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m (Undid edit by 104.176.246.139: Unexplained removal.) Tag: Undo |
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|style="background-color:#96ff80;"|Other Solo Modes | |style="background-color:#96ff80;"|Other Solo Modes | ||
|style="background-color:#b0e8db;"|Classic & Solo Modes | |style="background-color:#b0e8db;"|Classic & Solo Modes | ||
|style="background-color:#ffffaf;"|Non-Boss Appearance | |style="background-color:#ffffaf;"|Non-Boss Appearance | ||
|} | |} | ||
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|colspan=2 style="background-color:#bebeff;"|{{y}} | |colspan=2 style="background-color:#bebeff;"|{{y}} | ||
|style="background-color:#b0e8db;"|{{y}} | |style="background-color:#b0e8db;"|{{y}} | ||
|- | |- | ||
|style="text-align:left"|[[Dharkon]] | |style="text-align:left"|[[Dharkon]] | ||
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|colspan=2|{{n}} | |colspan=2|{{n}} | ||
|style="background-color:#ffffaf;"|{{n}} | |style="background-color:#ffffaf;"|{{n}} | ||
|- | |||
|style="text-align:left"|[[False characters]] | |||
|style="text-align:left"|{{symbol|ssb|24px}}''[[Super Smash Bros.]]'' | |||
|{{n}} | |||
|{{n}} | |||
|style="background-color:#96ff80;"|{{y}} | |||
|colspan=2|{{n}} | |||
|style="background-color:#96ff80;"|{{y}} | |||
|- | |||
|style="text-align:left"|[[Fighting Alloy Team]] | |||
|style="text-align:left"|{{symbol|ssb|24px}}''[[Super Smash Bros.]]'' | |||
|{{n}} | |||
|{{n}} | |||
|style="background-color:#96ff80;|{{y}} | |||
|colspan=2|{{n}} | |||
|style="background-color:#ffffaf;"|{{n}} | |||
|- | |||
|style="text-align:left"|[[Fighting Mii Team]] | |||
|style="text-align:left"|{{symbol|ssb|24px}}''[[Super Smash Bros.]]'' | |||
|{{n}} | |||
|{{n}} | |||
|{{n}} | |||
|colspan=2 style="background-color:#96ff80;"|{{y}} | |||
|style="background-color:#96ff80;|{{y}} | |||
|- | |||
|style="text-align:left"|[[Fighting Polygon Team]] | |||
|style="text-align:left"|{{symbol|ssb|24px}}''[[Super Smash Bros.]]'' | |||
|style="background-color:#96ff80;|{{y}} | |||
|{{n}} | |||
|{{n}} | |||
|colspan=2|{{n}} | |||
|{{n}} | |||
|- | |||
|style="text-align:left"|[[Fighting Wire Frames]] | |||
|style="text-align:left"|{{symbol|ssb|24px}}''[[Super Smash Bros.]]'' | |||
|{{n}} | |||
|style="background-color:#96ff80;|{{y}} | |||
|{{n}} | |||
|colspan=2|{{n}} | |||
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|- | |- | ||
|style="text-align:left|[[Galeem]] | |style="text-align:left|[[Galeem]] | ||
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|colspan=2|{{n}} | |colspan=2|{{n}} | ||
|style="background-color:#b0e8db;"|{{y}} | |style="background-color:#b0e8db;"|{{y}} | ||
|- | |||
|style="text-align:left"|[[Giant Donkey Kong]] | |||
|style="text-align:left"|{{symbol|dk|24px}}''[[Donkey Kong]]'' | |||
|style="background-color:#96ff80;|{{y}} | |||
|style="background-color:#ffffaf;"|{{n}} | |||
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|colspan=2 style="background-color:#ffffaf;"|{{n}} | |||
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|style="text-align:left"|[[Giga Bowser]] | |style="text-align:left"|[[Giga Bowser]] | ||
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|style="background-color:#ffffaf;"|{{n}} | |style="background-color:#ffffaf;"|{{n}} | ||
|- | |- | ||
|style="text-align:left"|[[Metal | |style="text-align:left"|[[Metal Mario]] | ||
|style="text-align:left"|{{symbol| | |style="text-align:left"|{{symbol|mario|24px}}''[[Mario]]'' | ||
|{{ | |style="background-color:#96ff80;|{{y}} | ||
|{{n}} | |style="background-color:#ffffaf;"|{{n}} | ||
| | |style="background-color:#ffffaf;"|{{n}} | ||
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|style="background-color:# | |style="background-color:#ffffaf;"|{{n}} | ||
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|- | |- | ||
