Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. 4
Super Smash Bros. Ultimate

Up throw: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Tag: Mobile edit
 
(31 intermediate revisions by 24 users not shown)
Line 1: Line 1:
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
[[File:UpThrow Ness Melee.png|thumb|250px|{{SSBM|Ness}} using his up throw against {{SSBM|Zelda}} in ''Melee''.]]
[[File:SSBU Up Throw ROB.gif|thumb|250px|{{SSBU|R.O.B.}} using his up throw against {{SSBU|Sonic}} in ''Ultimate''.]]
An '''up throw''' ({{ja|上投げ|Ue nage}}, ''Up/above/upper throw''; commonly abbreviated as '''u-throw''' or '''Uthrow''', and referred to as '''ThrowHi''' internally) is a [[throw]] performed by tilting the [[control stick]] up after [[grab]]bing an opponent. They were introduced in ''[[Super Smash Bros. Melee]]''; in the original ''[[Super Smash Bros.]]'', there were only [[forward throw]]s and [[back throw]]s. In the transition to ''Melee'', {{SSB|Kirby}} and {{SSB|Jigglypuff}}'s previous forward throws became their up throws, and they instead received new forward throws.
An '''up throw''' ({{ja|上投げ|Ue nage}}, ''Up/above/upper throw''; commonly abbreviated as '''u-throw''' or '''Uthrow''', and referred to as '''ThrowHi''' internally) is a [[throw]] performed by tilting the [[control stick]] up after [[grab]]bing an opponent. They were introduced in ''[[Super Smash Bros. Melee]]''; in the original ''[[Super Smash Bros.]]'', there were only [[forward throw]]s and [[back throw]]s. In the transition to ''Melee'', {{SSB|Kirby}} and {{SSB|Jigglypuff}}'s previous forward throws became their up throws, and they instead received new forward throws.
 
[[File:UpThrow Ness Melee.png|thumb|150px|{{SSBM|Ness}} using his up throw against {{SSBM|Zelda}} in ''Melee''.]]
Due to their predominantly vertical knockback and generally moderate ending lag, up throws tend to be useful for starting [[combo]]s and [[chain grab]]s, especially in ''Melee''. Some also deal high enough knockback to KO opponents reliably, with a notable example being {{SSBM|Mewtwo}}'s up throw. From ''[[Super Smash Bros. Brawl]]'' onward, the changes to vertical [[knockback]] and the addition of [[hitstun canceling]] have indirectly reduced their effectiveness; for a handful of characters, their up throw is their least useful throw, as it can neither start combos as effectively as their [[down throw]] (with some of them lacking any guaranteed followups), nor KO as reliably as their forward or back throw. However, some characters' up throws remain an important part of their kit, such as [[R.O.B.]]'s, {{SSB4|Bowser}}'s in ''Smash 4'', and [[Diddy Kong]]'s in ''Smash 4'' and ''Ultimate''.
Due to their predominantly vertical knockback and generally moderate ending lag, up throws tend to be useful for starting [[combo]]s and [[chain grab]]s, especially in ''Melee''. Some also deal high enough knockback to KO opponents reliably, with a notable example being {{SSBM|Mewtwo}}'s up throw. From ''[[Super Smash Bros. Brawl]]'' onward, the changes to vertical [[knockback]] and the addition of [[hitstun canceling]] have indirectly reduced their effectiveness; for a handful of characters, their up throw is their least useful throw, as it can neither start combos as effectively as their [[down throw]] (with some of them lacking any guaranteed followups), nor KO as reliably as their forward or back throw. However, some characters' up throws remain an important part of their kit, such as [[R.O.B.]]'s, {{SSB4|Bowser}}'s in ''Smash 4'', and [[Diddy Kong]]'s in ''Smash 4'' and ''Ultimate''.


