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[[File:GanondorfDAirSSBU.gif|thumb|450px|Hitbox visualization showing Ganondorf's down aerial.]] | [[File:GanondorfDAirSSBU.gif|thumb|450px|Hitbox visualization showing Ganondorf's down aerial.]] | ||
==Overview== | ==Overview== | ||
Ganondorf stomps below him with electricity. | Ganondorf stomps below him with electricity. It is his slowest aerial, but also his deadliest, with the [[Sweet spot (hitbox)|sweetspot]] often being a guaranteed kill offstage, and the [[sourspot]] around Ganondorf's chest still killing earlier than both his [[../Forward aerial|forward]] and [[../Back aerial|back aerial]]. It is able to start [[combo|combos]] at low percent, with [[../Neutral attack|jab]] and [[../Grab|grab]] being the main follow-ups, and at later percent with any aerial. It is also Ganondorf's prime [[kill confirm]] starter when followed up with [[../Forward aerial|forward aerial]], [[../Back aerial|back aerial]], or [[../Up smash|up smash]], though the latter require a precise [[fast fall]]. It can also be combined with [[../Side special|Flame Choke]], covering neutral [[tech]] when on the ground and both neutral and [[Floor attack|getup attack]] with the aerial version. Its usage as an [[out of shield]] is niche, although it can be very effective against [[Dash attack|dash attacks]] or repeated use of [[down tilt]], such as against {{SSBU|R.O.B}}. | ||
However, it is often outclassed in its edgeguarding role by [[../Neutral aerial|neutral aerial]] which lasts longer and cover more space with way less endlag, making Ganondorf less vulnerable if the move doesnt connect. Its use cases are also almost nonexistent in neutral due to its long startup and mediocre horizontal range, making it a very high risk high reward option limited to [[read|reads]] and setplay. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
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===Landing lag=== | ===Landing lag=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Interruptible | |||
|17 | |||
|- | |||
!Animation length | !Animation length | ||
| | |26 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=16}} | {{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=10}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
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