Final Fantasy (universe): Difference between revisions

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{{DISPLAYTITLE:''Final Fantasy'' (universe)}}
{{Title|''Final Fantasy'' (universe)}}
{{ArticleIcons|ssb4=y|ssbu=y}}
{{ArticleIcons|ssb4=y|ssbu=y}}
{{Infobox Series
{{Infobox Series
|title            = Final Fantasy (universe)
|title            = Final Fantasy (universe)
|image            = [[File:FinalFantasyLogo.svg|300px|class=invert]]
|image            = [[File:FinalFantasyLogo.svg|300px|class=invert-dark]]
|caption          = [[File:FinalFantasySymbol.svg|50px|class=invert]]
|caption          = [[File:FinalFantasySymbol.svg|50px|class=invert-dark]]
|developer        = [[Square Enix]] (formerly Squaresoft)
|developer        = [[Square Enix]] (formerly Squaresoft)
|publisher        = Square Enix (formerly Squaresoft)
|publisher        = Square Enix (formerly Squaresoft)
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|genres            = Role-playing
|genres            = Role-playing
|originconsole    = Nintendo Entertainment System
|originconsole    = Nintendo Entertainment System
|firstinstallment  = ''{{s|wikipedia|Final Fantasy|video game}}'' (1987)
|firstinstallment  = ''{{iw|wikipedia|Final Fantasy|video game}}'' (1987)
|latestinstallment = ''{{s|wikipedia|Stranger of Paradise: Final Fantasy Origin}}'' (2022)
|latestinstallment = ''{{iw|wikipedia|Final Fantasy VII Rebirth}}'' (2024)
|interwiki        = wikipedia
|interwiki        = wikipedia
|interwikiname    = Wikipedia
|interwikiname    = Wikipedia
|interwikipage    = Final Fantasy
|interwikipage    = Final Fantasy
}}
}}
The '''''Final Fantasy'' universe''' ({{ja|ファイナルファンタジー|Fainaru Fantajī}}, ''Final Fantasy''), stylized in-game as '''FINAL FANTASY''' and '''FINAL FANTASY VII''', refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of characters, stages, and properties hailing from the long-running role-playing game (RPG) franchise created and owned by [[Square Enix]] (formerly Squaresoft). Since the release of its first installment in 1987, the franchise is one of the best-selling Japanese RPG series in the world and is considered one of the most innovative, with numerous breakthroughs in its usage of in-game graphics, full-motion videos, and various visual and sound content throughout the series' lifespan. The single best-selling and most popular entry in the franchise is ''{{s|wikipedia|Final Fantasy VII}}'', originally released in 1997. Likewise, its protagonist [[Cloud Strife]] and antagonist [[Sephiroth]] are among the most recognizable characters in the entire ''Final Fantasy'' franchise. This series, in addition to {{uv|Dragon Quest}} and {{uv|Kingdom Hearts}}, is considered to be a flagship franchise for the publisher and a pioneer of the RPG genre.
The '''''Final Fantasy'' universe''' ({{ja|ファイナルファンタジー|Fainaru Fantajī}}, ''Final Fantasy''), stylized in-game as '''FINAL FANTASY''' and '''FINAL FANTASY VII''', refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of characters, stages, and properties hailing from the long-running role-playing game (RPG) franchise created and owned by [[Square Enix]] (formerly Squaresoft). Since the release of its first installment in 1987, the franchise is one of the best-selling Japanese RPG series in the world and is considered one of the most innovative, with numerous breakthroughs in its usage of in-game graphics, full-motion videos, and various visual and sound content throughout the series' lifespan. The single best-selling and most popular entry in the franchise is ''{{iw|wikipedia|Final Fantasy VII}}'', originally released in 1997. Likewise, its protagonist [[Cloud Strife]] and antagonist [[Sephiroth]] are among the most recognizable characters in the entire ''Final Fantasy'' franchise. This series, in addition to {{uv|Dragon Quest}} and {{uv|Kingdom Hearts}}, is considered to be a flagship franchise for the publisher and a pioneer of the RPG genre.


==Franchise description==
==Franchise description==
[[File:FFVII logo.png|thumb|Logo of ''Final Fantasy VII''.]]
[[File:FFVII logo.png|thumb|Logo of ''Final Fantasy VII''.]]
Electrical engineering student {{iw|wikipedia|Hironobu Sakaguchi}} became a part-time employee at Square shortly after it was founded as a computer game-centric division of a power line construction company named Den-Yu-Sha. He became a full-time employee as the Director of Planning and Development when Square later separated from its parent company, and had intended to create a role-playing video game modeled after the foundations of then-separate company Enix's {{uv|Dragon Quest}}. Thematically inspired by role-playing forerunners such as ''Ultima'', ''Wizardry'', and ''Dungeons & Dragons'', the game was originally intended to be titled "''Fighting Fantasy''", but due to trademark issues, Sakaguchi had to change it, later christening the name "''Final Fantasy''". The outcome of the release starkly contrasted with expectations, however, as the game's December 1987 release on [[Nintendo]]'s Famicom sold more than half a million copies. When ''Dragon Quest'' later met success with its North American localization as ''Dragon Warrior'', Nintendo of America released a similarly localized version of ''Final Fantasy'' in July 1990, to modest success.
Electrical engineering student {{iw|wikipedia|Hironobu Sakaguchi}} became a part-time employee at Square shortly after it was founded as a computer game-centric division of a power line construction company named Den-Yu-Sha. He became a full-time employee as the Director of Planning and Development when Square later separated from its parent company, and had intended to create a role-playing video game modeled after the foundations of then-separate company Enix's {{uv|Dragon Quest}}. Thematically inspired by role-playing forerunners such as ''Ultima'', ''Wizardry'', and ''Dungeons & Dragons'', the game was originally intended to be titled "''Fighting Fantasy''", but due to trademark issues, Sakaguchi had to change it, later christening the name "''{{iw|wikipedia|Final Fantasy|video game}}''". The outcome of the release starkly contrasted with expectations, however, as the game's December 1987 release on [[Nintendo]]'s Famicom sold more than half a million copies. When ''Dragon Quest'' later met success with its North American localization as ''Dragon Warrior'', Nintendo of America released a similarly localized version of ''Final Fantasy'' in July 1990, to modest success.


Though ''Dragon Quest'' was among the first to effect a divergence of styles in the role-playing genre that resulted in the formation of what is commonly known as the Japanese role-playing genre, ''Final Fantasy'' played a critical role in granting it its initial surge of popularity. However, the Japanese role-playing game (JRPG) style would remain relatively obscure in the public spotlight throughout many years to come, even as many new JRPG properties were introduced both within Square's efforts and outside it. ''Final Fantasy'', under producer Sakaguchi's watchful eye, began to release a continuous succession of numbered sequels - which, in stark contrast to most other video game series, were never traditional sequels or continuations and rarely carried over characters. Much like in {{uv|Fire Emblem}}, each of the mainstream ''Final Fantasy'' games that were developed and released are self-contained works tied tangentially by shared thematic and design similarities, such as ''Final Fantasy II'' and ''III'' for the Famicom, and for a while, only some of the games received worldwide localization; ''Final Fantasy IV'' for the Super Famicom - which introduced the "Active Time Battle" concept to the series - was released worldwide in 1991 as "''Final Fantasy II''", and after ''Final Fantasy V'' remained a Japan-only Super Famicom release, ''Final Fantasy VI'' was released worldwide for Super Nintendo in 1994 as "''Final Fantasy III''".
Though ''Dragon Quest'' was among the first to effect a divergence of styles in the role-playing genre that resulted in the formation of what is commonly known as the Japanese role-playing genre, ''Final Fantasy'' played a critical role in granting it its initial surge of popularity. However, the Japanese role-playing game (JRPG) style would remain relatively obscure in the public spotlight throughout many years to come, even as many new JRPG properties were introduced both within Square's efforts and outside it. ''Final Fantasy'', under producer Sakaguchi's watchful eye, began to release a continuous succession of numbered sequels - which, in stark contrast to most other video game series, were never traditional sequels or continuations and rarely carried over characters. Much like in {{uv|Fire Emblem}}, each of the mainstream ''Final Fantasy'' games that were developed and released are self-contained works tied tangentially by shared thematic and design similarities, such as ''{{iw|wikipedia|Final Fantasy II}}'' and ''{{iw|wikipedia|Final Fantasy III}}'' for the Famicom, and for a while, only some of the games received worldwide localization; ''{{iw|wikipedia|Final Fantasy IV}}'' for the Super Famicom - which introduced the "Active Time Battle" concept to the series - was released worldwide in 1991 as "''Final Fantasy II''", and after ''{{iw|wikipedia|Final Fantasy V}}'' remained a Japan-only Super Famicom release, ''Final Fantasy VI'' was released worldwide for Super Nintendo in 1994 as "''Final Fantasy III''".


