Up throw: Difference between revisions
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{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}} | {{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}} | ||
[[File: | [[File:SSBU Up Throw ROB.gif|thumb|250px|{{SSBU|R.O.B.}} using his up throw against {{SSBU|Sonic}} in ''Ultimate''.]] | ||
An '''up throw''' ({{ja|上投げ|Ue nage}}, ''Up/above/upper throw''; commonly abbreviated as '''u-throw''' or '''Uthrow''', and referred to as '''ThrowHi''' internally) is a [[throw]] performed by tilting the [[control stick]] up after [[grab]]bing an opponent. They were introduced in ''[[Super Smash Bros. Melee]]''; in the original ''[[Super Smash Bros.]]'', there were only [[forward throw]]s and [[back throw]]s. In the transition to ''Melee'', {{SSB|Kirby}} and {{SSB|Jigglypuff}}'s previous forward throws became their up throws, and they instead received new forward throws. | An '''up throw''' ({{ja|上投げ|Ue nage}}, ''Up/above/upper throw''; commonly abbreviated as '''u-throw''' or '''Uthrow''', and referred to as '''ThrowHi''' internally) is a [[throw]] performed by tilting the [[control stick]] up after [[grab]]bing an opponent. They were introduced in ''[[Super Smash Bros. Melee]]''; in the original ''[[Super Smash Bros.]]'', there were only [[forward throw]]s and [[back throw]]s. In the transition to ''Melee'', {{SSB|Kirby}} and {{SSB|Jigglypuff}}'s previous forward throws became their up throws, and they instead received new forward throws. | ||
[[File:UpThrow Ness Melee.png|thumb|150px|{{SSBM|Ness}} using his up throw against {{SSBM|Zelda}} in ''Melee''.]] | |||
Due to their predominantly vertical knockback and generally moderate ending lag, up throws tend to be useful for starting [[combo]]s and [[chain grab]]s, especially in ''Melee''. Some also deal high enough knockback to KO opponents reliably, with a notable example being {{SSBM|Mewtwo}}'s up throw. From ''[[Super Smash Bros. Brawl]]'' onward, the changes to vertical [[knockback]] and the addition of [[hitstun canceling]] have indirectly reduced their effectiveness; for a handful of characters, their up throw is their least useful throw, as it can neither start combos as effectively as their [[down throw]] (with some of them lacking any guaranteed followups), nor KO as reliably as their forward or back throw. However, some characters' up throws remain an important part of their kit, such as [[R.O.B.]]'s, {{SSB4|Bowser}}'s in ''Smash 4'', and [[Diddy Kong]]'s in ''Smash 4'' and ''Ultimate''. | Due to their predominantly vertical knockback and generally moderate ending lag, up throws tend to be useful for starting [[combo]]s and [[chain grab]]s, especially in ''Melee''. Some also deal high enough knockback to KO opponents reliably, with a notable example being {{SSBM|Mewtwo}}'s up throw. From ''[[Super Smash Bros. Brawl]]'' onward, the changes to vertical [[knockback]] and the addition of [[hitstun canceling]] have indirectly reduced their effectiveness; for a handful of characters, their up throw is their least useful throw, as it can neither start combos as effectively as their [[down throw]] (with some of them lacking any guaranteed followups), nor KO as reliably as their forward or back throw. However, some characters' up throws remain an important part of their kit, such as [[R.O.B.]]'s, {{SSB4|Bowser}}'s in ''Smash 4'', and [[Diddy Kong]]'s in ''Smash 4'' and ''Ultimate''. | ||
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! Character !! Description !! Hitbox | ! Character !! Description !! Hitbox | ||
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|[[Banjo]] & [[Kazooie]]|| | |[[Banjo]] & [[Kazooie]]||Banjo throws the opponent to Kazooie, who stabs the opponent upwards with her beak.||{{y|16}} | ||
|- | |- | ||