Line 12: Line 12:
! Character !! Description !! Hitbox
! Character !! Description !! Hitbox
|-
|-
|[[Banjo]] & [[Kazooie]]||colspan=2|''unknown''
|[[Banjo]] & [[Kazooie]]||Banjo throws the opponent to Kazooie, who stabs the opponent upwards with her beak.||{{y|16}}
|-
|-
|[[Bayonetta]]||Launches the opponent with a crescent kick.||{{y|16}}
|[[Bayonetta]]||Launches the opponent with a crescent kick.||{{y|16}}
Line 19: Line 19:
|-
|-
|[[Bowser Jr.]]||Heaves the opponent upward with the [[Koopa Clown Car]]'s claw.||{{n|16}}
|[[Bowser Jr.]]||Heaves the opponent upward with the [[Koopa Clown Car]]'s claw.||{{n|16}}
|-
|[[Byleth]]||Launches the opponent upwards with the Sword of the Creator.||{{y|16}}
|-
|-
|[[Captain Falcon]]||Uppercuts the opponent.||{{y|16}}
|[[Captain Falcon]]||Uppercuts the opponent.||{{y|16}}
Line 66: Line 68:
|[[Ivysaur]]||Bounces the opponent upward with the bud on its back.||{{GameIcon|SSBB}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}}
|[[Ivysaur]]||Bounces the opponent upward with the bud on its back.||{{GameIcon|SSBB}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}}
|-
|-
|[[Jigglypuff]]||Spins once and tosses the opponent upward with one arm.||{{n|16}}
|[[Jigglypuff]]||Spins once and tosses the opponent upward with one arm. In ''SSB'', this was its forward throw.||{{n|16}}
|-
|-
|[[Joker]]||Tosses the opponent upward with a flourish of his arm.||{{n|16}}
|[[Joker]]||Tosses the opponent upward with a flourish of his arm.||{{n|16}}
|-
|[[Kazuya]]||Tosses the opponent up with his right hand, turns into [[Devil Kazuya]], then fires a beam at the opponent. The beam behaves identically to the one in [[Devil Blaster]].||{{y|16}} <small>(collateral)</small>
|-
|-
|[[Ken]]||Kicks the opponent upward, then performs an axe kick with the raised leg.||{{y|16}}
|[[Ken]]||Kicks the opponent upward, then performs an axe kick with the raised leg.||{{y|16}}
Line 76: Line 80:
|[[King K. Rool]]||Leaps high with the opponent, then falls back down and performs an Argentine backbreaker rack upon landing.||{{n|16}}
|[[King K. Rool]]||Leaps high with the opponent, then falls back down and performs an Argentine backbreaker rack upon landing.||{{n|16}}
|-
|-
|[[Kirby]]||Leaps with the opponent to the top of the stage offscreen, then falls back down and slams them onto the ground, creating an explosion.||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}} <small>(collateral)</small>
|[[Kirby]]||Leaps with the opponent to the top of the stage offscreen, then falls back down and slams them onto the ground, creating an explosion. In ''SSB'', this was his forward throw.||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}} <small>(collateral)</small>
|-
|-
|[[Link]]||Puts the opponent above himself and launches them with a crescent slash.||{{y|16}}
|[[Link]]||Puts the opponent above himself and launches them with a crescent slash.||{{y|16}}
Line 98: Line 102:
|[[Meta Knight]]||Flies with the opponent to the top of the stage offscreen, then dives back down and slams them onto the ground.||{{GameIcon|SSBB}} {{n|16}}<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{y|16}} <small>(collateral)</small>
|[[Meta Knight]]||Flies with the opponent to the top of the stage offscreen, then dives back down and slams them onto the ground.||{{GameIcon|SSBB}} {{n|16}}<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{y|16}} <small>(collateral)</small>
|-
|-
|[[Mewtwo]]||Twirls the opponent around itself and up to the top of its head with PSI, then tosses them upward.||{{n|16}}
|[[Mewtwo]]||Twirls the opponent around itself and up to the top of its head with its powers, then tosses them upward.||{{n|16}}
|-
|-
|[[Mii Brawler]]||Launches the opponent with a palm strike.||{{n|16}}
|[[Mii Brawler]]||Launches the opponent with a palm strike.||{{n|16}}
Line 105: Line 109:
|-
|-
|[[Mii Swordfighter]]||Puts the opponent above themselves and launches them with a crescent slash.||{{y|16}}
|[[Mii Swordfighter]]||Puts the opponent above themselves and launches them with a crescent slash.||{{y|16}}
|-
