Xevious (universe): Difference between revisions
(→Cameo) |
Aidanzapunk (talk | contribs) m (Undid edit by 70.189.103.172: reverting; see talk page) Tag: Undo |
||
(38 intermediate revisions by 20 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Title|''Xevious'' (universe)}} | ||
{{articleIcons|ssb4=y}} | {{articleIcons|ssb4=y|ssbu=y}} | ||
{{Infobox Series | {{Infobox Series | ||
|title = Xevious | |title = Xevious (universe) | ||
|image = [[File:Xevious logo.png|300px]] | |image = [[File:Xevious logo.png|300px]] | ||
|developer = [[Namco]] | |developer = [[Namco]]<br>Arika<br>Hamster Corporation | ||
|publisher = Namco | |publisher = Namco<br>Atari<br>Nintendo<br>Hamster Corporation | ||
|distributor = | |distributor = | ||
|designer = | |designer = Masanobu Endō | ||
|genres = Vertical Shooter | |genres = Vertical Shooter | ||
|originconsole = Arcade | |originconsole = Arcade | ||
|firstinstallment = ''{{s|wikipedia|Xevious}}'' (1983) | |firstinstallment = ''{{s|wikipedia|Xevious}}'' (1983) | ||
|latestinstallment = '' | |latestinstallment = ''Arcade Archives Xevious'' (2021) | ||
|interwiki = Wikipedia | |interwiki = Wikipedia | ||
|interwikiname = Wikipedia | |interwikiname = Wikipedia | ||
|interwikipage = Xevious | |interwikipage = Xevious | ||
}} | }} | ||
'''''Xevious''''' is a series of vertical shooters developed by [[Namco]]. In ''Xevious'', the player controls a ship called the Solvalou, fighting against an alien army from the planet Xevious and their leader, a biocomputer known as GAMP. | The '''''Xevious'' universe''' ({{ja|ゼビウス|Zebiusu}}, ''Xevious'') officially stylized as '''XEVIOUS''', is a series of vertical shooters developed by [[Namco]]. In ''Xevious'', the player controls a ship called the Solvalou, fighting against an alien army from the planet Xevious and their leader, a biocomputer known as GAMP. | ||
==Franchise Description== | |||
After the critical and financial success of [[Konami]]'s 1981 arcade game ''{{iw|wikipedia|Scramble|video game}}'', competitor Namco wanted a game that could rival its success. The company assigned a small team led by {{s|wikipedia|Masanobu Endō}} to make such a game. Endō had no experience with programming and learned during development. The initial pitch was a vertical shooter name ''Cheyenne'', which involved a Vietnam war era helicopter shooting at enemies both on the ground and in the air. After the project planner quit the company during development, the team was shuffled and Endō was promoted to head designer. The game was also reworked around this time to include more science-fiction elements inspired by ''{{iw|wikipedia|Alien|film}}'', ''{{s|wikipedia|Star Wars}}'', ''{{iw|wikipedia|UFO|TV series}}'' and ''{{s|wikipedia|Battlestar Galactica}}''. The name was also changed to ''Zevious'', then changed again to the final title ''Xevious'' to sound more exotic and mysterious. Story and world-building were high priorities, which included large, detailed sprites that would stand out among its competitors. To be as efficient with the hardware limitations as possible, most enemies contained several different shades of gray due to that color having the largest selection on the arcade board graphics processor. Other innovations include one of the earliest examples of pre-rendered graphics with the backgrounds and boss fights. | |||
The game was an unprecedented success in Japanese arcades when it released in 1983, breaking many sales records that had not been seen since ''{{s|wikipedia|Space Invaders}}'' in 1978. Sales were more modest internationally, likely due to the video game crash that occurred right when the game released, but it was still among the top selling arcade games of the year. The game was ported to the Famicom later that year and become the system seller for the console with 1.26 million copies sold in Japan, an impressive number to this day. The game was so popular that getting the high score became a status symbol, and competitions popped up all over Japan and other parts of the world over who can get the highest score. Guidebooks about the game's secrets and strategies to get the high score also appeared at this time, which was then a novel concept, and frequently sold out. Many games made later took direct inspiration from ''Xevious'' on how to make a vertical shooter, with game designers {{s|wikipedia|Fukio Mitsuji}} and {{s|wikipedia|Tetsuya Mizuguchi}} citing the game as a major influence over their careers and lives. | |||