Besides the ''Final Fantasy'' series, Square developed and released a multitude of other RPGs for the Super NES that have cemented their success as a game developer, each with their own innovations to the genre. Three of the most prominent examples are {{uvm3|Mana|Secret of Mana}}, which introduced an action-based battle system to the gameplay formula and local co-op for up to three players, ''{{iw|wikipedia|Chrono Trigger}}'' which introduced time travel elements and new character designs courtesy of {{iw|wikipedia|Akira Toriyama}}, and ''{{s|mariowiki|Super Mario RPG}}'' which introduced the titlular Nintendo mascot to the role-playing scene and streamlined many conventions of the genre for much greater accessibility while also introducing "{{s|mariowiki|action command}}s" for extra benefits. All of these titles and more cemented a partnership that demonstrated a commitment to quality games while being able to expand beyond the core formula that had been tried and true with ''Final Fantasy''.
Besides the ''Final Fantasy'' series, Square developed and released a multitude of other RPGs for the Super NES that have cemented their success as a game developer, each with their own innovations to the genre. Three of the most prominent examples are {{uvm3|Mana|Secret of Mana}}, which introduced an action-based battle system to the gameplay formula and local co-op for up to three players, ''{{iw|wikipedia|Chrono Trigger}}'' which introduced time travel elements and new character designs courtesy of {{iw|wikipedia|Akira Toriyama}}, and ''{{iw|mariowiki|Super Mario RPG}}'' which introduced the titular Nintendo mascot to the role-playing scene and streamlined many conventions of the genre for much greater accessibility while also introducing "{{iw|mariowiki|action command}}s" for extra benefits. All of these titles and more cemented a partnership that demonstrated a commitment to quality games while being able to expand beyond the core formula that had been tried and true with ''Final Fantasy''.


Though ''Final Fantasy VI'' would become critically regarded in its own right as one of the greatest and most landmark JRPGs ever developed, the JRPG genre remained relatively niche in Western markets. As polygonal graphics began to take root in the industry's landscape with the release of systems like the {{iw|wikipedia|Sony}} {{iw|wikipedia|PlayStation|console}}, Sakaguchi felt that the franchise might be left behind if it did not catch up to the 3D graphics employed by their contemporaries. To test this, a 3D SGI demo using characters from ''Final Fantasy VI'' only cemented their beliefs on moving the franchise forward. But because Nintendo's then-upcoming 3D-based console, the [[Nintendo 64]], was based on cartridges and therefore lacked the memory storage needed for the project's scope, Square felt they had no choice but to end its long-running relationship with Nintendo and develop ''{{iw|wikipedia|Final Fantasy VII}}'' exclusively for the PlayStation. What resulted was the most expensive video game production of its time, with a development budget of around $45 million - equivalent to $67 million in 2015. The game's international release - which was consistently titled ''Final Fantasy VII'' despite several prior installments not having been released outside Japan at the time - was preceded by a heavy marketing campaign by Sony themselves.
Though ''{{iw|wikipedia|Final Fantasy VI}}'' would become critically regarded in its own right as one of the greatest and most landmark JRPGs ever developed, the JRPG genre remained relatively niche in Western markets. As polygonal graphics began to take root in the industry's landscape with the release of systems like the {{iw|wikipedia|Sony}} {{iw|wikipedia|PlayStation|console}}, Sakaguchi felt that the franchise might be left behind if it did not catch up to the 3D graphics employed by their contemporaries. To test this, a 3D SGI demo using characters from ''Final Fantasy VI'' only cemented their beliefs on moving the franchise forward. But because Nintendo's then-upcoming 3D-based console, the [[Nintendo 64]], was based on cartridges and therefore lacked the memory storage needed for the project's scope, Square felt they had no choice but to end its long-running relationship with Nintendo and develop ''{{iw|wikipedia|Final Fantasy VII}}'' exclusively for the PlayStation. What resulted was the most expensive video game production of its time, with a development budget of around $45 million - equivalent to $67 million in 2015. The game's international release - which was consistently titled ''{{iw|wikipedia|Final Fantasy VII}}'' despite several prior installments not having been released outside Japan at the time - was preceded by a heavy marketing campaign by Sony themselves.


''Final Fantasy VII'' received widespread critical acclaim that was nonetheless eclipsed by the game’s commercial success and impact on the games industry. Famously referred to by one publication as "quite possibly the greatest game ever made", the game - spread out across three PlayStation discs packaged together - was seen for its time as an unprecedented blend of gameplay, interactive movie elements, and character-driven narrative, the last of which included what was argued to be one of the most infamous character deaths in the medium. On the back of character designer Tetsuya Nomura's now-iconic cast, the game is viewed to have single-handedly vastly expanded the conventional global audience for the JRPG genre, and ''Final Fantasy'' itself became one of the most popular video game franchises. The extent to which the game had become a {{iw|wikipedia|killer app}} for the PlayStation led the game's protagonist to become an unofficial mascot for both his series and the console as a whole. Every main-numbered ''Final Fantasy'' to follow would receive enormous amounts of attention and sales success as a direct outcome of ''Final Fantasy VII''{{'}}s own.
''Final Fantasy VII'' received widespread critical acclaim that was nonetheless eclipsed by the game’s commercial success and impact on the games industry. Famously referred to by one publication as "quite possibly the greatest game ever made", the game - spread out across three PlayStation discs packaged together - was seen for its time as an unprecedented blend of gameplay, interactive movie elements, and character-driven narrative, the last of which included what was argued to be one of the most infamous character deaths in the medium. On the back of character designer Tetsuya Nomura's now-iconic cast, the game is viewed to have single-handedly vastly expanded the conventional global audience for the JRPG genre, and ''Final Fantasy'' itself became one of the most popular video game franchises. The extent to which the game had become a {{iw|wikipedia|killer app}} for the PlayStation led the game's protagonist to become an unofficial mascot for both his series and the console as a whole. Every main-numbered ''Final Fantasy'' to follow would receive enormous amounts of attention and sales success as a direct outcome of ''Final Fantasy VII''{{'}}s own.
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In terms of the scenario of the game itself, ''Final Fantasy VII'' initially focuses on the efforts of an underground group named Avalanche - among whom [[Cloud Strife]] is a member - as they struggle to destroy power plants operated by an electric-power mega-corporation that has become much of the planet's de facto government, [http://finalfantasy.fandom.com/wiki/Shinra_Electric_Power_Company Shinra], headquartered at the industrialized metropolis of [[Midgar]]. With the company having since shifted its focus to a spiritual substance called [http://finalfantasy.wikia.com/wiki/Mako Mako] so as to harvest said substance as modern society's primary source of power and fuel, Cloud and his allies operate under the belief that Shinra is siphoning the life force of the planet itself. But between his encounters with the mysterious flower girl [[Aerith Gainsborough]] and the re-emergence of an incredibly dangerous and disturbed figure from Cloud's past - the former elite soldier [[Sephiroth]] - Cloud and his allies gradually find themselves taking on a more direct and urgent role as protectors of the planet than they could have anticipated, though he must also surmount formidable psychological obstacles ingrained within his own memories.
In terms of the scenario of the game itself, ''Final Fantasy VII'' initially focuses on the efforts of an underground group named Avalanche - among whom [[Cloud Strife]] is a member - as they struggle to destroy power plants operated by an electric-power mega-corporation that has become much of the planet's de facto government, [http://finalfantasy.fandom.com/wiki/Shinra_Electric_Power_Company Shinra], headquartered at the industrialized metropolis of [[Midgar]]. With the company having since shifted its focus to a spiritual substance called [http://finalfantasy.wikia.com/wiki/Mako Mako] so as to harvest said substance as modern society's primary source of power and fuel, Cloud and his allies operate under the belief that Shinra is siphoning the life force of the planet itself. But between his encounters with the mysterious flower girl [[Aerith Gainsborough]] and the re-emergence of an incredibly dangerous and disturbed figure from Cloud's past - the former elite soldier [[Sephiroth]] - Cloud and his allies gradually find themselves taking on a more direct and urgent role as protectors of the planet than they could have anticipated, though he must also surmount formidable psychological obstacles ingrained within his own memories.


