Super Scope: Difference between revisions

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| image        = [[File:SSBUSuperScope.png|250px]]
| image        = [[File:SSBUSuperScope.png|250px]]
| caption      = {{symbol|other}}<br>Artwork of a Super Scope from ''Ultimate''.
| caption      = {{symbol|other}}<br>Artwork of a Super Scope from ''Ultimate''.
| series      = {{uv|Super Scope 6}}
| series      = ''[[Nintendo]]''
| item class  = Shooting
| item class  = Shooting
| game1 = Melee | game2 = Brawl | game3 = SSB4 | game4 = Ultimate
| game1 = Melee | game2 = Brawl | game3 = SSB4 | game4 = Ultimate
| requirements =  
| requirements =
|interwiki    = supermariowiki
|interwiki    = mariowiki
|interwikiname = Super Mario Wiki
|interwikiname = Super Mario Wiki
|interwikipage = Super Scope
|interwikipage = Super Scope
}}
}}
{{cquote|''Fires small blasts and charged shots.''|cite=''Super Smash Bros. Brawl'' instruction booklet description}}
{{cquote|''Fires small blasts and charged shots.''|cite=''Super Smash Bros. Brawl'' instruction booklet description}}
The '''Super Scope''' ({{ja|スーパースコープ|Sūpā Sukōpu}}, ''Super Scope''), known as the '''Nintendo Scope''' in the [[PAL]] version of ''[[Super Smash Bros. Brawl]]'', is a shooting item that appears in ''[[Super Smash Bros. Melee]]'', ''Super Smash Bros. Brawl'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'', based on a real-life peripheral from Nintendo.
The '''Super Scope''' ({{ja|スーパースコープ|Sūpā Sukōpu}}, ''Super Scope''), known as the '''Nintendo Scope''' in the [[PAL]] region versions of ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'', is a shooting item that appears in ''[[Super Smash Bros. Melee]]'', ''Super Smash Bros. Brawl'', ''Super Smash Bros. 4'', and ''Super Smash Bros. Ultimate'', based on a real-life peripheral from Nintendo.


==Origin==
==Origin==
[[File:SuperScopePhoto.jpg|thumb|300px|left|The actual Super Scope.]]
[[File:SuperScopePhoto.jpg|thumb|300px|left|A Super Scope on a table.]]
The Super Scope was released in September 1992 in the United States and European markets (the latter as the Nintendo Scope), shortly after the release of the actual Super Nintendo Entertainment System; the item was not sold in large quantities in Japan. The Super Scope was intended to act as a successor to the {{s|wikipedia|Zapper}}, and as a result, functionally acted almost identical to its predecessor. Both were [[wikipedia:light gun|light guns]], though the Super Scope was wireless and took on a shape more similar to that of a [[wikipedia:Bazooka|bazooka]].
The Super Scope was released in September 1992 in the United States and European markets (the latter as the Nintendo Scope), shortly after the release of the actual Super Nintendo Entertainment System; the item was not sold in large quantities in Japan. The Super Scope was intended to act as a successor to the {{s|wikipedia|Zapper}}, and as a result, functionally acted almost identical to its predecessor. Both were {{iw|wikipedia|light gun}}s, though the Super Scope was wireless and took on a shape more similar to that of a {{iw|wikipedia|bazooka}}. The Super Scope was the first wireless device by Nintendo to reach the market, though its status as a peripheral makes some historians dispute calling it the first wireless controller by Nintendo, instead giving that honor to the [[GameCube]] [[WaveBird]] controller released 10 years later.


In both the United States and Europe, the peripheral came bundled with ''Super Scope 6'' (''Nintendo Scope 6'' in Europe). The game featured six games within it that all acted as introductions to the Super Scope itself. In one of these games, ''Confront'', the player is tasked with stopping an invasion of enemy ships; in order to do so, they were given an endless stockpile of ammunition that they could fire at these ships. These shots were small and yellow, and these rounds would later reappear as the primary output of the weapon in the ''Smash Bros.'' series.
In both the United States and Europe, the peripheral came bundled with ''Super Scope 6'' (''Nintendo Scope 6'' in Europe). The game featured six games within it that all acted as introductions to the Super Scope itself. In one of these games, ''Confront'', the player is tasked with stopping an invasion of enemy ships; in order to do so, they were given an endless stockpile of ammunition that they could fire at these ships. These shots were small and yellow, and these rounds would later reappear as the primary output of the weapon in the ''Smash Bros.'' series.
{{clrl}}
{{clrl}}