The game has been ported and re-released numerous times to modern consoles over the decades, some having twists on the classic formula and bonus content. The game's soundtrack has also been distributed multiple times both on its own and in collections. Merchandise has consistently been best sellers, including tie-in novels, animated films, model kits, and pachinko machines. | |||
The game itself has received several sequels and spin-offs. A pseudo-sequel titled ''{{s|wikipedia|Super Xevious}}'' released in 1984, with added content like new items and enemies. A spin-off featuring the ''{{s|wikipedia|Grobda}}'' enemy also debuted in 1984 as a multi-direction shooter. An official sequel released exclusively to the Famicom in 1986 as ''{{s|wikipedia|Super Xevious: GAMP no Nazo}}'', but was later ported to arcades as part of the {{s|wikipedia|Nintendo VS. System}} series and titled ''Vs. Super Xevious''. The game features a new story, new levels, and new items. Another sequel released exclusively to MSX2 in 1988 titled ''{{s|wikipedia|Xevious: Fardraut Saga}}'', with an enhanced port for PC-Engine in 1990. Both sequels were received negatively by fans and were commercial failures. An enhanced remake titled ''Xevious Arrangement'' was released in 1995 as part of ''{{s|wikipedia|Namco Classic Collection Vol. 1}}'', with updated graphics, gameplay, and features. ''{{s|wikipedia|Xevious 3D/G}}'' released in 1996 with polygonal graphics and unique effects. A Plug'n Play game titled ''Xevious Scramble Mission'' released in 2006 and involves dodging obstacles and defeating a boss of a level under a time limit. The last new entry in the series was in 2009, titled ''Xevious Resurrections'' and included as part of ''{{s|wikipedia|Namco Museum Essentials}}''. The game was a modern update to the original game with added features like introducing praised features found in other entries, multiplayer, and stamps that unlock features in {{s|wikipedia|PlayStation Home}}. | |||
==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
The ''Xevious'' universe's first appearance in the | The ''Xevious'' universe's first appearance in the ''{{b|Super Smash Bros.|series}}'' series is in {{for3ds}}. It is one of the Namco franchises represented in the game, along with others such as ''Dig Dug'', ''Galaxian'', ''Mappy'', ''Baraduke'', ''Rally-X'', and {{uv|Pac-Man}}. | ||
===Enemy=== | ===Enemy=== | ||
Line 26: | Line 34: | ||
===Item=== | ===Item=== | ||
*[[Special Flag]]: Despite first appearing in Rally- | *[[Special Flag]]: Despite first appearing in ''Rally-X'', these bonus items are credited by their trophy as coming from ''Xevious''. | ||
===Cameo=== | ===Cameo=== | ||
*Andor Genesis, the boss spaceship from ''Xevious'', can appear in {{SSB4|Pac-Man}}'s Namco Roulette taunt. | *Andor Genesis, the boss spaceship from ''Xevious'', can appear in {{SSB4|Pac-Man}}'s [[Namco Roulette]] taunt in ''Wii U'' . | ||
*The | *The Solvalou, the playable ship from ''Xevious'', can appear in Pac-Man's Namco Roulette taunt. | ||
==In ''[[Super Smash Bros. Ultimate]]''== | |||
The ''Xevious'' universe in ''Super Smash Bros. Ultimate'' remained untouched from its previous appearance. Only Bacura was removed in the transition due to Smash Run not returning in this game. | |||
===Item=== | |||
*[[Special Flag]]: This item returns in ''Ultimate''. | |||
===Cameo=== | |||
*Andor Genesis, the boss spaceship and The Solvalou, the playable ship from ''Xevious'', return in ''Ultimate'' as one of {{SSBU|Pac-Man}}'s [[Namco Roulette]] taunt. | |||
{{Universe}} | {{Universe}} | ||
[[Category:Xevious universe| ]] | [[Category:Xevious universe| ]] | ||
[[Category:Bandai Namco]] | |||
[[Category:Third-party universes]] | |||
[[es:Xevious]] |
Latest revision as of 22:11, September 16, 2024
Xevious (universe) | |
---|---|
Developer(s) | Namco Arika Hamster Corporation |
Publisher(s) | Namco Atari Nintendo Hamster Corporation |
Designer(s) | Masanobu Endō |
Genre(s) | Vertical Shooter |
Console/platform of origin | Arcade |
First installment | Xevious (1983) |
Latest installment | Arcade Archives Xevious (2021) |
Article on Wikipedia | Xevious (universe) |
The Xevious universe (ゼビウス, Xevious) officially stylized as XEVIOUS, is a series of vertical shooters developed by Namco. In Xevious, the player controls a ship called the Solvalou, fighting against an alien army from the planet Xevious and their leader, a biocomputer known as GAMP.