''Final Fantasy VII''{{'}}s setting introduced a post-industrial science-fiction element to the formerly medieval fantasy-grounded intellectual property, and the involvement of science fiction in a ''Final Fantasy'' mythos was expanded with 1999's ''Final Fantasy VIII''. After 2000's ''Final Fantasy IX'' deliberately returned to the more traditional fantasy trappings employed in the oldest games, the series' first main-numbered appearance on the PlayStation 2 as ''Final Fantasy X'' aesthetically entrenched the series in a distinctive blend of fantasy and technology. The series had also begun to deviate from its turn-based and Active Time Battle-based roots and gradually adapt action-RPG elements in games such as 2006's ''Final Fantasy XII'', 2010's ''Final Fantasy XIII'', and 2016's ''Final Fantasy XV'', as well as release two of its main-numbered games - 2002's ''Final Fantasy XI'' and another title released in 2010, ''Final Fantasy XIV'' - as MMORPGs. But while every numbered game remains a separate story and setting from the rest, several of them receive their own sequels, spin-offs, and sub-series that utilize their respective settings and casts, namely ''XIII'', ''XII'', ''X'', ''IV'', and most prominently ''VII''. None of this is to mention a veritable deluge of remakes, reissues, offshoots, spiritually-related works, and involvement in crossovers that began after the turn of the millennium, as if spurred in response to the 2003 merger of Square and Enix into a single entity named [[Square Enix]] (which Sakaguchi had resigned from shortly prior).
''Final Fantasy VII''{{'}}s setting introduced a post-industrial science-fiction element to the formerly medieval fantasy-grounded intellectual property, and the involvement of science fiction in a ''Final Fantasy'' mythos was expanded with 1999's ''{{iw|wikipedia|Final Fantasy VIII}}''. After 2000's ''{{iw|wikipedia|Final Fantasy IX}}'' deliberately returned to the more traditional fantasy trappings employed in the oldest games, the series' first main-numbered appearance on the PlayStation 2 as ''{{iw|wikipedia|Final Fantasy X}}'' aesthetically entrenched the series in a distinctive blend of fantasy and technology. The series had also begun to deviate from its turn-based and Active Time Battle-based roots and gradually adapt action-RPG elements in games such as 2006's ''{{iw|wikipedia|Final Fantasy XII}}'', 2010's ''{{iw|wikipedia|Final Fantasy XIII}}'', and 2016's ''{{iw|wikipedia|Final Fantasy XV}}'', as well as release two of its main-numbered games - 2002's ''{{iw|wikipedia|Final Fantasy XI}}'' and another title released in 2010, ''{{iw|wikipedia|Final Fantasy XIV}}'' - as MMORPGs. But while every numbered game remains a separate story and setting from the rest, several of them receive their own sequels, spin-offs, and sub-series that utilize their respective settings and casts, namely ''XIII'', ''XII'', ''X'', ''IV'', and most prominently ''VII''. None of this is to mention a veritable deluge of remakes, reissues, offshoots, spiritually-related works, and involvement in crossovers that began after the turn of the millennium, as if spurred in response to the 2003 merger of Square and Enix into a single entity named [[Square Enix]] (which Sakaguchi had resigned from shortly prior). Announced in 2020, the installment of the core series is titled ''{{iw|wikipedia|Final Fantasy XVI}}'', as it was announced during Sony's PlayStation 5 Showcase livestream for the then to be released {{iw|wikipedia|PlayStation 5}}, on September 16, 2020. ''Final Fantasy XVI'' would release on June 22, 2023, leaning even further into the action RPG route than previous entries to mostly positive reception, though its financial reception and impact on the franchise still remain to be seen.


Several games appeared as third-party works on Nintendo hardware as a result of renewed relations between the two publishers, such as the action RPG ''{{iw|wikipedia|The World Ends With You}}'' - which introduced an unorthodox touch-screen control system and a stylized art direction not previously noted in any other Square Enix release, the {{uvm3|Bravely Default}} series for the [[Nintendo 3DS]] and Nintendo Switch - which constitute a modernized execution of the original turn-based battle system of the earliest ''Final Fantasy'' titles, and {{uvm3|Octopath Traveler}} - a Nintendo Switch game which continued the traditional turn-based combat and job system of the ''Bravely Default'' games and introduced a diorama-like "HD-2D" aesthetic. However, while these titles preserved the spirit of the ''Final Fantasy'' franchise, no new mainline entry was featured on a Nintendo system for over 20 years after ''Final Fantasy VI'' (not counting ports and remakes). This all changed in late 2018 and early 2019 when Square Enix and Nintendo announced that several core entries were being released for the Nintendo Switch, being ''Final Fantasy VII'', ''VIII'', ''IX'', ''X/X-2 HD Remaster'', and ''XII: The Zodiac Age''.
Several games appeared as third-party works on Nintendo hardware as a result of renewed relations between the two publishers, such as the action RPG ''{{iw|wikipedia|The World Ends With You}}'' - which introduced an unorthodox touch-screen control system and a stylized art direction not previously noted in any other Square Enix release, the {{uvm3|Bravely Default}} series for the [[Nintendo 3DS]] and Nintendo Switch - which constitute a modernized execution of the original turn-based battle system of the earliest ''Final Fantasy'' titles, and {{uvm3|Octopath Traveler}} - a Nintendo Switch game which continued the traditional turn-based combat and job system of the ''Bravely Default'' games and introduced a diorama-like "HD-2D" aesthetic. However, while these titles preserved the spirit of the ''Final Fantasy'' franchise, no new mainline entry was featured on a Nintendo system for over 20 years after ''Final Fantasy VI'' (not counting ports and remakes). This all changed in late 2018 and early 2019 when Square Enix and Nintendo announced that several core entries were being released for the Nintendo Switch, being ''Final Fantasy VII'', ''VIII'', ''IX'', ''X/X-2 HD Remaster'', and ''XII: The Zodiac Age''. Later throughout 2021 and early 2022, the six first ''Final Fantasy'' core games were released for Steam and smartphones in the ''Pixel Remaster'' collection, before receiving a port release on PlayStation 4 and Nintendo Switch in April 2023, at the 35th anniversary of the first game. As per the title say, they were remastered to feature 16-bit graphics for the three first games and notable changes for the other three, quality of life upgrade, high quality music, and updated dialogues. Of all the six remastered games, ''Final Fantasy VI Pixel Remaster'' features 2.5D graphics and voice actors in multiple languages, reserved exclusively for the iconic opera sequence.


Despite the many turns that the ''Final Fantasy'' franchise has taken and the many platforms the franchise has appeared on, ''Final Fantasy VII'' stands as the franchise's most well-known and popular extension. Years after its introduction, it became the subject of a metaseries of prequels, non-traditional sequels, and other various media collectively titled the ''{{iw|wikipedia|Compilation of Final Fantasy VII}}'', including the PlayStation Portable prequel game ''Crisis Core: Final Fantasy VII'' and the computer-graphic (CG) film ''Final Fantasy VII: Advent Children''. In the years following the original game's release, demand for a high-definition remake of the original game was fervent and growing, even more so after a tech demo at E3 2005 recreating the opening train segment in the Crystal Tools engine. The idea of turning the remake into a commercial project came when Square Enix producer Shinji Hashimoto broached the subject to Kitase, Nomura, and Nojima. They collectively agreed that they were hitting "that age"; that they if they waited much longer, they would be too old to release a remake and that passing the project onto a new generation did not feel right. Roughly 18 years after the original PS1 release, a [[wikipedia:Final Fantasy VII Remake|high-definition remake]] was officially announced at E3 2015 to be in development for the PlayStation 4. To ensure that no content is removed, the remake is planned to be released in an episodic release format, with the first part seeing a worldwide release on April 10, 2020. As part of the ''Remake'' project's goals, many elements of the game were altered or completely changed to account for modern gaming sensibilities. A real-time action combat system was implemented in lieu of the original's turn-based system (as that was the direction where the developers believed RPGs were heading and so to rebuild the battle system's foundations) but with the addition of a command list for additional strategy and tactics. These commands are governed by how much ATB charge that party members have. The Materia system from the original returns, functioning much in the same fashion with any party member able to equip elemental, technique, and summoning Materia. Finally, side quests can be initiated with NPCs for rewards in addition to building one's reputation in the surrounding area. In the meantime, enhanced ports of the original version have been released on all current major platforms, including the Nintendo Switch in 2019 for the first time on a Nintendo system.
Despite the many turns that the ''Final Fantasy'' franchise has taken and the many platforms the franchise has appeared on, ''Final Fantasy VII'' stands as the franchise's most well-known and popular extension. Years after its introduction, it became the subject of a metaseries of prequels, non-traditional sequels, and other various media collectively titled the ''{{iw|wikipedia|Compilation of Final Fantasy VII}}'', including the PlayStation Portable prequel game ''Crisis Core: Final Fantasy VII'' and the computer-graphic (CG) film ''Final Fantasy VII: Advent Children''. In the years following the original game's release, demand for a high-definition remake of the original game was fervent and growing, even more so after a tech demo at E3 2005 recreating the opening train segment in the Crystal Tools engine. The idea of turning the remake into a commercial project came when Square Enix producer Shinji Hashimoto broached the subject to Kitase, Nomura, and Nojima. They collectively agreed that they were hitting "that age"; that they if they waited much longer, they would be too old to release a remake and that passing the project onto a new generation did not feel right. Roughly 18 years after the original PS1 release, a [[wikipedia:Final Fantasy VII Remake|high-definition remake]] was officially announced at E3 2015 to be in development for the PlayStation 4. To ensure that no content is removed, the remake is planned to be released in three parts, with the first part seeing a worldwide release on April 10, 2020, and the second part, ''Final Fantasy VII Rebirth'', slated for Winter 2023. As part of the ''Remake'' project's goals, many elements of the game were altered or completely changed to account for modern gaming sensibilities. A real-time action combat system was implemented in lieu of the original's turn-based system (as that was the direction where the developers believed RPGs were heading and so to rebuild the battle system's foundations) but with the addition of a command list for additional strategy and tactics. These commands are governed by how much ATB charge that party members have. The Materia system from the original returns, functioning much in the same fashion with any party member able to equip elemental, technique, and summoning Materia. Finally, side quests can be initiated with NPCs for rewards in addition to building one's reputation in the surrounding area. In the meantime, enhanced ports of the original version have been released on all current major platforms, including the Nintendo Switch in 2019 for the first time on a Nintendo system.


