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===In ''[[Melee]]''=== | ===In ''[[Melee]]''=== | ||
[[File:Screen KO SSBM.gif|thumb|{{ | [[File:Screen KO SSBM.gif|thumb|{{SSBM|Bowser}} gets Screen KO'd on [[Princess Peach's Castle]] in ''Melee''.]] | ||
In ''Melee'', all characters, with exception of {{SSBM|Mr. Game & Watch}}, have a unique [[tumbling]] animation for when they crash into the screen; upon striking the camera, the character also exclaims one of their two strong knockback yells (with the exception of {{SSBM|Samus}}), then gets KO'd by the bottom blast line without making any sounds. How close a character being KO'd is to the camera is no longer determined by randomness, but by the stage being played on. On {{SSBM|Mushroom Kingdom}} and [[Mushroom Kingdom II]], for example, Screen KO'd characters are very close to the camera and thus appear much larger. With the introduction of [[Coin Battle]]s, Screen KO'd characters also visibly drop numerous coins when they hit the screen. | In ''Melee'', all characters, with exception of {{SSBM|Mr. Game & Watch}}, have a unique [[tumbling]] animation for when they crash into the screen; upon striking the camera, the character also exclaims one of their two strong knockback yells (with the exception of {{SSBM|Samus}}), then gets KO'd by the bottom blast line without making any sounds. How close a character being KO'd is to the camera is no longer determined by randomness, but by the stage being played on. On {{SSBM|Mushroom Kingdom}} and [[Mushroom Kingdom II]], for example, Screen KO'd characters are very close to the camera and thus appear much larger. With the introduction of [[Coin Battle]]s, Screen KO'd characters also visibly drop numerous coins when they hit the screen. | ||
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They also will not happen on [[Mushroomy Kingdom]] and [[Wuhu Island]]'s Battlefield and Ω forms (but star KO’s can), despite the normal versions of the stages having them. | They also will not happen on [[Mushroomy Kingdom]] and [[Wuhu Island]]'s Battlefield and Ω forms (but star KO’s can), despite the normal versions of the stages having them. | ||
==Gallery== | |||
<gallery widths=175x175> | |||
ScreenKOFlatZone.png|Samus hits the screen in her tumbling animation—this Screen KO animation is specific to [[Flat Zone]] in ''Melee''. | |||
Ganondorf ScreenKO.png|{{SSBM|Ganondorf}} about to hit the screen in [[Yoshi's Story]] in ''Melee''. | |||
Ness up against the screen.jpg|Ness being Screen KO'd on [[Shadow Moses Island]] in ''Brawl''. | |||
Mario Screen KO SSBB.gif|{{SSBB|Mario}} getting Screen KO'd on [[Delfino Plaza]] in ''Brawl''. | |||
LuigiscreenK.O.jpg|{{SSB4|Luigi}} getting Screen KO'd in {{for3ds}}. | |||
Shulk and Marth Screen KO.gif|{{SSB4|Shulk}} and {{SSB4|Marth}} getting Screen KO'd, showing player indicator icons disappearing during the animation in Wii U. | |||
Triple KO.gif|{{SSB4|Roy}} getting Screen KO'd while Shulk gets [[Star KO]]'d, showing the length of both KOs being about the same. | |||
SSB4 - Mario Mac Screen KO.jpg|{{SSB4|Mario}} and {{SSB4|Little Mac}} getting Screen KO'd in {{forwiiu}}. | |||
Giga Bowser Ultimate KOs.gif|{{b|Giga Bowser|Final Smash}} instantly Screen KOs {{SSBU|Olimar}} and {{SSBU|Pit}} in ''Ultimate''. | |||
InklingScreenKO.png|Inkling getting screen KO'd on [[Moray Towers]] after recently getting inked by another Inkling in the E3 build of ''Ultimate''. | |||
</gallery> | |||
==Trivia== | ==Trivia== | ||
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*In ''SSB4'', when a character gets Screen KO'd, all of the remaining fighters' player indicator icons disappear until the character that is being Screen KO'd is actually KO'd (when the numbers on the [[damage meter]] break). This also includes CPU and amiibo fighters. The camera will also shift to a random position. | *In ''SSB4'', when a character gets Screen KO'd, all of the remaining fighters' player indicator icons disappear until the character that is being Screen KO'd is actually KO'd (when the numbers on the [[damage meter]] break). This also includes CPU and amiibo fighters. The camera will also shift to a random position. | ||
