Mushroom Kingdom (SSB): Difference between revisions

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|subtitle    = ''Super Mario Bros.''
|subtitle    = ''Super Mario Bros.''
|name        = Mushroom Kingdom
|name        = Mushroom Kingdom
|image        = {{tabber|title1=Ultimate|content1=[[File:SSBU-Mushroom Kingdom (SSB).png|300px]]|title2=64|content2=[[File:MushroomKingdom64.jpg|300px]]}}
|image        = {{tabber|title1=Ultimate|content1=[[File:SSBU-Mushroom Kingdom (SSB).png|300px]]<br>[[File:MarioSymbol.svg|50px|class=invert-dark]]|title2=64|content2=[[File:MushroomKingdom64.jpg|300px]]<br>[[File:MarioSymbol(preBrawl).svg|50px|class=invert-dark]]}}
|caption      = [[File:MarioSymbol.svg|50px|class=invert]]<br>Mushroom Kingdom as it has appeared in the ''Smash'' series.
|caption      = Mushroom Kingdom as it has appeared in the ''Smash'' series.
|universe    = {{uv|Mario}}
|universe    = {{uv|Mario}}
|games        = ''[[SSB]]''<br>''[[Ultimate]]''
|games        = ''[[SSB]]''<br>''[[Ultimate]]''
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[[File:1-1SMB.png|thumb|left|This stage has a variety of elements from ''Super Mario Bros.'', some of which can be seen here in World 1-1.]]
[[File:1-1SMB.png|thumb|left|This stage has a variety of elements from ''Super Mario Bros.'', some of which can be seen here in World 1-1.]]
This stage is based on the overworld levels of ''{{s|mariowiki|Super Mario Bros.}}'' The overworld levels often feature ground blocks as the main platform, and a background consisting of green mountains and blue cloudy skies. In each overworld level, the player must reach the {{s|mariowiki|Fortress}} at the end of each level by touching the {{s|mariowiki|Goal Pole}}.  
This stage is based on the overworld levels of ''{{s|mariowiki|Super Mario Bros.}}'' The overworld levels often feature ground blocks as the main platform, and a background consisting of green mountains and blue cloudy skies. In each overworld level, the player must reach the {{s|mariowiki|Fortress}} at the end of each level by touching the {{s|mariowiki|Goal Pole}}.  
{{s|mariowiki|Toad}}.
 
The overworld levels often featured a ground block as the main platform. Among the other platforms include the {{s|mariowiki|Brick Block}}s, which can be destroyed by hitting them from underneath; the [[mariowiki:Mushroom Platform|mushroom-shaped platforms]] introduced in [[mariowiki:World 4-2 (Super Mario Bros.)|World 4-2]]; and the {{s|mariowiki|Cloud Block}} featured in hidden areas above the ground, which can be accessed by a hidden [[mariowiki:Beanstalk|beanstalk]] serving as a ladder. The {{s|mariowiki|? Block}}s will often turn into {{s|mariowiki|Empty Block}}s after being hit, either to release items or to release a beanstalk that leads the player to the hidden areas above the ground. The overworld levels also feature {{s|mariowiki|Warp Pipe}}s, where some of them allow the player to access underground levels or bonus rooms. When underground, the player has to go into another Warp Pipe to return to the overworld. A few overworld levels also features the [[mariowiki:Trampoline|jumping boards]], which allows the player to jump with extra height when pressing the jump button at the right time.
The overworld levels often featured a ground block as the main platform. Among the other platforms include the {{s|mariowiki|Brick Block}}s, which can be destroyed by hitting them from underneath; the [[mariowiki:Mushroom Platform|mushroom-shaped platforms]] introduced in [[mariowiki:World 4-2 (Super Mario Bros.)|World 4-2]]; and the {{s|mariowiki|Cloud Block}} featured in hidden areas above the ground, which can be accessed by a hidden [[mariowiki:Beanstalk|beanstalk]] serving as a ladder. The {{s|mariowiki|? Block}}s will often turn into {{s|mariowiki|Empty Block}}s after being hit, either to release items or to release a beanstalk that leads the player to the hidden areas above the ground. The overworld levels also feature {{s|mariowiki|Warp Pipe}}s, where some of them allow the player to access underground levels or bonus rooms. When underground, the player has to go into another Warp Pipe to return to the overworld. A few overworld levels also features the [[mariowiki:Trampoline|jumping boards]], which allows the player to jump with extra height when pressing the jump button at the right time.


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The {{s|mariowiki|POW Block}} is an item that debuted in the ''[[mariowiki:Mario Bros. (game)|Mario Bros.]]'' arcade game and has appeared in numerous ''Mario'' titles since. When the POW Block is it, it causes an earthquake and the enemies to be affected. In ''Mario Bros.'', the POW Block causes the enemies to flip over on their backs, leaving them vulnerable to getting kicked out. In later ''Mario'' titles, the POW Block causes all enemies onscreen to be eliminated.
The {{s|mariowiki|POW Block}} is an item that debuted in the ''[[mariowiki:Mario Bros. (game)|Mario Bros.]]'' arcade game and has appeared in numerous ''Mario'' titles since. When the POW Block is it, it causes an earthquake and the enemies to be affected. In ''Mario Bros.'', the POW Block causes the enemies to flip over on their backs, leaving them vulnerable to getting kicked out. In later ''Mario'' titles, the POW Block causes all enemies onscreen to be eliminated.


This stage features multiple elements from the overworld levels in ''Super Mario Bros.'', albeit with some visual differences between their appearances in ''Super Smash Bros.'' and ''Ultimate''. The 8-bit sprites used in this stage (e.g. the background, the Piranha Plant stage hazards, the POW Block, etc.) in ''Super Smash Bros.'' are enhanced to use their original 8-bit sprites from their source games. Also, in ''Super Smash Bros.'', the 8-bit Koopa Troopa is depicted with a green shell, while in ''Ultimate'', it is depicted with a red shell.
This stage features multiple elements from the overworld levels in ''Super Mario Bros.'', albeit with some visual differences between their appearances in ''Super Smash Bros.'' and ''Ultimate''. ''Ultimate'' uses direct sprite rips from ''Super Mario Maker'', which itself used near-identical proximities of the ''Super Mario Bros.'' sprites, while the original ''Super Smash Bros.'' uses sprites that appear to have been traced or redrawn as opposed to ripped from the NES game, with incorrect colors, inconsistent pixel widths, and more shading detail than possible on the NES. Also, in ''Super Smash Bros.'', the 8-bit Koopa Troopa is depicted with a green shell, while in ''Ultimate'', it is depicted with a red shell.


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