Marth (SSBM)/Forward smash: Difference between revisions
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
[[File: | [[File:Marth_Forward_Smash_Hitbox_Melee.gif|thumb|Hitbox duration of Marth's forward smash.]] | ||
[[File:Fsmash_with_text.png|thumb|Hitbox data]] | [[File:Fsmash_with_text.png|thumb|Hitbox data]] | ||
[[File:Fsmash_lighten_mode.png|thumb|All 4 hitbox frames together]] | [[File:Fsmash_lighten_mode.png|thumb|All 4 hitbox frames together]] | ||
==Overview== | ==Overview== | ||
Marth does | Marth does an overhead slash, doing 14% at the base, and a high 20% at the tip with very high base knockback (the 2nd highest among [[forward smash]]es, only after {{mvsub|Pichu|SSBM|forward smash|alt=Pichu's}}), but with lower knockback scaling. This attack is fast with great vertical and horizontal [[reach]], and high power when tipped, with a tipped forward smash being capable of reliably KOing under 100%, and can even KO under 75% in certain situations. Additionally, the [[tipper]] is not that difficult to land when [[space]]d properly, with its rather large [[hitbox]] size. All of this combined with its ability to [[edgeguard]] opponents rather easily makes this one of best forward smashes in ''Melee''. However, if the move is not [[sweet spot]]ted, it deals much lower damage with moderate knockback, and can have difficulty KOing from the center stage under 150%. Also, since this move has a large amount of [[ending lag]], the move is very [[punish]]able if whiffed and/or not spaced properly. Nonetheless, it remains as Marth's main KO move (other than his {{mvsub|Marth|SSBM|down aerial}}), being Marth's strongest attack in terms of damage outside a charged [[Shield Breaker]], while having the [[startup]] and reach to be easily landable. | ||
==Hitboxes== | ==Hitboxes== | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=3|e=LagChargeS | {{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=6|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=34}}{{FrameStrip|t=Interruptible|c=2}} | ||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | |||
==Trivia== | ==Trivia== | ||
* Marth's forward smash is the second strongest at 0% damage (only Pichu's forward smash has more knockback due to an even higher base knockback of 90), but only the 8th strongest at 100% damage. This is due to the rather low knockback scaling on Marth's forward smash. His has only 70 while most other characters have 100. | * Marth's forward smash is the second strongest at 0% damage (only Pichu's forward smash has more knockback due to an even higher base knockback of 90), but only the 8th strongest at 100% damage. This is due to the rather low knockback scaling on Marth's forward smash. His has only 70 while most other characters have 100. | ||
**Similarly, Roy`s forward smash is the third strongest at 0% damage, but the 12th strongest at 100% damage. This is due to it having a scaling of 65. | |||
==Similar moves== | ==Similar moves== |