*In ''SSB4'' and ''Ultimate'', [[Pit]] has two subtle Screen KO differences, depending on how his bow was last used: one with him holding his bow in his right hand, and the other with him holding the two separated parts of his bow as blades. This aspect is shared with [[Dark Pit]]. | *In ''SSB4'' and ''Ultimate'', [[Pit]] has two subtle Screen KO differences, depending on how his bow was last used: one with him holding his bow in his right hand, and the other with him holding the two separated parts of his bow as blades. This aspect is shared with [[Dark Pit]]. | ||
*In the Wii U version of ''SSB4'' and in ''Ultimate'', Mario, Kirby, Pikachu, and Dr. Mario use unique models during their Screen KO since their bodies are pressed flat as if hitting a glass pane; however, Mario and his clone Dr. Mario only have a model for their heads, while Kirby and Pikachu have their bodies. | *In the Wii U version of ''SSB4'' and in ''Ultimate'', Mario, Kirby, Pikachu, and Dr. Mario use unique models during their Screen KO since, their bodies are pressed flat as if hitting a glass pane; however, Mario and his clone Dr. Mario only have a model for their heads, while Kirby and Pikachu have ones for their entire bodies. | ||
**Kirby's model in this instance appears to reference ''{{s|wikirby|Kirby: Triple Deluxe}}'', which has a similar gimmick when Kirby is hit by certain attacks. | **Kirby's model in this instance appears to reference ''{{s|wikirby|Kirby: Triple Deluxe}}'', which has a similar gimmick when Kirby is hit by certain attacks. | ||
*In ''SSB4'', {{SSB4|Bowser}} and {{SSB4|Donkey Kong}} are the only characters to fall back when Screen KO'd, as all the other characters just slide off the screen. ''Ultimate'' later adds {{SSBU|King K. Rool}}. Notably, these characters are the [[weight|heaviest]] in the series. | *In ''SSB4'', {{SSB4|Bowser}} and {{SSB4|Donkey Kong}} are the only characters to fall back when Screen KO'd, as all the other characters just slide off the screen. ''Ultimate'' later adds {{SSBU|King K. Rool}}. Notably, these characters are the [[weight|heaviest]] in the series. | ||
**Bowser's Screen KO in ''SSB4'' and ''Ultimate'' may be a reference to the ending of ''Mario & Luigi: Superstar Saga'' where, after his airborne castle explodes, he's launched out of it, thereby "literally" breaking the fourth wall. | |||
*In the 3DS version of ''SSB4'', Screen KOs may cause the two images simulating the screen's 3D effect to be misaligned. This often occurs when multiple opponents are Screen KO'd, or if there are too many effects occurring in the background. | *In the 3DS version of ''SSB4'', Screen KOs may cause the two images simulating the screen's 3D effect to be misaligned. This often occurs when multiple opponents are Screen KO'd, or if there are too many effects occurring in the background. | ||
*{{SSBU|Lucina}} is the only [[Echo Fighter]] in ''Ultimate'' to have an entirely different Screen KO animation from her counterpart. | *Fighters KO'd with a Screen KO while under the effects of a [[Super Mushroom]] or [[Special Smash|Mega Smash]] may clip through the camera, making their models transparent. If this happens, the other side of the model will be invisible, showing the stage behind them. | ||
*{{SSBU|Lucina}} is the only [[Echo Fighter]] in ''Ultimate'' to have an entirely different Screen KO animation from her counterpart. Her Screen KO animation is also different in ''SSB4''. | |||
*{{SSBU|Inkling}} is the only character to have different Screen KO animations depending on which alternate costume the player selected. | *{{SSBU|Inkling}} is the only character to have different Screen KO animations depending on which alternate costume the player selected. | ||
*The instant KO from Giga Bowser Punch is the only instance where characters can be Screen KO'd without having to cross the upper blast line; instead, they are punched straight onto the screen. | *The instant KO from Giga Bowser Punch is the only instance where characters can be Screen KO'd without having to cross the upper blast line; instead, they are punched straight onto the screen. | ||
*Notably, Bayonetta, Snake, and Incineroar show no actual emotion when Screen KO'd in ''Ultimate''. | *Notably, Bayonetta, Snake, and Incineroar show no actual emotion when Screen KO'd in ''Ultimate''. | ||
*{{SSBU|Shulk}} and {{SSBU|Sephiroth}} are the only two characters in ''Ultimate'' to hit the screen with their back. | *{{SSBU|Shulk}} and {{SSBU|Sephiroth}} are the only two characters in ''Ultimate'' to hit the screen with their back. | ||
**{{SSBM|Bowser}} hits the screen with his back in ''Melee''. | |||
==See also== | ==See also== |
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