|[[Min Min]]||Kicks the opponent upward.||{{y|16}}
|-
|-
|[[Mr. Game & Watch]]||Juggles the opponent as a ball from front to back, then tosses them upward.||{{n|16}}
|[[Mr. Game & Watch]]||Juggles the opponent as a ball from front to back, then tosses them upward.||{{n|16}}
|-
|[[Mythra]]||Telekinetically throws the opponent above herself.||{{n|16}}
|-
|-
|[[Ness]]||Points his index finger upward and twirls the opponent above himself with PSI, then tosses them upward.||{{y|16}}
|[[Ness]]||Points his index finger upward and twirls the opponent above himself with PSI, then tosses them upward.||{{y|16}}
Line 125: Line 133:
|-
|-
|[[Pit]]||Performs a handstand and kicks the opponent upward with both legs.||{{y|16}}
|[[Pit]]||Performs a handstand and kicks the opponent upward with both legs.||{{y|16}}
|-
|[[Pyra]]||Telekinetically throws the opponent above herself.||{{n|16}}
|-
|-
|[[R.O.B.]]||Rises a set distance upward with the opponent, then falls back down and slams them onto the ground.||{{n|16}}
|[[R.O.B.]]||Rises a set distance upward with the opponent, then falls back down and slams them onto the ground.||{{n|16}}
Line 141: Line 151:
|-
|-
|[[Samus]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Twirls the opponent above herself with the Grapple Beam, hitting them multiple times, then tosses them upward.<br/>{{GameIcon|SSBU}} Blasts the opponent above herself with fire from her Arm Cannon.||{{y|16}}
|[[Samus]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Twirls the opponent above herself with the Grapple Beam, hitting them multiple times, then tosses them upward.<br/>{{GameIcon|SSBU}} Blasts the opponent above herself with fire from her Arm Cannon.||{{y|16}}
|-
|[[Sephiroth]]||Slashes the opponent upwards with the Masamune.||{{y|16}}
|-
|-
|[[Sheik]]||Performs a handstand and kicks the opponent upward with both legs.||{{y|16}}
|[[Sheik]]||Performs a handstand and kicks the opponent upward with both legs.||{{y|16}}
Line 152: Line 164:
|[[Sonic]]||Puts the opponent above himself and stabs them with his back quills.||{{y|16}}
|[[Sonic]]||Puts the opponent above himself and stabs them with his back quills.||{{y|16}}
|-
|-
|[[Squirtle]]||{{GameIcon|SSBB}} Retreats into his shell and tackles the opponent upward.<br/>{{GameIcon|SSBU}} Headbutts the opponent upward.||{{y|16}}
|[[Sora]]||Tosses the opponent upward with his left hand.||{{n|16}}
|-
|[[Squirtle]]||{{GameIcon|SSBB}} Retreats into its shell and tackles the opponent upward.<br/>{{GameIcon|SSBU}} Headbutts the opponent upward.||{{y|16}}
|-
|[[Steve]]||Places piston on the ground to launch the opponent upward.||{{y|16}}
|-
|-
|[[Terry]]||colspan="3"|''Unknown''
|[[Terry]]||Uppercuts the opponent.||{{n|16}}
|-
|-
|[[Toon Link]]||Puts the opponent above himself and launches them with a crescent slash.||{{y|16}}
|[[Toon Link]]||Puts the opponent above himself and launches them with a crescent slash.||{{y|16}}
Line 162: Line 178:
|[[Wario]]||Jumps and punches the opponent upward with both fists.||{{y|16}}
|[[Wario]]||Jumps and punches the opponent upward with both fists.||{{y|16}}
|-
|-
|[[Wii Fit Trainer]]||Performs a jump set, a volleyball technique.||{{y|16}}
|[[Wii Fit Trainer]]||Performs a jump set, a volleyball technique.||{{n|16}}
|-
|-
|[[Wolf]]||{{GameIcon|SSBB}} Jumps and slashes the opponent upward from a horizontal somersault.<br/>{{GameIcon|SSBU}} Slashes the opponent upward.||{{y|16}}
|[[Wolf]]||{{GameIcon|SSBB}} Jumps and slashes the opponent upward from a horizontal somersault.<br/>{{GameIcon|SSBU}} Slashes the opponent upward.||{{y|16}}
Line 170: Line 186:
|[[Young Link]]||Puts the opponent above himself and launches them with a crescent slash.||{{y|16}}
|[[Young Link]]||Puts the opponent above himself and launches them with a crescent slash.||{{y|16}}
|-
|-
|[[Zelda]]||Telekinetically tosses the opponent upward.||{{n|16}}
|[[Zelda]]||Tosses the opponent upward with magic.||{{n|16}}
|-
|-
|[[Zero Suit Samus]]||Launches the opponent with a backflip kick.||{{y|16}}
|[[Zero Suit Samus]]||Launches the opponent with a backflip kick.||{{y|16}}
Line 176: Line 192:


==Notable up throws==
==Notable up throws==
*[[Fox]], [[Falco]], and [[Mii Gunner]]'s up throws are the only ones to release [[projectile]]s, in the form of lasers that can be [[reflect]]ed and [[absorb]]ed. Fox fires three lasers that cause no knockback, much like those of [[Blaster (Fox)|his neutral special]]; likewise, Falco in ''Melee'' and ''Brawl'' fires three lasers that cause weak knockback. In ''Smash 4'' and ''Ultimate'', Falco instead fires a single laser that deals much more knockback, and can be used to combo into aerial attacks at various percentages. Mii Gunner's up throw behaves similarly to Falco's, firing one laser in ''Smash 4'' and two in ''Ultimate''.
*[[Fox]], [[Falco]], [[Mii Gunner]] and [[Kazuya]]'s up throws are the only ones to release [[projectile]]s, in the form of lasers that can be [[reflect]]ed and [[absorb]]ed. Fox fires three lasers that cause no knockback, much like those of [[Blaster (Fox)|his neutral special]]; likewise, Falco in ''Melee'' and ''Brawl'' fires three lasers that cause weak knockback. In ''Smash 4'' and ''Ultimate'', Falco instead fires a single laser that deals much more knockback, and can be used to combo into aerial attacks at various percentages. Mii Gunner's up throw behaves similarly to Falco's, firing one laser in ''Smash 4'' and two in ''Ultimate''. Kazuya also fires a single laser and deals mostly diagonal knockback.
**{{SSBM|Fox}}'s up throw in ''Melee'' is also notable for its immense combo potential, leading into an [[up aerial]] even at high percentages, which is prominently used as a KO setup. In latter games, however, it has completely lost this potential due to receiving more ending lag, as well as the changes to vertical knockback.
**{{SSBM|Fox}}'s up throw in ''Melee'' is also notable for its immense combo potential, leading into an [[up aerial]] even at high percentages, which is prominently used as a KO setup. In latter games, however, it has completely lost this potential due to receiving more ending lag, as well as the changes to vertical knockback.
*[[Kirby]] and [[Meta Knight]]'s up throws, as well as [[Charizard]]'s from ''Smash 4'' onward, involve quickly dragging the opponent to the top [[blast line]] offscreen, then crashing down towards the spot where the throw was initiated. This behavior results in particular side effects: the user can land on [[platform]]s above them (except Kirby in ''Melee'') and execute the throw at a higher position, allowing them to KO the opponent earlier; additionally, if they take damage from another source while they are at the top blast line (such as from a [[Gooey Bomb]] stuck to them, or throwing [[Link]] holding a {{b|Bomb|Link}} that automatically detonates), both characters can get KO'd off the top blast line mid-throw.
*[[Kirby]] and [[Meta Knight]]'s up throws, as well as [[Charizard]]'s from ''Smash 4'' onward, involve quickly dragging the opponent to the top [[blast line]] offscreen, then crashing down towards the spot where the throw was initiated. This behavior results in particular side effects: the user can land on [[platform]]s above them (except Kirby in ''Melee'') and execute the throw at a higher position, allowing them to KO the opponent earlier; additionally, if they take damage from another source while they are at the top blast line (such as from a [[Gooey Bomb]] stuck to them, or throwing [[Link]] holding a {{b|Bomb|Link}} that automatically detonates), both characters can get KO'd off the top blast line mid-throw.
Line 189: Line 205:
**[[Diddy Kong]]'s up throw in ''Smash 4'' and ''Ultimate'' is similar, possessing deceptively low ending lag (9 frames) that gives it immense combo potential, although it deals less damage and only has KO setups if initiated on a high enough platform.
**[[Diddy Kong]]'s up throw in ''Smash 4'' and ''Ultimate'' is similar, possessing deceptively low ending lag (9 frames) that gives it immense combo potential, although it deals less damage and only has KO setups if initiated on a high enough platform.
*{{SSB4|Sonic}}'s up throw in ''Smash 4'' can easily combo into any of his aerials from mid to high percentages if followed up with a [[Spring Jump]], which can also be used as a KO setup if initiated on a high platform. Aside from this, it can combo into an up aerial at low percentages. In ''Ultimate'', however, its [[ending lag]] has been increased, which in combination with the faster knockback physics drastically worsens its Spring Jump-based followups.
*{{SSB4|Sonic}}'s up throw in ''Smash 4'' can easily combo into any of his aerials from mid to high percentages if followed up with a [[Spring Jump]], which can also be used as a KO setup if initiated on a high platform. Aside from this, it can combo into an up aerial at low percentages. In ''Ultimate'', however, its [[ending lag]] has been increased, which in combination with the faster knockback physics drastically worsens its Spring Jump-based followups.
*[[Kazuya]]’s up throw is his only throw that does not have the camera briefly shift to a unique angle in 1v1 matches.