Franchise Description[edit]
After the critical and financial success of Konami's 1981 arcade game Scramble, competitor Namco wanted a game that could rival its success. The company assigned a small team led by Masanobu Endō to make such a game. Endō had no experience with programming and learned during development. The initial pitch was a vertical shooter name Cheyenne, which involved a Vietnam war era helicopter shooting at enemies both on the ground and in the air. After the project planner quit the company during development, the team was shuffled and Endō was promoted to head designer. The game was also reworked around this time to include more science-fiction elements inspired by Alien, Star Wars, UFO and Battlestar Galactica. The name was also changed to Zevious, then changed again to the final title Xevious to sound more exotic and mysterious. Story and world-building were high priorities, which included large, detailed sprites that would stand out among its competitors. To be as efficient with the hardware limitations as possible, most enemies contained several different shades of gray due to that color having the largest selection on the arcade board graphics processor. Other innovations include one of the earliest examples of pre-rendered graphics with the backgrounds and boss fights.
The game was an unprecedented success in Japanese arcades when it released in 1983, breaking many sales records that had not been seen since Space Invaders in 1978. Sales were more modest internationally, likely due to the video game crash that occurred right when the game released, but it was still among the top selling arcade games of the year. The game was ported to the Famicom later that year and become the system seller for the console with 1.26 million copies sold in Japan, an impressive number to this day. The game was so popular that getting the high score became a status symbol, and competitions popped up all over Japan and other parts of the world over who can get the highest score. Guidebooks about the game's secrets and strategies to get the high score also appeared at this time, which was then a novel concept, and frequently sold out. Many games made later took direct inspiration from Xevious on how to make a vertical shooter, with game designers Fukio Mitsuji and Tetsuya Mizuguchi citing the game as a major influence over their careers and lives.
The game has been ported and re-released numerous times to modern consoles over the decades, some having twists on the classic formula and bonus content. The game's soundtrack has also been distributed multiple times both on its own and in collections. Merchandise has consistently been best sellers, including tie-in novels, animated films, model kits, and pachinko machines.
The game itself has received several sequels and spin-offs. A pseudo-sequel titled Super Xevious released in 1984, with added content like new items and enemies. A spin-off featuring the Grobda enemy also debuted in 1984 as a multi-direction shooter. An official sequel released exclusively to the Famicom in 1986 as Super Xevious: GAMP no Nazo, but was later ported to arcades as part of the Nintendo VS. System series and titled Vs. Super Xevious. The game features a new story, new levels, and new items. Another sequel released exclusively to MSX2 in 1988 titled Xevious: Fardraut Saga, with an enhanced port for PC-Engine in 1990. Both sequels were received negatively by fans and were commercial failures. An enhanced remake titled Xevious Arrangement was released in 1995 as part of Namco Classic Collection Vol. 1, with updated graphics, gameplay, and features. Xevious 3D/G released in 1996 with polygonal graphics and unique effects. A Plug'n Play game titled Xevious Scramble Mission released in 2006 and involves dodging obstacles and defeating a boss of a level under a time limit. The last new entry in the series was in 2009, titled Xevious Resurrections and included as part of Namco Museum Essentials. The game was a modern update to the original game with added features like introducing praised features found in other entries, multiplayer, and stamps that unlock features in PlayStation Home.
In Super Smash Bros. 4[edit]
The Xevious universe's first appearance in the Super Smash Bros. series is in Super Smash Bros. for Nintendo 3DS. It is one of the Namco franchises represented in the game, along with others such as Dig Dug, Galaxian, Mappy, Baraduke, Rally-X, and Pac-Man.
Enemy[edit]
Item[edit]
- Special Flag: Despite first appearing in Rally-X, these bonus items are credited by their trophy as coming from Xevious.
Cameo[edit]
- Andor Genesis, the boss spaceship from Xevious, can appear in Pac-Man's Namco Roulette taunt in Wii U .
- The Solvalou, the playable ship from Xevious, can appear in Pac-Man's Namco Roulette taunt.
In Super Smash Bros. Ultimate[edit]
The Xevious universe in Super Smash Bros. Ultimate remained untouched from its previous appearance. Only Bacura was removed in the transition due to Smash Run not returning in this game.
Item[edit]
- Special Flag: This item returns in Ultimate.
Cameo[edit]
- Andor Genesis, the boss spaceship and The Solvalou, the playable ship from Xevious, return in Ultimate as one of Pac-Man's Namco Roulette taunt.