Stage: Difference between revisions

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{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
{{For|other uses of the term|Stage (disambiguation)}}
{{For|other uses of the term|Stage (disambiguation)}}
[[File:SSBU-Battlefield.png|300px|thumb|The Battlefield stage in ''[[Super Smash Bros. Ultimate]]'' is an example of a typical stage in the ''Super Smash Bros.'' series.]]
[[File:Final Destination Brawl.JPG|300px|thumb|The Final Destination stage in ''[[Super Smash Bros. Brawl]]'' is an example of a typical stage in the ''Super Smash Bros.'' series.]]
A '''stage''' ({{ja|ステージ|Sutēji}}, ''Stage''), also called a '''level''', '''map''', '''arena''', '''stadium''', or '''board''', is a location in which [[Fighter|characters]] fight or complete objectives. The word "stage" refers to the entire loaded location, but can also refer to the ground or large central [[platform]] within the level. Though versus mode stages are the most commonly recognized and utilized, single-player mode stages such as [[Race to the Finish]] or [[Trophy Collector]] exist as well for purposes other than fighting others.
A '''stage''' ({{ja|ステージ|Sutēji}}, ''Stage''), also called a '''level''', '''map''', '''arena''', '''stadium''', or '''board''', is a location in which [[Fighter|characters]] fight or complete objectives. The word "stage" refers to the entire loaded location, but can also refer to the ground or large central [[platform]] within the level. Though versus mode stages are the most commonly recognized and utilized, single-player mode stages such as [[Race to the Finish]] or [[Trophy Collector]] exist as well for purposes other than fighting others.


==Versus mode stages==
==Versus mode stages==
Most '''[[versus mode]] stages''' in each of the ''{{b|Super Smash Bros.|series}}'' series games are available from the [[starter stage|start]], though a small number must first be [[unlockable stage|unlocked]] by completing certain objectives. Since ''[[Super Smash Bros. 4]]'' some stages are made available through updates and are [[downloadable]]. Most stages, like [[Princess Peach's Castle]], are derived from places in playable characters' [[universe]]s. ''[[Super Smash Bros. Melee]]'' introduced two stages unique to the ''{{uv|Super Smash Bros.}}'' universe — [[Battlefield]] and [[Final Destination]]. In ''[[Super Smash Bros. Brawl]]'', stages derived from universes without associated playable characters were introduced, namely [[Smashville]], [[Hanenbow]], and [[PictoChat]]. Additionally, not every playable character has a stage from their own universe; the {{uv|Fire Emblem}} universe lacked one in ''Melee'' (though [[AKANEIA|one]] was planned), and the {{uv|R.O.B.}} universe has, for unknown reasons, never had a stage. Since ''Melee'', each ''Smash'' game has included several [[Past Stages]] that debuted in previous games. These stages have either no or minor alterations (an example being [[Dream Land]] in ''Smash 4'', where the top blast line is much closer to the stage than it was in ''64'' or ''Melee''). ''[[Super Smash Bros. Ultimate]]'' changes this, giving older stages a more refined and detailed design.
Most '''[[versus mode]] stages''' in each of the ''{{b|Super Smash Bros.|series}}'' series games are available from the [[starter stage|start]], though a small number must first be [[unlockable stage|unlocked]] by completing certain objectives. Since ''[[Super Smash Bros. 4]]'' some stages are (or were in ''SSB4''{{'}}s case) made available through updates and are (were) [[downloadable]]. Most stages, like [[Princess Peach's Castle]], are derived from places in playable characters' [[universe]]s. ''[[Super Smash Bros. Melee]]'' introduced two stages unique to the {{uv|Super Smash Bros.}} universe — [[Battlefield]] and [[Final Destination]]. In ''[[Super Smash Bros. Brawl]]'', stages derived from universes without associated playable characters were introduced, namely [[Smashville]], [[Hanenbow]], and [[PictoChat]]. Additionally, not every playable character has a stage from their own universe; the {{uv|Fire Emblem}} universe lacked one in ''Melee'' (though [[AKANEIA|one]] was planned), and the {{uv|R.O.B.}} universe has, for unknown reasons, never had a stage. Since ''Melee'', each ''Smash'' game has included several [[Past Stages]] that debuted in previous games. These stages have either no or minor alterations (an example being [[Dream Land]] in ''Smash 4'', where the top blast line is much closer to the stage than it was in ''64'' or ''Melee''). ''[[Super Smash Bros. Ultimate]]'' changes this, giving older stages a more refined and detailed design.


