Super Smash Bros. Slamfest '99: Difference between revisions

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[[File:Slamfest99 EdEspinozaCollection Image6.jpg|thumb|The combatants in the ring at Slamfest '99.]]
[[File:Slamfest99 EdEspinozaCollection Image6.jpg|thumb|The combatants in the ring at Slamfest '99.]]
'''Super Smash Bros. Slamfest '99''' was an official promotional event held at the {{iw|Wikipedia|MGM Grand Adventures Theme Park}} in Las Vegas, Nevada, on April 24th, 1999.<ref name="ign">[https://www.ign.com/articles/1999/04/22/nintendo-stages-smashing-fight Nintendo Stages Smashing Fight - IGN (04/21/1999)]</ref> Organized by Nintendo of America and public relations firm Golin/Harris,<ref name="gamexplain">[https://www.youtube.com/watch?v=Coa7gZdAUMM GameXplain interview with Ed Espinoza]</ref> its purpose was to promote the release of ''[[Super Smash Bros.]]'' The event featured a real-life, staged wrestling match between costumed performers dressed as [[Mario]], [[Yoshi]], [[Pikachu]], and [[Donkey Kong]], performed in front of a live audience. Additionally, demo kiosks were set up for attendees to preview the game.<ref name="ign" /> The costumes used were the same as those seen in the [[List_of_commercials_for_the_Super_Smash_Bros._series#Super_Smash_Bros.|North American commercial]] for ''Super Smash Bros.''
'''Super Smash Bros. Slamfest '99''' was an official promotional event held at the {{iw|Wikipedia|MGM Grand Adventures Theme Park}} in Las Vegas, Nevada, on April 24th, 1999.<ref name="ign">[https://www.ign.com/articles/1999/04/22/nintendo-stages-smashing-fight Nintendo Stages Smashing Fight - IGN (04/21/1999)]</ref> Organized by Nintendo of America and public relations firm Golin/Harris,<ref name="gamexplain">[https://www.youtube.com/watch?v=Coa7gZdAUMM GameXplain interview with Ed Espinoza]</ref> its purpose was to promote the release of ''[[Super Smash Bros.]]'' The event featured a real-life, staged wrestling match between costumed performers dressed as [[Mario]], [[Yoshi]], [[Pikachu]], and [[Donkey Kong]], performed in front of a live audience. Additionally, demo kiosks were set up for attendees to preview the game.<ref name="ign" /> The costumes used were the same as those seen in the [[List_of_commercials_for_the_Super_Smash_Bros._series#Super_Smash_Bros.|North American commercial]] for ''Super Smash Bros.''


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==Event details==
==Event details==


Slamfest '99 was a joint production between Nintendo of America and public relations firm Golin/Harris International, Inc.<ref name="gamexplain"/> It was held in the "Salem Waterfront" district at the MGM Grand Adventures Theme Park in Las Vegas, Nevada, on April 24th, 1999, from 11:00 AM to 1:00 PM PST.<ref name="ign"/> Ed Espinoza of Golin/Harris served as the event's lead producer.<ref name="gamexplain"/>
Slamfest '99 was a joint production between Nintendo of America and public relations firm Golin/Harris International, Inc, and was produced and scripted by Ed Espinoza of Golin/Harris.<ref name="gamexplain"/> It was held in the "Salem Waterfront" district at the MGM Grand Adventures Theme Park in Las Vegas, Nevada, on April 24th, 1999, from 11:00 AM to 1:00 PM PST.<ref name="ign"/> The match, which took place in a boxing ring initially slated for use in an upcoming Mike Tyson fight<ref name="ign"/>, was performed and choreographed by Cirque du Soleil actors<ref name="gamexplain"/> and lasted for 17 minutes<ref name="nwr">[https://www.nintendoworldreport.com/news/5291/this-beats-monday-night-raw This beats Monday Night RAW! - Nintendo World Report (04/26/1999)]</ref>.
 
The wrestling match lasted for 17 minutes<ref name="nwr">[https://www.nintendoworldreport.com/news/5291/this-beats-monday-night-raw This beats Monday Night RAW! - Nintendo World Report (04/26/1999)]</ref> and was performed by Cirque du Soleil actors, who choreographed the fight themselves.<ref name="gamexplain"/> Espinoza wrote the event's script.<ref name="gamexplain"/> The match was performed in a boxing ring in the "Salem Waterfront" district initially slated for use with an upcoming Mike Tyson fight.<ref name="ign"/>


The costumes used in the match were created by California-based KCL Productions. They were previously used in the [[List_of_commercials_for_the_Super_Smash_Bros._series#Super_Smash_Bros.|North American commercial]] for ''Super Smash Bros.'', and later in various Nintendo-related advertisements and events. KCL Productions had no involvement with Slamfest '99 beyond initially providing the costumes to Nintendo.  
The costumes used in the match were created by California-based KCL Productions. They were previously used in the [[List_of_commercials_for_the_Super_Smash_Bros._series#Super_Smash_Bros.|North American commercial]] for ''Super Smash Bros.'', and later in various Nintendo-related advertisements and events. KCL Productions had no involvement with Slamfest '99 beyond initially providing the costumes to Nintendo.  