|[[Bayonetta]]||Launches the opponent with a crescent kick.||{{y|16}} | |[[Bayonetta]]||Launches the opponent with a crescent kick.||{{y|16}} | ||
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|- | |- | ||
|[[Bowser Jr.]]||Heaves the opponent upward with the [[Koopa Clown Car]]'s claw.||{{n|16}} | |[[Bowser Jr.]]||Heaves the opponent upward with the [[Koopa Clown Car]]'s claw.||{{n|16}} | ||
|- | |||
|[[Byleth]]||Launches the opponent upwards with the Sword of the Creator.||{{y|16}} | |||
|- | |- | ||
|[[Captain Falcon]]||Uppercuts the opponent.||{{y|16}} | |[[Captain Falcon]]||Uppercuts the opponent.||{{y|16}} | ||
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|[[Ivysaur]]||Bounces the opponent upward with the bud on its back.||{{GameIcon|SSBB}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}} | |[[Ivysaur]]||Bounces the opponent upward with the bud on its back.||{{GameIcon|SSBB}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}} | ||
|- | |- | ||
|[[Jigglypuff]]||Spins once and tosses the opponent upward with one arm.||{{n|16}} | |[[Jigglypuff]]||Spins once and tosses the opponent upward with one arm. In ''SSB'', this was its forward throw.||{{n|16}} | ||
|- | |- | ||
|[[Joker]]||Tosses the opponent upward with a flourish of his arm.||{{n|16}} | |[[Joker]]||Tosses the opponent upward with a flourish of his arm.||{{n|16}} | ||
|- | |||
|[[Kazuya]]||Tosses the opponent up with his right hand, turns into [[Devil Kazuya]], then fires a beam at the opponent. The beam behaves identically to the one in [[Devil Blaster]].||{{y|16}} <small>(collateral)</small> | |||
|- | |- | ||
|[[Ken]]||Kicks the opponent upward, then performs an axe kick with the raised leg.||{{y|16}} | |[[Ken]]||Kicks the opponent upward, then performs an axe kick with the raised leg.||{{y|16}} | ||
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|[[King K. Rool]]||Leaps high with the opponent, then falls back down and performs an Argentine backbreaker rack upon landing.||{{n|16}} | |[[King K. Rool]]||Leaps high with the opponent, then falls back down and performs an Argentine backbreaker rack upon landing.||{{n|16}} | ||
|- | |- | ||
|[[Kirby]]||Leaps with the opponent to the top of the stage offscreen, then falls back down and slams them onto the ground, creating an explosion.||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}} <small>(collateral)</small> | |[[Kirby]]||Leaps with the opponent to the top of the stage offscreen, then falls back down and slams them onto the ground, creating an explosion. In ''SSB'', this was his forward throw.||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}} <small>(collateral)</small> | ||
|- | |- | ||
|[[Link]]||Puts the opponent above himself and launches them with a crescent slash.||{{y|16}} | |[[Link]]||Puts the opponent above himself and launches them with a crescent slash.||{{y|16}} | ||
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|[[Meta Knight]]||Flies with the opponent to the top of the stage offscreen, then dives back down and slams them onto the ground.||{{GameIcon|SSBB}} {{n|16}}<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{y|16}} <small>(collateral)</small> | |[[Meta Knight]]||Flies with the opponent to the top of the stage offscreen, then dives back down and slams them onto the ground.||{{GameIcon|SSBB}} {{n|16}}<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{y|16}} <small>(collateral)</small> | ||
|- | |- | ||
|[[Mewtwo]]||Twirls the opponent around itself and up to the top of its head with | |[[Mewtwo]]||Twirls the opponent around itself and up to the top of its head with its powers, then tosses them upward.||{{n|16}} | ||
|- | |- | ||
|[[Mii Brawler]]||Launches the opponent with a palm strike.||{{n|16}} | |[[Mii Brawler]]||Launches the opponent with a palm strike.||{{n|16}} | ||
