Template:SSB4 to SSBU changelist/Shulk: Difference between revisions

Monado Speed and Monado Shield affecting dash attack's travel distance was not a thing in SSB4. It's new to Ultimate.
(Monado Speed and Monado Shield affecting dash attack's travel distance was not a thing in SSB4. It's new to Ultimate.)
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===Aesthetics===
===Aesthetics===
*{{change|As with all [[veteran]]s returning from ''SSB4'', Shulk's model features a more subdued color scheme. In addition to losing most of the glossy sheen from his clothes and hair, Shulk's clothing now features simple detailing, his face is more defined, and his hair is somewhat less tousled.}}
*{{change|Due to the aesthetics used in ''Ultimate'', Shulk's model features a more subdued color scheme. In addition to losing most of the glossy sheen from his clothes and hair, Shulk's clothing now features simple detailing, his face is more defined, and his hair is somewhat less tousled.}}
*{{change|Shulk's alternate costumes now alter his hair color to match each party member they represent.}}
*{{change|Shulk's alternate costumes now alter his hair color to match each party member they represent.}}
**{{change|His hair colors are now dirty blonde, black, auburn, black, silver, and orange for the palette swaps of [[Fiora]], [[Dunban]], Reyn, Sharla, Melia, and [[Riki]] respectively.}}
**{{change|His hair colors are now dirty blonde, black, auburn, black, silver, and orange for the palette swaps of [[Fiora]], [[Dunban]], Reyn, Sharla, Melia, and [[Riki]] respectively.}}
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===Attributes===
===Attributes===
*{{buff|Like all characters, Shulk's [[jumpsquat]] animation takes 3 frames to complete (down from 5).}}
*{{buff|Like all characters, Shulk's [[jumpsquat]] animation takes 3 frames to complete (down from 5).}}
*{{buff|Shulk [[walk|walks]] faster (1.1 → 1.155).}}
*{{nerf|Shulk is [[Weight|lighter]] (102 → 97), bringing him down from a semi-heavyweight to a middleweight, tied with {{SSBU|Luigi}} and {{SSBU|Byleth}}. This worsens his endurance.}}
*{{buff|Shulk [[run|runs]] faster (1.52 → 1.672).}}
*{{buff|Shulk [[walk]]s faster (1.1 → 1.155).}}
*{{buff|Shulk [[run]]s faster (1.52 → 1.672).}}
**{{buff|His initial [[dash]] is much faster (1.5 → 1.87).}}
**{{buff|His initial [[dash]] is much faster (1.5 → 1.87).}}
*{{buff|Shulk's [[air speed]] is faster (1.06 → 1.113).}}
*{{buff|Shulk's [[air speed]] is faster (1.06 → 1.113).}}
*{{change|Shulk [[falling speed|falls]] faster (1.5 → 1.58).}}
*{{change|Shulk [[falling speed|falls]] faster (1.5 → 1.58).}}
**{{buff|His [[fast fall]]ing speed is faster (2.4 → 2.528), leaving him less susceptible to [[juggling]].}}
**{{buff|His [[fast fall]]ing speed is faster (2.4 → 2.528), leaving him less susceptible to [[juggling]].}}
*{{change|Shulk's [[gravity]] is higher (0.085 → 0.098). This improves his vertical mobility and leaves him less vulnerable to juggles, but worsens his vertical endurance and reduces his jump height.}}
*{{change|Shulk's [[gravity]] is higher (0.085 → 0.098). This improves his vertical mobility and leaves him less vulnerable to juggles, but worsens his horizontal endurance.}}
*{{buff|Shulk's [[traction]] has been increased (0.044 → 0.94), improving his ability to punish [[out of shield]].}}
*{{change|Shulk's jump height is lower (34.8 → 33.5), slightly hindering his vertical recovery, but further agilizing his aerial game.}}
*{{nerf|Shulk is [[Weight|lighter]] (102 → 97), worsening his endurance.}}
*{{buff|Shulk's [[traction]] has been increased (0.044 → 0.094), improving his ability to punish [[out of shield]].}}
*{{buff|Forward [[roll]] has less ending lag ([[FAF]] 31 → 30).}}
*{{buff|Forward [[roll]] has less ending lag ([[FAF]] 31 → 30).}}
*{{nerf|Forward roll grants less [[intangibility]] (frames 4-17 → 4-15).}}
*{{nerf|Forward roll grants less [[intangibility]] (frames 4-17 → 4-15).}}
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===Ground attacks===
===Ground attacks===
*[[Neutral attack]]:
*[[Neutral attack]]:
**{{change|The first hit has an altered animation where Shulk doesn't lunge forward as far, and the second hit has been changed to a full roundhouse kick.}}
**{{nerf|The first hit has an altered animation where Shulk doesn't lunge forward as far decreasing its range, and the second hit has been changed to a full roundhouse kick.}}
**{{buff|The first and second hits have altered angles (70°/60°/88° → 361°/180° (hit 1), 66°/70°/80° → 361° (hit 2)) to keep opponents on the ground, akin to other neutral attacks. They also no longer use [[set knockback]], but deal less knockback until very high percents (40 set/100 scaling → 35/25 base/10 scaling (hit 1), 52 set/100 scaling → 40/35 base/10 scaling (hit 2)), and have gained [[hitstun modifier]]s (0 → 2 (hit 1), 5 (hit 2)). This allows them to connect much more reliably and [[jab lock]].}}
**{{buff|The first and second hits have altered angles (70°/60°/88° → 361°/180° (hit 1), 66°/70°/80° → 361° (hit 2)) to keep opponents on the ground, akin to other neutral attacks. They also no longer use [[set knockback]], but deal less knockback until very high percents (40 set/100 scaling → 35/25 base/10 scaling (hit 1), 52 set/100 scaling → 40/35 base/10 scaling (hit 2)), and have gained [[hitstun modifier]]s (0 → 2 (hit 1), 5 (hit 2)). This allows them to connect much more reliably and [[jab lock]].}}
**{{buff|The first hit transitions faster into the second hit (frame 12 → 11).}}
**{{buff|The first hit transitions faster into the second hit (frame 12 → 11).}}
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*[[Up tilt]]:
*[[Up tilt]]:
**{{buff|Up tilt deals more damage (8.5%/7.5% → 10%/9%), with knockback scaling compensated (90/85 → 80/75).}}
**{{buff|Up tilt deals more damage (8.5%/7.5% → 10%/9%), with knockback scaling compensated (90/85 → 80/75).}}
**{{change|The move's ending animation has been altered, with Shulk crouching lower.}}
**{{buff|The move's ending animation has been altered, with Shulk crouching lower, allowing him to duck under some attacks like certain rising aerials.}}
*[[Dash attack]]:
*[[Dash attack]]:
**{{buff|Dash attack has less startup (frame 15 → 12) and much less ending lag (FAF 53 → 41).}}
**{{buff|Dash attack has less startup (frame 15 → 12) and much less ending lag (FAF 53 → 41).}}
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*[[Neutral aerial]]:
*[[Neutral aerial]]:
**{{buff|Neutral aerial has significantly less ending lag (FAF 71 → 60), making it safer to use offstage.}}
**{{buff|Neutral aerial has significantly less ending lag (FAF 71 → 60), making it safer to use offstage.}}
**{{buff|The animation executes faster with no change in hitbox duration. This allows the move to hit more effectively around Shulk and cover a full 360 degrees, no longer possessing a blindspot directly behind him.}}
**{{change|The animation executes faster with no change in hitbox duration. This allows the move to hit more effectively around Shulk and cover a full 360 degrees, no longer possessing a blindspot directly behind him, but makes it less effective for keeping out opponents in front of him.}}
**{{change|The sweetspot and sourspot's placements has been swapped, with the former being located on the Monado's base instead of the beam blade, much like Shulk's other moves. This increases the move's damage output at close range, but reduces it from a distance.}}
**{{change|The sweetspot and sourspot's placements has been swapped, with the former being located on the Monado's base instead of the beam blade, much like Shulk's other moves. This increases the move's damage output at close range, but reduces it from a distance.}}
*[[Forward aerial]]:
*[[Forward aerial]]:
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**{{nerf|Due to the new knockback speed up effect decreasing hitstun for higher knockback values, up throw has lost its KO setups into up aerial at high percents with the Jump Art active.}}
**{{nerf|Due to the new knockback speed up effect decreasing hitstun for higher knockback values, up throw has lost its KO setups into up aerial at high percents with the Jump Art active.}}
*[[Down throw]]:
*[[Down throw]]:
**{{buff|Down throw launches at a higher angle (50° → 60°), allowing it to combo into a forward tilt at mid percents with the Buster Art active.}}
**{{buff|Down throw launches at a higher angle (50° → 60°). Coupled with the Buster Art's lower knockback multiplier, down throw is now effective for combos until mid-high percents with Buster active.}}
**{{nerf|The throw portion deals less damage (4% → 2.5%; 7% total → 5.5%) and knockback (75 base/115 scaling → 85/105), making it significantly weaker overall. Notably, it is no longer the strongest down throw in the game by a large margin with the Smash Art active.