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(→Ground attacks: the final hit of a multihit being slower is a buff if the move still connects well.) |
Gligar2007 (talk | contribs) m (→Aesthetics) |
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*{{change|The Ice Climbers has been updated with universal features introduced in ''Smash 4''.}} | *{{change|The Ice Climbers has been updated with universal features introduced in ''Smash 4''.}} | ||
**{{change|The Ice Climbers has a [[Boxing Ring]] title, a [[Palutena's Guidance]] conversation, and two additional [[Alternate costume (SSBU)#Ice Climbers|alternate costume]]s.}} | **{{change|The Ice Climbers has a [[Boxing Ring]] title, a [[Palutena's Guidance]] conversation, and two additional [[Alternate costume (SSBU)#Ice Climbers|alternate costume]]s.}} | ||
***{{change|Their black costume has slightly been modified: Nana's parka is now brown instead of black. Additionally, their costumes have been re-ordered; the Nana-leading costumes now occupy the second half of their costumes instead of the even-numbered costumes, which is how their costumes were ordered in ''Melee''}} | ***{{change|Their black costume has slightly been modified: Nana's parka is now brown instead of black. Additionally, their costumes have been re-ordered; the Nana-leading costumes now occupy the second half of their costumes instead of the even-numbered costumes and they also show her in front while Popo is in the back, which is how their costumes were ordered in ''Melee''}} | ||
**{{change|The Ice Climbers' voice-clip numbers in [[Sound Test]] are numbered individually (i.e. "Popo: Voice [number]"/"Nana: Voice [number]"), similar to other team-based fighters as well as the {{SSBU|Mii Fighter}}s, [[Assist Trophy|Assist Trophies]], [[Poké Ball]] Pokémon and bosses.}} | **{{change|The Ice Climbers' voice-clip numbers in [[Sound Test]] are numbered individually (i.e. "Popo: Voice [number]"/"Nana: Voice [number]"), similar to other team-based fighters as well as the {{SSBU|Mii Fighter}}s, [[Assist Trophy|Assist Trophies]], [[Poké Ball]] Pokémon and bosses.}} | ||
*{{change|The sound effects of the partner are quieter. This is best heard when they are either Star or Screen KO'd.}} | *{{change|The sound effects of the partner are quieter. This is best heard when they are either Star or Screen KO'd.}} | ||
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**{{buff|The final hit of up tilt has more combo potential due to the removal of [[hitstun canceling]].}} | **{{buff|The final hit of up tilt has more combo potential due to the removal of [[hitstun canceling]].}} | ||
**{{buff|The partner's final hit deals less base knockback and more knockback scaling (40 (base), 100 (scaling) → 38, 118), allowing it to combo better from low/medium percents, while also improving its KO potential at very high percents.}} | **{{buff|The partner's final hit deals less base knockback and more knockback scaling (40 (base), 100 (scaling) → 38, 118), allowing it to combo better from low/medium percents, while also improving its KO potential at very high percents.}} | ||
**{{buff|The partner hits two more times, now matching the leader.}} | |||
**{{buff|The final hit has more startup lag (frame 26 → 27). With its interruptibility unchanged, this gives the move one less frame of endlag. Combined with a faster jumpsquat, this improves it as a combo starter.}} | **{{buff|The final hit has more startup lag (frame 26 → 27). With its interruptibility unchanged, this gives the move one less frame of endlag. Combined with a faster jumpsquat, this improves it as a combo starter.}} | ||
**{{buff|The looping hits deal more knockback (15 (base), 20 (scaling) → 65/60/20, 10), with the higher knockback hitboxes being used to raise the opponent towards the higher, low knockback hitboxes.}} | **{{buff|The looping hits deal more knockback (15 (base), 20 (scaling) → 65/60/20, 10), with the higher knockback hitboxes being used to raise the opponent towards the higher, low knockback hitboxes.}} |
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