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|[[Mii Swordfighter]]||Puts the opponent above themselves and launches them with a crescent slash.||{{y|16}} | |[[Mii Swordfighter]]||Puts the opponent above themselves and launches them with a crescent slash.||{{y|16}} | ||
|- | |||
|[[Min Min]]||Kicks the opponent upward.||{{y|16}} | |||
|- | |- | ||
|[[Mr. Game & Watch]]||Juggles the opponent as a ball from front to back, then tosses them upward.||{{n|16}} | |[[Mr. Game & Watch]]||Juggles the opponent as a ball from front to back, then tosses them upward.||{{n|16}} | ||
|- | |||
|[[Mythra]]||Telekinetically throws the opponent above herself.||{{n|16}} | |||
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|[[Ness]]||Points his index finger upward and twirls the opponent above himself with PSI, then tosses them upward.||{{y|16}} | |[[Ness]]||Points his index finger upward and twirls the opponent above himself with PSI, then tosses them upward.||{{y|16}} | ||
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|[[Pit]]||Performs a handstand and kicks the opponent upward with both legs.||{{y|16}} | |[[Pit]]||Performs a handstand and kicks the opponent upward with both legs.||{{y|16}} | ||
|- | |||
|[[Pyra]]||Telekinetically throws the opponent above herself.||{{n|16}} | |||
|- | |- | ||
|[[R.O.B.]]||Rises a set distance upward with the opponent, then falls back down and slams them onto the ground.||{{n|16}} | |[[R.O.B.]]||Rises a set distance upward with the opponent, then falls back down and slams them onto the ground.||{{n|16}} | ||
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|[[Samus]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Twirls the opponent above herself with the Grapple Beam, hitting them multiple times, then tosses them upward.<br/>{{GameIcon|SSBU}} Blasts the opponent above herself with fire from her Arm Cannon.||{{y|16}} | |[[Samus]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Twirls the opponent above herself with the Grapple Beam, hitting them multiple times, then tosses them upward.<br/>{{GameIcon|SSBU}} Blasts the opponent above herself with fire from her Arm Cannon.||{{y|16}} | ||
|- | |||
|[[Sephiroth]]||Slashes the opponent upwards with the Masamune.||{{y|16}} | |||
|- | |- | ||
|[[Sheik]]||Performs a handstand and kicks the opponent upward with both legs.||{{y|16}} | |[[Sheik]]||Performs a handstand and kicks the opponent upward with both legs.||{{y|16}} | ||
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|[[Sonic]]||Puts the opponent above himself and stabs them with his back quills.||{{y|16}} | |[[Sonic]]||Puts the opponent above himself and stabs them with his back quills.||{{y|16}} | ||
|- | |- | ||
|[[Squirtle]]||{{GameIcon|SSBB}} Retreats into | |[[Sora]]||Tosses the opponent upward with his left hand.||{{n|16}} | ||
|- | |||
|[[Squirtle]]||{{GameIcon|SSBB}} Retreats into its shell and tackles the opponent upward.<br/>{{GameIcon|SSBU}} Headbutts the opponent upward.||{{y|16}} | |||
|- | |||
|[[Steve]]||Places piston on the ground to launch the opponent upward.||{{y|16}} | |||
|- | |- | ||
|[[Terry]]|| | |[[Terry]]||Uppercuts the opponent.||{{n|16}} | ||
|- | |- | ||
|[[Toon Link]]||Puts the opponent above himself and launches them with a crescent slash.||{{y|16}} | |[[Toon Link]]||Puts the opponent above himself and launches them with a crescent slash.||{{y|16}} | ||
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|[[Wario]]||Jumps and punches the opponent upward with both fists.||{{y|16}} | |[[Wario]]||Jumps and punches the opponent upward with both fists.||{{y|16}} | ||
|- | |- | ||
|[[Wii Fit Trainer]]||Performs a jump set, a volleyball technique.||{{ | |[[Wii Fit Trainer]]||Performs a jump set, a volleyball technique.||{{n|16}} | ||
|- | |- | ||