}}
**{{nerf|The throw portion deals less damage (4% → 2.5%; 7% total → 5.5%) and knockback (75 base/115 scaling → 85/105), making it significantly weaker overall. Notably, it is no longer the strongest down throw in the game by a large margin with the Smash Art active.}}
**{{nerf|Due to the new knockback speed up effect, it has lost its true combos into forward aerial at low to mid percents with the Speed Art active.}}
**{{nerf|Due to the new knockback speed up effect, it has lost its true combos into forward aerial at low to mid percents with the Speed Art active.}}
**{{change|It has a snappier animation, with Shulk physically thrusting the Monado into the ground with both hands and performing a short jump before the main hit.}}
**{{change|It has a snappier animation, with Shulk physically thrusting the Monado into the ground with both hands and performing a short jump before the main hit.}}
*[[Edge attack]]:
**{{buff|Edge attack deals more damage (7% → 9%).}}


===Special moves===
===Special moves===
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***{{buff|This new method allows Shulk to select and activate Monado Arts significantly faster, as well as switch them without needing to cancel the current one. This opens up more flexibility in using the different Monado Arts, making them an even more important aspect of Shulk's moveset. Additionally, if the original method to select Arts has been initiated, it can be canceled by activating the wheel without tilting the control stick in any direction, preventing accidental activations of Arts.}}
***{{buff|This new method allows Shulk to select and activate Monado Arts significantly faster, as well as switch them without needing to cancel the current one. This opens up more flexibility in using the different Monado Arts, making them an even more important aspect of Shulk's moveset. Additionally, if the original method to select Arts has been initiated, it can be canceled by activating the wheel without tilting the control stick in any direction, preventing accidental activations of Arts.}}
***{{buff|Due to Monado Arts being usable out of hitstun, this faster method allows Shulk to escape combos and disadvantage much more effectively by using the intangibility from activating the Arts, then he can select either the Shield Art to survive potential KOs or the Buster/Smash Art to punish the opponent.}}
***{{buff|Due to Monado Arts being usable out of hitstun, this faster method allows Shulk to escape combos and disadvantage much more effectively by using the intangibility from activating the Arts, then he can select either the Shield Art to survive potential KOs or the Buster/Smash Art to punish the opponent.}}
**{{buff|When calculating knockback, Monado Arts no longer take their damage multiplier into account for the opponent's final percentage. This overall benefits them, allowing Speed to fully preserve knockback instead of marginally reducing it, and further improving Smash's KO potential, while Shield and Buster have lower knockback multipliers that render this effect negligible.}}
**{{change|Arts that are on cooldown have a gradually regenerating bar under them to indicate how much time is left until they can be used again. Likewise, a gradually depleting bar appears below the active Art in Shulk's damage meter to indicate how much is left until it deactivates.}}
**{{change|Arts that are on cooldown have a gradually regenerating bar under them to indicate how much time is left until they can be used again. Likewise, a gradually depleting bar appears below the active Art in Shulk's damage meter to indicate how much is left until it deactivates.}}
**{{buff|Monado Arts activate significantly faster when selected individually.}}
**{{buff|Monado Arts activate significantly faster when selected individually.}}
**{{change|[[Monado Art Landing Lag Cancel]]ing can still be performed, though it has a different window due to the faster activation time. Additionally, its usage to reduce landing lag is negligible due to the universal reduction to landing lag.}}
**{{change|{{h2|Monado Arts|Monado Art landing lag cancel}}ing can still be performed, though it has a different window due to the faster activation time. Additionally, its usage to reduce landing lag is negligible due to the universal reduction to landing lag.}}
***{{buff|The addition of selecting Arts through the Art wheel allows Shulk access to MALLC at any time, without having to time landings with his jumps. It also grants access to the [[Dial Storage]] technique.