Several ''Final Fantasy'' spin-offs have appeared on Nintendo hardware as a result of these renewed relations such as the 3DS action-RPG spinoff title ''Final Fantasy Explorers'' and the ATB spinoff ''World of Final Fantasy'', both of which feature various main-numbered ''Final Fantasy'' heroes as playable characters. Meanwhile, each of the formerly-Japan-exclusive main-numbered titles have been released to the rest of the world in some enhanced form or another. Among the more noteworthy ''Final Fantasy'' derivatives:
Several ''Final Fantasy'' spin-offs have appeared on Nintendo hardware as a result of these renewed relations such as the 3DS action-RPG spinoff title ''Final Fantasy Explorers'' and the ATB spinoff ''World of Final Fantasy'', both of which feature various main-numbered ''Final Fantasy'' heroes as playable characters. Meanwhile, each of the formerly-Japan-exclusive main-numbered titles have been released to the rest of the world in some enhanced form or another. Among the more noteworthy ''Final Fantasy'' derivatives:
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*''Dissidia Final Fantasy'' and its sequels, ''Dissidia 012 Final Fantasy'' and ''Dissidia Final Fantasy NT''. The first two are PlayStation Portable titles designed around a combat system resembling a hybridized blend of the three-dimensional fighting and action-RPG genres, while the third game is oriented more to the fighting aspects rather than the RPG aspects. These games are crossovers of the various disparate continuities of the franchise, and make at least one hero and one villain from each of the main-numbered ''Final Fantasy'' continuities playable characters.
*''Dissidia Final Fantasy'' and its sequels, ''Dissidia 012 Final Fantasy'' and ''Dissidia Final Fantasy NT''. The first two are PlayStation Portable titles designed around a combat system resembling a hybridized blend of the three-dimensional fighting and action-RPG genres, while the third game is oriented more to the fighting aspects rather than the RPG aspects. These games are crossovers of the various disparate continuities of the franchise, and make at least one hero and one villain from each of the main-numbered ''Final Fantasy'' continuities playable characters.


*''Theatrhythm Final Fantasy'' and its update, ''Curtain Call'', are Nintendo 3DS rhythm titles that similarly cross over the many universes of ''Final Fantasy'', compiling music - both faithfully preserved and remixed - from almost every ''Final Fantasy'' title and spinoff.
*''Theatrhythm Final Fantasy'', its update, ''Curtain Call'', and its sequels ''All-Star Carnival'' and ''Final Bar Line'' are rhythm titles on the 3DS, Arcade, Nintendo Switch, and Playstation 4 that similarly cross over the many universes of ''Final Fantasy'', compiling music - both faithfully preserved and remixed - from almost every ''Final Fantasy'' title and spinoff. The subseries, through DLC, also features various songs from singles derived from the games, remixes from arrangement and compilation albums, and songs from other ''Square Enix'' titles, including arrangements from the ''[[Super Smash Bros.]]'' series. A ''Dragon Quest'' variant was also released separately on the 3DS, exclusively in Japan.


*Among the many recurrent monster designs trademarked to the series is the Chocobo, a large, ratite-like bird that is often used as a mount in various ''Final Fantasy'' continuities. Square Enix uses it as a mascot for ''Final Fantasy'' as a whole, and has released a variety of more child-oriented ''Chocobo'' media based on it. There have been ''Chocobo''-themed entries of Chunsoft's ''Mystery Dungeon'' series of rogue-like games, and similar games were later made for {{uv|Pokémon}}.
*Among the many recurrent monster designs trademarked to the series is the Chocobo, a large, ratite-like bird that is often used as a mount in various ''Final Fantasy'' continuities. Square Enix uses it as a mascot for ''Final Fantasy'' as a whole, and has released a variety of more child-oriented ''Chocobo'' media based on it. There have been ''Chocobo''-themed entries of [[Spike Chunsoft]]'s ''{{iw|mdfw|Mystery Dungeon}}'' series of rogue-like games, and similar games were later made for {{uv|Pokémon}}.


*{{uv|Kingdom Hearts}} is an action RPG series that was conceived as an unorthodox crossover between the general mechanics of ''Final Fantasy'' and the many universes of [[Disney]] films, with several ''Final Fantasy'' characters appearing as guests and cameos. The crossover was originally pitched when producer Shinji Hashimoto found himself in a chance meeting with a Disney executive in an elevator, as the two companies operated in the same building in Japan at the time. Under the direction of {{iw|wikipedia|Tetsuya Nomura}} with music composed by {{iw|wikipedia|Yoko Shimomura}}, the ongoing series has become one of the most storied and complex video game intellectual properties in Square Enix's catalogue, featuring various Disney universes including, but not limited to, ''Aladdin'', ''The Little Mermaid'', ''Pirates of the Caribbean'', and ''Big Hero 6''. The latest game in the franchise, ''Kingdom Hearts III'', concludes what has been referred to as the "Dark Seeker Saga" which has been building up since the first game in 2002.
*{{uv|Kingdom Hearts}} is an action RPG series that was conceived as an unorthodox crossover between the general mechanics of ''Final Fantasy'' and the many universes of [[Disney]] films, with several ''Final Fantasy'' characters appearing as guests and cameos. The crossover was originally pitched when producer Shinji Hashimoto found himself in a chance meeting with a Disney executive in an elevator, as the two companies operated in the same building in Japan at the time. Under the direction of {{iw|wikipedia|Tetsuya Nomura}} with music composed by {{iw|wikipedia|Yoko Shimomura}}, the ongoing series has become one of the most storied and complex video game intellectual properties in Square Enix's catalogue, featuring various Disney universes including, but not limited to, ''Aladdin'', ''The Little Mermaid'', ''Pirates of the Caribbean'', and ''Big Hero 6''. The latest game in the franchise, ''Kingdom Hearts III'', concludes what has been referred to as the "Dark Seeker Saga" which has been building up since the first game in 2002.


In addition to his recurrent appearances in all of these works, Cloud Strife has made guest appearances in titles outside of ''Final Fantasy'', including a PlayStation arena fighter titled ''Ehrgeiz: God Bless The Ring'', ''Final Fantasy Tactics'', the ''Kingdom Hearts'' series, and a small sub-series of digital board games titled ''Itadaki Street''. To the surprise of many, Cloud was announced as a post-launch downloadable content fighter for the Nintendo crossover fighting game ''[[Super Smash Bros. 4]]'' (despite his minimal presence on Nintendo hardware up until that point), becoming a mainstay in the series ever since.
In addition to his recurrent appearances in many of these works, Cloud Strife has made guest appearances in titles outside of ''Final Fantasy'', including a PlayStation arena fighter titled ''Ehrgeiz: God Bless The Ring'' and a small sub-series of digital board games titled ''Itadaki Street''. To the surprise of many, Cloud was announced as a post-launch downloadable content fighter for the Nintendo crossover fighting game ''[[Super Smash Bros. 4]]'' (despite his minimal presence on Nintendo hardware up until that point), becoming a mainstay in the series ever since.


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
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====Headgear====
====Headgear====
*'''[[Chocobo|Chocobo Hat]]''' ([[DLC]]): A headgear featuring the franchise's most popular mascot, the [http://finalfantasy.fandom.com/wiki/Chocobo chocobo]. The headgear's design is sourced from the eponymous character's cartoony appearance in the ''[http://finalfantasy.fandom.com/wiki/Chocobo_series Chocobo]'' sub-series, specifically in ''{{s|wikipedia|Final Fantasy Fables: Chocobo's Dungeon}}'', the third game in the ''Chocobo's Mystery Dungeon'' trilogy.
*'''[[Chocobo|Chocobo Hat]]''' ([[DLC]]): A headgear featuring the franchise's most popular mascot, the [http://finalfantasy.fandom.com/wiki/Chocobo chocobo]. The headgear's design is sourced from the eponymous character's cartoony appearance in the ''[http://finalfantasy.fandom.com/wiki/Chocobo_series Chocobo]'' sub-series, specifically in ''{{iw|mdfw|Final Fantasy Fables: Chocobo's Dungeon|game}}'', the third game in the ''Chocobo's Mystery Dungeon'' trilogy.


