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The '''''Golden Sun'' universe''' ({{ja|黄金の太陽|Kogane no Taiyō}}, ''Golden Sun'') is a series of fantasy RPGs developed by Camelot Software Planning and thematically based on the four classical elements. While it does not have any playable characters, it is represented in the ''{{b|Super Smash Bros.|series}}'' series by an [[Assist Trophy]], a [[trophy]], multiple [[spirit]]s, and two music tracks. | The '''''Golden Sun'' universe''' ({{ja|黄金の太陽|Kogane no Taiyō}}, ''Golden Sun'') is a series of fantasy RPGs developed by Camelot Software Planning and thematically based on the four classical elements. While it does not have any playable characters, it is represented in the ''{{b|Super Smash Bros.|series}}'' series by an [[Assist Trophy]], a [[trophy]], multiple [[spirit]]s, and two music tracks. | ||
==Franchise | ==Franchise description== | ||
The series was co-created by Hiroyuki and Shugo Takahashi, two brothers that worked for Camelot Software Planning. They were previously best known for designing ''{{iw|wikipedia|Shining Force III}}''. Nintendo approved their pitch because they wanted to bolster their first-party RPG roster, a genre that was dominated by Sony for the entire previous console generation with their PlayStation. The initial pitch consisted of an RPG for the [[Nintendo 64]] simply titled ''{{iw|goldensununiverse|Golden Sun|game}}'', but this version was scrapped due to the N64 being in its twilight years and development shifted to the newer Game Boy Advance. It became apparent that the GBA was not capable of fitting all the ideas the team had into a single cartridge, so the game was split in half. The first game kept the name ''Golden Sun'', while the second game released a few months later titled ''{{iw|goldensununiverse|Golden Sun: The Lost Age}}''. Connecting the two games would unlock exclusive content in both. These games stood out for being very deep and mechanical games with rich gameplay and storylines, especially in the handheld market. The games also used a pseudo 3D graphics engine similar to work done in ''{{iw|supermariowiki|Donkey Kong Country}}'', which helped it stand out even more. The game sold very well for a new IP and received universal praise upon release. | The series was co-created by Hiroyuki and Shugo Takahashi, two brothers that worked for Camelot Software Planning. They were previously best known for designing ''{{iw|wikipedia|Shining Force III}}''. Nintendo approved their pitch because they wanted to bolster their first-party RPG roster, a genre that was dominated by Sony for the entire previous console generation with their PlayStation. The initial pitch consisted of an RPG for the [[Nintendo 64]] simply titled ''{{iw|goldensununiverse|Golden Sun|game}}'', but this version was scrapped due to the N64 being in its twilight years and development shifted to the newer Game Boy Advance. It became apparent that the GBA was not capable of fitting all the ideas the team had into a single cartridge, so the game was split in half. The first game kept the name ''Golden Sun'', while the second game released a few months later titled ''{{iw|goldensununiverse|Golden Sun: The Lost Age}}''. Connecting the two games would unlock exclusive content in both. These games stood out for being very deep and mechanical games with rich gameplay and storylines, especially in the handheld market. The games also used a pseudo 3D graphics engine similar to work done in ''{{iw|supermariowiki|Donkey Kong Country}}'', which helped it stand out even more. The game sold very well for a new IP and received universal praise upon release. | ||
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===Assist Trophy=== | ===Assist Trophy=== | ||
