2,170
edits
m (→Special moves: Fixing the Monado Art links) |
(Monado Speed and Monado Shield affecting dash attack's travel distance was not a thing in SSB4. It's new to Ultimate.) |
||
(7 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change| | *{{change|Due to the aesthetics used in ''Ultimate'', Shulk's model features a more subdued color scheme. In addition to losing most of the glossy sheen from his clothes and hair, Shulk's clothing now features simple detailing, his face is more defined, and his hair is somewhat less tousled.}} | ||
*{{change|Shulk's alternate costumes now alter his hair color to match each party member they represent.}} | *{{change|Shulk's alternate costumes now alter his hair color to match each party member they represent.}} | ||
**{{change|His hair colors are now dirty blonde, black, auburn, black, silver, and orange for the palette swaps of [[Fiora]], [[Dunban]], Reyn, Sharla, Melia, and [[Riki]] respectively.}} | **{{change|His hair colors are now dirty blonde, black, auburn, black, silver, and orange for the palette swaps of [[Fiora]], [[Dunban]], Reyn, Sharla, Melia, and [[Riki]] respectively.}} | ||
Line 100: | Line 100: | ||
**{{nerf|Due to the new knockback speed up effect decreasing hitstun for higher knockback values, up throw has lost its KO setups into up aerial at high percents with the Jump Art active.}} | **{{nerf|Due to the new knockback speed up effect decreasing hitstun for higher knockback values, up throw has lost its KO setups into up aerial at high percents with the Jump Art active.}} | ||
*[[Down throw]]: | *[[Down throw]]: | ||
**{{buff|Down throw launches at a higher angle (50° → 60°), | **{{buff|Down throw launches at a higher angle (50° → 60°). Coupled with the Buster Art's lower knockback multiplier, down throw is now effective for combos until mid-high percents with Buster active.}} | ||
**{{nerf|The throw portion deals less damage (4% → 2.5%; 7% total → 5.5%) and knockback (75 base/115 scaling → 85/105), making it significantly weaker overall. Notably, it is no longer the strongest down throw in the game by a large margin with the Smash Art active.}} | **{{nerf|The throw portion deals less damage (4% → 2.5%; 7% total → 5.5%) and knockback (75 base/115 scaling → 85/105), making it significantly weaker overall. Notably, it is no longer the strongest down throw in the game by a large margin with the Smash Art active.}} | ||
**{{nerf|Due to the new knockback speed up effect, it has lost its true combos into forward aerial at low to mid percents with the Speed Art active.}} | **{{nerf|Due to the new knockback speed up effect, it has lost its true combos into forward aerial at low to mid percents with the Speed Art active.}} | ||
Line 115: | Line 115: | ||
**{{change|Arts that are on cooldown have a gradually regenerating bar under them to indicate how much time is left until they can be used again. Likewise, a gradually depleting bar appears below the active Art in Shulk's damage meter to indicate how much is left until it deactivates.}} | **{{change|Arts that are on cooldown have a gradually regenerating bar under them to indicate how much time is left until they can be used again. Likewise, a gradually depleting bar appears below the active Art in Shulk's damage meter to indicate how much is left until it deactivates.}} | ||
**{{buff|Monado Arts activate significantly faster when selected individually.}} | **{{buff|Monado Arts activate significantly faster when selected individually.}} | ||
**{{change| | **{{change|{{h2|Monado Arts|Monado Art landing lag cancel}}ing can still be performed, though it has a different window due to the faster activation time. Additionally, its usage to reduce landing lag is negligible due to the universal reduction to landing lag.}} | ||
***{{buff|The addition of selecting Arts through the Art wheel allows Shulk access to MALLC at any time, without having to time landings with his jumps. It also grants access to the | ***{{buff|The addition of selecting Arts through the Art wheel allows Shulk access to MALLC at any time, without having to time landings with his jumps. It also grants access to the [[Monado Arts#Dial storage|dial storage]] technique.}} | ||
**{{change|The kanji graphics are stylized and shown in solid colored, thick-outlined text. Upon activation, the kanji flashes with a cartoon-styled burst.}} | **{{change|The kanji graphics are stylized and shown in solid colored, thick-outlined text. Upon activation, the kanji flashes with a cartoon-styled burst.}} | ||
**{{change|Highlighted Arts display their name in addition to the kanji, like in Shulk's damage meter.}} | **{{change|Highlighted Arts display their name in addition to the kanji, like in Shulk's damage meter.}} | ||
Line 128: | Line 128: | ||
