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'''King Dedede''' ({{ja|デデデ|Dedede}}, ''Dedede'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was confirmed as playable along with {{SSBU|Rosalina & Luma}} and the rest of the veterans on June 12th, 2018. King Dedede is classified as [[Fighter number|Fighter #39]]. | '''King Dedede''' ({{ja|デデデ|Dedede}}, ''Dedede'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was confirmed as playable along with {{SSBU|Rosalina & Luma}} and the rest of the veterans on June 12th, 2018. King Dedede is classified as [[Fighter number|Fighter #39]]. | ||
King Dedede | Series creator [[Masahiro Sakurai]]'s portrayal of King Dedede from ''[[Super Smash Bros. 4]]'' was repurposed for ''Ultimate''. | ||
King Dedede is currently ranked 79th out of 82 on the current ''Ultimate'' [[tier list]], placing at the top of E+ tier. While Dedede was significantly buffed, this is similar to his exceptionally low placement in ''Smash 4'' at 51st out of 54. | King Dedede is currently ranked 79th out of 82 on the current ''Ultimate'' [[tier list]], placing him at the top of E+ tier, and the lowest ranked veteran from Brawl. While Dedede was significantly buffed, this is similar to his exceptionally low placement in ''Smash 4'' at 51st out of 54. | ||
King Dedede has some of the best endurance out of any fighter on the roster. Dedede is tied with {{SSBU|Donkey Kong}} as the third [[weight|heaviest]] character in the game and has one of the best vertical recoveries due to [[Super Dedede Jump]], allowing him to survive to extremely high percents. Dedede's primary strengths lie in his hammer and deadly [[ledge trap]]s. King Dedede's hammer provides him with large, disjointed [[hitbox]]es on many of his moves, making him one of the few super-heavyweights that can reliably [[space]] his opponent. Dedede's hammer can also be quite powerful, as he boasts some of the strongest [[smash attack]]s and [[aerial]]s in ''Ultimate''. Furthermore, Dedede's [[Gordo Throw]] combined with his various [[tilt]]s and smash attacks can make Dedede one of the most intimidating characters on the [[ledge]]. King Dedede's moves were largely buffed in power, frame data, and [[combo]] ability in their transition to ''Ultimate''. The most significant buff to Dedede's overall moveset is that {{B|Inhale|Dedede}} now serves as a reflector, allowing Dedede to better fight against [[projectile]] [[camping]]. Inhale can also be used in conjunction with his [[Gordo]]s, giving him another way to use his sole projectile against his opponent. | King Dedede has some of the best endurance out of any fighter on the roster. Dedede is tied with {{SSBU|Donkey Kong}} as the third [[weight|heaviest]] character in the game and has one of the best vertical recoveries due to [[Super Dedede Jump]], allowing him to survive to extremely high percents. Dedede's primary strengths lie in his hammer and deadly [[ledge trap]]s. King Dedede's hammer provides him with large, disjointed [[hitbox]]es on many of his moves, making him one of the few super-heavyweights that can reliably [[space]] his opponent. Dedede's hammer can also be quite powerful, as he boasts some of the strongest [[smash attack]]s and [[aerial]]s in ''Ultimate''. Furthermore, Dedede's [[Gordo Throw]] combined with his various [[tilt]]s and smash attacks can make Dedede one of the most intimidating characters on the [[ledge]]. King Dedede's moves were largely buffed in power, frame data, and [[combo]] ability in their transition to ''Ultimate''. The most significant buff to Dedede's overall moveset is that {{B|Inhale|Dedede}} now serves as a reflector, allowing Dedede to better fight against [[projectile]] [[camping]]. Inhale can also be used in conjunction with his [[Gordo]]s, giving him another way to use his sole projectile against his opponent. | ||
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|dairdesc=Rears back and swings his hammer below himself. The sweetspot is a very powerful aerial-only [[meteor smash]]. On grounded opponents, it deals high horizontal knockback, KOing at around 100% near the edge. However, its usage is limited due to its high startup making it Dedede's slowest aerial. | |dairdesc=Rears back and swings his hammer below himself. The sweetspot is a very powerful aerial-only [[meteor smash]]. On grounded opponents, it deals high horizontal knockback, KOing at around 100% near the edge. However, its usage is limited due to its high startup making it Dedede's slowest aerial. | ||
|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc=Reaches out. King Dedede's grab range is average. | |grabdesc=Reaches out. Despite his size, King Dedede's grab range is average. | ||
|pummelname=Grab Headbutt ({{ja|つかみヘッドバット|Tsukami Heddobatto}}) | |pummelname=Grab Headbutt ({{ja|つかみヘッドバット|Tsukami Heddobatto}}) | ||
|pummeldmg=1.6% | |pummeldmg=1.6% | ||
|pummeldesc=A headbutt. | |pummeldesc=A headbutt. Slow but strong. | ||