===Music===
===Music===
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===Fighters===
===Fighters===
*61. [[File:CloudIcon(SSBU).png|50px|right|link=Cloud (SSBU)]]'''{{SSBU|Cloud}}''' ([[Unlockable character|Unlockable]]): The spiky haired swordsman, along with his default and ''Advent Children'' designs, returns as an unlockable fighter after being DLC in ''Smash 4''. One notable change is that his Limit mechanic has been nerfed; he can only hold on to his maxed-out Limit Gauge for 15 seconds without using it, and whenever he is attacked while manually charging it he will lose a little bit. Apart from this and some range nerfs, he performs similarly to how he did in ''Smash 4''. The Limit Gauge is also persistently displayed above his character portrait at all times. Finally, as of version 10.1.0, his Final Smash in his ''Advent Children'' designs was changed to [[Omnislash Ver. 5]]. He is once again voiced in Japanese in all regions.{{clr}}
*61. [[File:CloudIcon(SSBU).png|50px|right|link=Cloud (SSBU)]]'''{{SSBU|Cloud}}''' ([[Unlockable character|Unlockable]]): A former member of SOLDIER turned mercenary, along with his default and ''Advent Children'' designs, returns as an unlockable fighter after being DLC in ''Smash 4''. One notable change is that his Limit mechanic has been nerfed; he can only hold on to his maxed-out Limit Gauge for 15 seconds without using it, and whenever he is attacked while manually charging it he will lose a little bit. Apart from this and some range nerfs, he performs similarly to how he did in ''Smash 4''. The Limit Gauge is also persistently displayed above his character portrait at all times. Finally, as of version 10.1.0, his Final Smash in his ''Advent Children'' designs was changed to [[Omnislash Ver. 5]]. He is once again voiced in Japanese in all regions.{{clr}}
*78. [[File:SephirothIcon(SSBU).png|50px|right|link=Sephiroth (SSBU)]]'''{{SSBU|Sephiroth}}''' ([[DLC]]): The One-Winged Angel and archrival to Cloud Strife arrives as the third downloadable newcomer in the [[Fighters Pass Vol. 2]]. Armed with his signature Masamune, he strikes elegantly with exceptional reach. He also possesses a unique [[fighter ability]]; after sustaining enough damage, he will unfurl his black wing, making his attacks more powerful akin to Cloud's own Limit Gauge and Joker's Rebellion Gauge. His Final Smash, [[Supernova]], transforms him into Safer∙Sephiroth and can cause a variety of status effects at random on any opponents caught in it. Like his rival, he remains voiced in Japanese in all regions. He was released alongside a new stage; Northern Cave, several new ''Final Fantasy'' music tracks, and multiple spirits in December 2020 as part of Challenger Pack 8. Notably, a mode known as the [[Sephiroth Challenge]] was launched on December 17, 2020, with the premise being to defeat a computer-controlled Sephiroth on the chosen difficulty (Easy, Normal, or Very Hard). Beating this opponent would unlock Sephiroth as a playable character a few days before his "official" release on December 22, at which point this mode was made permanently unplayable with future updates.
*78. [[File:SephirothIcon(SSBU).png|50px|right|link=Sephiroth (SSBU)]]'''{{SSBU|Sephiroth}}''' ([[DLC]]): The formerly renowned SOLDIER and arch-nemesis to Cloud Strife arrives as the third downloadable newcomer in the [[Fighters Pass Vol. 2]]. Armed with his signature weapon, Masamune, he strikes elegantly with exceptional reach. He also possesses a unique [[fighter ability]]; after sustaining enough damage, he will unfurl his black wing, making him faster and his attacks more powerful akin to Cloud's own Limit Gauge and Joker's Rebellion Gauge. His Final Smash, [[Supernova]], transforms him into Safer∙Sephiroth and can cause a variety of status effects at random on any opponents caught in it. Like his rival, he remains voiced in Japanese in all regions. He was released alongside a new stage; Northern Cave, several new ''Final Fantasy'' music tracks, and multiple spirits in December 2020 as part of Challenger Pack 8. Notably, a mode known as the [[Sephiroth Challenge]] was launched on December 17, 2020, with the premise being to defeat a computer-controlled Sephiroth on the chosen difficulty (Easy, Normal, or Very Hard). Beating this opponent would unlock Sephiroth as a playable character a few days before his "official" release on December 22, at which point this mode was made permanently unplayable with future updates.


===Stages===
===Stages===
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===Mii Costumes===
===Mii Costumes===
{{main|Alternate costume (SSBU)/Mii Fighter}}
{{main|Alternate costume (SSBU)/Mii Fighter}}
Along with the Chocobo costume returning from ''Smash 4'', the following Mii costumes are available as [[downloadable content (SSBU)|downloadable contents]], as part of version 10.1.0, within the eighth wave of Mii Fighter outfits after Challenger Pack 8 and {{SSBU|Sephiroth}}. They were released on December 22nd, 2020.
In addition to the Chocobo hat returning from ''Smash 4'', the following Mii costumes are available as {{SSBU|downloadable content}}, as part of version 10.1.0, within the eighth wave of Mii Fighter outfits after Challenger Pack 8 and {{SSBU|Sephiroth}}. They were released on December 22nd, 2020.


====Outfits====
====Outfits====
*{{Head|Mii Gunner|g=SSBU|s=24px}} '''[[Barret Wallace|Barret Outfit]]''' ([[DLC]]): Barret Wallace's clothes in ''Final Fantasy VII''. Their design were inspired from the character's artwork instead of the character's polygonal model in the original release.
*{{Head|Mii Gunner|g=SSBU|s=24px}} '''[[Barret Wallace|Barret Outfit]]''' ([[DLC]]): Barret Wallace's clothes in ''Final Fantasy VII''. Its design was inspired from the character's artwork instead of the character's polygonal model in the original release.
*{{Head|Mii Brawler|g=SSBU|s=24px}} '''[[Tifa Lockhart|Tifa Outfit]]''' ([[DLC]]): Tifa Lockhart's clothes in ''Final Fantasy VII''. Their design were inspired from the character's artwork instead of the character's polygonal model in the original release.
*{{Head|Mii Brawler|g=SSBU|s=24px}} '''[[Tifa Lockhart|Tifa Outfit]]''' ([[DLC]]): Tifa Lockhart's clothes in ''Final Fantasy VII''. Its design was inspired from the character's artwork instead of the character's polygonal model in the original release.
*{{Head|Mii Swordfighter|g=SSBU|s=24px}} '''[[Aerith Gainsborough|Aerith Outfit]]''' ([[DLC]]): Aerith Gainsborough's clothes in ''Final Fantasy VII''. Their design were inspired from the character's artwork instead of the character's polygonal model in the original release.
*{{Head|Mii Swordfighter|g=SSBU|s=24px}} '''[[Aerith Gainsborough|Aerith Outfit]]''' ([[DLC]]): Aerith Gainsborough's clothes in ''Final Fantasy VII''. Its design was inspired from the character's artwork instead of the character's polygonal model in the original release.


====Headgear====
====Headgear====
*'''[[Chocobo|Chocobo Hat]]''' ([[DLC]]): The infamous headgear from ''Smash 4'' returns in this game. Its design was also updated from ''Smash 4'', now resembling to the latest appearance of Chocobo in ''{{s|wikipedia|Chocobo's Mystery Dungeon Every Buddy!}}'', the remake of ''Final Fantasy Fables: Chocobo's Dungeon''.
*'''[[Chocobo|Chocobo Hat]]''' ([[DLC]]): The infamous headgear from ''Smash 4'' returns in this game. Its design was also updated from ''Smash 4'', now resembling to the latest appearance of Chocobo in ''{{iw|mdfw|Chocobo's Mystery Dungeon Every Buddy!|Switch}}'', the remake of ''Final Fantasy Fables: Chocobo's Dungeon''.


===Music===
===Music===
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==Media with elements appearing in the ''Super Smash Bros.'' series==
==Media with elements appearing in the ''Super Smash Bros.'' series==
The ''Final Fantasy'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of 14 games and medias. The latest game represented in this universe is ''[http://finalfantasy.fandom.com/wiki/Final_Fantasy_VII_Remake Final Fantasy VII Remake]'', released on April 10, 2020.
The ''Final Fantasy'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of 14 games and medias. The latest game represented in this universe is ''{{iw|wikipedia|Final Fantasy VII Remake}}'', released on April 10, 2020.


===''[http://finalfantasy.fandom.com/wiki/Final_Fantasy Final Fantasy]''===
===''{{iw|wikipedia|Final Fantasy|video game}}''===
*Playable characters:
*Playable characters:
**{{gameIcon|SSBU}} [[Sephiroth]]'s sword, the [[Masamune]], first appeared in the game.
**{{gameIcon|SSBU}} [[Sephiroth]]'s sword, the [[Masamune]], first appeared in the game.
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**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Final Fantasy|Aerith's Theme}}'''": Its arrangement features a brief harp part reminiscent of "[http://finalfantasy.fandom.com/wiki/Prelude_(theme) Prelude]", first heard in this game.
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Final Fantasy|Aerith's Theme}}'''": Its arrangement features a brief harp part reminiscent of "[http://finalfantasy.fandom.com/wiki/Prelude_(theme) Prelude]", first heard in this game.