|[[Wolf]]||{{GameIcon|SSBB}} Jumps and slashes the opponent upward from a horizontal somersault.<br/>{{GameIcon|SSBU}} Slashes the opponent upward.||{{y|16}} | |[[Wolf]]||{{GameIcon|SSBB}} Jumps and slashes the opponent upward from a horizontal somersault.<br/>{{GameIcon|SSBU}} Slashes the opponent upward.||{{y|16}} | ||
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|[[Young Link]]||Puts the opponent above himself and launches them with a crescent slash.||{{y|16}} | |[[Young Link]]||Puts the opponent above himself and launches them with a crescent slash.||{{y|16}} | ||
|- | |- | ||
|[[Zelda]]|| | |[[Zelda]]||Tosses the opponent upward with magic.||{{n|16}} | ||
|- | |- | ||
|[[Zero Suit Samus]]||Launches the opponent with a backflip kick.||{{y|16}} | |[[Zero Suit Samus]]||Launches the opponent with a backflip kick.||{{y|16}} | ||
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==Notable up throws== | ==Notable up throws== | ||
*[[Fox]], [[Falco]], | *[[Fox]], [[Falco]], [[Mii Gunner]] and [[Kazuya]]'s up throws are the only ones to release [[projectile]]s, in the form of lasers that can be [[reflect]]ed and [[absorb]]ed. Fox fires three lasers that cause no knockback, much like those of [[Blaster (Fox)|his neutral special]]; likewise, Falco in ''Melee'' and ''Brawl'' fires three lasers that cause weak knockback. In ''Smash 4'' and ''Ultimate'', Falco instead fires a single laser that deals much more knockback, and can be used to combo into aerial attacks at various percentages. Mii Gunner's up throw behaves similarly to Falco's, firing one laser in ''Smash 4'' and two in ''Ultimate''. Kazuya also fires a single laser and deals mostly diagonal knockback. | ||
**{{SSBM|Fox}}'s up throw in ''Melee'' is also notable for its immense combo potential, leading into an [[up aerial]] even at high percentages, which is prominently used as a KO setup. In latter games, however, it has completely lost this potential due to receiving more ending lag, as well as the changes to vertical knockback. | **{{SSBM|Fox}}'s up throw in ''Melee'' is also notable for its immense combo potential, leading into an [[up aerial]] even at high percentages, which is prominently used as a KO setup. In latter games, however, it has completely lost this potential due to receiving more ending lag, as well as the changes to vertical knockback. | ||
*[[Kirby]] and [[Meta Knight]]'s up throws, as well as [[Charizard]]'s from ''Smash 4'' onward, involve quickly dragging the opponent to the top [[blast line]] offscreen, then crashing down towards the spot where the throw was initiated. This behavior results in particular side effects: the user can land on [[platform]]s above them (except Kirby in ''Melee'') and execute the throw at a higher position, allowing them to KO the opponent earlier; additionally, if they take damage from another source while they are at the top blast line (such as from a [[Gooey Bomb]] stuck to them, or throwing [[Link]] holding a {{b|Bomb|Link}} that automatically detonates), both characters can get KO'd off the top blast line mid-throw. | *[[Kirby]] and [[Meta Knight]]'s up throws, as well as [[Charizard]]'s from ''Smash 4'' onward, involve quickly dragging the opponent to the top [[blast line]] offscreen, then crashing down towards the spot where the throw was initiated. This behavior results in particular side effects: the user can land on [[platform]]s above them (except Kirby in ''Melee'') and execute the throw at a higher position, allowing them to KO the opponent earlier; additionally, if they take damage from another source while they are at the top blast line (such as from a [[Gooey Bomb]] stuck to them, or throwing [[Link]] holding a {{b|Bomb|Link}} that automatically detonates), both characters can get KO'd off the top blast line mid-throw. | ||