|fthrowname=Golf Swing ({{ja|ゴルフスイング|Gorufu Suingu}}) | |fthrowname=Golf Swing ({{ja|ゴルフスイング|Gorufu Suingu}}) | ||
|fthrowdmg=4% (hit 1), 6% (throw) | |fthrowdmg=4% (hit 1), 6% (throw) | ||
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|ssname=Gordo Throw | |ssname=Gordo Throw | ||
|ssdmg=10% (hammer), 14%/12.5%/11%/9.5% (Gordo) | |ssdmg=10% (hammer), 14%/12.5%/11%/9.5% (Gordo) | ||
|ssdesc=Hits a bouncing {{iw|wikirby|Gordo}} with his hammer. | |ssdesc=Hits a bouncing {{iw|wikirby|Gordo}} with his hammer. The move can be angled upward, forward, or downward, which causes the Gordo's trajectory to behave differently and can be used for [[mindgames]]. By extension, his throws can be used to launch the opponent toward a previously thrown Gordo. The Gordos disappear after almost 3 seconds. An upward-angled Gordo can be used to deny most options at the ledge or even all when combined with an attack. Gordo can also stick to any surface that allows [[wall jump]]ing, and is much more consistent than it was in ''SSB4''. They can also be reflected by any attack dealing at least 2%. Of note is that Dedede can hit opponents with the hammer swing used to serve the Gordo, potentially leading into a hit by both the hammer and Gordo for a considerable amount of damage. Dedede can also Inhale his own Gordo and spit it out at a considerable speed, or re-catch the Gordo and throw it back, though unless it has been Inhaled before hand, this can be done only up to three times. | ||
|usname=Super Dedede Jump | |usname=Super Dedede Jump | ||
|usdmg=15% (drop), 12% (landing), 5% (stars) | |usdmg=15% (drop), 12% (landing), 5% (stars) | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
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''See also: [[:Category:King Dedede players (SSBU)]]'' | ''See also: [[:Category:King Dedede players (SSBU)]]'' | ||
*{{Sm| | *{{Sm|Atomsk|USA}} - One of the best King Dedede players in the world in the game's first few years. At the beginning of the game's lifespan, he boast the best North American results behind ZAKI, placing 25th at {{Trn|Pound 2019}} and after the pandemic, marked a multitude of great regional results such as 3rd at {{Trn|CROSSxUP}} defeating {{Sm|Quidd}} and 4th at {{Trn|Hold The Line}} defeating {{Sm|Light}}, which are some of King Dedede's best wins in the current meta. He retired from competition after mid-2022. | ||
*{{Sm|Castelia|USA}} - A notable King Dedede player who gained notoriety as one of the best King Dedede players in the online metagame, placing 3rd at {{Trn|Dabuz's Galaxy Sized Journey To EVO}} and 7th at {{Trn|Ultimate Naifu Wars 5}}. In the post-pandemic era, she is considered the current best King Dedede player in the United States, placing 33rd at both {{Trn|Glitch - Regen}} and supermajor {{Trn|Get On My Level 2023}}, and has defeated players such as {{Sm|Jake}}, {{Sm|KirbyKid}}, and {{Sm|PkChris}} at other events. | |||
*{{Sm|Castelia|USA}} - | *{{Sm|Peli|UK}} - One of the best King Dedede players in the world before switching mains to {{SSBU|Sonic}}. As a solo-main, he headlined the character in Europe, placing 9th at {{Trn|Valhalla III}} and 25th at {{Trn|Syndicate 2019}}, beating European talent such as {{Sm|iStudying}}, {{Sm|CurryGovernor}}, and {{Sm|Meru}}. He also won {{Trn|VCA 2021}} and while he primarily played Sonic, it marked one of the best runs for a King Dedede player, as Peli used the character to defeat {{Sm|Space}} and {{Sm|Leon}} in his bracket. Currently, he has entered less tournaments and rarely uses King Dedede in bracket. | ||
*{{Sm|ZAKI|Japan}} - The best King Dedede player of all-time. He has been the sole representative of the character throughout the game's entire lifespan and holds the highest King Dedede placements at supermajors such as 25th at multiple Japanese tournaments including {{Trn|Umebura Japan Major 2019}}, {{Trn|Maesuma TOP 14}}, and {{Trn|Sumabato SP 49}}, as well as 33rd at {{Trn|EVO 2019}}, the largest ''Smash'' tournament of all-time. He is the only King Dedede player to be ranked globally, placing 130th on the [[OrionRank 2022]]. | |||
*{{Sm|Peli|UK}} - One of the best King Dedede players in the world before | |||
*{{Sm|ZAKI|Japan}} - The best King Dedede player | ===Tier placement and history=== | ||
At the beginning of ''Ultimate''{{'}}s metagame, many players noticed how, despite retaining some of his weaknesses, King Dedede was overall buffed from ''SSB4'' thanks to improvements to [[Gordo Throw]] and stronger KO options, as well as retaining his resilient endurance and disjointed range. This perception would further improve thanks to players such as {{Sm|ZAKI}} and {{Sm|Atomsk}}, both of whom made notable impacts at major tournaments, with the former placing 2nd at {{Trn|Sumabato SP 2}} and the latter placing 25th at {{Trn|Pound 2019}}. As a result, King Dedede became a more popular choice when compared to his appearance in ''SSB4'', most notably in local and regional tournaments. By extension, the general perception casted him as an upper mid tier character, with potential to be a high tier character. | |||
