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m (→Aerial attacks: Fun facts) |
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**{{buff|The final hit is slightly larger (5.5u/6u → 5.7u/6u).}} | **{{buff|The final hit is slightly larger (5.5u/6u → 5.7u/6u).}} | ||
*[[Up smash]]: | *[[Up smash]]: | ||
**{{buff|The looping hits are larger (3.5u/3.5u/3.5u/4.2u → 3.5u/4u/4u/4.6u) and are positioned higher (y-offset 11u/17u/17u/18u → 12u/18u/18u/19u), improving its range, | **{{buff|The looping hits are larger (3.5u/3.5u/3.5u/4.2u → 3.5u/4u/4u/4.6u) and are positioned higher (y-offset 11u/17u/17u/18u → 12u/18u/18u/19u), improving its range.}} | ||
***{{nerf|However, this slightly decreases its lower reach. Combined with [[jostling]], it is more difficult to punish lower opponents out of shield.}} | |||
**{{buff|The looping hits use continuous hitboxes with a rehit rate, significantly reducing the gaps between its hits (frame 9/12/15/18/25/28/31 → 9-23/25-32 (rehit rate 4)).}} | **{{buff|The looping hits use continuous hitboxes with a rehit rate, significantly reducing the gaps between its hits (frame 9/12/15/18/25/28/31 → 9-23/25-32 (rehit rate 4)).}} | ||
***{{nerf|However, this causes it to have only six looping hits, down from seven, reducing up smash's total damage (15.4% → 14.6%).}} | ***{{nerf|However, this causes it to have only six looping hits, down from seven, reducing up smash's total damage (15.4% → 14.6%).}} |
edits