|style="text-align:left"|[[Petey Piranha]] | |style="text-align:left"|[[Petey Piranha]] | ||
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|style="background-color:#96ff80;"|{{y}} | |style="background-color:#96ff80;"|{{y}} | ||
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|style="background-color:#ffffaf;"|{{n}} | |style="background-color:#ffffaf;"|{{n}} | ||
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|- | |- | ||
! colspan="2"|'''Total''' | ! colspan="2"|'''Total''' | ||
! style="text-align:center" | | ! style="text-align:center" |4 | ||
! style="text-align:center" | | ! style="text-align:center" |4 | ||
! style="text-align:center" | | ! style="text-align:center" |12 | ||
! style="text-align:center" | | ! style="text-align:center" |4 | ||
! style="text-align:center" | | ! style="text-align:center" |4 | ||
! style="text-align:center" | | ! style="text-align:center" |12 | ||
|} | |} | ||
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===Master Hand=== | ===Master Hand=== | ||
{{Main|Master Hand}} | {{Main|Master Hand}} | ||
[[File:Master Hand SSBU.png | [[File:Master Hand SSBU.png|thumb|Master Hand’s official art in ''Ultimate''.]] | ||
The first "true" boss of the ''Smash Bros.'' series, '''Master Hand''' is the master of ceremonies for the ''Smash Bros.'' series. In the first ''[[Super Smash Bros.]]'', according to the intro movie, he is meant to represent the hand of a child playing with his toys and staging fights between his favorite Nintendo characters, who are represented by dolls. He appears at the end of the [[1P Game]] as the final boss. Upon being defeated, Master Hand lets out a deep roar that resembles laughter, and flies off, writhing and exploding, into the distance. | The first "true" boss of the ''Smash Bros.'' series, '''Master Hand''' is the master of ceremonies for the ''Smash Bros.'' series. In the first ''[[Super Smash Bros.]]'', according to the intro movie, he is meant to represent the hand of a child playing with his toys and staging fights between his favorite Nintendo characters, who are represented by dolls. He appears at the end of the [[1P Game]] as the final boss. Upon being defeated, Master Hand lets out a deep roar that resembles laughter, and flies off, writhing and exploding, into the distance. | ||
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Outside of ''Smash'', Master Hand appears in the Game Boy Advance game, ''Kirby and the Amazing Mirror'', in which he appears as a miniboss in multiple areas. Upon being defeated, Kirby can inhale him, like other minibosses, and gains the Smash ability, which is based on Kirby’s moveset in ''Melee''. Master Hand, alongside Crazy Hand, also appears as the boss of the Candy Constellation. This is Crazy Hand’s only appearance in the game. The two, like in ''Melee'', have attacks that they use in conjunction with each other. In this battle, neither can be inhaled; they both explode upon defeat. | Outside of ''Smash'', Master Hand appears in the Game Boy Advance game, ''Kirby and the Amazing Mirror'', in which he appears as a miniboss in multiple areas. Upon being defeated, Kirby can inhale him, like other minibosses, and gains the Smash ability, which is based on Kirby’s moveset in ''Melee''. Master Hand, alongside Crazy Hand, also appears as the boss of the Candy Constellation. This is Crazy Hand’s only appearance in the game. The two, like in ''Melee'', have attacks that they use in conjunction with each other. In this battle, neither can be inhaled; they both explode upon defeat. | ||
{{clr}} | |||
===Giant Donkey Kong=== | |||
{{Main|Giant Donkey Kong}} | |||
[[File:Giantdonkeykong.png|thumb|Giant Donkey Kong in ''Smash 64''.]] | |||
An enlarged version of {{SSB|Donkey Kong}}, '''Giant Donkey Kong''' is fought on stage 6 of the [[1P Game]] in ''[[Super Smash Bros.]]'' He is pitted against the player and two [[CPU]] allies. | |||
