22
edits
(→List of down throws: Steve doesn't slam the opponent onto the ground with his fishing rod, he just uses one arm.) |
(Then not them) Tag: Mobile edit |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}} | {{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}} | ||
[[File:SSBU Mythra Down Throw.gif|thumb|250px|{{SSBU|Mythra}} performs her down throw on {{SSBU|Byleth}} in ''[[Super Smash Bros. Ultimate]]''.]] | |||
[[File:Zelda down throw Brawl.jpg|thumb|250px|{{SSBB|Zelda}} performs her down throw on {{SSBB|R.O.B.}} in ''[[Super Smash Bros. Brawl]]''.]] | [[File:Zelda down throw Brawl.jpg|thumb|250px|{{SSBB|Zelda}} performs her down throw on {{SSBB|R.O.B.}} in ''[[Super Smash Bros. Brawl]]''.]] | ||
A '''down throw''' ({{ja|下投げ|Shita nage}}, ''Down/lower/under throw''; commonly abbreviated as '''d-throw''' or '''Dthrow''', and referred to as '''ThrowLw''' internally), is a [[throw]] performed by tilting the [[control stick]] down after having [[grab]]bed the opponent. They were introduced in ''[[Super Smash Bros. Melee]]''; in the original ''[[Super Smash Bros.]]'', there were only [[forward throw]]s and [[back throw]]s. In the transition to ''Melee'', {{SSB|Captain Falcon}}'s previous forward throw became his down throw, and he instead received a new forward throw. | A '''down throw''' ({{ja|下投げ|Shita nage}}, ''Down/lower/under throw''; commonly abbreviated as '''d-throw''' or '''Dthrow''', and referred to as '''ThrowLw''' internally), is a [[throw]] performed by tilting the [[control stick]] down after having [[grab]]bed the opponent. They were introduced in ''[[Super Smash Bros. Melee]]''; in the original ''[[Super Smash Bros.]]'', there were only [[forward throw]]s and [[back throw]]s. In the transition to ''Melee'', {{SSB|Captain Falcon}}'s previous forward throw became his down throw, and he instead received a new forward throw. | ||
Down throws typically depict the user slamming the victim onto the ground, bouncing them off at diverse vertical angles, and possess low [[knockback]] to the point of not KOing even in [[Sudden Death]], as well as low [[ending lag]]. Because of this, they are excellent [[combo]] starters for several characters throughout all games, acting as the go-to throw when the opponent is at low to medium percentages or even high percentages depending on the specific down throw's combo potential. In ''Melee'' and ''[[Brawl]]'', many down throws can also be used for [[chain grab]]s, most notably {{SSBM|Sheik}}'s in ''Melee'' and {{SSBB|King Dedede}}'s in ''Brawl'', even leading to [[zero-to-death]] combos against some characters. However, despite their vertical launch angle and low knockback, some down throws possess too much ending lag to allow for any true combos, such as [[Toon Link]]'s, [[Zero Suit Samus]]'s in ''[[Ultimate]]'', and [[Duck Hunt]]'s, while still failing to KO at realistic percentages; such throws are generally considered useless and ignored in favor of the characters' other throws. | Down throws typically depict the user slamming the victim onto the ground, bouncing them off at diverse vertical angles, and possess low [[knockback]] to the point of not KOing even in [[Sudden Death]], as well as having low [[ending lag]]. Because of this, they are excellent [[combo]] starters for several characters throughout all games, acting as the go-to throw when the opponent is at low to medium percentages or even high percentages depending on the specific down throw's combo potential. In ''Melee'' and ''[[Brawl]]'', many down throws can also be used for [[chain grab]]s, most notably {{SSBM|Sheik}}'s in ''Melee'' and {{SSBB|King Dedede}}'s in ''Brawl'', even leading to [[zero-to-death]] combos against some characters. However, despite their vertical launch angle and low knockback, some down throws possess too much ending lag to allow for any true combos, such as [[Toon Link]]'s, [[Zero Suit Samus]]'s in ''[[Ultimate]]'', and [[Duck Hunt]]'s, while still failing to KO at realistic percentages; such throws are generally considered useless and ignored in favor of the characters' other throws. | ||
==List of down throws== | ==List of down throws== | ||
Line 56: | Line 57: | ||
|[[Hero]]||Performs a horizontal somersault and slams the opponent onto the ground with one arm.||{{n|16}} | |[[Hero]]||Performs a horizontal somersault and slams the opponent onto the ground with one arm.||{{n|16}} | ||
|- | |- | ||
|[[Ice Climbers]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Lifts the opponent overhead and slams them onto the ground with one arm.<br/>{{GameIcon|SSBU}} Faces the screen and lifts the opponent overhead with both arms, | |[[Ice Climbers]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Lifts the opponent overhead and slams them onto the ground with one arm.<br/>{{GameIcon|SSBU}} Faces the screen and lifts the opponent overhead with both arms, then slams them onto the ground.||{{n|16}} | ||
|- | |- | ||
|[[Ike]]||Slams the opponent onto the ground with one arm, then performs a [[Wikipedia:Professional wrestling attacks#Knee drop|knee drop]].||{{y|16}} | |[[Ike]]||Slams the opponent onto the ground with one arm, then performs a [[Wikipedia:Professional wrestling attacks#Knee drop|knee drop]].||{{y|16}} | ||
Line 168: | Line 169: | ||
|[[Squirtle]]||Sits on the opponent.||{{y|16}} | |[[Squirtle]]||Sits on the opponent.||{{y|16}} | ||
|- | |- | ||
|[[Steve]]||(No Anvil) Slams the opponent onto ground with one arm.<br/>(Anvil) Slams the opponent onto ground with one arm and drops an anvil on them.||(No Anvil){{n|16}}<br/>(Anvil){{y|16}} | |[[Steve]]||(No Anvil) Slams the opponent onto the ground with one arm.<br/>(Anvil) Slams the opponent onto the ground with one arm and drops an anvil on them.||(No Anvil){{n|16}}<br/>(Anvil){{y|16}} | ||
|- | |- | ||
|[[Terry]]||Leaps and performs a neckbreaker throw. ||{{n|16}} | |[[Terry]]||Leaps and performs a neckbreaker throw. ||{{n|16}} |
edits