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{{ArticleIcons|pm=y}} | {{ArticleIcons|pm=y|p+=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Olimar | |name = Olimar | ||
|image = [[File:Olimar SSBB.jpg|250px]] | |image = {{tabber|title1=Classic (PM)|content1=[[File:Olimar SSBB.jpg|250px]]|title2=Classic (P+)|content2=[[File:PPlus Olimar.png|250px]]}} | ||
|mod = Project M | |mod = Project M | ||
|base = SSBB | |base = SSBB | ||
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'''Olimar''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He comes with his Pikmin in tow and a stronger moveset for ''Project M''. Despite the power buffs, ''Melee'' physics and higher lag in most of his attacks have put him in an unfavorable position for ''Project M''. | '''Olimar''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He comes with his Pikmin in tow and a stronger moveset for ''Project M''. Despite the power buffs, ''Melee'' physics and higher lag in most of his attacks have put him in an unfavorable position for ''Project M''. | ||
Olimar ranks 39th out of 41 on the [[Project M#Tier list|official]] [[tier list]], at the bottom of the D tier. This is an extreme drop from his tier placement in ''Brawl'', where he was ranked 3rd out of 38, and is the largest any ''Project M'' character's standing has fallen when compared to their ''Melee'' or ''Brawl'' tier list. | Olimar ranks 39th out of 41 on the [[Project M#Tier list|official]] [[tier list]], at the bottom of the D tier. This is an extreme drop from his tier placement in ''Brawl'', where he was ranked 3rd out of 38, and is the largest any ''Project M'' character's standing has fallen when compared to their ''Melee'' or ''Brawl'' tier list. In the official [[Project+]] tier list, he ranks much higher, placing 33rd out of 42 characters. | ||
==Attributes== | ==Attributes== | ||
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==Changes from ''Brawl'' to PM== | ==Changes from ''Brawl'' to PM== | ||
While Olimar received some buffs, he has been heavily nerfed overall in the transition from ''Brawl'' to PM | While Olimar received some buffs, he has been heavily nerfed overall in the transition from ''Brawl'' to PM. The most notable nerf Olimar received was the reduction to the amount of Pikmin he can have at one time which has been reduced to 4 Pikmin instead of 6. This greatly reduced Olimar's camping potential especially since the rest of the cast have better offence and the reintroduction of ''Melee'' mechanics have also sped up the rest of the cast which makes it easier for them to play around Olimar's defence. Besides this, Olimar's defence is also worse as his higher weight and fall speed when combined with the changes to ''PM''{{'}}s mechanics make him much easier to combo. As well as these changes, his smash attacks are laggier, [[Pikmin Throw]] with white Pikmin is notably weaker and now causes the white Pikmin to self destruct and [[Pikmin Order]] no longer has [[armor]] further hindering his defence. | ||
Olimar has received some buffs however. Olimar's endurance is overall much higher due to him being heavier and his recovery is much better. His air speed is much faster and his new up special: Ionium Jet is a more reliable and consistent for recovering. His Pikmin's endurance is also much higher as their HP has been greatly increased and the flowers on their heads now determines their strength making them even stronger than before. | |||
Overall, Olimar's greater endurance and offence does not make up for his less effective defence resulting in him being a much less effective character than in ''Brawl''. | |||
===Attributes=== | ===Attributes=== | ||
*{{buff|Olimar dashes faster (1.4 → 1.61).}} | *{{buff|Olimar dashes faster (1.4 → 1.61).}} | ||
*{{buff|Olimar's air speed is much faster (0.82 → 1.1).}} | *{{buff|Olimar's air speed is much faster (0.82 → 1.1).}} | ||
*{{ | *{{change|Olimar's traction is higher (0.06 → 0.075).}} | ||
*{{ | *{{change|He is significantly heavier (82 → 90), improving his endurance, but also making him susceptible to {{PM|Fox}}'s [[waveshine]] combos.}} | ||
*{{change|Olimar falls faster (1.3 → 1.9).}} | *{{change|Olimar falls faster (1.3 → 1.9).}} | ||
*{{change|Olimar's gravity is higher (0.06 → 0.09).}} | |||
*{{buff|Pikmin health is effectively tripled (Reds: 9 → 30, Yellows: 9 → 30, Blues: 14 → 40, Whites: 4 → 14, Purples: 15 → 50), increasing their overall durability.}} | *{{buff|Pikmin health is effectively tripled (Reds: 9 → 30, Yellows: 9 → 30, Blues: 14 → 40, Whites: 4 → 14, Purples: 15 → 50), increasing their overall durability.}} | ||