}}
***{{buff|The addition of selecting Arts through the Art wheel allows Shulk access to MALLC at any time, without having to time landings with his jumps. It also grants access to the [[Monado Arts#Dial storage|dial storage]] technique.}}
**{{change|The kanji graphics are stylized and shown in solid colored, thick-outlined text. Upon activation, the kanji flashes with a cartoon-styled burst.}}
**{{change|The kanji graphics are stylized and shown in solid colored, thick-outlined text. Upon activation, the kanji flashes with a cartoon-styled burst.}}
**{{change|Highlighted Arts display their name in addition to the kanji, like in Shulk's damage meter.}}
**{{change|Highlighted Arts display their name in addition to the kanji, like in Shulk's damage meter.}}
**{{bugfix|Switching or deactivating Arts immediately resets Shulk's movement attributes. For example, he no longer has increased run speed if he is running when the Speed Art expires.}}
**{{bugfix|Switching or deactivating Arts immediately resets Shulk's movement attributes. For example, he no longer has increased run speed if he is running when the Speed Art expires.}}
***{{nerf|This removes some advanced techniques such as Monado Art Run Cancel, Monado Art Buffered Deactivation, and MonaDACUS.}}
***{{nerf|This removes some advanced techniques such as Monado Art run cancel, Monado Art buffered deactivation, and MonaDACUS.}}
**{{change|Monado Arts have significantly amplified strengths and weaknesses, alongside much shorter durations and longer cooldowns, making the move similar to one of Shulk's previous custom moves, [[Hyper Monado Arts]].}}
**{{change|Monado Arts have significantly amplified strengths and weaknesses, alongside much shorter durations and longer cooldowns, making the move similar to one of Shulk's previous custom moves, [[Hyper Monado Arts]].}}
**Jump Art:
**Jump Art:
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***{{nerf|It increases damage taken even more (1.22× → 1.3×).}}
***{{nerf|It increases damage taken even more (1.22× → 1.3×).}}
**Speed Art:
**Speed Art:
***{{buff|It increases Shulk's gravity by 1.2×, giving him an even lower jump as a result. It also grants higher initial dash and run speeds (1.7× → 2×), and a higher air speed (1.3× → 1.4×). Combined with the reduced landing lag of Shulk's aerials, Speed is a more effective aerial rushdown and spacing tool.}}
***{{buff|It grants Shulk higher initial dash and run speeds (1.7× → 2×), and a higher air speed (1.3× → 1.4×). Combined with the reduced landing lag of Shulk's aerials, Speed is a more effective aerial rushdown and spacing tool.}}
***{{buff|It fully preserves knockback dealt by using the final damage the opponent would have had without the Art's damage reduction when calculating knockback.}}
***{{buff|It increases the travel distance of dash attack.}}
***{{change|Shulk's [[gravity]] is now increased by 1.2x. This increases Shulk's overall mobility even further, but also worsens his endurance due to the [[Knockback#Melee_onward|gravity penalty]]. Furthermore, it shortens the duration <!--and height--> of his midair jump, weakening his recovery.}}
***{{nerf|It lasts significantly shorter (16s → 8s) and has a longer cooldown (10s → 16s).}}
***{{nerf|It lasts significantly shorter (16s → 8s) and has a longer cooldown (10s → 16s).}}
***{{nerf|It lowers damage dealt even more (0.8× → 0.7×).}}
***{{nerf|It lowers damage dealt even more (0.8× → 0.7×).}}
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***{{nerf|It lowers damage dealt even more (0.7× → 0.5×), and reduces knockback dealt by 0.8×, considerably hindering Shulk's KO potential while active.}}
***{{nerf|It lowers damage dealt even more (0.7× → 0.5×), and reduces knockback dealt by 0.8×, considerably hindering Shulk's KO potential while active.}}
***{{nerf|On top of the Art's reduced duration, its meter depletes faster if Shulk takes damage. This removes its ability to stall matches for a noticeable period of time.}}
***{{nerf|On top of the Art's reduced duration, its meter depletes faster if Shulk takes damage. This removes its ability to stall matches for a noticeable period of time.}}
***{{nerf|It decreases the travel distance of dash attack.}}
**Buster Art:
**Buster Art:
***{{buff|It lowers knockback dealt even more (0.68× → 0.65×), allowing combos for longer.}}
***{{buff|It lowers knockback dealt even more (0.68× → 0.65×), allowing combos for longer.}}
***{{buff|With the usage of Dial Storage, it grants Shulk KO setups, such as a Buster neutral aerial into Smash [[Air Slash]].