477
edits
(→Squall: This stuff fits better on the move pages.) |
(→Squall: Choice of words) |
||
Line 52: | Line 52: | ||
===Squall=== | ===Squall=== | ||
A '''squall desync''' is performed by timing an input after a synced Squall Hammer. If a move is buffered after using it, the duo can act at the exact same time. (being perfectly synced actually works as a desync setup since the partner can buffer inputs sooner) This works whether or not an opponent is hit and whether or not the move is autocanceled | A '''squall desync''' is performed by timing an input after a synced Squall Hammer. If a move is buffered after using it, the duo can act at the exact same time. (being perfectly synced actually works as a desync setup since the partner can buffer inputs sooner) This works in all 3 of the Smash games the Ice Climbers are in, whether or not an opponent is hit and whether or not the move is autocanceled. | ||
====Variants==== | ====Variants==== |
edits