*'''[[Isaac]]''': The protagonist of ''{{iw|goldensununiverse|Golden Sun}}'' appears as an [[Assist Trophy]] in ''Brawl''. When summoned, he uses the Psynergy aid "Move", which will push opponents away powerfully without inflicting damage to them. This is reminiscent of how Isaac, {{iw|goldensununiverse|Garet}} or {{iw|goldensununiverse|Felix}} would use the Utility Psynergy "Move" in their games' respective overworld to shift objects telekinetically. Isaac is unlocked as an Assist Trophy after 200 Vs. Matches have been played. | *'''[[Isaac]]''': The protagonist of ''{{iw|goldensununiverse|Golden Sun}}'' appears as an [[Assist Trophy]] in ''Brawl''. When summoned, he uses the Psynergy aid "Move", which will push opponents away powerfully without inflicting damage to them. This is reminiscent of how Isaac, {{iw|goldensununiverse|Garet}} or {{iw|goldensununiverse|Felix}} would use the Utility Psynergy "Move" in their games' respective overworld to shift objects telekinetically. Isaac is unlocked as an Assist Trophy after 200 Vs. Matches have been played. | ||
<center><gallery> | |||
Isaac Brawl.png|thumb|Official artwork of Isaac in ''Brawl''. | |||
</gallery></center> | |||
===Music=== | ===Music=== | ||
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===Trophy=== | ===Trophy=== | ||
{{Trophy | |||
|name=Isaac | |||
{{Trophy games|console1=GBA|game1=Golden Sun|console2=GBA|game2=Golden Sun: The Lost Age}} | |image=Isaac - Brawl Trophy.png | ||
|desc-ntsc=A strong-willed Psynergy adept of the bloodline of an ancient race thought to have been lost with the downfall of civilization. He can manipulate earth-based forces and is also a highly skilled swordsman. He sets out to protect a lighthouse that can release the sealed powers of alchemy. In Smash Bros., he uses "Move" Psynergy, which creates an energy field that pushes foes away. | |||
|desc-pal=A strong-willed Psynergy adept of the bloodline of an ancient race thought to have been lost with the downfall of civilization. He can manipulate earth-based forces and is also a highly-skilled swordsman. He sets out to protect a lighthouse that can release the sealed powers of alchemy. In Smash Bros. he uses "Move" Psynergy, which creates an energy field that pushes foes away. | |||
|gamelist={{Trophy games|console1=GBA|game1=Golden Sun|console2=GBA|game2=Golden Sun: The Lost Age}} | |||
|game=Brawl | |||
}} | |||
{{clrl}} | |||
==In ''[[Super Smash Bros. for Wii U]]''== | ==In ''[[Super Smash Bros. for Wii U]]''== | ||
In {{forwiiu}}, Isaac does not make a return as an Assist Trophy; nevertheless, ''Golden Sun'' is still given a presence in the game in the form of two music tracks. | In {{forwiiu}}, Isaac does not make a return as an Assist Trophy; nevertheless, ''Golden Sun'' is still given a presence in the game in the form of two music tracks. | ||
===Music=== | ===Music=== | ||
====Returning | ====Returning tracks==== | ||
*{{gameIcon|SSBB}} "'''{{SSB4MusicLink|Nintendo|Battle Scene / Final Boss (Golden Sun)}}'''": returns to the [[Norfair]] stage. Unlike in Brawl, this track is unlocked right from the beginning. | *{{gameIcon|SSBB}} "'''{{SSB4MusicLink|Nintendo|Battle Scene / Final Boss (Golden Sun)}}'''": returns to the [[Norfair]] stage. Unlike in Brawl, this track is unlocked right from the beginning. | ||
====Source | ====Source tracks==== | ||
*"'''{{SSB4MusicLink|Nintendo|Weyard}}'''": The theme for the overworld map in ''Golden Sun: Dark Dawn''. This track is an unlockable track in [[Palutena's Temple]]. | *"'''{{SSB4MusicLink|Nintendo|Weyard}}'''": The theme for the overworld map in ''Golden Sun: Dark Dawn''. This track is an unlockable track in [[Palutena's Temple]]. | ||
==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
Golden Sun saw a minor increase in representation during the transition, with the return of Isaac as an Assist Trophy as well as a few spirits. | Golden Sun saw a minor increase in representation during the transition, with the return of Isaac as an Assist Trophy as well as a few spirits. | ||
