Clone: Difference between revisions

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Falco truly got a different back air animation starting in Smash 4, not Brawl, Wolf shares Fox's Grab, and added more context on Wolf in SSBU.
mNo edit summary
m (Falco truly got a different back air animation starting in Smash 4, not Brawl, Wolf shares Fox's Grab, and added more context on Wolf in SSBU.)
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|{{CharHead|Falco|SSBB|hsize=20px}}||{{CharHead|Fox|SSBB|hsize=20px}}||Semi-clone
|{{CharHead|Falco|SSBB|hsize=20px}}||{{CharHead|Fox|SSBB|hsize=20px}}||Semi-clone
|Falco has a different {{mvsub|Falco|SSBB|neutral attack}}, {{mvsub|Falco|SSBB|up tilt}}, {{mvsub|Falco|SSBB|forward smash}}, {{mvsub|Falco|SSBB|neutral aerial}}, {{mvsub|Falco|SSBB|forward aerial}}, {{mvsub|Falco|SSBB|back aerial}} and {{mvsub|Falco|SSBB|up aerial}}. His {{mvsub|Falco|SSBB|down special}} has the same English name and concept, but is practically a different move with a completely different animation and functioning, as he now kicks his Reflector out instead of being able to hold it in place, functioning as a long-reaching [[transcendent]] [[disjoint]]ed move that can poke through opponent's moves in addition to reflecting, but loses any ability to work as a [[combo]] or [[disadvantage]] tool.
|Falco has a different {{mvsub|Falco|SSBB|neutral attack}}, {{mvsub|Falco|SSBB|up tilt}}, {{mvsub|Falco|SSBB|forward smash}}, {{mvsub|Falco|SSBB|neutral aerial}}, {{mvsub|Falco|SSBB|forward aerial}}, and {{mvsub|Falco|SSBB|up aerial}}. His {{mvsub|Falco|SSBB|down special}} has the same English name and concept, but is practically a different move with a completely different animation and functioning, as he now kicks his Reflector out instead of being able to hold it in place, functioning as a long-reaching [[transcendent]] [[disjoint]]ed move that can poke through opponent's moves in addition to reflecting, but loses any ability to work as a [[combo]] or [[disadvantage]] tool.
|Falco keeps many of his other differences from ''Melee'', such as which of his attacks are more powerful than Fox's, and keeps most of his differences in attributes, though he now has slightly faster [[air speed]] than Fox while also [[falling speed|falling slower]] than Fox. Falco's moves have a few more new functional differences from Fox's; Falco's {{mvsub|Falco|SSBB|down throw}} launches at a different [[angle]] that allows it to effectively setup combos and [[chain grab]] into itself, while Fox's {{mvsub|Fox|SSBB|down throw}} launches at an even more vertical angle with much more knockback, serving as a throw to just put opponents in disadvantage; [[Falco (SSBB)/Up special|Fire Bird]] now has hitboxes during its charging phase, but is now a multi-hitting attack with much weaker knockback than the still single-hit [[Fox (SSBB)/Up special|Fire Fox]]; and Falco's [[Landmaster]] shoots weaker blasts than Fox's, but can fly up faster and much higher, allowing it to more effectively carry opponents off the top [[blast line]]. Then finally, Falco's [[Falco (SSBB)/Neutral special|Blaster]] now shoots blue lasers instead of red lasers to make it more visually distinct.
|Falco keeps many of his other differences from ''Melee'', such as which of his attacks are more powerful than Fox's, and keeps most of his differences in attributes, though he now has slightly faster [[air speed]] than Fox while also [[falling speed|falling slower]] than Fox. Fox's {{mvsub|Fox|SSBB|back aerial}} got an altered animation and function, but is still similar to Falco's {{mvsub|Falco|SSBB|back aerial}}. Falco's moves have a few more new functional differences from Fox's; Falco's {{mvsub|Falco|SSBB|down throw}} launches at a different [[angle]] that allows it to effectively setup combos and [[chain grab]] into itself, while Fox's {{mvsub|Fox|SSBB|down throw}} launches at an even more vertical angle with much more knockback, serving as a throw to just put opponents in disadvantage; [[Falco (SSBB)/Up special|Fire Bird]] now has hitboxes during its charging phase, but is now a multi-hitting attack with much weaker knockback than the still single-hit [[Fox (SSBB)/Up special|Fire Fox]]; and Falco's [[Landmaster]] shoots weaker blasts than Fox's, but can fly up faster and much higher, allowing it to more effectively carry opponents off the top [[blast line]]. Then finally, Falco's [[Falco (SSBB)/Neutral special|Blaster]] now shoots blue lasers instead of red lasers to make it more visually distinct.
