Mr. Game & Watch (SSB4): Difference between revisions

Most of this could be trimmed into this small sentence.
m (Trampoline Launch fun fact added. It does resemble his original Fire up-special in Melee!)
(Most of this could be trimmed into this small sentence.)
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|usc2name=Trampoline Launch
|usc2name=Trampoline Launch
|usc2dmg=12% (near), 8% (far)
|usc2dmg=12% (near), 8% (far)
|usc2desc=Functions like a traditional recovering move, as Mr. Game & Watch simply jumps and deals damage. The jump grants more height, deals more damage and has KO potential at high percents near the upper blast line, but lacks a parachute and a lasting hitbox. It is similar to how Fire worked in Smash Bros Melee as the move originally had no parachute there, except this variant does more damage than the original. Also he doesn't become helpless.
|usc2desc=Functions similarly to its incarnation in ''Melee'', with Mr. Game & Watch simply jumping off the trampoline and dealing damage. The jump grants more height, deals more damage and has KO potential at high percents near the upper blast line, but lacks a parachute and a lasting hitbox.
|dsdefname=Oil Panic
|dsdefname=Oil Panic
|dsdefdmg=Based on absorbed attacks (see table below)
|dsdefdmg=Based on absorbed attacks (see table below)
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