}}
***{{buff|With the usage of dial storage, it grants Shulk KO setups, such as a Buster neutral aerial into Smash [[Air Slash]].}}
***{{nerf|It lasts significantly shorter (16s → 10s) and has a longer cooldown (10s → 14s). However, it is the longest-lasting and quickest-charging Monado Art.}}
***{{nerf|It lasts significantly shorter (16s → 10s) and has a longer cooldown (10s → 14s). However, it is the longest-lasting and quickest-charging Monado Art.}}
***{{nerf|It increases damage taken even more (1.13× → 1.3×).}}
***{{nerf|It increases damage taken even more (1.13× → 1.3×).}}
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*[[Vision]]:
*[[Vision]]:
**{{buff|Both counterattacks have noticeably larger hitboxes, especially their sweetspots (8.5u/5.5u → 12u/7u (normal), 11u/7u (forward)).}}
**{{buff|Both counterattacks have noticeably larger hitboxes, especially their sweetspots (8.5u/5.5u → 12u/7u (normal), 11u/7u (forward)).}}
***{{change|They do not stretch as much horizontally (Z offset: 24u-5u/31u-2u → 28u-20.5u/33u-9.5u (normal), -29u - -12u / -37u - -8u → -24.5u - -15u / -28.5u - -3u (forward)), greatly improving the normal counterattack's range in front of Shulk, but reducing both variants' horizontal range behind him.}}
***{{change|They do not stretch as much horizontally (Z offset: 24u~5u/31u~2u → 28u~20.5u/33u~9.5u (normal), -29u~-12u/-37u~-8u → -24.5u~-15u/-28.5u~-3u (forward)), greatly improving the normal counterattack's range in front of Shulk, but reducing both variants' horizontal range behind him.}}
**{{buff|The normal counterattack has a longer hitbox duration, with the aerial version having less startup (frame 45-46 → 45-47 (grounded), 40-42 (aerial)), and both versions have less ending lag (FAF 97 → 88 (grounded), 83 (aerial)).}}
**{{buff|The normal counterattack has a longer hitbox duration, with the aerial version having less startup (frame 45-46 → 45-47 (grounded), 40-42 (aerial)), and both versions have less ending lag (FAF 97 → 88 (grounded), 83 (aerial)).}}
**{{buff|Aerial counterattack intangibility now starts earlier and has a longer duration (frames 9-40 → 1-40).}}
**{{buff|The normal counterattack's sourspot deals more minimum damage (7% → 9%).}}
**{{buff|The normal counterattack's sourspot deals more minimum damage (7% → 9%).}}
**{{nerf|The counterattacks are no longer [[unblockable]].}}
**{{nerf|The counterattacks are no longer [[unblockable]].}}
**{{nerf|Both counterattacks have less knockback scaling (84 → 70 (normal), 94 → 80 (forward)), noticeably hindering their KO ability. However, the forward-held version is still the strongest counterattack in the game with the Smash Art active.}}
**{{nerf|Both counterattacks have less knockback scaling (84 → 80 (normal), 94 → 90 (forward)), slightly hindering their KO ability. However, the forward-held version is still the strongest counterattack in the game with the Smash Art active.}}
***{{nerf|The slowdown from the forward-held version now lasts slightly longer, leaking into the period after the opponent is launched, which due to a glitch slightly reduces the move's launch distance.}}
***{{nerf|The [[slowdown]] from the forward-held version now lasts slightly longer, leaking into the period after the opponent is launched, which due to a glitch slightly reduces the move's launch distance.}}
**{{change|Vision's backdrop is significantly brighter.}}
**{{change|Vision's backdrop is significantly brighter.}}
**{{change|Vision now causes the screen to shake if it is triggered.}}
**{{bugfix|[[Vision Sliding]] has been removed.}}
**{{bugfix|[[Vision Sliding]] has been removed.}}
*[[Chain Attack]]:
*[[Chain Attack]]:
**{{Buff|Chain Attack deals more damage (40% → 46% (front opponent), 30% → 36% (other opponents)).}}
**{{change|[[Mecha-Fiora]] appears during Chain Attack, attacking with Shulk in addition to [[Riki]] and [[Dunban]]. Camera angles have been adjusted to accommodate for her, and Shulk has gained an additional voice clip that calls out her name. Additionally, Riki and Dunban have more detailed models.}}
**{{change|[[Mecha-Fiora]] appears during Chain Attack, attacking with Shulk in addition to [[Riki]] and [[Dunban]]. Camera angles have been adjusted to accommodate for her, and Shulk has gained an additional voice clip that calls out her name. Additionally, Riki and Dunban have more detailed models.}}
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