==Gallery of up throws in ''Brawl''==
==Gallery of up throws in ''Brawl''==
<gallery>
<gallery>
File:Bowser up throw Brawl.jpg|Bowser
Bowser up throw Brawl.jpg|Bowser
File:Captain Falcon up throw Brawl.jpg|Captain Falcon
Captain Falcon up throw Brawl.jpg|Captain Falcon
File:Charizard up throw Brawl.jpg|Charizard
Charizard up throw Brawl.jpg|Charizard
File:Diddy Kong up throw Brawl.jpg|Diddy Kong
Diddy Kong up throw Brawl.jpg|Diddy Kong
File:Donkey Kong up throw Brawl.jpg|Donkey Kong
Donkey Kong up throw Brawl.jpg|Donkey Kong
File:Falco up throw Brawl.jpg|Falco
Falco up throw Brawl.jpg|Falco
File:Fox up throw Brawl.jpg|Fox
Fox up throw Brawl.jpg|Fox
File:Ganondorf up throw Brawl.jpg|Ganondorf
Ganondorf up throw Brawl.jpg|Ganondorf
File:Giga Bowser up throw Brawl.jpg|Giga Bowser
Giga Bowser up throw Brawl.jpg|Giga Bowser
File:Ice Climbers up throw Brawl.jpg|Ice Climbers (Popo)
Ice Climbers up throw Brawl.jpg|Ice Climbers (Popo)
File:Ike up throw Brawl.jpg|Ike
Ike up throw Brawl.jpg|Ike
File:Ivysaur up throw Brawl.jpg|Ivysaur
Ivysaur up throw Brawl.jpg|Ivysaur
File:Jigglypuff up throw Brawl.jpg|Jigglypuff
Jigglypuff up throw Brawl.jpg|Jigglypuff
File:King Dedede up throw Brawl.jpg|King Dedede
King Dedede up throw Brawl.jpg|King Dedede
File:Kirby up throw Brawl part 1.jpg|Kirby, part 1
Kirby up throw Brawl part 1.jpg|Kirby, part 1
File:Kirby up throw Brawl part 2.jpg|Kirby, part 2
Kirby up throw Brawl part 2.jpg|Kirby, part 2
File:Link up throw Brawl.jpg|Link
Link up throw Brawl.jpg|Link
File:Lucario up throw Brawl.jpg|Lucario
Lucario up throw Brawl.jpg|Lucario
File:Lucas up throw Brawl.jpg|Lucas
Lucas up throw Brawl.jpg|Lucas
File:Luigi up throw Brawl.jpg|Luigi
Luigi up throw Brawl.jpg|Luigi
File:Mario up throw Brawl.jpg|Mario
Mario up throw Brawl.jpg|Mario
File:Marth up throw Brawl.jpg|Marth
Marth up throw Brawl.jpg|Marth
File:Meta Knight up throw Brawl part 1.jpg|Meta Knight, part 1
Meta Knight up throw Brawl part 1.jpg|Meta Knight, part 1
File:Meta Knight up throw Brawl part 2.jpg|Meta Knight, part 2
Meta Knight up throw Brawl part 2.jpg|Meta Knight, part 2
File:Mr. Game & Watch up throw Brawl.jpg|Mr. Game & Watch
Mr. Game & Watch up throw Brawl.jpg|Mr. Game & Watch
File:Ness up throw Brawl.jpg|Ness
Ness up throw Brawl.jpg|Ness
File:Olimar up throw Brawl part 1.jpg|Olimar, part 1
Olimar up throw Brawl part 1.jpg|Olimar, part 1
File:Olimar up throw Brawl part 2.jpg|Olimar, part 2
Olimar up throw Brawl part 2.jpg|Olimar, part 2
File:Peach up throw Brawl.jpg|Peach
Peach up throw Brawl.jpg|Peach
File:Pikachu up throw Brawl.jpg|Pikachu
Pikachu up throw Brawl.jpg|Pikachu
File:Pit up throw Brawl.jpg|Pit
Pit up throw Brawl.jpg|Pit
File:R.O.B. up throw Brawl.jpg|R.O.B.
R.O.B. up throw Brawl.jpg|R.O.B.
File:Samus up throw Brawl.jpg|Samus
Samus up throw Brawl.jpg|Samus
File:Sheik up throw Brawl.png|Sheik
Sheik up throw Brawl.png|Sheik
File:Snake up throw Brawl.jpg|Snake
Snake up throw Brawl.jpg|Snake
File:Sonic up throw Brawl.jpg|Sonic
Sonic up throw Brawl.jpg|Sonic
File:Squirtle up throw Brawl.jpg|Squirtle
Squirtle up throw Brawl.jpg|Squirtle
File:Toon Link up throw Brawl.jpg|Toon Link
Toon Link up throw Brawl.jpg|Toon Link
File:Wario up throw Brawl.jpg|Wario
Wario up throw Brawl.jpg|Wario
File:Wario-Man up throw Brawl.jpg|Wario-Man
Wario-Man up throw Brawl.jpg|Wario-Man
File:Wolf up throw Brawl.jpg|Wolf
Wolf up throw Brawl.jpg|Wolf
File:Yoshi up throw Brawl.jpg|Yoshi
Yoshi up throw Brawl.jpg|Yoshi
File:Zelda up throw Brawl.jpg|Zelda
Zelda up throw Brawl.jpg|Zelda
File:Zero Suit Samus up throw Brawl.jpg|Zero Suit Samus
Zero Suit Samus up throw Brawl.jpg|Zero Suit Samus
</gallery>
</gallery>