==Operation==
==Overview==
[[File:Super Scope Melee.png|thumb|left|200px|The Super Scope in ''Melee''.]]
[[File:Super Scope Melee.png|thumb|left|200px|The Super Scope in ''Melee''.]]
[[File:Super Scope U.jpg|thumb|{{SSB4|Peach}} firing a Super Scope in {{forwiiu}}.]]
[[File:Super Scope U.jpg|thumb|{{SSB4|Peach}} firing a Super Scope in {{forwiiu}}.]]
In both ''Melee'' and ''Brawl'', the Super Scope acts as a long-ranged weapon that the user can wield in order to not only increase their range, but their raw power as well. If the player constantly taps the A button, they will fire a constant stream of small shots, each of which do little knockback and damage, creating a "trapping" effect. When using it against aerial opponents, it will produce very weak [[meteor smash]], making it ineffective against opponents close to the stage. Holding down the A button, however, charges the weapon, allowing for stronger and larger shots; at full power, the shots can deal in excess of 20% damage, with significant knockback potentially KOing opponents, as well as an added [[flame]] effect.
In both ''Melee'' and ''Brawl'', the Super Scope acts as a long-ranged weapon that the user can wield in order to not only increase their range, but their raw power as well. If the player constantly taps the A button, they will fire a constant stream of small shots, each of which does little knockback and damage, creating a "trapping" effect. When using it against aerial opponents, it will produce very weak [[meteor smash]], making it ineffective against opponents close to the stage. Holding down the A button, however, charges the weapon, allowing for stronger and larger shots; at full power, the shots can deal in excess of 20% damage, with significant knockback potentially KOing opponents, as well as an added [[flame]] effect.


Super Scope shots are considered to be energy-based projectiles; as a result, they can be [[reflect]]ed and absorbed. In addition, the projectiles can potentially be deflected by weakly angled surfaces.
Super Scope shots are considered to be energy-based projectiles; as a result, they can be [[reflect]]ed and absorbed. In addition, the projectiles can potentially be deflected by weakly angled surfaces.
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The weapon received another buff in ''[[Super Smash Bros. for Nintendo 3DS]]'', as the Super Scope now has 72 shots available for use instead of 48; as a result, it is now possible to fire five fully-charged shots instead of three. The Super Scope, however, did receive a nerf: its shots are narrower and more elongated compared to the two previous games, making their overall hitbox size considerably smaller. Peculiarly, the shots are not narrowed for the ''Wii U'' version and keep their spherical shape from ''Melee'' and ''Brawl''.
The weapon received another buff in ''[[Super Smash Bros. for Nintendo 3DS]]'', as the Super Scope now has 72 shots available for use instead of 48; as a result, it is now possible to fire five fully-charged shots instead of three. The Super Scope, however, did receive a nerf: its shots are narrower and more elongated compared to the two previous games, making their overall hitbox size considerably smaller. Peculiarly, the shots are not narrowed for the ''Wii U'' version and keep their spherical shape from ''Melee'' and ''Brawl''.
In ''Ultimate'', the Super Scope is used in the credits sequences for {{SSBU|Classic Mode}}.


===Use in glitches===
===Use in glitches===
A rollover bug in ''Melee'' can cause the Super Scope [[Infinite Super Scope Glitch|to gain "infinite" ammunition]]. While this is a useful glitch in itself, it is often used in order to perform the [[Black hole glitch]],  
A rollover bug in ''Melee'' can cause the Super Scope [[Infinite Super Scope Glitch|to gain "infinite" ammunition]]. While this is a useful glitch in itself, it is often used in order to perform the [[Black hole glitch]],


