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[[File:Slamfest99 EdEspinozaCollection Image6.jpg|thumb|The combatants in the ring at Slamfest '99.]] | [[File:Slamfest99 EdEspinozaCollection Image6.jpg|thumb|The combatants in the ring at Slamfest '99.]] | ||
'''Super Smash Bros. Slamfest '99''' was an official promotional event held at the {{iw|Wikipedia|MGM Grand Adventures Theme Park}} in Las Vegas, Nevada, on April 24th, 1999.<ref name="ign">[https://www.ign.com/articles/1999/04/22/nintendo-stages-smashing-fight Nintendo Stages Smashing Fight - IGN (04/21/1999)]</ref> Organized by Nintendo of America and public relations firm Golin/Harris,<ref name="gamexplain">[https://www.youtube.com/watch?v=Coa7gZdAUMM GameXplain interview with Ed Espinoza]</ref> its purpose was to promote the release of ''[[Super Smash Bros.]]'' The event featured a real-life, staged wrestling match between costumed performers dressed as [[Mario]], [[Yoshi]], [[Pikachu]], and [[Donkey Kong]], performed in front of a live audience. Additionally, demo kiosks were set up for attendees to preview the game.<ref name="ign" /> The costumes used were the same as those seen in the [[List_of_commercials_for_the_Super_Smash_Bros._series#Super_Smash_Bros.|North American commercial]] for ''Super Smash Bros.'' | '''Super Smash Bros. Slamfest '99''' was an official promotional event held at the {{iw|Wikipedia|MGM Grand Adventures Theme Park}} in Las Vegas, Nevada, on April 24th, 1999.<ref name="ign">[https://www.ign.com/articles/1999/04/22/nintendo-stages-smashing-fight Nintendo Stages Smashing Fight - IGN (04/21/1999)]</ref> Organized by Nintendo of America and public relations firm Golin/Harris,<ref name="gamexplain">[https://www.youtube.com/watch?v=Coa7gZdAUMM GameXplain interview with Ed Espinoza]</ref> its purpose was to promote the release of ''[[Super Smash Bros.]]'' The event featured a real-life, staged wrestling match between costumed performers dressed as [[Mario]], [[Yoshi]], [[Pikachu]], and [[Donkey Kong]], performed in front of a live audience. Additionally, demo kiosks were set up for attendees to preview the game.<ref name="ign" /> The costumes used were the same as those seen in the [[List_of_commercials_for_the_Super_Smash_Bros._series#Super_Smash_Bros.|North American commercial]] for ''Super Smash Bros.'' | ||
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==Event details== | ==Event details== | ||
Slamfest '99 was a joint production between Nintendo of America and public relations firm Golin/Harris International, Inc.<ref name="gamexplain"/> It was held in the "Salem Waterfront" district at the MGM Grand Adventures Theme Park in Las Vegas, Nevada, on April 24th, 1999, from 11:00 AM to 1:00 PM PST.<ref name="ign"/> | Slamfest '99 was a joint production between Nintendo of America and public relations firm Golin/Harris International, Inc, and was produced and scripted by Ed Espinoza of Golin/Harris.<ref name="gamexplain"/> It was held in the "Salem Waterfront" district at the MGM Grand Adventures Theme Park in Las Vegas, Nevada, on April 24th, 1999, from 11:00 AM to 1:00 PM PST.<ref name="ign"/> The match, which took place in a boxing ring initially slated for use in an upcoming Mike Tyson fight<ref name="ign"/>, was performed and choreographed by Cirque du Soleil actors<ref name="gamexplain"/> and lasted for 17 minutes<ref name="nwr">[https://www.nintendoworldreport.com/news/5291/this-beats-monday-night-raw This beats Monday Night RAW! - Nintendo World Report (04/26/1999)]</ref>. | ||
The costumes used in the match were created by California-based KCL Productions. They were previously used in the [[List_of_commercials_for_the_Super_Smash_Bros._series#Super_Smash_Bros.|North American commercial]] for ''Super Smash Bros.'', and later in various Nintendo-related advertisements and events. KCL Productions had no involvement with Slamfest '99 beyond initially providing the costumes to Nintendo. | The costumes used in the match were created by California-based KCL Productions. They were previously used in the [[List_of_commercials_for_the_Super_Smash_Bros._series#Super_Smash_Bros.|North American commercial]] for ''Super Smash Bros.'', and later in various Nintendo-related advertisements and events. KCL Productions had no involvement with Slamfest '99 beyond initially providing the costumes to Nintendo. | ||