Stages range in size from the large [[The Great Cave Offensive]] and [[Rumble Falls]] to the small [[Yoshi's Story]] and [[Peach's Castle]]. Typically, stages involve a large central [[platform]] with [[ledge]]s, multiple smaller platforms, and [[blast line]]s above, below, and to the left and right of the visible area. Some stages, such as {{SSBM|Mushroom Kingdom}} and [[Coliseum]], have floors that continue past the edge of the visible area and pass through a side blast line. These edges are known as "walk-off edges" or "walk-offs" because characters can walk offscreen without the need to become airborne. Stages with walk-off edges on both the left and right, like [[Bridge of Eldin]], are referred to as "walk-off stages", and only a select few, like {{SSBM|Yoshi's Island}}, have only one walk-off. Some walk-off stages, such as [[Onett]], have lower blast lines that are inaccessible normally, while others, such as [[Green Hill Zone]], only infrequently have the lower blast lines introduced; still others, such as {{SSB|Mushroom Kingdom}}, have permanently-accessible gaps where players can fall past the lower blast line while still having solid ground covering most of the lower blast line, including its intersections with the left and/or right blast lines.
Stages range in size from the large [[The Great Cave Offensive]] and [[Rumble Falls]] to the small [[Yoshi's Story]] and [[Peach's Castle]]. Typically, stages involve a large central [[platform]] with [[ledge]]s, multiple smaller platforms, and [[blast line]]s above, below, and to the left and right of the visible area. Some stages, such as {{SSBM|Mushroom Kingdom}} and [[Coliseum]], have floors that continue past the edge of the visible area and pass through a side blast line. These edges are known as "walk-off edges" or "walk-offs" because characters can walk offscreen without the need to become airborne. Stages with walk-off edges on both the left and right, like [[Bridge of Eldin]], are referred to as "walk-off stages", and only a select few, like {{SSBM|Yoshi's Island}}, have only one walk-off. Some walk-off stages, such as [[Onett]], have lower blast lines that are inaccessible normally, while others, such as [[Green Hill Zone]], only infrequently have the lower blast lines introduced; still others, such as {{SSB|Mushroom Kingdom}}, have permanently-accessible gaps where players can fall past the lower blast line while still having solid ground covering most of the lower blast line, including its intersections with the left and/or right blast lines.
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|align="left" |{{symbol|ssb|20px}}{{uv|Super Smash Bros.}}<ref name="specialstages">In ''Melee'', this stage used the {{symbol|specialstages|15px}} Special Stages [[series symbol]] instead of the normal ''Super Smash Bros.'' one.</ref>
|align="left" |{{symbol|ssb|20px}}{{uv|Super Smash Bros.}}<ref name="specialstages">In ''Melee'', this stage used the {{symbol|specialstages|15px}} Special Stages [[series symbol]] instead of the normal ''Super Smash Bros.'' one.</ref>
|{{bg|#F0A0A0}}|[[File:SSB64 Icon.png|25px|link=Duel Zone]]
|{{bg|#F0A0A0}}|[[File:SSB64 Icon.png|25px|link=Duel Zone]]
|{{bg|#DFDFDF}}|[[File:SSBM Icon.png|25px|class=invert|link=Battlefield (SSBM)]]
|{{bg|#DFDFDF}}|[[File:SSBM Icon.png|25px|class=invert-dark|link=Battlefield (SSBM)]]
|[[File:SSBB Icon.png|25px|link=Battlefield (SSBB)]]
|[[File:SSBB Icon.png|25px|link=Battlefield (SSBB)]]
|colspan=2|[[File:SSB4 Icon.png|25px|link=Battlefield (SSB4)]]
|colspan=2|[[File:SSB4 Icon.png|25px|link=Battlefield (SSB4)]]
|[[File:SSBU Icon.png|25px|class=invert|link=Battlefield (SSBU)]]
|[[File:SSBU Icon.png|25px|class=invert-dark|link=Battlefield (SSBU)]]
|-
|-
|align="left"|[[Battlefield (disambiguation)|Big Battlefield]]
|align="left"|[[Battlefield (disambiguation)|Big Battlefield]]
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|{{n}}
|{{n}}
|[[File:SSB4-U Icon.png|25px|link=Big Battlefield (SSB4)]]
|[[File:SSB4-U Icon.png|25px|link=Big Battlefield (SSB4)]]