*{{buff|Pikmin strengths are dependent on the flowers on their head; bud and flower Pikmin are more powerful. While Bud Pikmin power is equal to the ''Brawl'' Pikmin, Leaf Pikmin are weaker, and both do not possess any special effects for attacks, though Flower Pikmin are more powerful, which combined with their increased durability cause Pikmin to be overall more useful for attacks.}} | *{{buff|Pikmin strengths are dependent on the flowers on their head; bud and flower Pikmin are more powerful. While Bud Pikmin power is equal to the ''Brawl'' Pikmin, Leaf Pikmin are weaker, and both do not possess any special effects for attacks, though Flower Pikmin are more powerful, which combined with their increased durability cause Pikmin to be overall more useful for attacks.}} | ||
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===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff|Forward tilt does much more damage (6% → 10%) and is a much stronger KO move.}} | |||
*{{buff|Up tilt is now a single jumping headbutt, which delivers a single hit that can be used repeatedly for juggling. It also has less end lag (FAF 40 → 27).}} | *{{buff|Up tilt is now a single jumping headbutt, which delivers a single hit that can be used repeatedly for juggling. It also has less end lag (FAF 40 → 27).}} | ||
*{{ | *{{nerf|New up tilt deals less damage (11% → 8%) and has more startup lag (frame 6 → 7).}} | ||
*{{buff|Dash attack has less startup lag (frame 8 → 5) and end lag (FAF 35 → 31).}} | |||
*{{change|Smash attacks have a different sound effect.}} | |||
*{{buff|Forward smash has more air time for Pikmin allowing for the hitboxes to be out for longer. Forward Smash now lasts until the Pikmin hit the ground.}} | *{{buff|Forward smash has more air time for Pikmin allowing for the hitboxes to be out for longer. Forward Smash now lasts until the Pikmin hit the ground.}} | ||
*{{nerf|Forward smash has a different animation with more startup lag except for yellow based forward smash (frame 11 → 15) and ending lag (FAF 40 → 48 (RBPW), 44 (Y).}} | |||
*{{buff|Yellow based up smash has less startup lag (frame 8 → 7).}} | *{{buff|Yellow based up smash has less startup lag (frame 8 → 7).}} | ||
*{{nerf|Up Smash has less horizontal range and more ending lag (FAF 33 → 43 (RBPW), 42 (Y).}} | *{{nerf|Up Smash has less horizontal range and more ending lag (FAF 33 → 43 (RBPW), 42 (Y).}} | ||
*{{nerf|Olimar's [[DACUS]] covers less distance hindering up smash's approach potential.}} | *{{nerf|Olimar's [[DACUS]] covers less distance hindering up smash's approach potential.}} | ||
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===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{buff|Up and down aerials have less landing lag (30 frames → 20 (up), 25 (down)) which can be further reduced with L cancelling.}} | *{{buff|Up and down aerials have less landing lag (30 frames → 20 (up), 25 (down)) which can be further reduced with L cancelling.}} | ||
*{{nerf|Olimar can now only [[auto cancel]] forward aerial out of a short hop as opposed to all of his aerials. Forward | *{{nerf|Olimar can now only [[auto cancel]] forward aerial out of a short hop as opposed to all of his aerials. Forward aerial now requires perfect timing to be auto cancelled.}} | ||
*{{buff|Yellow based forward aerial has less startup lag (frame 7 → 4) and all versions of forward aerial have less end lag (FAF 43 → 34 (RBPW), 31 (Y).}} | *{{buff|Yellow based forward aerial has less startup lag (frame 7 → 4) and all versions of forward aerial have less end lag (FAF 43 → 34 (RBPW), 31 (Y).}} | ||
*{{buff|Yellow based back aerial has less startup lag (frame 10 → 6) and all versions of back aerial have less end lag (FAF 49 → 38 (RBPW), 34 (Y).}} | *{{buff|Yellow based back aerial has less startup lag (frame 10 → 6) and all versions of back aerial have less end lag (FAF 49 → 38 (RBPW), 34 (Y).}} | ||
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|- | |- | ||
!Grab | !Grab | ||
| | | || colspan=6 | — || Olimar sends a Pikmin forth to grab an opponent. | ||
|- | |- | ||
!Pummel | !Pummel | ||
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|- | |- | ||
!Neutral special | !Neutral special | ||
| [[Pikmin Pluck]] | | [[Pikmin Pluck]] || colspan=6 | — || Olimar quickly pulls out a random Pikmin out of the ground. What type of terrain where this move is used has some influence on what type of Pikmin will be pulled out more often. Olimar can have up to four Pikmin following him, and trying to pluck another, will result in Olimar grabbing nothing and being vulnerable for a moment. Using the move in the air will make Olimar rise up a little, but it only once. | ||
|- | |- | ||
!Side special | !Side special | ||