In ''Melee'' and in subsequent games, with the introduction of the [[Super Mushroom]], Giant DK is no longer strictly unplayable. Also, the randomized nature of {{SSBM|Classic Mode}} can give the "giant" modifier to playable characters. | |||
{{clr}} | |||
===Metal Mario=== | |||
{{Main|Metal Mario}} | |||
[[File:Metal Mario SSB.png|thumb|Metal Mario in ''Smash 64''.]] | |||
A super-heavy fighter bearing an edited [[Mario (universe)|Mario series]] symbol. '''Metal Mario''' is a metallic version of {{SSB|Mario}}. He is fought on stage 9 of the 1P Game. | |||
In ''Melee'', Metal Mario reappears in stage 11 of {{SSBM|Adventure Mode}} after defeating the [[Fighting Wire Frames]] and as a random opponent with other metal characters in stage 10 of Classic Mode as well as a trophy. A Metal {{SSBM|Luigi}} will also appear if Luigi is unlocked. Similar to Giant Donkey Kong, with the introduction of the [[Metal Box]] powerup in Melee, Metal Mario is no longer strictly unplayable. The randomized nature of {{SSBM|Classic Mode}} can also give the "metal" modifier to any fighter. | |||
{{clr}} | |||
===Fighting Polygon Team=== | |||
{{Main|Fighting Polygon Team}} | |||
[[File:ThePolygons.png|thumb|The Fighting Polygon Team in ''Smash 64''.]] | |||
The '''Fighting Polygon Team''' is faced on stage 10 of the 1P Game, as well as in the {{SSB|Race to the Finish}} bonus game. The team is made up of polygonal models of the [[Original 12|12 playable characters]], but are weak and lack [[Special move|specials]]. | |||
{{clr}} | {{clr}} | ||
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===Crazy Hand=== | ===Crazy Hand=== | ||
{{Main|Crazy Hand}} | {{Main|Crazy Hand}} | ||
[[File:Crazy Hand SSBU.png | [[File:Crazy Hand SSBU.png|thumb|Crazy Hand’s official art in ''Ultimate''.]] | ||
Where Master Hand represents the constructive side of creativity, '''Crazy Hand''' is his destructive left-handed counterpart. He was introduced in ''Super Smash Bros. Melee'' as a secret boss who fights alongside Master Hand under specific conditions (when Classic Mode is cleared on Normal difficulty or higher in under 15 minutes, Crazy Hand will join Master Hand when Master Hand has half of his health left.) As noted above, Crazy Hand also appears in Event 50, where he and Master Hand are fought together on Final Destination with 300 HP each. | Where Master Hand represents the constructive side of creativity, '''Crazy Hand''' is his destructive left-handed counterpart. He was introduced in ''Super Smash Bros. Melee'' as a secret boss who fights alongside Master Hand under specific conditions (when Classic Mode is cleared on Normal difficulty or higher in under 15 minutes, Crazy Hand will join Master Hand when Master Hand has half of his health left.) As noted above, Crazy Hand also appears in Event 50, where he and Master Hand are fought together on Final Destination with 300 HP each. | ||
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===Giga Bowser=== | ===Giga Bowser=== | ||
{{Main|Giga Bowser}} | {{Main|Giga Bowser}} | ||
[[File:Giga Bowser Melee Trophy.png | [[File:Giga Bowser Melee Trophy.png|thumb|Giga Bowser|Giga Bowser's Trophy in ''Melee''.]] | ||
'''Giga Bowser''' (Japanese name '''Giga Koopa''') is the secret final boss of [[Adventure Mode]] in ''[[Super Smash Bros. Melee]]''. As his name suggests, he is a large, powered-up version of {{SSBM|Bowser}}. Giga Bowser is treated as a character, making him a rare exception to many boss properties - unlike other bosses, he has a damage percentage, takes knockback, has a full moveset, and can use items. (However, like other bosses, he cannot [[shield]] or be grabbed.) With a manic expression, a darker, more malevolent color scheme, and a hulking size, Giga Bowser is surely a boss to be remembered. | '''Giga Bowser''' (Japanese name '''Giga Koopa''') is the secret final boss of [[Adventure Mode]] in ''[[Super Smash Bros. Melee]]''. As his name suggests, he is a large, powered-up version of {{SSBM|Bowser}}. Giga Bowser is treated as a character, making him a rare exception to many boss properties - unlike other bosses, he has a damage percentage, takes knockback, has a full moveset, and can use items. (However, like other bosses, he cannot [[shield]] or be grabbed.) With a manic expression, a darker, more malevolent color scheme, and a hulking size, Giga Bowser is surely a boss to be remembered. | ||