===''[http://finalfantasy.fandom.com/wiki/Final_Fantasy_II Final Fantasy II]''===
===''{{iw|wikipedia|Final Fantasy II}}''===
*Playable characters:
*Playable characters:
**{{gameIcon|SSB4}} [[Chocobo]]s appear as [[downloadable content]] headgear for the {{SSB4|Mii Fighter}}s.
**{{gameIcon|SSB4}} [[Chocobo]]s appear as [[downloadable content]] headgear for the {{SSB4|Mii Fighter}}s.
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**{{gameIcon|SSBU}} The recurring theme of naming certain characters "[http://finalfantasy.fandom.com/wiki/Cid Cid]" first appeared in this game.
**{{gameIcon|SSBU}} The recurring theme of naming certain characters "[http://finalfantasy.fandom.com/wiki/Cid Cid]" first appeared in this game.


===''[http://finalfantasy.fandom.com/wiki/Final_Fantasy_III Final Fantasy III]''===
===''{{iw|wikipedia|Final Fantasy III}}''===
*Playable characters:
*Playable characters:
**{{gameIcon|SSBU}} [http://finalfantasy.fandom.com/wiki/Megaflare Megaflare] and [[Shadow Flare]] first appeared as attacks in this game.
**{{gameIcon|SSBU}} [http://finalfantasy.fandom.com/wiki/Megaflare Megaflare] and [[Shadow Flare]] first appeared as attacks in this game.
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**{{gameIcon|SSB4}} [[Odin]], [[Ramuh]], and [[Ifrit]] appear on the Midgar stage.
**{{gameIcon|SSB4}} [[Odin]], [[Ramuh]], and [[Ifrit]] appear on the Midgar stage.
*Spirits:
*Spirits:
**{{gameIcon|SSBU}} [http://finalfantasy.fandom.com/wiki/Moogle Moogle] (combined with Chocobo), [http://finalfantasy.fandom.com/wiki/Shiva Shiva], and Ifrit appear as spirits.
**{{gameIcon|SSBU}} [http://finalfantasy.fandom.com/wiki/Moogle_(race) Moogle] (combined with Chocobo), [http://finalfantasy.fandom.com/wiki/Shiva Shiva], and Ifrit appear as spirits.


===''[http://finalfantasy.fandom.com/wiki/Final_Fantasy_IV Final Fantasy IV]''===
===''{{iw|wikipedia|Final Fantasy IV}}''===
*Other:
*Spirits:
**{{gameIcon|SSB4}} ''Final Fantasy''{{'}}s [[series symbol]] is taken from the franchise’s recurring logo, which first appeared in this game.
**{{gameIcon|SSBU}} The term [http://finalfantasy.fandom.com/wiki/Cait_Sith Cait Sith] debuted in this game.
*Misc:
**{{gameIcon|SSB4}} ''Final Fantasy''{{'}}s [[series symbol]] is taken from the franchise's recurring logo, which first appeared in this game.


===''[http://finalfantasy.fandom.com/wiki/Final_Fantasy_V Final Fantasy V]''===
===''{{iw|wikipedia|Final Fantasy V}}''===
*Playable characters:
*Playable characters:
**{{gameIcon|SSBU}} [http://finalfantasy.fandom.com/wiki/Gigaflare Gigaflare] first appeared as an attack in this game.
**{{gameIcon|SSBU}} [http://finalfantasy.fandom.com/wiki/Gigaflare Gigaflare] first appeared as an attack in this game.
**{{gameIcon|SSBU}} Aero 3 is officially renamed to Aeroga in this game.
**{{gameIcon|SSBU}} Aero 3 is officially renamed to Aeroga in this game.


===''[http://finalfantasy.fandom.com/wiki/Final_Fantasy_VII Final Fantasy VII]''===
===''{{iw|wikipedia|Final Fantasy VI}}''===
*Playable characters:
**{{gameIcon|SSB4}} While the term [[Limit Break]] does not originate from this game, a very similar mechanic known as a [http://finalfantasy.fandom.com/wiki/Desperation_Attack Desperation Attack] makes its debut here and was the main inspiration for Limit Breaks in future entries.
*Stage elements:
**{{gameIcon|SSB4}} Odin’s sword is first named [http://finalfantasy.fandom.com/wiki/Zantetsuken_(weapon) Zantetsuken] in this game.
*Music:
**{{gameIcon|SSB4}} "'''{{SSBUMusicLink|Final Fantasy|Fight On!}}'''": contains sections from the third part of [http://finalfantasy.fandom.com/wiki/Opera_%22Maria_and_Draco%22 Overture].
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Final Fantasy|Aerith's Theme}}'''": contains elements of [http://finalfantasy.fandom.com/wiki/Aria_di_Mezzo_Carattere Aria di Mezzo Carattere].
 
===''{{iw|wikipedia|Final Fantasy VII}}''===
*Playable characters:
*Playable characters:
**{{gameIcon|SSB4}} [[Cloud Strife]], the protagonist of the game, appears as a playable character.
**{{gameIcon|SSB4}} [[Cloud Strife]], the protagonist of the game, appears as a playable character.
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**{{gameIcon|SSBU}} [[Aerith]], originally translated as Aeris in western releases, appears as a costume for the {{SSBU|Mii Swordfighter}}.
**{{gameIcon|SSBU}} [[Aerith]], originally translated as Aeris in western releases, appears as a costume for the {{SSBU|Mii Swordfighter}}.
**{{gameIcon|SSBU}} Sephiroth, the game's main antagonist, appears as a playable character.
**{{gameIcon|SSBU}} Sephiroth, the game's main antagonist, appears as a playable character.
**{{gameIcon|SSBU}} One of Sora's victory poses originates from Cloud Strife's victory pose in this game
**{{gameIcon|SSBU}} One of Sora's victory poses originates from Cloud Strife's victory pose in this game.
*Stages:
*Stages:
**{{gameIcon|SSB4}} Midgar, the first location from ''Final Fantasy VII'', appears as a stage.
**{{gameIcon|SSB4}} Midgar, the first location from ''Final Fantasy VII'', appears as a stage.
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**{{gameIcon|SSBU}} The [http://finalfantasy.fandom.com/wiki/ Highwind] airship makes a cameo appearance in Northen Cave.
**{{gameIcon|SSBU}} The [http://finalfantasy.fandom.com/wiki/ Highwind] airship makes a cameo appearance in Northen Cave.
*Spirits:
*Spirits:
**{{gameIcon|SSBU}} Tifa, Barret, Aerith, [http://finalfantasy.fandom.com/wiki/Red_XIII Red XIII], [http://finalfantasy.fandom.com/wiki/Cait_Sith Cait Sith], Cid, [http://finalfantasy.fandom.com/wiki/Vincent Vincent], [http://finalfantasy.fandom.com/wiki/Yuffie Yuffie], The [http://finalfantasy.fandom.com/wiki/Turks Turks] & [http://finalfantasy.fandom.com/wiki/Rufus_Shinra Rufus Shinra], and Bahamut ZERO appear as spirits.
**{{gameIcon|SSBU}} Tifa, Barret, Aerith, [http://finalfantasy.fandom.com/wiki/Red_XIII Red XIII], Cait Sith, Cid, [http://finalfantasy.fandom.com/wiki/Vincent Vincent], [http://finalfantasy.fandom.com/wiki/Yuffie Yuffie], The [http://finalfantasy.fandom.com/wiki/Turks Turks] & [http://finalfantasy.fandom.com/wiki/Rufus_Shinra Rufus Shinra], and Bahamut ZERO appear as spirits.
**{{gameIcon|SSBU}} Cloud, as of 10.1.0, and Sephiroth’s spirit artwork are sourced from this game.
**{{gameIcon|SSBU}} Cloud, as of 10.1.0, and Sephiroth’s spirit artwork are sourced from this game.
*Music:
*Music:
**{{gameIcon|SSB4}} "'''{{SSBUMusicLink|Final Fantasy|Opening - Bombing Mission}}'''": Both the source track used in Cloud's reveal trailer for ''Smash 4'', although it is not available in-game, and an arrangement for ''Ultimate''.
**{{gameIcon|SSB4}} "'''{{SSBUMusicLink|Final Fantasy|Opening - Bombing Mission}}'''": Both the source track used in Cloud's reveal trailer for ''Smash 4'', although it is not available in ''Smash 4'', and an arrangement for ''Ultimate''.
**{{gameIcon|SSB4}} "'''{{SSBUMusicLink|Final Fantasy|Let the Battles Begin!}}'''": The main battle theme, sourced from the game.
**{{gameIcon|SSB4}} "'''{{SSBUMusicLink|Final Fantasy|Let the Battles Begin!}}'''": The main battle theme, sourced from the game.
**{{gameIcon|SSB4}} "'''[[Victory theme#Cloud Victory Theme|Victory! Cloud]]'''": An arrangement of the victory theme from the game.
**{{gameIcon|SSB4}} "'''[[Victory theme#Cloud Victory Theme|Victory! Cloud]]'''": An arrangement of the victory theme from the game.
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**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Final Fantasy|Aerith's Theme}}'''": An arrangement of Aerith's theme.
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Final Fantasy|Aerith's Theme}}'''": An arrangement of Aerith's theme.
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Final Fantasy|Main Theme of FINAL FANTASY VII}}'''": An arrangement of the game's overworld theme, first heard on Disc One.
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Final Fantasy|Main Theme of FINAL FANTASY VII}}'''": An arrangement of the game's overworld theme, first heard on Disc One.
**{{gameIcon|SSB4}} "'''Electric de Chocobo'''": The retrieved track, used in both the December 2015 ''Super Smash Bros. for Nintendo 3DS and Wii U'' Final Video Presentation for ''Smash 4'' and the "Mii Fighter Costumes #8" video for ''Ultimate'' when showing the Chocobo Mii Costume, although it is not available in either game.
**{{gameIcon|SSB4}} "'''Electric de Chocobo'''": The retrieved track, used in both the December 2015 ''Super Smash Bros. for Nintendo 3DS and Wii U'' Final Video Presentation for ''Smash 4'' and the "Mii Fighter Costumes #8" video for ''Ultimate'' when showing the Chocobo Mii Costume, although it is not available in the series.
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Final Fantasy|JENOVA}}'''": The battle theme when facing against JENOVA, sourced from the game.
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Final Fantasy|JENOVA}}'''": The battle theme when facing against JENOVA, sourced from the game.
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Final Fantasy|Cosmo Canyon}}'''": An arrangement of the eponymous location, [http://finalfantasy.fandom.com/wiki/Cosmo_Canyon Cosmo Canyon].
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Final Fantasy|Cosmo Canyon}}'''": An arrangement of the eponymous location, [http://finalfantasy.fandom.com/wiki/Cosmo_Canyon Cosmo Canyon].
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Final Fantasy|One-Winged Angel}}'''": The final boss theme against Sephiroth, sourced from the game.
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Final Fantasy|One-Winged Angel}}'''": The final boss theme against Sephiroth, sourced from the game.