{{Attacks}}
{{Attacks}}
[[Category:Game controls]]
[[Category:Game controls]]
[[es:Lanzamiento hacia arriba]]

Latest revision as of 03:41, September 11, 2024

R.O.B. using his up throw against Sonic in Ultimate.

An up throw (上投げ, Up/above/upper throw; commonly abbreviated as u-throw or Uthrow, and referred to as ThrowHi internally) is a throw performed by tilting the control stick up after grabbing an opponent. They were introduced in Super Smash Bros. Melee; in the original Super Smash Bros., there were only forward throws and back throws. In the transition to Melee, Kirby and Jigglypuff's previous forward throws became their up throws, and they instead received new forward throws.

Ness using his up throw against Zelda in Melee.

Due to their predominantly vertical knockback and generally moderate ending lag, up throws tend to be useful for starting combos and chain grabs, especially in Melee. Some also deal high enough knockback to KO opponents reliably, with a notable example being Mewtwo's up throw. From Super Smash Bros. Brawl onward, the changes to vertical knockback and the addition of hitstun canceling have indirectly reduced their effectiveness; for a handful of characters, their up throw is their least useful throw, as it can neither start combos as effectively as their down throw (with some of them lacking any guaranteed followups), nor KO as reliably as their forward or back throw. However, some characters' up throws remain an important part of their kit, such as R.O.B.'s, Bowser's in Smash 4, and Diddy Kong's in Smash 4 and Ultimate.

List of up throws[edit]

Up throws with hitboxes consist of two or more hits on the grabbed opponent (the hitbox, then the throw), and can affect other opponents near the thrower. Additionally, some up throws may possess a collateral hitbox, which affects nearby opponents but not the victim of the throw.