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|{{CharHead|Ganondorf|SSBB|hsize=20px}}||{{CharHead|Captain Falcon|SSBB|hsize=20px}}||Semi-clone
|{{CharHead|Ganondorf|SSBB|hsize=20px}}||{{CharHead|Captain Falcon|SSBB|hsize=20px}}||Semi-clone
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|{{CharHead|Wolf|SSBB|hsize=20px}}||{{CharHead|Fox|SSBB|hsize=20px}}||Pseudo-clone
|{{CharHead|Wolf|SSBB|hsize=20px}}||{{CharHead|Fox|SSBB|hsize=20px}}||Pseudo-clone
|Wolf's only similar moves are his {{mvsub|Wolf|SSBB|forward throw}} (which has a different animation but is functionally the exact same with its hitbox and frame data), {{mvsub|Wolf|SSBB|pummel}}, {{mvsub|Wolf|SSBB|side special}}, {{mvsub|Wolf|SSBB|down special}}, and [[Landmaster|Final Smash]]. His {{mvsub|Wolf|SSBB|neutral special}} and {{mvsub|Wolf|SSBB|up special}} follow the same theme as Fox's, but are so different that they are practically their own unique moves (which is reflected in those moves have distinctly different Japanese names from Fox's, being {{ja|クローブラスター|Kurō Burasutā}}, ''Claw Blaster'', and {{ja|ウルフシュート|Urufu Shūto}}, ''Wolf Shoot'', respectively). The rest of Wolf's moveset is unique, and Wolf's attributes are significantly different.
|Wolf's only similar moves are his {{mvsub|Wolf|SSBB|forward throw}} (which has a different animation but is functionally the exact same with its hitbox and frame data), {{mvsub|Wolf|SSBB|grab}}, {{mvsub|Wolf|SSBB|pummel}}, {{mvsub|Wolf|SSBB|side special}}, {{mvsub|Wolf|SSBB|down special}}, and [[Landmaster|Final Smash]]. His {{mvsub|Wolf|SSBB|neutral special}} and {{mvsub|Wolf|SSBB|up special}} follow the same theme as Fox's, but are so different that they are practically their own unique moves (which is reflected in those moves have distinctly different Japanese names from Fox's, being {{ja|クローブラスター|Kurō Burasutā}}, ''Claw Blaster'', and {{ja|ウルフシュート|Urufu Shūto}}, ''Wolf Shoot'', respectively). The rest of Wolf's moveset is unique, and Wolf's attributes are significantly different.
|Historically, Wolf's status has been very unclear and heavily debated ever since ''Brawl''{{'}}s release, until the adoption of the term "pseudo-clone". Like Lucas, his main similarity to his parent is similarly-themed special moves, but Wolf's are even more distinct; his {{b|Blaster|Wolf}} is unique by only firing a single shot with a completely different animation, while the laser it fires is completely different in appearance from those shot by Fox's {{b|Blaster|Fox}}, and it has an attached bayonet to hit opponents with a melee hitbox; Wolf Flash hits with his body instead of producing damaging afterimages (in addition to the "afterimage" trail having different graphical effects), while Wolf additionally travels in a slight diagonal trajectory during it (which allows [[scarring]]), and is weak at the start but hits with a powerful hitbox at the end that either meteor smashes or semi-spikes opponents; Fire Wolf has a completely different animation and has no distinct "charging" phase, with the only functional similarity to [[Fox (SSBB)/Up special|Fire Fox]] being that the player can control which direction Fire Wolf travels in; Wolf's [[Wolf (SSBB)/Down special|Reflector]] remains more similar to [[Fox (SSBB)/Down special|Fox's]] than his other specials, but has a distinctly different "shine" graphic, while possessing some functional difference in its much greater amount of [[intangibility]] that starts on frame 1, making it a much more effective disadvantage tool; and then Wolf's Landmaster has a difference appearance to match the [[Wolfen]] theme, while being much more powerful and more mobile than Fox's, in exchange for a much shorter duration. Despite the vast move differences, many of Wolf's non-combat animations (such as dodges, getups, and item actions) remain exactly identical to Fox's, even in cases where they do not connect properly into his other animations as a result.