Promotion for Slamfest '99 was deliberately limited in scope as a cautionary exercise in the wake of the Columbine school shooting earlier that week, as it had spurred controversy surrounding violence in video games.<ref name="gamexplain"/>  More than 100 children from the Andre Agassi Foundation were invited to the event, as well as six members of the media,<ref name="winnipeg">Winnipeg Free Press, April 29, 1999, pp. C10</ref> including an Associated Press photographer. While the event was not mentioned in ''Nintendo Power'' magazine around the time period, several print publications and numerous online gaming outlets covered it.
Promotion for Slamfest '99 was deliberately limited in scope as a cautionary exercise in the wake of the {{Iw|Wikipedia|Columbine High School shooting}} earlier that week, as it had spurred controversy surrounding violence in video games.<ref name="gamexplain"/>  More than 100 children from the Andre Agassi Foundation were invited to the event, as well as six members of the media,<ref name="winnipeg">Winnipeg Free Press, April 29, 1999, pp. C10</ref> including an Associated Press photographer. While the event was not mentioned in ''Nintendo Power'' magazine around the time period, several print publications and numerous online gaming outlets covered it.


==Firsthand accounts==
==Firsthand accounts==
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==Broadcast==
==Broadcast==


The wrestling match was broadcasted live on the web via [[Wikipedia:Real_Time_Streaming_Protocol|Real Time Streaming Protocol (RTSP)]] and could be viewed in an application that supported the protocol, namely [[Wikipedia:RealPlayer|RealPlayer G2]]. Nintendo's website provided a link to an InternetBroadcast.com domain, which hosted an informational webpage for Slamfest '99 as well as the data for the broadcast.<ref name="website">[https://web.archive.org/web/19990908073715/http://media.internetbroadcast.com/nintendo/19990424/product_announcement/ Official Slamfest '99 Website (archived)]</ref> InternetBroadcast.com was a web broadcasting service owned by the company MediaOnDemand.com.
The wrestling match was broadcasted live on the web via {{iw|Wikipedia|Real Time Streaming Protocol}} (RTSP) and could be viewed in an application that supported the protocol, namely RealPlayer G2. Nintendo's website provided a link to an InternetBroadcast.com domain, which hosted an informational webpage for Slamfest '99 as well as the data for the broadcast.<ref name="website">[https://web.archive.org/web/19990908073715/http://media.internetbroadcast.com/nintendo/19990424/product_announcement/ Official Slamfest '99 Website (archived)]</ref> InternetBroadcast.com was a web broadcasting service owned by the company MediaOnDemand.com.


A [[Wikipedia:RealAudio|Real Audio Metadata (.ram)]] file was available to download from the event's website for several months following its conclusion, which allowed users to watch a rebroadcast of the stream when loaded into RealPlayer.<ref name="website"/> The .ram file was not an actual encoded video file, but rather a container file that would direct RealPlayer to stream the video from the URL it contained.
A [[Wikipedia:RealAudio|Real Audio Metadata (.ram)]] file was available to download from the event's website for several months following its conclusion, which allowed users to watch a rebroadcast of the stream when loaded into RealPlayer.<ref name="website"/> The .ram file was not an actual encoded video file, but rather a container file that would direct RealPlayer to stream the video from the URL it contained.
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*[https://www.lostmediawiki.com/Super_Smash_Bros._Slamfest_%2799_(lost_livestream_of_promotional_event_for_Nintendo_64_crossover_fighting_game;_1999) Lost Media Wiki article detailing the search effort for Slamfest '99]
*[https://www.lostmediawiki.com/Super_Smash_Bros._Slamfest_%2799_(lost_livestream_of_promotional_event_for_Nintendo_64_crossover_fighting_game;_1999) Lost Media Wiki article detailing the search effort for Slamfest '99]
*[https://www.youtube.com/watch?v=RVecmBolhvs LSuperSonicQ investigation video]
*[https://www.youtube.com/watch?v=RVecmBolhvs LSuperSonicQ investigation video]
*[https://www.youtube.com/watch?v=O-W7tvYkgjI LSuperSonicQ update video]
*LSuperSonicQ update videos [https://www.youtube.com/watch?v=O-W7tvYkgjI #1], [https://www.youtube.com/watch?v=iKMeh6HnXhA #2], [https://www.youtube.com/watch?v=kFoLxXVxHU0 #3], [https://www.youtube.com/watch?v=V_afZJqG7Kk #4]
*[https://www.youtube.com/watch?v=iKMeh6HnXhA LSuperSonicQ update #2]
*[https://www.youtube.com/watch?v=kFoLxXVxHU0 LSuperSonicQ update #3]


[[Category:Super Smash Bros.]]
[[Category:Super Smash Bros.]]
[[Category:Events]]
[[Category:Events]]
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