Promotion for Slamfest '99 was deliberately limited in scope as a cautionary exercise in the wake of the Columbine | Promotion for Slamfest '99 was deliberately limited in scope as a cautionary exercise in the wake of the {{Iw|Wikipedia|Columbine High School shooting}} earlier that week, as it had spurred controversy surrounding violence in video games.<ref name="gamexplain"/> More than 100 children from the Andre Agassi Foundation were invited to the event, as well as six members of the media,<ref name="winnipeg">Winnipeg Free Press, April 29, 1999, pp. C10</ref> including an Associated Press photographer. While the event was not mentioned in ''Nintendo Power'' magazine around the time period, several print publications and numerous online gaming outlets covered it. | ||
==Firsthand accounts== | ==Firsthand accounts== | ||
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==Broadcast== | ==Broadcast== | ||
The wrestling match was broadcasted live on the web via | The wrestling match was broadcasted live on the web via {{iw|Wikipedia|Real Time Streaming Protocol}} (RTSP) and could be viewed in an application that supported the protocol, namely RealPlayer G2. Nintendo's website provided a link to an InternetBroadcast.com domain, which hosted an informational webpage for Slamfest '99 as well as the data for the broadcast.<ref name="website">[https://web.archive.org/web/19990908073715/http://media.internetbroadcast.com/nintendo/19990424/product_announcement/ Official Slamfest '99 Website (archived)]</ref> InternetBroadcast.com was a web broadcasting service owned by the company MediaOnDemand.com. | ||
A [[Wikipedia:RealAudio|Real Audio Metadata (.ram)]] file was available to download from the event's website for several months following its conclusion, which allowed users to watch a rebroadcast of the stream when loaded into RealPlayer.<ref name="website"/> The .ram file was not an actual encoded video file, but rather a container file that would direct RealPlayer to stream the video from the URL it contained. | A [[Wikipedia:RealAudio|Real Audio Metadata (.ram)]] file was available to download from the event's website for several months following its conclusion, which allowed users to watch a rebroadcast of the stream when loaded into RealPlayer.<ref name="website"/> The .ram file was not an actual encoded video file, but rather a container file that would direct RealPlayer to stream the video from the URL it contained. | ||
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*[https://www.lostmediawiki.com/Super_Smash_Bros._Slamfest_%2799_(lost_livestream_of_promotional_event_for_Nintendo_64_crossover_fighting_game;_1999) Lost Media Wiki article detailing the search effort for Slamfest '99] | *[https://www.lostmediawiki.com/Super_Smash_Bros._Slamfest_%2799_(lost_livestream_of_promotional_event_for_Nintendo_64_crossover_fighting_game;_1999) Lost Media Wiki article detailing the search effort for Slamfest '99] | ||
*[https://www.youtube.com/watch?v=RVecmBolhvs LSuperSonicQ investigation video] | *[https://www.youtube.com/watch?v=RVecmBolhvs LSuperSonicQ investigation video] | ||
*[https://www.youtube.com/watch?v=O-W7tvYkgjI | *LSuperSonicQ update videos [https://www.youtube.com/watch?v=O-W7tvYkgjI #1], [https://www.youtube.com/watch?v=iKMeh6HnXhA #2], [https://www.youtube.com/watch?v=kFoLxXVxHU0 #3], [https://www.youtube.com/watch?v=V_afZJqG7Kk #4] | ||
[[Category:Super Smash Bros.]] | [[Category:Super Smash Bros.]] | ||
[[Category:Events]] | [[Category:Events]] |
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