|[[File:SSBU Icon.png|25px|class=invert|link=Big Battlefield (SSBU)]]
|[[File:SSBU Icon.png|25px|class=invert-dark|link=Big Battlefield (SSBU)]]
|-
|-
|align="left"|[[Big Blue]]
|align="left"|[[Big Blue]]
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|align="left"|{{symbol|ssb|20px}}{{uv|Super Smash Bros.}}
|align="left"|{{symbol|ssb|20px}}{{uv|Super Smash Bros.}}
|{{bg|#F0A0A0}}|[[File:SSB64 Icon.png|25px|link=Final Destination (SSB)]]
|{{bg|#F0A0A0}}|[[File:SSB64 Icon.png|25px|link=Final Destination (SSB)]]
|{{bg|#DFDFDF}}|[[File:SSBM Icon.png|25px|class=invert|link=Final Destination (SSBM)]]
|{{bg|#DFDFDF}}|[[File:SSBM Icon.png|25px|class=invert-dark|link=Final Destination (SSBM)]]
|[[File:SSBB Icon.png|25px|link=Final Destination (SSBB)]]
|[[File:SSBB Icon.png|25px|link=Final Destination (SSBB)]]
|colspan=2|[[File:SSB4 Icon.png|25px|link=Final Destination (SSB4)]]
|colspan=2|[[File:SSB4 Icon.png|25px|link=Final Destination (SSB4)]]
|[[File:SSBU Icon.png|25px|class=invert|link=Final Destination (SSBU)]]
|[[File:SSBU Icon.png|25px|class=invert-dark|link=Final Destination (SSBU)]]
|-
|-
|align="left"|[[Find Mii]]{{NTSC}}<br/>StreetPass™ Quest{{PAL}}
|align="left"|[[Find Mii]]{{NTSC}}<br/>StreetPass™ Quest{{PAL}}
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|{{n}}
|{{n}}
|colspan=2|{{n}}
|colspan=2|{{n}}
|{{y}}
|-
|align="left"|[[The Great Cave Offensive]]
|align="left"|{{symbol|kirby|20px}}{{uv|Kirby}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
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|{{y}}
|{{y}}
|-
|-
|align="left"|[[Mario Circuit]]{{GameIcon|SSB4-U|16px}}
|align="left"|[[Mario Circuit]]{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|align="left"|{{symbol|smb|20px}}{{uv|Mario}}
|align="left"|{{symbol|smb|20px}}{{uv|Mario}}
|{{n}}
|{{n}}
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|{{y}}
|{{y}}
|-
|-
|align="left"|{{SSB|Mushroom Kingdom}}{{GameIcon|SSB|16px}}
|align="left"|{{SSB|Mushroom Kingdom}}{{GameIcon|SSB}}{{GameIcon|SSBU}}
|align="left"|{{symbol|smb|20px}}{{uv|Mario}}
|align="left"|{{symbol|smb|20px}}{{uv|Mario}}
|{{bg|#DFDFDF}}|{{y}}
|{{bg|#DFDFDF}}|{{y}}
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|{{y}}
|{{y}}
|-
|-
|align="left"|{{SSBM|Mushroom Kingdom}}{{GameIcon|SSBM|16px}}
|align="left"|{{SSBM|Mushroom Kingdom}}{{GameIcon|SSBM}}
|align="left"|{{symbol|smb|20px}}{{uv|Mario}}
|align="left"|{{symbol|smb|20px}}{{uv|Mario}}
|{{n}}
|{{n}}
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|{{y}}
|{{y}}
|-
|-
|align="left"|[[Mute City]]{{GameIcon|SSBM|16px}}
|align="left"|[[Mute City]]{{GameIcon|SSBM}}
|align="left"|{{symbol|fz|20px}}{{uv|F-Zero}}
|align="left"|{{symbol|fz|20px}}{{uv|F-Zero}}
|{{n}}
|{{n}}
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|{{n}}
|{{n}}
|colspan=2|{{n}}
|colspan=2|{{n}}
|{{bg|#A0F0A0}}|[[File:SSBU Icon.png|25px|class=invert|link=Small Battlefield]]
|{{bg|#A0F0A0}}|[[File:SSBU Icon.png|25px|class=invert-dark|link=Small Battlefield]]
|-
|-
|align="left"|[[Smashville]]
|align="left"|[[Smashville]]
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|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{n}}
|{{y}}
|{{y}}
|-
|align="left"|[[The Great Cave Offensive]]
|align="left"|{{symbol|kirby|20px}}{{uv|Kirby}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
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|{{y}}
|{{y}}
|-
|-
|align="left"|{{SSBB|Yoshi's Island}}{{GameIcon|SSBB|16px}} {{GameIcon|SSB4-3|16px}} {{GameIcon|SSBU|16px}}
|align="left"|{{SSBB|Yoshi's Island}}{{GameIcon|SSBB}}{{GameIcon|SSB4-3}}{{GameIcon|SSBU}}
|align="left"|{{symbol|yoshi|20px}}{{uv|Yoshi}}
|align="left"|{{symbol|yoshi|20px}}{{uv|Yoshi}}
|{{n}}
|{{n}}
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[[File:Stage Select SSB4-Wii U Extra.jpg|thumb|250px|The stage select for ''Super Smash Bros. for Wii U'', showing the extra stages.]]
[[File:Stage Select SSB4-Wii U Extra.jpg|thumb|250px|The stage select for ''Super Smash Bros. for Wii U'', showing the extra stages.]]