**Speed Art: | **Speed Art: | ||
***{{buff|It grants Shulk higher initial dash and run speeds (1.7× → 2×), and a higher air speed (1.3× → 1.4×). Combined with the reduced landing lag of Shulk's aerials, Speed is a more effective aerial rushdown and spacing tool.}} | ***{{buff|It grants Shulk higher initial dash and run speeds (1.7× → 2×), and a higher air speed (1.3× → 1.4×). Combined with the reduced landing lag of Shulk's aerials, Speed is a more effective aerial rushdown and spacing tool.}} | ||
***{{buff|It increases the travel distance of dash attack.}} | |||
***{{change|Shulk's [[gravity]] is now increased by 1.2x. This increases Shulk's overall mobility even further, but also worsens his endurance due to the [[Knockback#Melee_onward|gravity penalty]]. Furthermore, it shortens the duration <!--and height--> of his midair jump, weakening his recovery.}} | ***{{change|Shulk's [[gravity]] is now increased by 1.2x. This increases Shulk's overall mobility even further, but also worsens his endurance due to the [[Knockback#Melee_onward|gravity penalty]]. Furthermore, it shortens the duration <!--and height--> of his midair jump, weakening his recovery.}} | ||
***{{nerf|It lasts significantly shorter (16s → 8s) and has a longer cooldown (10s → 16s).}} | ***{{nerf|It lasts significantly shorter (16s → 8s) and has a longer cooldown (10s → 16s).}} | ||
Line 139: | Line 140: | ||
***{{nerf|It lowers damage dealt even more (0.7× → 0.5×), and reduces knockback dealt by 0.8×, considerably hindering Shulk's KO potential while active.}} | ***{{nerf|It lowers damage dealt even more (0.7× → 0.5×), and reduces knockback dealt by 0.8×, considerably hindering Shulk's KO potential while active.}} | ||
***{{nerf|On top of the Art's reduced duration, its meter depletes faster if Shulk takes damage. This removes its ability to stall matches for a noticeable period of time.}} | ***{{nerf|On top of the Art's reduced duration, its meter depletes faster if Shulk takes damage. This removes its ability to stall matches for a noticeable period of time.}} | ||
***{{nerf|It decreases the travel distance of dash attack.}} | |||
**Buster Art: | **Buster Art: | ||
***{{buff|It lowers knockback dealt even more (0.68× → 0.65×), allowing combos for longer.}} | ***{{buff|It lowers knockback dealt even more (0.68× → 0.65×), allowing combos for longer.}} | ||
Line 171: | Line 173: | ||
***{{nerf|The [[slowdown]] from the forward-held version now lasts slightly longer, leaking into the period after the opponent is launched, which due to a glitch slightly reduces the move's launch distance.}} | ***{{nerf|The [[slowdown]] from the forward-held version now lasts slightly longer, leaking into the period after the opponent is launched, which due to a glitch slightly reduces the move's launch distance.}} | ||
**{{change|Vision's backdrop is significantly brighter.}} | **{{change|Vision's backdrop is significantly brighter.}} | ||
**{{change|Vision now causes the screen to shake if it is triggered.}} | |||
**{{bugfix|[[Vision Sliding]] has been removed.}} | **{{bugfix|[[Vision Sliding]] has been removed.}} | ||
*[[Chain Attack]]: | *[[Chain Attack]]: | ||
**{{Buff|Chain Attack deals more damage (40% → 46% (front opponent), 30% → 36% (other opponents)).}} | |||
**{{change|[[Mecha-Fiora]] appears during Chain Attack, attacking with Shulk in addition to [[Riki]] and [[Dunban]]. Camera angles have been adjusted to accommodate for her, and Shulk has gained an additional voice clip that calls out her name. Additionally, Riki and Dunban have more detailed models.}} | **{{change|[[Mecha-Fiora]] appears during Chain Attack, attacking with Shulk in addition to [[Riki]] and [[Dunban]]. Camera angles have been adjusted to accommodate for her, and Shulk has gained an additional voice clip that calls out her name. Additionally, Riki and Dunban have more detailed models.}} |
edits