===Assist Trophy=== | ===Assist Trophy=== | ||
*'''[[Isaac]]''': After being absent from ''Smash 4'', Isaac returns and uses "Move" as he did in ''Brawl'', but also has the new abilities "Pound", "Lift", and "Teleport". | *'''[[Isaac]]''': After being absent from ''Smash 4'', Isaac returns and uses "Move" as he did in ''Brawl'', but also has the new abilities "Pound", "Lift", and "Teleport". | ||
<center><gallery> | |||
Isaac Assist Trophy (SSBU).png|Official artwork of Isaac in ''Ultimate''. | |||
</gallery></center> | |||
===[[Mii Costume]]=== | ===[[Mii Costume]]=== | ||
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''Golden Sun'' received no new music tracks. | ''Golden Sun'' received no new music tracks. | ||
====Returning | ====Returning tracks==== | ||
*{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}'''" | *{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}'''" | ||
====Source | ====Source tracks==== | ||
*"'''{{SSBUMusicLink|Other|Weyard}}'''": The theme that plays when ''Golden Sun: Dark Dawn'' protagonist Matthew is on the overworld. | *"'''{{SSBUMusicLink|Other|Weyard}}'''": The theme that plays when ''Golden Sun: Dark Dawn'' protagonist Matthew is on the overworld. | ||
===Spirits=== | ===Spirits=== | ||
The following characters from the series are [[spirit]]s. | The following characters from the series are [[spirit]]s. | ||
====Primary spirits==== | ====Primary spirits==== | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
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| 1,175 || {{SpiritTableName|Matthew|link=y|iw=goldensununiverse|size=64}} || {{SpiritType|Grab}} || ★★ || 2 || 1544 || 6198 || 903 || 3626 || 641 || 2572 || No Effect | | 1,175 || {{SpiritTableName|Matthew|link=y|iw=goldensununiverse|size=64}} || {{SpiritType|Grab}} || ★★ || 2 || 1544 || 6198 || 903 || 3626 || 641 || 2572 || No Effect | ||
|} | |} | ||
====Support spirits==== | ====Support spirits==== | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
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*Spirits: | *Spirits: | ||
**{{GameIcon|SSBU}} Isaac, {{iw|goldensununiverse|Garet}}, {{iw|goldensununiverse|Mia}}, {{iw|goldensununiverse|Felix}}, {{iw|goldensununiverse|Ivan}} and {{iw|goldensununiverse|Jenna}} appear as spirits. | **{{GameIcon|SSBU}} Isaac, {{iw|goldensununiverse|Garet}}, {{iw|goldensununiverse|Mia}}, {{iw|goldensununiverse|Felix}}, {{iw|goldensununiverse|Ivan}} and {{iw|goldensununiverse|Jenna}} appear as spirits. | ||
===''{{iw|goldensununiverse|Golden Sun: The Lost Age}}''=== | ===''{{iw|goldensununiverse|Golden Sun: The Lost Age}}''=== | ||
*Music: | *Music: | ||
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}'''": A progressive rock remix of Felix and the Doom Dragon's battle themes respectively from this game. | **{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}'''": A progressive rock remix of Felix and the Doom Dragon's battle themes respectively from this game. | ||
===''{{iw|goldensununiverse|Golden Sun: Dark Dawn}}''=== | ===''{{iw|goldensununiverse|Golden Sun: Dark Dawn}}''=== | ||
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*Music: | *Music: | ||
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Other|Weyard}}'''": The theme for the overworld map, sourced from this game. | **{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Other|Weyard}}'''": The theme for the overworld map, sourced from this game. | ||
==Trivia== | ==Trivia== | ||
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*[[goldensununiverse:Main_Page|Golden Sun Universe, the Golden Sun encyclopedia]] | *[[goldensununiverse:Main_Page|Golden Sun Universe, the Golden Sun encyclopedia]] | ||
{{ | {{Universe}} | ||
[[Category:Golden Sun universe| ]] | [[Category:Golden Sun universe| ]] | ||
[[es:Golden Sun (universo)]] | [[es:Golden Sun (universo)]] |