Stages in ''[[Super Smash Bros. 4]]'' differ depending on the version. ''[[Super Smash Bros. for Nintendo 3DS]]'' features 42 stages total (seven of which are unlockable, shown in '''bold''', and eight of which are [[downloadable content]]). ''[[Super Smash Bros. for Wii U]]'' features 55 stages (six of which are unlockable, shown in '''bold''', and nine of which are downloadable content). '''''Bold and italic''''' text denotes stages that are unlockable in one version, but a starter/downloadable stage in the other. 13 stages appear in both versions (with some having changes), however, the majority of stages are exclusive to each version, with 3DS stages primarily pulled from handheld games and Wii U stages from console games (though, there [[Mute City SNES|are]] [[Balloon Fight|some]] [[Kalos Pokémon League|exceptions]]). In addition, this is the first game where stages from all the past entries return at once.
Stages in ''[[Super Smash Bros. 4]]'' differ depending on the version. {{for3ds}} features 42 stages total (seven of which are unlockable, shown in '''bold''', and eight of which were [[downloadable content]]). {{forwiiu}} features 55 stages (six of which are unlockable, shown in '''bold''', and nine of which were downloadable content). '''''Bold and italic''''' text denotes stages that are unlockable in one version, but a starter/downloadable stage in the other. 13 stages appear in both versions (with some having changes), however, the majority of stages are exclusive to each version, with 3DS stages primarily pulled from handheld games and Wii U stages from console games (though, there [[Mute City SNES|are]] [[Balloon Fight|some]] [[Kalos Pokémon League|exceptions]]). In addition, this is the first game where stages from all the past entries return at once.
 
