Judge: Difference between revisions

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==Numbers and their effects==
==Numbers and their effects==
[[File: Judge Effects SSB4.jpg|left|thumb|All nine of Judge's effects shown in {{for3ds}}.]]
The number that can be displayed as the move is used is a random number from 1 to 9, like in the original game. In order to add variance, in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', Mr. Game & Watch cannot get a number that was used in either of the two previous uses of the move, meaning each valid number has a 1 in 7 chance of appearing. For example, getting a 5 means that the next two uses of Judge cannot result in a 5. At the start of a match and after each respawn, the previous two uses are set to 1 and 2, meaning that the first use of Judge in a match cannot be a 1, and the first two uses cannot be a 2.
The number that can be displayed as the move is used is a random number from 1 to 9, like in the original game. In order to add variance, in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', Mr. Game & Watch cannot get a number that was used in either of the two previous uses of the move, meaning each valid number has a 1 in 7 chance of appearing. For example, getting a 5 means that the next two uses of Judge cannot result in a 5. At the start of a match and after each respawn, the previous two uses are set to 1 and 2, meaning that the first use of Judge in a match cannot be a 1, and the first two uses cannot be a 2.


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The effects associated with these numbers are as follows:
The effects associated with these numbers are as follows:


{|class="wikitable"
{|class="wikitable sortable"
!#
|-
!Description
! style="width: 82px;" |#
!Image
!Damage
!Damage
!KO Percent
!KO Percent
!Description
|-
|-
|1||A very weak hit that does not deal knockback or cause [[flinch]]ing. It inflicts 12% [[recoil damage]] regardless of whether or not it hits.||2%||N/A
|1||[[File:Mr Game & Watch Side B SSBU 1.gif |200px]]||2%||N/A|| A very weak hit that does not deal knockback or cause [[flinch]]ing. It inflicts 12% [[recoil damage]] regardless of whether or not it hits.
|-
|-
|2||Has minimal knockback. In ''Brawl'' and ''SSB4'', it has a 20% chance of [[tripping]] an opponent.||4%||N/A
|2||[[File: Mr Game & Watch Side B SSBU 2.gif|200px]]||4%||N/A||Has minimal knockback. In ''Brawl'' and ''SSB4'', it has a 20% chance of [[tripping]] an opponent.
|-
|-
|3||Makes a paper sound similar to the [[Fan]]. It launches the opponent towards Mr. Game & Watch and deals a significant amount of [[shield damage]].||6%||501%{{GameIcon|SSBB}}<br>496%{{GameIcon|SSB4}}<br>504%{{GameIcon|SSBU}}
|3||[[File:Mr Game & Watch Side B SSBU 3.gif|200px]]||6%||501%{{GameIcon|SSBB}}<br>496%{{GameIcon|SSB4}}<br>504%{{GameIcon|SSBU}} ||Makes a paper sound similar to the [[Fan]]. It launches the opponent towards Mr. Game & Watch and deals a significant amount of [[shield damage]].
|-
|-
|4||A [[slash]]ing attack that launches opponents diagonally.||8%||487%{{GameIcon|SSBB}}<br>483%{{GameIcon|SSB4}}<br>491%{{GameIcon|SSBU}}
|4||[[File:Mr Game & Watch Side B SSBU 4.gif|200px]]||8%||487%{{GameIcon|SSBB}}<br>483%{{GameIcon|SSB4}}<br>491%{{GameIcon|SSBU}}||A [[slash]]ing attack that launches opponents diagonally.
|-
|-
|5||Produces four [[electric]]al charges that inflict 3% damage each that zap the opponent, dealing slight upwards knockback.||12%&nbsp;total||478%{{GameIcon|SSBB}}<br>482%{{GameIcon|SSB4}}<br>507%{{GameIcon|SSBU}}
|5||[[File:Mr Game & Watch Side B SSBU.gif|200px]] ||12%&nbsp;total||478%{{GameIcon|SSBB}}<br>482%{{GameIcon|SSB4}}<br>507%{{GameIcon|SSBU}}||Produces four [[electric]]al charges that inflict 3% damage each that zap the opponent, dealing slight upwards knockback.
|-
|-
|6||Deals [[flame]] damage and is a [[semi-spike]], threatening opponents who are off-stage. It has the second strongest knockback of all Judge attacks.||12%||157%{{GameIcon|SSBB}}<br>156%{{GameIcon|SSB4}}<br>158%{{GameIcon|SSBU}}