===''[http://finalfantasy.fandom.com/wiki/Final_Fantasy_VIII Final Fantasy VIII]''===
===''{{iw|wikipedia|Final Fantasy VIII}}''===
*Playable characters:
*Playable characters:
**{{gameIcon|SSBU}} One of Sora's victory poses originates from [http://finalfantasy.fandom.com/wiki/Squall_Leonhart Squall Leonhart]'s victory pose in this game
**{{gameIcon|SSBU}} One of Sora's victory poses originates from [http://finalfantasy.fandom.com/wiki/Squall_Leonhart Squall Leonhart]'s victory pose in this game
Line 222: Line 233:
**{{gameIcon|SSB4}} Ifrit's design comes from its appearance here.
**{{gameIcon|SSB4}} Ifrit's design comes from its appearance here.


===''[http://finalfantasy.fandom.com/wiki/Final_Fantasy_Tactics_Advance Final Fantasy Tactics Advance]''===
===''{{iw|wikipedia|Final Fantasy VII: Advent Children}}''===
*Other:
**{{gameIcon|SSBB}} ''Final Fantasy Tactics Advance'' can be seen in the [[Chronicle]] in non-Japanese versions.
 
===''[http://finalfantasy.fandom.com/wiki/Final_Fantasy_VII:_Advent_Children Final Fantasy VII: Advent Children]''===
*Playable characters:
*Playable characters:
**{{gameIcon|SSB4}} Cloud's outfit and [[Fusion Swords]] from the CGI movie appear as an alternate costume. A few variations of the outfit remove the large sleeve revealing his Geostigma-infected arm.
**{{gameIcon|SSB4}} Cloud's outfit and [[Fusion Swords]] from the CGI movie appear as an alternate costume. A few variations of the outfit remove the large sleeve revealing his Geostigma-infected arm.
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**{{gameIcon|SSBU}} "'''[[Victory theme#Sephiroth Victory Theme|Victory! Sephiroth]]'''": A short snippet of "Advent: One-Winged Angel".
**{{gameIcon|SSBU}} "'''[[Victory theme#Sephiroth Victory Theme|Victory! Sephiroth]]'''": A short snippet of "Advent: One-Winged Angel".


===''[https://finalfantasy.fandom.com/wiki/Crisis_Core_-Final_Fantasy_VII- Crisis Core -Final Fantasy VII-]''===
===''{{iw|wikipedia|Crisis Core: Final Fantasy VII}}''===
*Playable characters:
*Playable characters:
**{{gameIcon|SSBU}} Sephiroth's appearance is primarily sourced from this game.
**{{gameIcon|SSBU}} Sephiroth's appearance is primarily sourced from this game.
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**{{gameIcon|SSBU}} Ifrit's Spirit battle references his boss fight in this game.
**{{gameIcon|SSBU}} Ifrit's Spirit battle references his boss fight in this game.


===''[http://finalfantasy.fandom.com/wiki/Final_Fantasy_Fables:_Chocobo's_Dungeon Final Fantasy Fables: Chocobo's Dungeon]''===
===''{{iw|mdfw|Final Fantasy Fables: Chocobo's Dungeon|game}}''===
*Playable characters:
*Playable characters:
**{{gameIcon|SSB4}} The Chocobo headgear's design for the {{SSB4|Mii Fighter}}s comes from this game.
**{{gameIcon|SSB4}} The Chocobo headgear's design for the {{SSB4|Mii Fighter}}s comes from this game.


===''[https://finalfantasy.fandom.com/wiki/Dissidia_Final_Fantasy_(2008) Dissidia Final Fantasy]''===
===''{{iw|wikipedia|Dissidia Final Fantasy}}''===
*Playable characters:
*Playable characters:
**{{gameIcon|SSB4}} Cloud's default costume from the original game takes cues from the design used for his default costume from the game, including the more realistic proportions, polished accessories, and loosely fastened boots.
**{{gameIcon|SSB4}} Cloud's default costume from the original game takes cues from the design used for his default costume from the game, including the more realistic proportions, polished accessories, and loosely fastened boots.
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**{{gameIcon|SSBU}} [[Scintilla]] first appeared in this game.
**{{gameIcon|SSBU}} [[Scintilla]] first appeared in this game.
*Stage elements:
*Stage elements:
**{{gameIcon|SSBU}} Northern Cave takes a lot of inspiration from Planet's Core, the ''Final Fantasy VII'' stage in the game.
**{{gameIcon|SSBU}} Portions of Northern Cave take inspiration from Planet's Core, the ''Final Fantasy VII'' stage in the game.


===''[https://finalfantasy.fandom.com/wiki/Final_Fantasy_Fables:_Chocobo%27s_Dungeon#Chocobo.27s_Mystery_Dungeon_Every_Buddy.21 Chocobo's Mystery Dungeon Every Buddy!]''===
===''{{iw|mdfw|Chocobo's Mystery Dungeon Every Buddy!|Switch}}''===
*Playable characters:
*Playable characters:
**{{gameIcon|SSBU}} The Chocobo headgear's design for the {{SSBU|Mii Fighter}}s was updated to its latest appearance.
**{{gameIcon|SSBU}} The Chocobo headgear's design for the {{SSBU|Mii Fighter}}s was updated to its latest appearance.


===''[http://finalfantasy.fandom.com/wiki/Final_Fantasy_VII_Remake Final Fantasy VII Remake]''===
===''{{iw|wikipedia|Final Fantasy VII Remake}}''===
*Playable characters:
*Playable characters:
**{{gameIcon|SSBU}} Sephiroth’s down taunt originates from this game.
**{{gameIcon|SSBU}} Sephiroth’s down taunt originates from this game.
Line 271: Line 278:


