Zero Suit Samus (SSBU)/Neutral aerial: Difference between revisions

→‎Update History: removed a lot of redundance
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In earlier versions of the game, neutral aerial was an even more effective move, as it only had 6 frames of landing lag. This not only made it easier to combo out of but this also made it completely safe on shield against the entire cast, with the move only being -2 on shield.  
In earlier versions of the game, neutral aerial was an even more effective move, as it only had 6 frames of landing lag. This not only made it easier to combo out of but this also made it completely safe on shield against the entire cast, with the move only being -2 on shield.  


In update 11.0.0 however, the move received two more frames of landing lag. This made it a little bit harder to combo out of (especially into [[Boost Kick]], due to said move gaining higher startup lag in the same patch), with her combos having a tighter window although they are still possible. The higher landing lag also resulted on the move going from -2 to -4 on shield, which now allows certain characters to punish the move. The move is still safe against most of the cast however, and Zero Suit Samus can still space the move to make it safe against characters who have fast enough [[out of shield]] options to punish it at close range.
In update 11.0.0 however, the move received two more frames of landing lag. This made it a little bit harder to combo out of (especially into [[Boost Kick]], due to said move gaining higher startup lag in the same patch), with her combos having a tighter window although they are still possible. The higher landing lag also resulted on it going from -2 to -4 on shield, which now allows certain characters to punish it. neutral air is still safe against most of the cast however, and Zero Suit Samus can still space it to make it safe against characters who have fast enough [[out of shield]] options to punish it at close range.


Overall, neutral aerial has beeen slightly toned down since the game's initial release due to its higher landing lag however, it still remains one of Zero Suit Samus' strongest moves. The main strengths the move has had since launch are still there, with the move's lower safer and higher difficulty to combo with not significantly impacting the move overall.
Overall, neutral aerial has been slightly toned down since the game's initial release due to its higher landing lag however, it still remains one of Zero Suit Samus' strongest moves. The main strengths it has had since launch are still there, with its lower safety and higher difficulty to combo not significantly impacting the move overall.


'''{{GameIcon|ssbu}} {{SSBU|11.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|11.0.0}}'''
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!Animation length
!Animation length
|79
|34
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Interruptible|c=71}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Interruptible|c=26}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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