However, as the metagame progressed, game updates removing King Dedede's shield break combinations and shrinking the Gordos' hitboxes started to hurt his perception. Both ZAKI and Atomsk saw a decline in results while other players either dropped King Dedede in favor of others ({{Sm|Big D}}) or relegated him to a secondary ({{Sm|Peli}}). In addition, the combination of King Dedede's poor disadvantage state, inconsistent KO potential, and laggy frame data has caused him to struggle against most top tier and high tier characters, including {{SSBU|Palutena}}, {{SSBU|Mega Man}}, and {{SSBU|Fox}}. Although King Dedede is widely considered to be better than in ''SSB4'', he still remains a pretty unpopular pick and is ranked 79th on the current tier list. Top Dedede players share a similar opinion on the character with Atomsk and Peli considering him a low tier character and one that is hard to use to get consistent results in tournaments. | |||
=={{SSBU|Classic Mode}}: Royal Rumble== | =={{SSBU|Classic Mode}}: Royal Rumble== | ||
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==Trivia== | ==Trivia== | ||
*King Dedede's prank to the Kongs in {{SSBU|King K. Rool}}'s reveal trailer is considered an in-joke within the fandom, as it is perceived as his voice actor, series director [[Masahiro Sakurai]], making a practical joke at the expense of the fans. | *King Dedede's prank to the Kongs in {{SSBU|King K. Rool}}'s reveal trailer is considered an in-joke within the fandom, as it is perceived as his voice actor, series director [[Masahiro Sakurai]], making a practical joke at the expense of the fans. | ||
**Ironically, both King Dedede and King K. Rool are opponents of each other's Classic Mode route. | **Ironically, both King Dedede and King K. Rool are opponents of each other's Classic Mode route. | ||
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*In the Chinese version of the game, the Announcer calls him "King Dedede" in the Simplified version, while the Traditional version has the "Dedede" announcement from the Japanese version. | *In the Chinese version of the game, the Announcer calls him "King Dedede" in the Simplified version, while the Traditional version has the "Dedede" announcement from the Japanese version. | ||
*In the French and European Spanish versions, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" ('''le''' Roi Dadidou and '''el''' Rey Dedede, respectively). This trait is shared with {{SSBU|Wii Fit Trainer}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Villager}}, {{SSBU|Ice Climbers}}, {{SSBU|Inkling}}, {{SSBU|Hero}}, and the {{SSBU|Mii Fighter}}s. Additionally, he and {{SSBU|Duck Hunt}} are the only two fighters having this trait in the European version, but not in the American version. | *In the French and European Spanish versions, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" ('''le''' Roi Dadidou and '''el''' Rey Dedede, respectively). This trait is shared with {{SSBU|Wii Fit Trainer}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Villager}}, {{SSBU|Ice Climbers}}, {{SSBU|Inkling}}, {{SSBU|Hero}}, and the {{SSBU|Mii Fighter}}s. Additionally, he and {{SSBU|Duck Hunt}} are the only two fighters having this trait in the European version, but not in the American version. | ||
*King Dedede is one of the few characters in the entire roster to have different facial expressions when attempting different types of grabs and missing them, being his standing grab (a confused expression) vs. his dash and pivot grabs (a continuously happy expression). | *King Dedede is one of the few characters in the entire roster to have different facial expressions when attempting different types of grabs and missing them, being his standing grab (a confused expression) vs. his dash and pivot grabs (a continuously happy expression). | ||
**Others include {{SSBU|Pikachu}} (standing vs. dash vs. pivot) and {{SSBU|Squirtle}} (standing and dash vs. pivot) | **Others include {{SSBU|Pikachu}} (standing vs. dash vs. pivot) and {{SSBU|Squirtle}} (standing and dash vs. pivot) | ||
*King Dedede is one of the five veterans from ''Smash 4'' to have their [[Boxing Ring]] alias changed in ''Ultimate'', the others being {{SSBU|Link}}, {{SSBU|Kirby}}, {{SSBU|Mega Man}}, and {{SSBU|Ryu}}. | *King Dedede is one of the five veterans from ''Smash 4'' to have their [[Boxing Ring]] alias changed in ''Ultimate'', the others being {{SSBU|Link}}, {{SSBU|Kirby}}, {{SSBU|Mega Man}}, and {{SSBU|Ryu}}. | ||
*Dedede has his own [[effect|damage effect]] known simply as {{b|Dedede|effect}}, which applies to all hammer-related moves with the exception of Jet Hammer. It is identical to [[normal]]. | *Dedede has his own [[effect|damage effect]] known simply as {{b|Dedede|effect}}, which applies to all hammer-related moves with the exception of Jet Hammer. It is identical to [[normal]]. |
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