Dr. Mario (SSBM)/Up special: Difference between revisions

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[[File:DrMarioSuperJumpPunchSSBM.gif|thumb|300px|Hitbox visualization showing Dr. Mario's up special, [[Super Jump Punch]].]]
==Overview==
{{competitive expertise}}
{{competitive expertise}}
==Overview==
This move is similar to [[Mario]]'s, though it hits harder but has less overall distance. It can be slightly angled by tilting the [[control stick]] forward, the further forward it is tilted, the further forward Dr. Mario jumps but at the cost of vertical height. If the control stick is tilted in the opposite direct in the first four frames and is performed on the ground, the move will cancel itself, helping in [[combos]]. Unlike Mario, Dr. Mario can't wall jump, meaning he can't wall jump out of the move, hindering it's recovery potential on most stages.
 
Dr. Mario's [[Up special move]] is the [[Super Jump Punch]]. This move is similar to [[Mario's]], but it hits harder. The only drawback is this move's overall distance, this move has 3 angles, but to go the further angle, you have to hold the control stick forward during the first few frames of the move. The higher angle now cancels the move when grounded, which helps in [[combos]]. Due to the fact the Dr. Mario can't wall jump, you can now longer wall jump out of the [[Super Jump Punch]] nearing it's apex, hindering it's recovery potential on most stages.


==Hitboxes==
==Hitboxes==
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