===Damage Table===
===Damage===
In ''Brawl'', the momentum of a projectile will affect the damage a character will receive; these are recorded in bounces.
In ''Brawl'', the momentum of a projectile will affect the damage a character will receive; these are recorded in bounces.
{|border="1" class="wikitable sortable"
{|border="1" class="wikitable sortable"
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|'''Action'''
|'''Action'''
!''[[SSB]]''
!''[[SSB]]''
!''[[Melee]]''  
!''[[Melee]]''
!''[[Brawl]]''
!''[[Brawl]]''
!''[[SSB4]]''
!''[[SSB4]]''
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!Stage 1
!Stage 1
| 1%
| 1%
| Cannot KO
| N/A (cannot KO)
|-
|-
!Stage 2
!Stage 2
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==Trophies==
==Trophies==
===''Melee'' Trophy===
===In ''Super Smash Bros. Melee''===
[[File:Super Scope Trophy Melee.png|thumb|left|In ''Melee''.|100px]]
{{Trophy
:'''Super Scope'''
|name=Super Scope
:''A peripheral device for the Super Nintendo Entertainment System, the Super Scope is a wireless weapon that shoots infrared light to a receiver placed on top of the television. In Super Smash Bros. Melee, it can be fired rapidly or charged up to release a more powerful blast. It only has enough energy for 3 charge shots. ''
|image=Super Scope Trophy Melee.png
:Super Scope 9/92
|desc=A peripheral device for the Super Nintendo Entertainment System, the Super Scope is a wireless weapon that shoots infrared light to a receiver placed on top of the television. In Super Smash Bros. Melee, it can be fired rapidly or charged up to release a more powerful blast. It only has enough energy for 3 charge shots.
|gamelist={{Trophy games|game1=Super Scope|release1=9/92}}
|game=Melee
}}
{{clrl}}
 
===In ''Super Smash Bros. Brawl''===
{{Trophy
|name-ntsc=Super Scope
|name-pal=Nintendo Scope
|image=Super Scope - Brawl Trophy.png
|desc=A bazooka-shaped peripheral for the Super Nintendo Entertainment System that was used wirelessly with an infrared sensor placed on top of the television. In Smash Bros., it can be fired rapidly or charged up. In Super Smash Bros. Melee, you could not move while shooting it, but in this game, you can move and jump while blasting!
|gamelist-ntsc={{Trophy games|console1=SNES|game1={{iw|wikipedia|Super Scope 6}}}}
|gamelist-pal={{Trophy games|console1=SNES|game1=Nintendo Scope 6}}
|game=Brawl
}}
{{clrl}}
{{clrl}}


===''Brawl'' Trophy===
===In ''Super Smash Bros. 4''===
[[File:Super Scope - Brawl Trophy.png|thumb|left|In ''Brawl''.|100px]]
{{Trophy
:'''Super Scope'''
|name-ntsc=Super Scope
:''A bazooka-shaped peripheral for the Super Nintendo Entertainment System that was used wirelessly with an infrared sensor placed on top of the television. In Smash Bros., it can be fired rapidly or charged up. In Super Smash Bros. Melee, you could not move while shooting it, but in this game, you can move and jump while blasting!''
|name-pal=Nintendo Scope
{{Trophy games|console1=SNES|game1=Super Scope 6}}
|image-3ds=SuperScopeTrophy3DS.png
|image-wiiu=SuperScopeTrophyWiiU.png
|desc-3ds-ntsc=The wireless weapon from the SNES era can be used kind of like a bazooka in battle. Press the attack button rapidly to spray shots, or hold it down to charge up a powerful blast. The weapon's ammo won't last forever, however, so try not to get caught without juice left in your batteries.
|desc-wiiu-ntsc=This wireless weapon from the SNES era can be used kind of like a bazooka in battle. Press the attack button rapidly to spray shots, or hold it down to charge up a powerful blast. The weapon's ammo won't last forever, however, so try not to get caught without juice left in your batteries.
|desc-pal=This wireless peripheral for the SNES can be used as a kind of bazooka in this game. And it comes with two different firing modes! Press the attack button repeatedly or hold it down to try them out! However, depending on how you use it, the batteries might run out pretty quick. And if they do, the fun's over. That's it!
|gamelist-ntsc={{Trophy games|console1=SNES|game1=Super Scope 6|release1=02/1992}}
|gamelist-pal={{Trophy games|console1=SNES|game1=Nintendo Scope 6|release1=08/1994}}
}}
{{clrl}}
{{clrl}}


===''SSB4'' Trophy===
==Spirits==
[[File:SuperScopeTrophy3DS.png|thumb|left|100px|In {{for3ds}}.]]
Equipping the Landmaster, Zero (Metal Gear Solid 3), Auto, Formula, or Tank & Infantry [[support spirit]]s will give the player a Super Scope at the start of their stock.
[[File:SuperScopeTrophyWiiU.png|thumb|100px|In {{forwiiu}}.]]
 