As of March 27th, 2023, due to the discontinuation of the [[Nintendo eShop]] for the Nintendo 3DS and Wii U systems, downloadable stages can no longer be purchased.


All stages now have an optional [[Ω form]] (Omega Form), changing their layout to be similar to Final Destination - some have walls that go all the way down to the bottom blast line, while others are basically floating islands.
All stages now have an optional [[Ω form]] (Omega Form), changing their layout to be similar to Final Destination - some have walls that go all the way down to the bottom blast line, while others are basically floating islands.
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===In ''Ultimate''===
===In ''Ultimate''===
[[File:Stage Select Ultimate Normal.jpg|thumb|250px|The stage select for ''Super Smash Bros. Ultimate'', showing the normal stages.]]
[[File:Stage Select Ultimate Normal.png|thumb|250px|The stage select for ''Super Smash Bros. Ultimate'', showing the normal stages.]]
[[File:Stage Select Ultimate Stage Morph.jpg|thumb|250px|The stage select for ''Super Smash Bros. Ultimate'' with [[Stage Morph]] enabled.]]
[[File:Stage Select Ultimate Stage Morph.jpg|thumb|250px|The stage select for ''Super Smash Bros. Ultimate'' with [[Stage Morph]] enabled.]]
[[File:Stage Select Ultimate Pick Three.jpg|thumb|250px|The stage select for ''Super Smash Bros. Ultimate'' with the "First to" [[rule]] set to 3 Wins or more.]]
[[File:Stage Select Ultimate Pick Three.jpg|thumb|250px|The stage select for ''Super Smash Bros. Ultimate'' with the "First to" [[rule]] set to 3 Wins or more.]]
There are 115 versus stages in ''[[Super Smash Bros. Ultimate]]''. 19 stages are unique to ''Ultimate'' while the other 96 comprise nearly every stage from previous ''Smash'' games: 7 from ''Super Smash Bros.'', 19 from ''Super Smash Bros. Melee'', 26 from ''Super Smash Bros. Brawl'', and 44 from ''Super Smash Bros. 4'' (18 from the 3DS version, 18 from the Wii U version, and eight that are in both versions). [[Ω form]]s return for each stage, along with a new [[Battlefield form]] for every stage. All Battlefield and Ω forms have the same size and terrain as {{SSBU|Battlefield}} and {{SSBU|Final Destination}}, respectively. All stages now allow [[8-Player Smash|eight players]].
There are 115 versus stages in ''[[Super Smash Bros. Ultimate]]''. 19 stages are unique to ''Ultimate'' while the other 96 comprise nearly every stage from previous ''Smash'' games: 7 from ''Super Smash Bros.'', 19 from ''Super Smash Bros. Melee'', 26 from ''Super Smash Bros. Brawl'', and 44 from ''Super Smash Bros. 4'' (18 from the 3DS version, 18 from the Wii U version, and eight that are in both versions). [[Ω form]]s return for each stage, along with a new [[Battlefield form]] for every stage. All Battlefield and Ω forms have the same size and terrain as {{SSBU|Battlefield}} and {{SSBU|Final Destination}}, respectively. All stages now allow [[8-Player Smash|eight players]].


Not counting either single-player only stages or previous versions of Battlefield and Final Destination, there are only 15 stages that do not return in ''Super Smash Bros. Ultimate''; two from ''Smash 64'' ([[Planet Zebes]] and [[Sector Z]]), four from ''Melee'' ([[Icicle Mountain]],  [[Mute City]], {{SSBM|Mushroom Kingdom}} and [[Poké Floats]]), two from ''Brawl'' ([[Rumble Falls]] and [[PictoChat]]), two from ''for Nintendo 3DS'' ([[Rainbow Road]] and [[Pac-Maze]]), and five from ''Smash for Wii U'' ([[Miiverse]], [[Woolly World]], [[Orbital Gate Assault]], [[Jungle Hijinxs]] and [[Pyrosphere]]). [[Flat Zone]] and [[Flat Zone 2]] do not return either, but [[Flat Zone X]] is an amalgam between them. Another unique case is the World 1-2 version of Mushroomy Kingdom that is also absent.
Not counting either single-player only stages or previous versions of Battlefield and Final Destination, there are only 15 stages that do not return in ''Super Smash Bros. Ultimate''; two from ''Smash 64'' ([[Planet Zebes]] and [[Sector Z]]), four from ''Melee'' ([[Icicle Mountain]],  [[Mute City]], {{SSBM|Mushroom Kingdom}} and [[Poké Floats]]), two from ''Brawl'' ([[Rumble Falls]] and [[PictoChat]]), two from ''for Nintendo 3DS'' ([[Rainbow Road]] and [[Pac-Maze]]), and five from ''Smash for Wii U'' ([[Miiverse]], [[Woolly World]], [[Orbital Gate Assault]], [[Jungle Hijinxs]] and [[Pyrosphere]]). [[Flat Zone]] and [[Flat Zone 2]] do not return either, but [[Flat Zone X]] is an amalgam between them. Another unique case are the World 1-2 version of Mushroomy Kingdom and the black and white version of Dream Land GB that are also absent.


A new [[rules]] option allows [[stage hazard]]s to be turned off. Stages are ordered by when they first appeared in the ''Super Smash Bros.'' series. Unlike previous entries, all stages are available from the start. ''Ultimate'' also introduces [[Stage Morph]], an option that allows players to choose two different stages which will transition back and forth over the course of a battle.
A new [[rules]] option allows [[stage hazard]]s to be turned off. Stages are ordered by when they first appeared in the ''Super Smash Bros.'' series. Unlike previous entries, all stages are available from the start. ''Ultimate'' also introduces [[Stage Morph]], an option that allows players to choose two different stages which will transition back and forth over the course of a battle.