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In ''[[Super Smash Bros. Ultimate]]'', Bowser's Final Smash is no longer a controllable transformation, with the player instead aiming a targeting reticle that unleashes a single powerful punch from Giga Bowser on their opponents. However, Giga Bowser returns as a boss in {{SSBU|Classic Mode}} and [[Adventure Mode: World of Light]]. Like his Final Smash incarnations in ''Brawl'' and ''Smash 4'', the player must deplete his [[HP]] in order to defeat him, and he does not [[flinch]] from almost all attacks. | In ''[[Super Smash Bros. Ultimate]]'', Bowser's Final Smash is no longer a controllable transformation, with the player instead aiming a targeting reticle that unleashes a single powerful punch from Giga Bowser on their opponents. However, Giga Bowser returns as a boss in {{SSBU|Classic Mode}} and [[Adventure Mode: World of Light]]. Like his Final Smash incarnations in ''Brawl'' and ''Smash 4'', the player must deplete his [[HP]] in order to defeat him, and he does not [[flinch]] from almost all attacks. | ||
{{clr}} | {{clr}} | ||
===Fighting Wire Frames=== | |||
{{main|Fighting Wire Frames}} | |||
[[File:Fighting Wire Frames Trophy.png|thumb|The Fighting Wire Frames trophy in ''Melee''.]] | |||
The spiritual successors to the Polygon Team, the '''Fighting Wire Frames''' come in male and female varieties. They appear in Adventure Mode, as well as the various forms of [[Multi-Man Melee]]. | |||
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==From ''[[Super Smash Bros. Brawl]]''== | ==From ''[[Super Smash Bros. Brawl]]''== | ||
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Both Ridley forms are reincarnated by Tabuu as individual enemies in The Great Maze. | Both Ridley forms are reincarnated by Tabuu as individual enemies in The Great Maze. | ||
Ridley returns in {{forwiiu}} as | Ridley returns in {{forwiiu}} as a [[stage hazard]] on [[Pyrosphere]]. Damaging him will make him team up with his attacker, similarly to the [[Flying Man]]. He can transform into Meta Ridley at certain points during the battle. | ||
Ridley also returns in ''[[Super Smash Bros. Ultimate]]'', becoming a [[fighter|playable character]] with Meta Ridley being an [[alternate costume]]. This also makes Ridley the | Ridley also returns in ''[[Super Smash Bros. Ultimate]]'', becoming a [[fighter|playable character]] with Meta Ridley being an [[alternate costume]]. This also makes Ridley the first boss in the series to become a playable character (excluding [[Giga Bowser]] and [[Master Hand]], the former being a [[Final Smash]] and the latter being playable via [[Master Hand glitch|a glitch]] in ''Melee'' and a portion of ''World of Light''). | ||
{{clr}} | {{clr}} | ||
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[[File:Tabuu (Wings) - Brawl Trophy.png|thumb|One of Tabuu's trophies in ''Brawl''.]] | [[File:Tabuu (Wings) - Brawl Trophy.png|thumb|One of Tabuu's trophies in ''Brawl''.]] | ||
