Luigi (SSB)/Dash attack: Difference between revisions

no edit summary
m (Don't know why the Smash 4 icon should even be here.)
No edit summary
 
(8 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssb=y}}
{{ArticleIcons|ssb=y}}
{{technical data}}
{{competitive expertise}}
Luigi runs forward and throws seven punches, only six of which have hitboxes. Each hit does 2% and this can do up to 12% if all are hit. It is rather useless competitively, due to it's high end lag, low combo potential, and how hard it is to hit due to Luigi's slow dashing speed. It is easy to punish, and is rarely used.
==Overview==
[[File:Luigi Dash Attack (SSB64).gif|thumb|The hitboxes of Luigi's dash attack.]]
Luigi runs forward and throws six punches, ending with a headbutt. Due to a programming error, the headbutt's hitbox never comes out. Because of this, the move does not have a designated finisher. Each hit does 2% and this can do up to 12% if all are hit. It is rather useless competitively, due to it's high end lag, low combo potential, and how hard it is to hit due to Luigi's slow dashing speed. It is easy to punish, and is rarely used.


===Trivia===
==Hitboxes==
Originally, there would have been two more hitboxes, one for the seventh punch, and one for Luigi's head with notable knockback, but due to a developer oversight these two hitboxes do not appear in the regular game.
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Hits 1, 3, 5|24}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=2%
|angle=30
|bk=0
|ks=100
|fkv=40
|r=90
|bn=16
|type=Hand
|sfx=Punch
|slvl=S
}}
{{HitboxTableTitle|Hits 2, 4, 6|24}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=2%
|angle=30
|bk=0
|ks=100
|fkv=40
|r=90
|bn=10
|type=Hand
|sfx=Punch
|slvl=S
}}
{{HitboxTableTitle|Hit 7*|24}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=2%
|angle=361
|bk=50
|ks=100
|fkv=0
|r=140
|bn=12
|ypos=100
|type=Hand
|sfx=Punch
|slvl=M
}}
|}
 
==Timing==
{|class="wikitable"
!Hitboxes
|3-6, 7-10, 11-17, 18-24, 25-31, 32-38
|-
!Animation length
|60
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE|e=HitboxChangeS}}
{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=22}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|hitbox change=y}}
 
==Trivia==
*The move was intended to have a final hitbox on Luigi's head with higher knockback but due to a developer oversight, this hitbox does not appear in the regular game. It seems that this final hit was intended to be active from frames 45-48 but due to a timing error, the game calls for the hitbox to end on frame 4, rather than waiting for 4 frames to end the hitbox. As the animation has far surpassed frame 4, the final hit is never activated.  


{{MvSubNavLuigi|g=SSB}}
{{MvSubNavLuigi|g=SSB}}
13,271

edits