, Phyllis, Katrina, Joah, Saharah, and Wendell appear as trophies in ''Brawl'' and ''Smash for Wii U''.
**{{gameIcon|SSB4}} Lloid and Rover appear as trophies.
**{{gameIcon|SSB4}} Lloid and Rover appear as trophies.
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===''{{s|nookipedia|Animal Crossing: Wild World}}''===
===''{{s|nookipedia|Animal Crossing: Wild World}}''===
*Playable characters:
**{{GameIcon|SSB4}} The designs of most of Villager's costumes came from this game.
**{{GameIcon|SSBU}} The {{iw|nookipedia|Town Hall}} appears on Isabelle's [[on-screen appearance]] and in her Final Smash.
*Stages:
*Stages:
**{{GameIcon|SSBB}} [[Smashville]] draws primarily from ''Wild World''. The overall aesthetic of the stage's background, the flat village, and elements such as Kapp'n's taxi, the Roost cafe, and some of the background villagers originated in this game. The stage is simple; its biggest gimmick likely being how the stage changes depending on the time of day. Similar to both ''Animal Crossing'' and ''Wild World'', K.K. Slider will appear on the stage at 8:00 PM on Saturdays for four hours.
**{{GameIcon|SSBB}} [[Smashville]] draws primarily from this game. The overall aesthetic of the stage's background, the flat village, and elements such as Kapp'n's taxi, the Roost cafe, and some of the background villagers originated in this game. The stage is simple; its biggest gimmick likely being how the stage changes depending on the time of day. Similar to both ''Animal Crossing'' and ''Wild World'', K.K. Slider will appear on the stage at 8:00 PM on Saturdays for four hours.
*Stage elements:
*Stage elements:
**{{GameIcon|SSBB}} Various villagers from this game appear in the background of Smashville.
**{{GameIcon|SSBB}} Various villagers from this game appear in the background of Smashville.
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**{{GameIcon|SSBU}} Kapp'n (Wild World), Kaitlin & Katie, Celeste, Harriet, Brewster, Lyle, and Dr. Shrunk appear as spirits.
**{{GameIcon|SSBU}} Kapp'n (Wild World), Kaitlin & Katie, Celeste, Harriet, Brewster, Lyle, and Dr. Shrunk appear as spirits.
*Music:
*Music:
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing: Wild World (Brawl)}}'''": A medley of various themes from ''Wild World'', including the title theme, the {{iw|nookipedia|Museum}} theme, the 3 p.m. theme, the Loan Paid Off jingle, the 6 a.m. theme, the {{iw|nookipedia|Nook's Cranny}} theme, and the {{iw|nookipedia|Town Hall}} theme.
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing: Wild World (Brawl)}}'''": A medley of various themes from ''Wild World'', including the title theme, the {{iw|nookipedia|Museum}} theme, the 3 p.m. theme, the Loan Paid Off jingle, the 6 a.m. theme, the {{iw|nookipedia|Nook's Cranny}} theme, and the Town Hall theme.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing: Wild World}}'''": A a medley of tracks from ''Wild World'', including the title theme, the 3 p.m. theme, and the 2 a.m. theme.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing: Wild World}}'''": A a medley of tracks from ''Wild World'', including the title theme, the 3 p.m. theme, and the 2 a.m. theme.
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Animal Crossing|Town Hall and Tom Nook's Store - Animal Crossing: Wild World}}'''": An arrangement of the theme while exploring the Town Hall, and the Nook's Cranny theme, from ''Wild World''.
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Animal Crossing|Town Hall and Tom Nook's Store - Animal Crossing: Wild World}}'''": An arrangement of the theme while exploring the Town Hall, and the Nook's Cranny theme, from ''Wild World''.
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===''{{s|nookipedia|Animal Crossing: City Folk}} / Animal Crossing: Let's Go to the City''===
===''{{s|nookipedia|Animal Crossing: City Folk}} / Animal Crossing: Let's Go to the City''===
*Playable characters:
*Playable characters:
**{{GameIcon|SSB4}} The Villager's appearance and alternate colors are based on the player designs from this game.
**{{GameIcon|SSB4}} The appearance of some of Villager's costumes are derived from this game.
*Stages:
*Stages:
**{{GameIcon|SSB4-WIIU}} The [[Town and City]] stage is directly inspired by ''City Folk'' (or ''Let's Go To The City'' in PAL regions). The town backdrop is large and has multiple cliffs, hills, and levels just like in that game, and also includes some of its original landmarks such as the fountain and bus stop. The portions of the stage in which the central platform "travels" to the city's central plaza are a direct homage to this aspect of the game, down to being able to see Kapp'n's bus down below while the stage is moving from one area to the next.
**{{GameIcon|SSB4-WIIU}} The [[Town and City]] stage is directly inspired by this game. The town backdrop is large and has multiple cliffs, hills, and levels just like in that game, and also includes some of its original landmarks such as the fountain and bus stop. The portions of the stage in which the central platform "travels" to the city's central plaza are a direct homage to this aspect of the game, down to being able to see Kapp'n's bus down below while the stage is moving from one area to the next.
*Stage elements:
*Stage elements:
**{{GameIcon|SSB4-WIIU}} Various villagers from this game appear in the background of Town and City.
**{{GameIcon|SSB4-WIIU}} Various villagers from this game appear in the background of Town and City.
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===''{{s|nookipedia|Animal Crossing: New Leaf}}''===
===''{{s|nookipedia|Animal Crossing: New Leaf}}''===
*Playable characters:
*Playable characters:
**{{GameIcon|SSB4}} When [[Villager]] uses his Bowling Ball move, the pose he makes is from the Diving tours in this game when A is pressed.
**{{GameIcon|SSB4}} When Villager uses his Bowling Ball move, the pose he makes is from the Diving tours in this game when A is pressed.
**{{GameIcon|SSB4}} A costume based on [[Isabelle]] appears for the Mii Gunner in ''Smash 4'' and ''Ultimate''.
**{{GameIcon|SSB4}} A costume based on [[Isabelle]] appears for the Mii Gunner in ''Smash 4'' and ''Ultimate''.
**{{GameIcon|SSBU}} Isabelle, who debuts as a fighter in ''Ultimate'', made her debut in this game.
**{{GameIcon|SSBU}} Isabelle, who debuts as a fighter in ''Ultimate'', made her debut in this game.
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**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}'''": An arrangement of two songs that play on Tortimer Island in this game.
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}'''": An arrangement of two songs that play on Tortimer Island in this game.
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Animal Crossing|Kapp'n's Song}}'''": An arrangement of music Kapp'n would sing to the player while traveling to Tortimer Island in this game.
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Animal Crossing|Kapp'n's Song}}'''": An arrangement of music Kapp'n would sing to the player while traveling to Tortimer Island in this game.
**{{GameIcon|SSBU}} "'''Town Hall'''": The theme of the town hall from this game. It plays on Isabelle's reveal trailer, although it isn't available in the actual game.


===''{{s|nookipedia|Animal Crossing: Happy Home Designer}}''===
===''{{s|nookipedia|Animal Crossing: Happy Home Designer}}''===
*Playable characters:
**{{GameIcon|SSBU}} Isabelle down taunt is based on the "Complete" reaction from this game.
*Spirits:
*Spirits:
**{{GameIcon|SSBU}} Lottie appears as a spirit.
**{{GameIcon|SSBU}} Lottie appears as a spirit.
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