|6||[[File:Mr Game & Watch Side B SSBU 6.gif|200px]]||12%||157%{{GameIcon|SSBB}}<br>156%{{GameIcon|SSB4}}<br>158%{{GameIcon|SSBU}} ||Deals [[flame]] damage and is a [[semi-spike]], threatening opponents who are off-stage. It has the second strongest knockback of all Judge attacks.
|-
|-
|7||Deals moderate knockback and causes a [[food]] item to appear. In ''Melee'' it drops a random food item, in ''Brawl'' and ''SSB4'' it drops one apple, and in ''Ultimate'' it drops three apples. The food item will only appear if the attack connects, even against [[invincibility]]. The apple appears regardless of whether [[item]]s are [[Item Switch|on or not]].||14%||258%{{GameIcon|SSBB}}<br>264%{{GameIcon|SSB4}}<br>257%{{GameIcon|SSBU}}
|7||[[File:Mr Game & Watch Side B SSBU 7.gif|200px]]||14%||258%{{GameIcon|SSBB}}<br>264%{{GameIcon|SSB4}}<br>257%{{GameIcon|SSBU}} ||Deals moderate knockback and causes a [[food]] item to appear. In ''Melee'' it drops a random food item, in ''Brawl'' and ''SSB4'' it drops one apple, and in ''Ultimate'' it drops three apples. The food item will only appear if the attack connects, even against [[invincibility]]. The apple appears regardless of whether [[item]]s are [[Item Switch|on or not]].
|-
|-
|8||[[Freezing|Freezes]] the opponent with fixed vertical knockback, and makes the "[[Ping|PING!]]" sound (or a slightly quieter version of it in ''Melee'').||4%{{GameIcon|SSBM}}<br>9%{{GameIcon|SSBB}}{{GameIcon|SSB4}}<br>13%{{GameIcon|SSBU}}||N/A
|8||[[File:Mr Game & Watch Side B SSBU 8.gif|200px]]||4%{{GameIcon|SSBM}}<br>9%{{GameIcon|SSBB}}{{GameIcon|SSB4}}<br>13%{{GameIcon|SSBU}}||N/A || [[Freezing|Freezes]] the opponent with fixed vertical knockback, and makes the "[[Ping|PING!]]" sound (or a slightly quieter version of it in ''Melee'').
|-
|-
|9||Deals massive knockback at the [[Sakurai angle]] and makes the "[[Ping|PING!]]" sound, resembling the effect of the [[Home-Run Bat]]. Can potentially [[KO]] below 10%. In ''Brawl'', it KOs the heaviest characters at 13% and the lightest at 4%. Prior to ''Ultimate'' it had a smaller hitbox compared to the other numbers. In every game after ''Melee'', the attack is accompanied by a bell sound like that in Mr. Game & Watch's up and side taunts. Flashes of light resembling electrical effects appear around the hammer when this number appears, but the attack does not do electric damage. It is one of the most powerful attacks in the game that isn't a Final Smash, only losing to Ganondorf's Reverse Warlock Punch and Roy/Chrom's fully charged [[Flare Blade]].||32%||16%{{GameIcon|SSBM}}<br>9%{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|9||[[File:Mr Game & Watch Side B SSBU 9.gif|200px]]||32%||16%{{GameIcon|SSBM}}<br>9%{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} || Deals massive knockback at the [[Sakurai angle]] and makes the "[[Ping|PING!]]" sound, resembling the effect of the [[Home-Run Bat]]. Can potentially [[KO]] below 10%. In ''Brawl'', it KOs the heaviest characters at 13% and the lightest at 4%. Prior to ''Ultimate'' it had a smaller hitbox compared to the other numbers. In every game after ''Melee'', the attack is accompanied by a bell sound like that in Mr. Game & Watch's up and side taunts. Flashes of light resembling electrical effects appear around the hammer when this number appears, but the attack does not do electric damage. It is one of the most powerful attacks in the game that isn't a Final Smash, only losing to Ganondorf's Reverse Warlock Punch and Roy/Chrom's fully charged [[Flare Blade]].
|}
|}


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Mr.Game&WatchBrawl5.jpg|Mr. Game & Watch getting 9 in ''Brawl''.
Mr.Game&WatchBrawl5.jpg|Mr. Game & Watch getting 9 in ''Brawl''.
Judge.png|All nine of Judge's effects in ''Brawl''.
Judge.png|All nine of Judge's effects in ''Brawl''.
Judge Effects SSB4.jpg|All nine of Judge's effects shown in {{for3ds}}.
SSB4 - Mr. Game & Watch Screen-2.jpg|Judge 9 in {{forwiiu}}
SSB4 - Mr. Game & Watch Screen-2.jpg|Judge 9 in {{forwiiu}}
SSBUWebsiteMrGame&Watch5.jpg|Judge 1 in ''Ultimate''.
SSBUWebsiteMrGame&Watch5.jpg|Judge 1 in ''Ultimate''.
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