:'''Super Scope'''
{|class="wikitable sortable"
:{{Flag|ntsc}} ''The wireless weapon from the SNES era can be used kind of like a bazooka in battle. Press the attack button rapidly to spray shots, or hold it down to charge up a powerful blast. The weapon's ammo won't last forever, however, so try not to get caught without juice left in your batteries.''
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series
:{{Flag|pal}} ''This wireless peripheral for the SNES can be used as a kind of bazooka in this game. And it comes with two different firing modes! Press the attack button repeatedly or hold it down to try them out! However, depending on how you use it, the batteries might run out pretty quick. And if they do, the fun's over. That's it!''
|-
:{{Trophy games|console1=SNES|game1=Super Scope 6 (02/1992)}}
| 392 || {{SpiritTableName|Landmaster|size=64}} || {{SpiritType|Support}} || ★★ || 2 || Super Scope Equipped || ''Star Fox'' Series
{{clear}}
|-
| 764 || {{SpiritTableName|Zero (Metal Gear Solid 3)|size=64}} || {{SpiritType|Support}} || ★★ || 2 || Super Scope Equipped || ''Metal Gear Solid'' Series
|-
| 871 || {{SpiritTableName|Auto|size=64}} || {{SpiritType|Support}} || ★★ || 2 || Super Scope Equipped || ''Mega Man'' Series
|-
| 965 || {{SpiritTableName|Formula|size=64}} || {{SpiritType|Support}} || ★★ || 2 || Super Scope Equipped || ''Xenoblade Chronicles'' Series
|-
| 1,134 || {{SpiritTableName|Tank & Infantry|size=64}} || {{SpiritType|Support}} || ★★ || 2 || Super Scope Equipped || ''Famicom Wars'' Series
|}
{{clrl}}


==Gallery==
==Gallery==
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Kaminari.jpg|2 shots of equal energy clashing with each other.
Kaminari.jpg|2 shots of equal energy clashing with each other.
Super Scope 2 U.jpg|The Super Scope in ''Smash 4''.
Super Scope 2 U.jpg|The Super Scope in ''Smash 4''.
SSBUWebsiteYoshi2.jpg|[[Zelda (SSBU)|Zelda]] firing a Super Scope in ''Ultimate''.
SSBUWebsiteYoshi2.jpg|{{SSBU|Zelda}} firing a Super Scope in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|スーパースコープ|Sūpā Sukōpu}}
|jaM=Super Scope
|en_us=Super Scope
|en_gb=Nintendo Scope
|fr_ca=Super Scope
|fr_fr=Nintendo Scope
|es_es=Nintendo Scope
|es_la=Super Scope
|de=Nintendo Scope
|it=Nintendo Scope
|nl=Nintendo Scope
|ru={{rollover|Прицел Nintendo|Pritsel Nintendo|?}}
|ruM=Nintendo Scope
|ko={{rollover|슈퍼스코프|Syupeoseukopeu|?}}
|koM=Super Scope
|zh=Super Scope
}}


==Trivia==
==Trivia==
*The Super Scope was intended to be held somewhat similarly to a rocket launcher, with the back of the weapon resting on the user's shoulder and the user peering down the scope. While some characters wield the weapon correctly, such as [[Fox]] and [[Peach]], some instead hold the weapon underneath their shoulder more akin to a rifle, while others hold it in more peculiar ways.
*The Super Scope was intended to be held somewhat similarly to a rocket launcher or a sniper rifle, with the back of the weapon resting on the user's shoulder and the user peering down the scope. While some characters wield the weapon normally (such as [[Mario]], [[Ness]], and [[Fox]]), some instead hold the weapon underneath their shoulder more akin to a rifle, while others hold it in more peculiar ways. There aren't any characters who hold the weapon the way it is intended to function; holding the grip with the opposing hand, looking down the sight, and using the other hand to press the fire button behind the sight.
*The Super Scope's descriptions in SSB4 mentioning the depletion of batteries might be a reference to the real-life Super Scope's infamous battery consumption, being one of the main reasons for its lack of success.
*The Super Scope's descriptions in SSB4 mentioning the depletion of batteries might be a reference to the real-life Super Scope's infamous battery consumption, being one of the main reasons for its lack of success.


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{{Smash Tour}}
{{Smash Tour}}


[[Category:Items (SSBM)]]
[[Category:Items (SSBB)]]
[[Category:Items (SSB4)]]
[[Category:Shooter items]]
[[Category:Shooter items]]
[[Category:Items]]
[[Category:Items]]
[[Category:Trophies (SSBM)]]
[[Category:Trophies (SSBB)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Smash Tour items]]
[[Category:Smash Tour items]]
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