|Historically, Wolf's status has been very unclear and heavily debated ever since ''Brawl''{{'}}s release, until the adoption of the term "pseudo-clone". Like Lucas, his main similarity to his parent is similarly-themed special moves, but Wolf's are even more distinct; his {{b|Blaster|Wolf}} is unique by only firing a single shot with a completely different animation, while the laser it fires is completely different in appearance from those shot by Fox's {{b|Blaster|Fox}}, and it has an attached bayonet to hit opponents with a melee hitbox; Wolf Flash hits with his body instead of producing damaging afterimages (in addition to the "afterimage" trail having different graphical effects), while Wolf additionally travels in a slight diagonal trajectory during it (which allows [[scarring]]), and is weak at the start but hits with a powerful hitbox at the end that either meteor smashes or semi-spikes opponents; Fire Wolf has a completely different animation and has no distinct "charging" phase, with the only functional similarity to [[Fox (SSBB)/Up special|Fire Fox]] being that the player can control which direction Fire Wolf travels in; Wolf's [[Wolf (SSBB)/Down special|Reflector]] remains more similar to [[Fox (SSBB)/Down special|Fox's]] than his other specials, but has a distinctly different "shine" graphic, while possessing some functional difference in its much greater amount of [[intangibility]] that starts on frame 1, making it a much more effective disadvantage tool; and then Wolf's Landmaster has a difference appearance to match the [[Wolfen]] theme, while being much more powerful and more mobile than Fox's, in exchange for a much shorter duration. Despite the vast move differences, many of Wolf's non-combat animations (such as dodges, getups, and item actions) remain exactly identical to Fox's, even in cases where they do not connect properly into his other animations as a result.
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|{{CharHead|Wolf|SSBU|hsize=20px}}||{{CharHead|Fox|SSBU|hsize=20px}}||Pseudo-clone||{{n}}
|{{CharHead|Wolf|SSBU|hsize=20px}}||{{CharHead|Fox|SSBU|hsize=20px}}||Pseudo-clone||{{n}}
|Wolf's only similar moves are his {{mvsub|Wolf|SSBU|neutral aerial}}, {{mvsub|Wolf|SSBU|pummel}}, {{mvsub|Wolf|SSBU|side special}}, {{mvsub|Wolf|SSBU|down special}}, and {{mvsub|Wolf|SSBU|Final Smash}}. His {{mvsub|Wolf|SSBU|neutral special}} and {{mvsub|Wolf|SSBU|up special}} follow the same theme as Fox's, but are so different that they are practically their own unique moves (which is reflected in those moves have distinctly different Japanese names from Fox's, being {{ja|クローブラスター|Kurō Burasutā}}, ''Claw Blaster'', and {{ja|ウルフシュート|Urufu Shūto}}, ''Wolf Shoot'', respectively). The rest of Wolf's moveset is unique, and Wolf's attributes are significantly different.
|Wolf's only similar moves are his {{mvsub|Wolf|SSBU|neutral aerial}}, {{mvsub|Wolf|SSBU|back aerial}}, {{mvsub|Wolf|SSBU|grab}}, {{mvsub|Wolf|SSBU|pummel}}, {{mvsub|Wolf|SSBU|side special}}, {{mvsub|Wolf|SSBU|down special}}, and {{mvsub|Wolf|SSBU|Final Smash}}. His {{mvsub|Wolf|SSBU|neutral special}} and {{mvsub|Wolf|SSBU|up special}} follow the same theme as Fox's, but are so different that they are practically their own unique moves (which is reflected in those moves have distinctly different Japanese names from Fox's, being {{ja|クローブラスター|Kurō Burasutā}}, ''Claw Blaster'', and {{ja|ウルフシュート|Urufu Shūto}}, ''Wolf Shoot'', respectively). The rest of Wolf's moveset is unique, and Wolf's attributes are significantly different.
