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(Chain Attack deals more damage.) |
(Monado Speed and Monado Shield affecting dash attack's travel distance was not a thing in SSB4. It's new to Ultimate.) |
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**{{nerf|Due to the new knockback speed up effect decreasing hitstun for higher knockback values, up throw has lost its KO setups into up aerial at high percents with the Jump Art active.}} | **{{nerf|Due to the new knockback speed up effect decreasing hitstun for higher knockback values, up throw has lost its KO setups into up aerial at high percents with the Jump Art active.}} | ||
*[[Down throw]]: | *[[Down throw]]: | ||
**{{buff|Down throw launches at a higher angle (50° → 60°), | **{{buff|Down throw launches at a higher angle (50° → 60°). Coupled with the Buster Art's lower knockback multiplier, down throw is now effective for combos until mid-high percents with Buster active.}} | ||
**{{nerf|The throw portion deals less damage (4% → 2.5%; 7% total → 5.5%) and knockback (75 base/115 scaling → 85/105), making it significantly weaker overall. Notably, it is no longer the strongest down throw in the game by a large margin with the Smash Art active.}} | **{{nerf|The throw portion deals less damage (4% → 2.5%; 7% total → 5.5%) and knockback (75 base/115 scaling → 85/105), making it significantly weaker overall. Notably, it is no longer the strongest down throw in the game by a large margin with the Smash Art active.}} | ||
**{{nerf|Due to the new knockback speed up effect, it has lost its true combos into forward aerial at low to mid percents with the Speed Art active.}} | **{{nerf|Due to the new knockback speed up effect, it has lost its true combos into forward aerial at low to mid percents with the Speed Art active.}} | ||
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**Speed Art: | **Speed Art: | ||
***{{buff|It grants Shulk higher initial dash and run speeds (1.7× → 2×), and a higher air speed (1.3× → 1.4×). Combined with the reduced landing lag of Shulk's aerials, Speed is a more effective aerial rushdown and spacing tool.}} | ***{{buff|It grants Shulk higher initial dash and run speeds (1.7× → 2×), and a higher air speed (1.3× → 1.4×). Combined with the reduced landing lag of Shulk's aerials, Speed is a more effective aerial rushdown and spacing tool.}} | ||
***{{buff|It increases the travel distance of dash attack.}} | |||
***{{change|Shulk's [[gravity]] is now increased by 1.2x. This increases Shulk's overall mobility even further, but also worsens his endurance due to the [[Knockback#Melee_onward|gravity penalty]]. Furthermore, it shortens the duration <!--and height--> of his midair jump, weakening his recovery.}} | ***{{change|Shulk's [[gravity]] is now increased by 1.2x. This increases Shulk's overall mobility even further, but also worsens his endurance due to the [[Knockback#Melee_onward|gravity penalty]]. Furthermore, it shortens the duration <!--and height--> of his midair jump, weakening his recovery.}} | ||
***{{nerf|It lasts significantly shorter (16s → 8s) and has a longer cooldown (10s → 16s).}} | ***{{nerf|It lasts significantly shorter (16s → 8s) and has a longer cooldown (10s → 16s).}} | ||
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***{{nerf|It lowers damage dealt even more (0.7× → 0.5×), and reduces knockback dealt by 0.8×, considerably hindering Shulk's KO potential while active.}} | ***{{nerf|It lowers damage dealt even more (0.7× → 0.5×), and reduces knockback dealt by 0.8×, considerably hindering Shulk's KO potential while active.}} | ||
***{{nerf|On top of the Art's reduced duration, its meter depletes faster if Shulk takes damage. This removes its ability to stall matches for a noticeable period of time.}} | ***{{nerf|On top of the Art's reduced duration, its meter depletes faster if Shulk takes damage. This removes its ability to stall matches for a noticeable period of time.}} | ||
***{{nerf|It decreases the travel distance of dash attack.}} | |||
**Buster Art: | **Buster Art: | ||
***{{buff|It lowers knockback dealt even more (0.68× → 0.65×), allowing combos for longer.}} | ***{{buff|It lowers knockback dealt even more (0.68× → 0.65×), allowing combos for longer.}} | ||
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***{{nerf|The [[slowdown]] from the forward-held version now lasts slightly longer, leaking into the period after the opponent is launched, which due to a glitch slightly reduces the move's launch distance.}} | ***{{nerf|The [[slowdown]] from the forward-held version now lasts slightly longer, leaking into the period after the opponent is launched, which due to a glitch slightly reduces the move's launch distance.}} | ||
**{{change|Vision's backdrop is significantly brighter.}} | **{{change|Vision's backdrop is significantly brighter.}} | ||
**{{change|Vision now causes the screen to shake if it is triggered.}} | |||
**{{bugfix|[[Vision Sliding]] has been removed.}} | **{{bugfix|[[Vision Sliding]] has been removed.}} | ||
*[[Chain Attack]]: | *[[Chain Attack]]: | ||
**{{Buff|Chain Attack deals more damage (40% → 46% (front opponent), 30% → 36% (other opponents)).}} | **{{Buff|Chain Attack deals more damage (40% → 46% (front opponent), 30% → 36% (other opponents)).}} | ||
**{{change|[[Mecha-Fiora]] appears during Chain Attack, attacking with Shulk in addition to [[Riki]] and [[Dunban]]. Camera angles have been adjusted to accommodate for her, and Shulk has gained an additional voice clip that calls out her name. Additionally, Riki and Dunban have more detailed models.}} | **{{change|[[Mecha-Fiora]] appears during Chain Attack, attacking with Shulk in addition to [[Riki]] and [[Dunban]]. Camera angles have been adjusted to accommodate for her, and Shulk has gained an additional voice clip that calls out her name. Additionally, Riki and Dunban have more detailed models.}} |
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