==Trivia==
==Trivia==
*Similar to the ''Sonic the Hedgehog'' series in ''Brawl'', the universe's name is written in all capitals within ''Super Smash Bros.''.
*Similar to the {{uv|Sonic the Hedgehog}} series in ''Brawl'' and the {{uv|Pac-Man}} series, the universe's name is written in all capitals within ''Super Smash Bros.''
**''Super Smash Bros. 4'' and ''Ultimate'' prior to version 10.0.0 refer to the series exclusively as ''FINAL FANTASY VII''.
**''Super Smash Bros. 4'' and ''Ultimate'' prior to version 10.0.0 refer to the series exclusively as ''FINAL FANTASY VII''.
*[[Masahiro Sakurai]] stated that he could have included ''Final Fantasy'' characters such as [http://finalfantasy.fandom.com/wiki/Onion_Knight_(Final_Fantasy_III) Onion Knight] from ''Final Fantasy III'', [http://finalfantasy.fandom.com/wiki/Bartz_Klauser Bartz Klauser] from ''Final Fantasy V'' or [http://finalfantasy.fandom.com/wiki/Terra_Branford Terra Branford] from ''Final Fantasy VI'' in ''Super Smash Bros.'', but it was difficult to think of a ''Final Fantasy'' character to include in the game that was not Cloud.
*[[Masahiro Sakurai]] stated that he could have included ''Final Fantasy'' characters such as [http://finalfantasy.fandom.com/wiki/Onion_Knight_(Final_Fantasy_III) Onion Knight] from ''Final Fantasy III'', [http://finalfantasy.fandom.com/wiki/Bartz_Klauser Bartz Klauser] from ''Final Fantasy V'' or [http://finalfantasy.fandom.com/wiki/Terra_Branford Terra Branford] from ''Final Fantasy VI'' in ''Super Smash Bros.'', but it was difficult to think of a ''Final Fantasy'' character to include in the game that was not Cloud.
*''Final Fantasy'' is the third third-party universe to feature more than one playable character, the others being {{uv|Street Fighter}} and {{uv|Castlevania}}.
*Several ''Final Fantasy'' characters representing generic classes and creatures had previously crossed over with the {{uv|Mario}} universe in ''{{iw|mariowiki|Mario Hoops 3-on-3}}'' and ''{{iw|mariowiki|Mario Sports Mix}}'', both of which were developed by Square Enix. ''{{iw|mariowiki|Super Mario RPG: Legend of the Seven Stars}}'' was also developed by Square Enix and references the ''Final Fantasy'' series, including an [[mariowiki:Culex|optional boss]] designed as an allusion to the ''Final Fantasy'' series.
**It is currently the only third-party universe to feature more than one playable character where one of said characters isn't an [[Echo Fighter]], as {{SSBU|Ken}} and {{SSBU|Richter}} are Echoes of {{SSBU|Ryu}} and {{SSBU|Simon}}, respectively.
*{{iw|wikipedia|Nobuo Uematsu}}, who composed most of the music in the mainline ''Final Fantasy'' series, also composed the [[Super Smash Bros. Brawl Main Theme|main theme]] for ''[[Super Smash Bros. Brawl]]''.
*''Final Fantasy'', {{uv|EarthBound}}, {{uv|Persona}}, and {{uv|Dragon Quest}} are the only universes without playable characters from the first installment in their series in ''Super Smash Bros.''
*Several ''Final Fantasy'' characters representing generic classes and creatures had previously crossed over with the {{uv|Mario}} universe in ''{{s|mariowiki|Mario Hoops 3-on-3}}'' and ''{{s|mariowiki|Mario Sports Mix}}'', both of which were developed by Square Enix. ''{{s|mariowiki|Super Mario RPG: Legend of the Seven Stars}}'' was also developed by Square Enix and references the ''Final Fantasy'' series, including an [[mariowiki:Culex|optional boss]] designed as an allusion to the ''Final Fantasy'' series.
*{{s|wikipedia|Nobuo Uematsu}}, who composed most of the music in the mainline ''Final Fantasy'' series, also composed the [[Super Smash Bros. Brawl Main Theme|main theme]] for ''[[Super Smash Bros. Brawl]]''.
*''Final Fantasy'' creator Hironobu Sakaguchi directed {{uvm|The Last Story}}, whose main characters Zael and Calista appear as trophies in ''Super Smash Bros. for Wii U'', and as spirits in ''Ultimate''.
*''Final Fantasy'' creator Hironobu Sakaguchi directed {{uvm|The Last Story}}, whose main characters Zael and Calista appear as trophies in ''Super Smash Bros. for Wii U'', and as spirits in ''Ultimate''.
*''Final Fantasy'' is the first third-party universe with playable characters to have a game published by Nintendo worldwide, as Nintendo published ''{{s|wikipedia|Final Fantasy Crystal Chronicles}}'' for the Nintendo GameCube; the other two are {{uv|Bayonetta}} and {{uv|Banjo-Kazooie}}.
*''Final Fantasy'' is the first third-party universe with playable characters to have a game published by Nintendo worldwide, as Nintendo published ''{{iw|wikipedia|Final Fantasy Crystal Chronicles}}'' for the Nintendo GameCube; the other two are {{uv|Bayonetta}} and {{uv|Banjo-Kazooie}}.
*''Final Fantasy'', {{uv|Fire Emblem}}, and {{uv|Xenoblade Chronicles}} are the only universes to have multiple playable characters introduced through [[DLC]], and the former two are the only universes to introduce DLC characters in multiple ''Smash'' games.
*''Final Fantasy'', {{uv|Fire Emblem}}, and {{uv|Xenoblade Chronicles}} are the only universes to have multiple playable characters introduced through [[DLC]], and the former two are the only universes to introduce DLC characters in multiple ''Smash'' games.
*Kazushige Nojima, scenario writer for many titles in the ''Final Fantasy'' series, was hired by Sakurai to help in writing the story for ''[[The Subspace Emissary]]''.
*Kazushige Nojima, scenario writer for many titles in the ''Final Fantasy'' series, was hired by Sakurai to help in writing the story for ''[[The Subspace Emissary]]''.
*''Final Fantasy'' is the only universe to introduce a new company after the initial release of ''[[Super Smash Bros. 4]]''.
*''Final Fantasy'' is the only universe to introduce a new company after the initial release of ''[[Super Smash Bros. 4]]''.
*''{{s|wikipedia|Xenogears}}'' from the [[Xenoblade Chronicles (universe)|''Xeno'']] series began as an early concept for Square's ''Final Fantasy VII''. The company deemed it to be "too dark and complicated for a fantasy", but its creator, Tetsuya Takahashi, was allowed to develop it as a separate project.
*''{{iw|xenoserieswiki|Xenogears}}'' from the [[Xenoblade Chronicles (universe)|''Xeno'']] series began as an early concept for Square's ''Final Fantasy VII''. The company deemed it to be "too dark and complicated for a fantasy", but its creator, {{iw|wikipedia|Tetsuya Takahashi}}, was allowed to develop it as a separate project.
*''Final Fantasy'' had by far the lowest amount of representation of any major third-party franchise represented in the ''Super Smash Bros.'' series prior to ''Ultimate'''s Fighters Pass Vol. 2, for reasons never officially stated; however, it was mentioned by Sakurai in Sephiroth’s presentation that the lack of music from the series prior to his release was due to issues concerning copyright in different nations, with the same reasoning also potentially applying to other content from the series.
*''Final Fantasy'' had by far the lowest amount of representation of any major third-party franchise represented in the ''Super Smash Bros.'' series prior to ''Ultimate'''s Fighters Pass Vol. 2, for reasons never officially stated; however, it was mentioned by Sakurai in Sephiroth’s presentation that the lack of music from the series prior to his release was due to issues concerning copyright in different nations, with the same reasoning also potentially applying to other content from the series.
**With a record-low of three trophies, all of which only featured the series' playable character, ''Final Fantasy'' has the fewest amount of trophies of all the third-party franchises in the entire series, excluding franchises exclusive to ''Ultimate'', which does not have trophies.
**With a record-low of three trophies, all of which only featured the series' playable character, ''Final Fantasy'' has the fewest amount of trophies of all the third-party franchises in the entire series, excluding franchises exclusive to ''Ultimate'', which does not have trophies.
**Despite most stage prop characters or objects getting trophies and the Midgar stage playing host to several ''Final Fantasy'' summons, the summons did not get trophies in ''SSB4'' and only two received spirits in ''Ultimate'' in 10.1.0.
**Despite most stage prop characters or objects getting trophies and the Midgar stage playing host to several ''Final Fantasy'' summons, the summons did not get trophies in ''SSB4'' and only two received spirits in ''Ultimate'' in 10.1.0.
**The ''Final Fantasy'' universe is the only base-game third-party major universe to not have any [[Assist Trophy]] representation in ''Ultimate''. Additionally, only two songs appeared in ''Ultimate'' initially, making it the third-party universe with the least amount of music representation at first.
**The ''Final Fantasy'' universe is the only base-game third-party major universe to not have any [[Assist Trophy]] representation in ''Ultimate''. Additionally, only two songs appeared in ''Ultimate'' initially, making it the third-party universe with the least amount of music representation at first.
*''Final Fantasy'' designer and director Tetsuya Nomura designed members of Torna in ''Xenoblade Chronicles 2'', in which two members, Jin and Malos would appear in spirits via DLC.
*''Final Fantasy'' designer and director Tetsuya Nomura designed members of Torna in ''Xenoblade Chronicles 2'', in which two members, Jin and Malos would appear in spirits via DLC.
*''Final Fantasy'' is the first third-party universe to feature a playable main villain, followed by {{uv|Tekken}}.
*Excluding minor universes and downloadable contents, ''Final Fantasy'' and {{uv|Wario}} are the only universes in ''Ultimate'' to not have unlockable music tracks.
*The ''Final Fantasy'' universe is one of three universes that currently have multiple playable characters without any semi-clones or Echo Fighters, the others being {{uv|Donkey Kong}} and {{uv|Kirby}}.
*''Final Fantasy'' and ''Sonic the Hedgehog'' are the only third-party universes to have more than one stage in a single game.
*''Final Fantasy'' in ''Ultimate'' is the only universe to have Mii Outfits for all three types of [[Mii]] fighters.
*''Final Fantasy'' in ''Ultimate'' is the only universe to have Mii Outfits for all three types of [[Mii]] fighters.