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**[[Diddy Kong]]'s up throw in ''Smash 4'' and ''Ultimate'' is similar, possessing deceptively low ending lag (9 frames) that gives it immense combo potential, although it deals less damage and only has KO setups if initiated on a high enough platform. | **[[Diddy Kong]]'s up throw in ''Smash 4'' and ''Ultimate'' is similar, possessing deceptively low ending lag (9 frames) that gives it immense combo potential, although it deals less damage and only has KO setups if initiated on a high enough platform. | ||
*{{SSB4|Sonic}}'s up throw in ''Smash 4'' can easily combo into any of his aerials from mid to high percentages if followed up with a [[Spring Jump]], which can also be used as a KO setup if initiated on a high platform. Aside from this, it can combo into an up aerial at low percentages. In ''Ultimate'', however, its [[ending lag]] has been increased, which in combination with the faster knockback physics drastically worsens its Spring Jump-based followups. | *{{SSB4|Sonic}}'s up throw in ''Smash 4'' can easily combo into any of his aerials from mid to high percentages if followed up with a [[Spring Jump]], which can also be used as a KO setup if initiated on a high platform. Aside from this, it can combo into an up aerial at low percentages. In ''Ultimate'', however, its [[ending lag]] has been increased, which in combination with the faster knockback physics drastically worsens its Spring Jump-based followups. | ||
*[[Kazuya]]’s up throw is his only throw that does not have the camera briefly shift to a unique angle in 1v1 matches. | |||
==Gallery of up throws in ''Brawl''== | ==Gallery of up throws in ''Brawl''== | ||
<gallery> | <gallery> | ||
Bowser up throw Brawl.jpg|Bowser | |||
Captain Falcon up throw Brawl.jpg|Captain Falcon | |||
Charizard up throw Brawl.jpg|Charizard | |||
Diddy Kong up throw Brawl.jpg|Diddy Kong | |||
Donkey Kong up throw Brawl.jpg|Donkey Kong | |||
Falco up throw Brawl.jpg|Falco | |||
Fox up throw Brawl.jpg|Fox | |||
Ganondorf up throw Brawl.jpg|Ganondorf | |||
Giga Bowser up throw Brawl.jpg|Giga Bowser | |||
Ice Climbers up throw Brawl.jpg|Ice Climbers (Popo) | |||
Ike up throw Brawl.jpg|Ike | |||
Ivysaur up throw Brawl.jpg|Ivysaur | |||
Jigglypuff up throw Brawl.jpg|Jigglypuff | |||
King Dedede up throw Brawl.jpg|King Dedede | |||
Kirby up throw Brawl part 1.jpg|Kirby, part 1 | |||
Kirby up throw Brawl part 2.jpg|Kirby, part 2 | |||
Link up throw Brawl.jpg|Link | |||
Lucario up throw Brawl.jpg|Lucario | |||
Lucas up throw Brawl.jpg|Lucas | |||
Luigi up throw Brawl.jpg|Luigi | |||
Mario up throw Brawl.jpg|Mario | |||
Marth up throw Brawl.jpg|Marth | |||
Meta Knight up throw Brawl part 1.jpg|Meta Knight, part 1 | |||
Meta Knight up throw Brawl part 2.jpg|Meta Knight, part 2 | |||
Mr. Game & Watch up throw Brawl.jpg|Mr. Game & Watch | |||
Ness up throw Brawl.jpg|Ness | |||
Olimar up throw Brawl part 1.jpg|Olimar, part 1 | |||
Olimar up throw Brawl part 2.jpg|Olimar, part 2 | |||
Peach up throw Brawl.jpg|Peach | |||
Pikachu up throw Brawl.jpg|Pikachu | |||
Pit up throw Brawl.jpg|Pit | |||
R.O.B. up throw Brawl.jpg|R.O.B. | |||
Samus up throw Brawl.jpg|Samus | |||
Sheik up throw Brawl.png|Sheik | |||
Snake up throw Brawl.jpg|Snake | |||
Sonic up throw Brawl.jpg|Sonic | |||
Squirtle up throw Brawl.jpg|Squirtle | |||
Toon Link up throw Brawl.jpg|Toon Link | |||
Wario up throw Brawl.jpg|Wario | |||
Wario-Man up throw Brawl.jpg|Wario-Man | |||
Wolf up throw Brawl.jpg|Wolf | |||
Yoshi up throw Brawl.jpg|Yoshi | |||
Zelda up throw Brawl.jpg|Zelda | |||
Zero Suit Samus up throw Brawl.jpg|Zero Suit Samus | |||
</gallery> | </gallery> | ||
{{Attacks}} | {{Attacks}} | ||
[[Category:Game controls]] | [[Category:Game controls]] | ||
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