'''Tabuu''' is the final boss of The Subspace Emissary in ''Super Smash Bros. Brawl''. He has many devastating attacks, most dangerously his [[Off Waves]] which can [[one-hit KO]] and are hard to dodge, but most of his attacks have a large amount of start-up [[lag]]. While playing in The Subspace Emissary, six characters are chosen to fight Tabuu. | '''Tabuu''' is the final boss of The Subspace Emissary in ''Super Smash Bros. Brawl''. He has many devastating attacks, most dangerously his [[Off Waves]] which can [[one-hit KO]] and are hard to dodge, but most of his attacks have a large amount of start-up [[lag]]. While playing in The Subspace Emissary, six characters are chosen to fight Tabuu. | ||
{{clr}} | |||
===Fighting Alloy Team=== | |||
{{Main|Fighting Alloy Team}} | |||
[[File:SSBU spirit Fighting Alloy Team.png|thumb|The Fighting Alloy Team in ''Brawl''.]] | |||
The successor to the Fighting Wire Frame and Polygon teams. The '''Fighting Alloy Team''' comes in red, blue, yellow, and green varieties. | |||
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===False characters=== | |||
{{Main|False character}} | |||
[[File:Lakeshore Subspace Emissary.png|thumb|A false version of {{SSBB|Bowser}} in ''Brawl''.]] | |||
'''False characters''' are clones of characters made of [[Shadow Bug]]s, appearing as occasional bosses in [[Adventure Mode: The Subspace Emissary]]. | |||
[[File:False characters SSBU.png|thumb|left|Puppet fighters in ''Ultimate''.]] | |||
In ''Ultimate'', they are known as '''puppet fighters''' and appear in [[Adventure Mode: World of Light]] as clones created by [[Galeem]] and [[Dharkon]]. Special puppet fighters very similar to ''Brawl''{{'}}s false characters appear as obstacles in World of Light's final boss battle. | |||
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===Master Core=== | ===Master Core=== | ||
{{Main|Master Core}} | {{Main|Master Core}} | ||
[[File:MasterCore_render.png | [[File:MasterCore_render.png|thumb|Master Core's official artwork for ''Super Smash Bros. for Nintendo 3DS'']] | ||
Introduced in {{for3ds}}, '''Master Core''' is a transformation of Master Hand and appears as a secret final boss in Classic Mode only when the [[Intensity]] is set to 5.1 or higher, after Master Hand and Crazy Hand are damaged enough. It possesses several forms that are fought in order: the humanoid-like Master Giant, the scorpion-like Master Beast, the swords-like Master Edges, a shadow duplicate of the player character named Master Shadow, a massive sub-stage of its own called the Master Fortress (exclusive to the ''Wii U'' version), and finally the Master Core itself. What forms are fought depends on the Intensity; numbers vary between versions but in general the higher the Intensity setting the more forms that are fought, causing Master Core to have more HP overall and take longer to defeat. After all previous forms are defeated, the true Master Core will appear; it is normally completely defenseless, but if not defeated quickly enough, it will unleash five waves, each powerful enough to cause a [[one-hit KO]]. | Introduced in {{for3ds}}, '''Master Core''' is a transformation of Master Hand and appears as a secret final boss in Classic Mode only when the [[Intensity]] is set to 5.1 or higher, after Master Hand and Crazy Hand are damaged enough. It possesses several forms that are fought in order: the humanoid-like Master Giant, the scorpion-like Master Beast, the swords-like Master Edges, a shadow duplicate of the player character named Master Shadow, a massive sub-stage of its own called the Master Fortress (exclusive to the ''Wii U'' version), and finally the Master Core itself. What forms are fought depends on the Intensity; numbers vary between versions but in general the higher the Intensity setting the more forms that are fought, causing Master Core to have more HP overall and take longer to defeat. After all previous forms are defeated, the true Master Core will appear; it is normally completely defenseless, but if not defeated quickly enough, it will unleash five waves, each powerful enough to cause a [[one-hit KO]]. | ||
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===Fighting Mii Team=== | |||