|Wolf's non-attack animations have been changed, including those that used to be directly copied from Fox, but many of them remain quite similar. In addition, he got the same Final Smash rework of having [[Landmaster]] replaced with [[Team Star Wolf|an airstrike attack]]. Aesthetically, he also now holds a device in his hands to use his {{b|Reflector|Wolf}}, just like Fox does. Wolf has also received a new {{mvsub|Wolf|SSBU|forward smash}} and {{mvsub|Wolf|SSBU|dash attack}}, while the functioning of some of his other moves have been altered, though these moves were already unique from Fox's variations. However, his {{mvsub|Wolf|SSBU|neutral aerial}} was changed to a [[sex kick]] very similar to Fox's {{mvsub|Fox|SSBU|neutral aerial}}, removing one of his unique moves, although it does have an altered animation. For one more new functional change with his Reflector, its [[intangibility]] window has been significantly [[nerf]]ed, but it now hits opponents away at an upward angle with increased knockback, giving it more distinct offensive use as a tool to setup combos, in contrast to [[Fox (SSBU)/Down special|Fox's]] that primarily serves as a [[gimp]]ing tool offensively. All other differences Wolf had in ''Brawl'' are retained, but overall he retains just enough similarities with Fox to still be considered a pseudo-clone.
|Wolf's non-attack animations have been changed, including those that used to be directly copied from Fox, but many of them remain quite similar. In addition, he got the same Final Smash rework of having [[Landmaster]] replaced with [[Team Star Wolf|an airstrike attack]]. Aesthetically, he also now holds a device in his hands to use his {{b|Reflector|Wolf}}, just like Fox does. Wolf has also received a new {{mvsub|Wolf|SSBU|forward smash}} and {{mvsub|Wolf|SSBU|dash attack}}, while the functioning of some of his other moves have been altered, though these moves were already unique from Fox's variations. However, his {{mvsub|Wolf|SSBU|neutral aerial}} was changed to a [[sex kick]] very similar to Fox's {{mvsub|Fox|SSBU|neutral aerial}}, and the animations for Fox's {{mvsub|Fox|SSBU|back aerial}} and Wolf's {{mvsub|Wolf|SSBU|back aerial}} got changed to be similar to each other, removing two of his unique moves. For one more new functional change with his Reflector, its [[intangibility]] window has been significantly [[nerf]]ed, but it now hits opponents away at an upward angle with increased knockback, giving it more distinct offensive use as a tool to setup combos, in contrast to [[Fox (SSBU)/Down special|Fox's]] that primarily serves as a [[gimp]]ing tool offensively. Finally, his {{mvsub|Wolf|SSBU|forward throw}}, which already had a different animation but identical frame data, gained different frame data, fully making it a unique move. All other differences Wolf had in ''Brawl'' are retained, but overall he retains just enough similarities with Fox to still be considered a pseudo-clone.
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|{{CharHead|Young Link|SSBU|hsize=20px}}||{{CharHead|Link|SSBU|hsize=20px}}||Full clone||{{n}}
|{{CharHead|Young Link|SSBU|hsize=20px}}||{{CharHead|Link|SSBU|hsize=20px}}||Full clone||{{n}}
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**Mario, Luigi, and Dr. Mario are often referred to under the collective term of the "[[Plumbers]]" or the "Mario Bros."; however, Mario and Dr. Mario specifically are sometimes also referred to as the "Marios", similarly to the aforementioned "Pits" and "Links", given that they are not only the same character in canon, but have much more in common with each other gameplay-wise than either of them does with Luigi.
**Mario, Luigi, and Dr. Mario are often referred to under the collective term of the "[[Plumbers]]" or the "Mario Bros."; however, Mario and Dr. Mario specifically are sometimes also referred to as the "Marios", similarly to the aforementioned "Pits" and "Links", given that they are not only the same character in canon, but have much more in common with each other gameplay-wise than either of them does with Luigi.
*Masahiro Sakurai indirectly talked about the concept of clone characters in a [[YouTube]] video.<ref>[https://www.youtube.com/watch?v=zwiS1L6QVY0 Using Parameters to Establish Characters <nowiki>[Planning & Game Design]</nowiki>]</ref> He states that characters should be unique and distinct without being incongruent to the design philosophy of the game, as a roster of characters that mostly play the exact same would not be fun.
*Masahiro Sakurai indirectly talked about the concept of clone characters in a [[YouTube]] video.<ref>[https://www.youtube.com/watch?v=zwiS1L6QVY0 Using Parameters to Establish Characters <nowiki>[Planning & Game Design]</nowiki>]</ref> He states that characters should be unique and distinct without being incongruent to the design philosophy of the game, as a roster of characters that mostly play the exact same would not be fun.
*Wolf is the only character in the series where a subsequent game makes his overall moveset more similar to his parent. While he fully gained a unique forward throw, he lost having a unique neutral aerial and back aerial in ''Super Smash Bros. Ultimate''.


==References==
==References==
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