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|- | |- | ||
!Up special | !Up special | ||
| Ionium Jet || 10% (startup), 1% (hits 1-7), 5% (hit 8) || colspan=5| — || Olimar jets upwards diagonally, dealing damage while flying. If Olimar takes a hit while using this move, Olimar will | | Ionium Jet || 10% (startup), 1% (hits 1-7), 5% (hit 8) || colspan=5| — || Olimar jets upwards diagonally, dealing damage while flying. If Olimar takes a hit while using this move, Olimar will lose his jump (even if he did not use his second jump before using Ionium Jet). | ||
|- | |- | ||
!Down special | !Down special | ||
| [[Pikmin Order]] | | [[Pikmin Order]] || colspan=6 | — || Olimar quickly blows his whistle, and a colored area surrounds him. Any Pikmin that are separated from Olimar will, after a split second, immediately fly to his side. This can be used to recall ones that have fallen behind or are pummeling an enemy, though Pikmin in the midst of some actions (such as travelling after being thrown) cannot be recalled. If there are no Pikmin separated from Olimar, the ones in Olimar's line will be organized by colour. If they are already in sorted order, the next colour of Pikmin will be sorted to the front, following the order of Red, Yellow, Blue, White, and Purple, with the previous front-runners being shifted to the back. As various Pikmin have different strengths, Olimar must do this to control his lineup to get the most out of it. | ||
|- | |- | ||
!Final Smash | !Final Smash | ||
| [[End of Day]] || 10% (bury), 15% (ascent), 1-43% (Bulborbs), 10% (descent), 15%/20% (explosion) | | [[End of Day]] || colspan=6 | 10% (bury), 15% (ascent), 1-43% (Bulborbs), 10% (descent), 15%/20% (explosion) || Olimar takes off in the S.S. Dolphin, leaving his opponents alone for Red Bulborbs to attack them. Afterwards, the ship crash lands back onto the stage, hurting anyone in its path. | ||
|} | |} | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Notable players=== | ===Notable players=== | ||
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|Needs to be updated to fit these guidelines]]}} | |||
*{{Sm|Guttey|USA}} - Ranked #49 on [[PMRank 2023]]. | |||
*{{Sm|Bees|USA}} - Ranked 6th in Massachusetts. | |||
*{{Sm|~CP9~|USA}} - Formerly ranked #42 on [[PMRank 2022]]. | |||
*{{Sm|Dotcom|USA}} - Strong tristate player. | |||
*{{Sm| | |||
*{{Sm| | |||
*{{Sm| | |||
*{{Sm| | |||
==Alternate costumes== | ==Alternate costumes== | ||
In terms of cosmetics, Olimar now has a clearer blue team color, his black costume from ''Brawl'' now has darker skin rather than a darker helmet, he has a purple alt, and his blue color from ''Brawl'' now has blonde hair to further reference Louie. | ===Project M=== | ||
In terms of cosmetics, Olimar now has a clearer blue team color, his black costume from ''Brawl'' now has darker skin rather than a darker helmet, he has a purple alt, and his blue color from ''Brawl'' now has blonde hair to further reference Louie. | |||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8|[[ | |colspan=8|[[File:Olimar Palette (PM).png|frame|center|Olimar's alternate costumes in PM.]] | ||
|- | |- | ||
|[[ | |[[File:OlimarHeadSSBB.png]] | ||
|[[ | |[[File:OlimarHeadWhiteSSBB.png]] | ||
|[[ | |[[File:OlimarHeadRedSSBB.png]] | ||
|[[ | |[[File:OlimarHeadBlackPM.png]] | ||
|[[ | |[[File:OlimarHeadGreenSSBB.png]] | ||
|[[ | |[[File:OlimarHeadBlueSSBB.png]] | ||
|[[ | |[[File:OlimarHeadYellowPM.png]] | ||
|[[ | |[[File:OlimarHeadPurplePM.png]] | ||
|} | |} | ||
===Project+=== | |||
''[[Project +]]'' gives Olimar two costumes based on the bad ending of the first ''Pikmin'' game (one of which references {{s|pikipedia|Mushroom Pikmin}}, which are Pikmin that have been infected by the spores of a {{s|pikipedia|Puffstool}}), as well as an alternate costume based on real-world astronauts. | |||
2.5 adds another costume known as Deep Space Olimar, which gives Olimar an appearance similar to actual spacesuits, although the backpack is now the Planter Pack from Pikmon Bloom. Every costume now has an updated jetpack inspired by ''Hey! Pikmin'' and giving his yellow costume a warmer skin tone. | |||
[[File:Olimar Palette (P+).png|800px|thumb|center|Olimar's alternate costumes in P+]] | |||
'''Z-Secret Costume:''' The President | |||
'''R-Secret Costume:''' Louie | |||
==External links== | |||
*[https://www.reddit.com/r/SSBPM/comments/nq02kx/olimar_tech_post_repost_cause_it_wasnt_working/ Labbing Discord Tech Post] | |||
{{Project M}} | {{Project M}} | ||
[[Category:Olimar]] | [[Category:Olimar]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |
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