{{main|Fighting Mii Team}} | |||
[[File:FightingMiiTeam.png|thumb|Fighting Mii Team trophy in ''For Wii U''.]] | |||
The '''Fighting Mii Team''' appears as the opponents of [[Multi-Man Smash]] in ''Smash 4'' and ''Ultimate'', and as mid-bosses in ''Smash 4''<nowiki>'s</nowiki> {{SSB4|Classic Mode}}. | |||
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===Galeem=== | ===Galeem=== | ||
{{Main|Galeem}} | {{Main|Galeem}} | ||
[[File:Galeem SSBU.png|thumb | [[File:Galeem SSBU.png|thumb|Galeem's official art from ''Ultimate''.]] | ||
'''Galeem''' appears as the main antagonist of [[World of Light]]. He is first confronting the fighters with an army of {{SSBU|Master Hand}}s. He then proceeds to absorbs his army of Master Hands before unleashing his ultimate attack to destroy and imprison all the fighters (except {{SSBU|Kirby}} who escapes with his Warp Star) while transforming non-playable characters into [[spirit]]s. He then rewrites the universe in his own image, leaving it inhabited by hostile spirits and [[False character|puppet fighters]] cloned from the fighters he has captured. | '''Galeem''' appears as the main antagonist of [[World of Light]]. He is first confronting the fighters with an army of {{SSBU|Master Hand}}s. He then proceeds to absorbs his army of Master Hands before unleashing his ultimate attack to destroy and imprison all the fighters (except {{SSBU|Kirby}} who escapes with his Warp Star) while transforming non-playable characters into [[spirit]]s. He then rewrites the universe in his own image, leaving it inhabited by hostile spirits and [[False character|puppet fighters]] cloned from the fighters he has captured. | ||
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===Dharkon=== | ===Dharkon=== | ||
{{Main|Dharkon}} | {{Main|Dharkon}} | ||
[[File:Dharkon SSBU.png|thumb | [[File:Dharkon SSBU.png|thumb|Dharkon's official art from ''Ultimate''.]] | ||
As the secondary antagonist and counterpart to Galeem, '''Dharkon''' appears in [[World of Light]]. He represents corruption, chaos, and destruction. He warps the world into a twisted chaotic mess, which is in strong contrast to the organized near-perfectly fit world Galeem creates. In the final stage the player can either face him or Dharkon and Galeem combined, but either fight gives Dharkon additional moves. Defeating only Dharkon has Galeem unleash his power a second time akin to the beginning of the game, but this time no one escapes. | As the secondary antagonist and counterpart to Galeem, '''Dharkon''' appears in [[World of Light]]. He represents corruption, chaos, and destruction. He warps the world into a twisted chaotic mess, which is in strong contrast to the organized near-perfectly fit world Galeem creates. In the final stage the player can either face him or Dharkon and Galeem combined, but either fight gives Dharkon additional moves. Defeating only Dharkon has Galeem unleash his power a second time akin to the beginning of the game, but this time no one escapes. | ||
{{clr}} | {{clr}} | ||
===Rathalos=== | ===Rathalos=== | ||
{{Main|Rathalos}} | {{Main|Rathalos}} | ||
[[File:Rathalos SSBU.png|thumb | [[File:Rathalos SSBU.png|thumb|Rathalos's official art from ''Ultimate''.]] | ||
'''Rathalos''' appears as a boss in [[World of Light]] and {{SSBU|Classic Mode}}. He is also the first boss in the series to appear as an [[Assist Trophy]]. He can be found flying around [[Forest Hill]]. | '''Rathalos''' appears as a boss in [[World of Light]] and {{SSBU|Classic Mode}}. He is also the first boss in the series to appear as an [[Assist Trophy]]. He can be found flying around [[Forest Hill]]. | ||
{{clr}} | {{clr}} | ||
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===Dracula=== | ===Dracula=== | ||
{{Main|Dracula}} | {{Main|Dracula}} | ||
[[File:Dracula Phase 1 SSBU.png|thumb | [[File:Dracula Phase 1 SSBU.png|thumb|Dracula's official art from ''Ultimate''.]] | ||