Character Description Hitbox
Banjo & Kazooie Banjo throws the opponent to Kazooie, who stabs the opponent upwards with her beak. Yes
Bayonetta Launches the opponent with a crescent kick. Yes
Bowser Grinds the opponent above himself with the spikes on his shell. Yes
Bowser Jr. Heaves the opponent upward with the Koopa Clown Car's claw. No
Byleth Launches the opponent upwards with the Sword of the Creator. Yes
Captain Falcon Uppercuts the opponent. Yes
Charizard Super Smash Bros. Brawl Headbutts the opponent above itself.
Super Smash Bros. 4Super Smash Bros. Ultimate Flies with the opponent to the top of the stage offscreen, then dives back down and slams them onto the ground.
Yes
Chrom Heaves the opponent upward with one arm. No
Cloud Performs a 540 kick, hitting the opponent twice above himself before launching them. Yes
Corrin Turns into dragon form and raises on his hind legs to headbutt the opponent upward. Yes
Daisy Performs a jump set, a volleyball technique. Yes
Dark Pit Performs a handstand and kicks the opponent upward with both legs. Yes
Dark Samus Blasts the opponent above herself with electricity from her Arm Cannon. Yes
Diddy Kong Performs a handstand and kicks the opponent upward with one leg. Yes
Donkey Kong Heaves the opponent upward with one arm. No
Dr. Mario Heaves the opponent upward with both arms. No
Duck Hunt The dog kicks the opponent upward with its hind legs. No
Falco Super Smash Bros. MeleeSuper Smash Bros. Brawl Tosses the opponent upward and fires three rapid shots from his Blaster.
Super Smash Bros. 4Super Smash Bros. Ultimate Tosses the opponent upward and fires one shot from his Blaster.
Yes
Fox Tosses the opponent upward and fires three rapid shots from his Blaster. Yes
Ganondorf Super Smash Bros. Melee Uppercuts the opponent.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Lifts the opponent above himself and strikes them with his free palm.
Yes
Greninja Heaves the opponent upward with one arm. No
Hero Heaves the opponent upward with both arms. No
Ice Climbers Bashes the opponent above themselves with the tip of the hammer. Yes
Ike Plunges Ragnell on the ground and launches the opponent with a double axe handle swing. Yes
Incineroar Performs an Argentine backbreaker rack. No
Inkling Turns into squid form and headbutts the opponent upward. Yes
Isabelle Tosses the opponent upward with her net. No
Ivysaur Bounces the opponent upward with the bud on its back. Super Smash Bros. Brawl No
Super Smash Bros. Ultimate Yes
Jigglypuff Spins once and tosses the opponent upward with one arm. In SSB, this was its forward throw. No
Joker Tosses the opponent upward with a flourish of his arm. No
Kazuya Tosses the opponent up with his right hand, turns into Devil Kazuya, then fires a beam at the opponent. The beam behaves identically to the one in Devil Blaster. Yes (collateral)
Ken Kicks the opponent upward, then performs an axe kick with the raised leg. Yes
King Dedede Performs a jump set, a volleyball technique. Yes
King K. Rool Leaps high with the opponent, then falls back down and performs an Argentine backbreaker rack upon landing. No
Kirby Leaps with the opponent to the top of the stage offscreen, then falls back down and slams them onto the ground, creating an explosion. In SSB, this was his forward throw. Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 No
Super Smash Bros. Ultimate Yes (collateral)
Link Puts the opponent above himself and launches them with a crescent slash. Yes
Little Mac Uppercuts the opponent. Yes
Lucario Performs the pao choui, an uppercut-styled punch in Shaolin Kung Fu. Yes
Lucas Twirls the opponent above himself with PSI, then tosses them upward. No
Lucina Heaves the opponent upward with one arm. No
Luigi Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Heaves the opponent upward with both arms.
Super Smash Bros. Ultimate Swings the opponent upward with the Poltergust G-00.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 No
Super Smash Bros. Ultimate Yes (collateral)
Mario Heaves the opponent upward with both arms. No
Marth Heaves the opponent upward with one arm. No
Mega Man Heaves the opponent upward with the Super Arm. No
Meta Knight Flies with the opponent to the top of the stage offscreen, then dives back down and slams them onto the ground. Super Smash Bros. Brawl No
Super Smash Bros. 4Super Smash Bros. Ultimate Yes (collateral)
Mewtwo Twirls the opponent around itself and up to the top of its head with its powers, then tosses them upward. No
Mii Brawler Launches the opponent with a palm strike. No
Mii Gunner Super Smash Bros. 4 Tosses the opponent upward and fires one shot from the arm cannon.
Super Smash Bros. Ultimate Tosses the opponent upward and fires two shots from the arm cannon.
Yes
Mii Swordfighter Puts the opponent above themselves and launches them with a crescent slash. Yes
Min Min Kicks the opponent upward. Yes
Mr. Game & Watch Juggles the opponent as a ball from front to back, then tosses them upward. No
Mythra Telekinetically throws the opponent above herself. No
Ness Points his index finger upward and twirls the opponent above himself with PSI, then tosses them upward. Yes
Olimar Super Smash Bros. BrawlSuper Smash Bros. 4 The Pikmin grabbing the opponent leaps a set distance upward with them, then falls back down and slams them onto the ground.
Super Smash Bros. Ultimate The Pikmin grabbing the opponent headbutt them above Olimar.
Super Smash Bros. BrawlSuper Smash Bros. 4 No
Super Smash Bros. Ultimate Yes
Pac-Man Heaves the opponent upward with one arm. No
Palutena Telekinetically tosses the opponent upward. No
Peach Performs a jump set, a volleyball technique. Yes
Pichu Headbutts the opponent upward. Yes
Pikachu Headbutts the opponent upward. Yes
Piranha Plant Launches the opponent with a rising bite. Yes (collateral)
Pit Performs a handstand and kicks the opponent upward with both legs. Yes
Pyra Telekinetically throws the opponent above herself. No
R.O.B. Rises a set distance upward with the opponent, then falls back down and slams them onto the ground. No
Richter Puts the opponent above himself and whips them with the Vampire Killer. Yes
Ridley Puts the opponent above himself and stabs them with his tail. Yes
Robin Tosses the opponent upward using magic. No
Rosalina & Luma Telekinetically tosses the opponent upward. No
Roy Heaves the opponent upward with one arm. No
Ryu Kicks the opponent upward, then performs an axe kick with the raised leg. Yes
Samus Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Twirls the opponent above herself with the Grapple Beam, hitting them multiple times, then tosses them upward.
Super Smash Bros. Ultimate Blasts the opponent above herself with fire from her Arm Cannon.
Yes
Sephiroth Slashes the opponent upwards with the Masamune. Yes
Sheik Performs a handstand and kicks the opponent upward with both legs. Yes
Shulk Puts the opponent above himself and stabs them with the Monado. Yes
Simon Puts the opponent above himself and whips them with the Vampire Killer. Yes
Snake Performs a suplex. Super Smash Bros. Brawl No
Super Smash Bros. Ultimate Yes
Sonic Puts the opponent above himself and stabs them with his back quills. Yes
Sora Tosses the opponent upward with his left hand. No
Squirtle Super Smash Bros. Brawl Retreats into its shell and tackles the opponent upward.
Super Smash Bros. Ultimate Headbutts the opponent upward.
Yes
Steve Places piston on the ground to launch the opponent upward. Yes
Terry Uppercuts the opponent. No
Toon Link Puts the opponent above himself and launches them with a crescent slash. Yes
Villager Tosses the opponent upward with his net. No
Wario Jumps and punches the opponent upward with both fists. Yes
Wii Fit Trainer Performs a jump set, a volleyball technique. No
Wolf Super Smash Bros. Brawl Jumps and slashes the opponent upward from a horizontal somersault.
Super Smash Bros. Ultimate Slashes the opponent upward.
Yes
Yoshi Spits the opponent upward. No
Young Link Puts the opponent above himself and launches them with a crescent slash. Yes
Zelda Tosses the opponent upward with magic. No
Zero Suit Samus Launches the opponent with a backflip kick. Yes

Notable up throws[edit]

  • Fox, Falco, Mii Gunner and Kazuya's up throws are the only ones to release projectiles, in the form of lasers that can be reflected and absorbed. Fox fires three lasers that cause no knockback, much like those of his neutral special; likewise, Falco in Melee and Brawl fires three lasers that cause weak knockback. In Smash 4 and Ultimate, Falco instead fires a single laser that deals much more knockback, and can be used to combo into aerial attacks at various percentages. Mii Gunner's up throw behaves similarly to Falco's, firing one laser in Smash 4 and two in Ultimate. Kazuya also fires a single laser and deals mostly diagonal knockback.
    • Fox's up throw in Melee is also notable for its immense combo potential, leading into an up aerial even at high percentages, which is prominently used as a KO setup. In latter games, however, it has completely lost this potential due to receiving more ending lag, as well as the changes to vertical knockback.
  • Kirby and Meta Knight's up throws, as well as Charizard's from Smash 4 onward, involve quickly dragging the opponent to the top blast line offscreen, then crashing down towards the spot where the throw was initiated. This behavior results in particular side effects: the user can land on platforms above them (except Kirby in Melee) and execute the throw at a higher position, allowing them to KO the opponent earlier; additionally, if they take damage from another source while they are at the top blast line (such as from a Gooey Bomb stuck to them, or throwing Link holding a Bomb that automatically detonates), both characters can get KO'd off the top blast line mid-throw.
    • R.O.B. and King K. Rool's up throws likewise cause both the thrower and victim to leave the ground, and can be used to land on platforms above them, but they only rise a set distance upward instead of all the way to the blast line.
  • Unlike other throws with hitboxes, Ryu and Ken's up throws produce their hitbox after the opponent is released; therefore, while it can affect both the victim and nearby opponents, it can never hit the former under normal circumstances. This hitbox also deals considerably more damage and knockback than the throw itself on the grabbed opponent.
  • Mewtwo's up throw is the strongest in the series, especially in Melee, where it can KO characters of average falling speed under 100%. In Smash 4 and Ultimate, it can KO most characters under 150% without rage.
    • Charizard's up throw in Smash 4 and Ultimate deals more knockback than Mewtwo's, KOing most characters under 140% from ground level, although due to its angle of 70°, DI has a much stronger effect on it, causing Mewtwo's to still be stronger overall. Nevertheless, it remains one of the strongest up throws in both games.
    • In Brawl, with the absence of Mewtwo, the strongest up throw is instead Olimar's with purple Pikmin, KOing under 130%.
  • Jigglypuff's up throw in Melee is used to perform the space animal slayer, a deadly low percent KO setup on Fox and Falco. In later games, it no longer possesses any guaranteed followups, except the Leaping Rest custom down special in Smash 4 if equipped.
  • Marth and Roy's up throws in Melee are useful for chain grabbing and starting combos on fast fallers at various percents, while they are also among the strongest up throws in the game, KOing characters of average falling speed under 180% and 160% respectively without DI. In later games, they can no longer be used for combos or chain grabs, but retain their utility as emergency KO moves at very high percents, a trait that also carries over to Lucina and Chrom.
  • Bowser's up throw in Smash 4 is a defining part of his playstyle, possessing very low ending lag compared to others (11 frames) that allows it to combo into aerial attacks at nearly any percentage, most notably a neutral aerial at low to mid percentages to rack up large amounts of damage, and an up aerial at high percentages as a KO setup. In Ultimate, its combo potential has been significantly reduced to the point it can only lead into a forward or up aerial at low percentages, but as a partial tradeoff, it deals much more damage by itself.
    • Diddy Kong's up throw in Smash 4 and Ultimate is similar, possessing deceptively low ending lag (9 frames) that gives it immense combo potential, although it deals less damage and only has KO setups if initiated on a high enough platform.
  • Sonic's up throw in Smash 4 can easily combo into any of his aerials from mid to high percentages if followed up with a Spring Jump, which can also be used as a KO setup if initiated on a high platform. Aside from this, it can combo into an up aerial at low percentages. In Ultimate, however, its ending lag has been increased, which in combination with the faster knockback physics drastically worsens its Spring Jump-based followups.
  • Kazuya’s up throw is his only throw that does not have the camera briefly shift to a unique angle in 1v1 matches.

Gallery of up throws in Brawl[edit]