Residing at the top of [[Dracula's Castle (World of Light)|his castle]], '''Dracula''' appears as a boss in [[World of Light]] and {{SSBU|Classic Mode}}. He is the first boss to be from a major third-party universe. His attacks are based heavily on his boss battle in ''Castlevania: Symphony of the Night''. | Residing at the top of [[Dracula's Castle (World of Light)|his castle]], '''Dracula''' appears as a boss in [[World of Light]] and {{SSBU|Classic Mode}}. He is the first boss to be from a major third-party universe. His attacks are based heavily on his boss battle in ''Castlevania: Symphony of the Night''. | ||
{{clr}} | {{clr}} | ||
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===Ganon=== | ===Ganon=== | ||
{{Main|Ganon}} | {{Main|Ganon}} | ||
[[File:Ganon SSBU.png|thumb | [[File:Ganon SSBU.png|thumb|Ganon's official art from ''Ultimate''.]] | ||
'''Ganon''' appears as a boss in [[World of Light]] and {{SSBU|Classic Mode}}. He can be fought in the [[Sacred Land]]. His fight is reminiscent of the final battle of ''The Legend of Zelda: Ocarina of Time''. | '''Ganon''' appears as a boss in [[World of Light]] and {{SSBU|Classic Mode}}. He can be fought in the [[Sacred Land]]. His fight is reminiscent of the final battle of ''The Legend of Zelda: Ocarina of Time''. | ||
{{clr}} | {{clr}} | ||
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===Marx=== | ===Marx=== | ||
{{Main|Marx}} | {{Main|Marx}} | ||
[[File:Marx SSBU.png|thumb | [[File:Marx SSBU.png|thumb|Marx's official art from ''Ultimate''.]] | ||
In the center of a vortex in a [[Mysterious Dimension]], '''Marx''' appears as a boss in [[World of Light]] and {{SSBU|Classic Mode}}. Many of his attacks are taken from his battle at the end of Milky Way Wishes in ''Kirby Super Star'', although he does have several original moves in his ''Smash Bros.'' appearance. | In the center of a vortex in a [[Mysterious Dimension]], '''Marx''' appears as a boss in [[World of Light]] and {{SSBU|Classic Mode}}. Many of his attacks are taken from his battle at the end of Milky Way Wishes in ''Kirby Super Star'', although he does have several original moves in his ''Smash Bros.'' appearance. | ||
{{clr}} | {{clr}} | ||
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**Most of Rayquaza's attacks will be used three times in a row. | **Most of Rayquaza's attacks will be used three times in a row. | ||
*In ''Brawl'', whenever any boss is defeated in any mode, the same pattern of vertical dark green lines will appear over the screen. | *In ''Brawl'', whenever any boss is defeated in any mode, the same pattern of vertical dark green lines will appear over the screen. | ||
*Ridley is the only boss to become a fully playable character, with Meta Ridley as one of his palette swaps. | *Ridley is the only boss to become a fully playable character, with Meta Ridley as one of his palette swaps. | ||
*Porky is the only boss in the series to have no appearance in ''Ultimate''. It is unknown whether or not he was supposed to be referenced with the Absolutely Safe Capsule spirit, which he uses at the end of his boss fight in ''Mother 3''. | |||
*Master Hand, Crazy Hand, Giga Bowser, and Galleom are the only original characters in the series to appear as bosses in more than one game. | |||
*Porky is the only boss to have no appearance in ''Ultimate''. It is unknown whether he | **However, Giga Bowser appears separately in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. 4'' as Bowser's [[Final Smash]]. | ||
==See also== | ==See also== | ||
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*[[Non-playable character]] | *[[Non-playable character]] | ||
{{Bosses}} | {{Bosses}} | ||
[[Category:Bosses]] | [[Category:Bosses]] | ||
[[es:Jefe]] | [[es:Jefe]] |
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