In the previous titles the player would go to the [[character selection screen]] prior to selecting a stage, but in ''Ultimate'' this process was reversed.
The stage selection screen now precedes the [[character selection screen]] unlike in previous titles.
 


'''Ultimate Stages'''
{{GameIcon|SSBU}} '''Ultimate Stages'''
:{{symbol|ssb|16px}} {{SSBU|Battlefield}}
:{{symbol|ssb|16px}} {{SSBU|Battlefield}}
:{{symbol|ssb|16px}} [[Small Battlefield]] <small>(added in version 8.1.0)</small>
:{{symbol|ssb|16px}} [[Small Battlefield]] <small>(added in version 8.1.0)</small>
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===In ''Super Smash Bros.''===
===In ''Super Smash Bros.''===
*[[Kirby Beta Stage 1]]
*[[Small]]
*[[Kirby Beta Stage 2]]
*[[New]]
*[[Tutorial Stage 64|Tutorial Stage]]
*[[Tutorial Stage]]


===In ''Melee''===
===In ''Melee''===
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==Custom Stages==
==Custom Stages==
''Brawl'' introduced the [[Stage Builder]], a tool that allows players to build their own stages, for use in multiplayer matches, using sets of provided objects, some unlockable. ''Brawl'' includes a set of [[Sample Stages]] that were built using the Stage Builder. The stage builder can also be used to build [[No KO]] stages and "[[CD Factory|CD Factories]]" - exploitative stages used for quickly obtaining [[CD]]s. The Stage Builder returns in ''Super Smash Bros. for Wii U'', with some features removed and other features added. In version 3.0 of ''Super Smash Bros. Ultimate'', the stage builder was released.
''Brawl'' introduced the [[Stage Builder]], a tool that allows players to build their own stages, for use in multiplayer matches, using sets of provided objects, some unlockable. ''Brawl'' includes a set of [[Sample Stages]] that were built using the Stage Builder. The stage builder can also be used to build [[No KO]] stages and "[[CD Factory|CD Factories]]" - exploitative stages used for quickly obtaining [[CD]]s. The Stage Builder returns in ''Super Smash Bros. for Wii U'', with some features removed and other features added. In version 3.0.0 of ''Super Smash Bros. Ultimate'', the stage builder was released with most features found in the Wii U version and significantly more features to make it the most robust version in the series.


==In competitive play==
==In competitive play==
Only Versus Mode stages are even considered to be tournament legal, as hacking the game to use single player stages and the requirement for each what would be tournament legal custom stage to be on each console are too much of a hassle for [[tournament organizer]]s. After that, the general requirements for [[stage legality]] are usually minimal random events, no significant mid-match layout alterations, no design aspects that promote camping or stalling, and no design aspects that give a player an unfair advantage over their opponent. For these reasons, relatively few stages are universally agreed as tournament legal, with the rest being banned. While the legality of every stage will forever be contested and debated, most major tournaments abide be the same stage setlist and must unanimously agree to ban or unban a stage.
Only Versus Mode stages are even considered to be tournament legal, as hacking the game to use single player stages and the requirement for each what would be tournament legal custom stage to be on each console are too much of a hassle for [[tournament organizer]]s. After that, the general requirements for [[stage legality]] are usually minimal random events, no significant mid-match layout alterations, no design aspects that promote camping or stalling, and no design aspects that give a player an unfair advantage over their opponent. For these reasons, relatively few stages are universally agreed as tournament legal, with the rest being banned. While the legality of every stage will forever be contested and debated, most major tournaments abide by the same stage setlist and must unanimously agree to ban or unban a stage.


==Trivia==
==Trivia==
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* From ''Brawl'' onward (except in ''for Nintendo 3DS''), stages on the stage select screen show the logo of their origin game (or origin series). However, due to localization differences or certain games not being released in certain regions, various inconsistencies show up:
* From ''Brawl'' onward (except in ''for Nintendo 3DS''), stages on the stage select screen show the logo of their origin game (or origin series). However, due to localization differences or certain games not being released in certain regions, various inconsistencies show up:
** If the language is set to Latin American Spanish or Canadian French, all logos will use their US English version.
** If the language is set to Latin American Spanish or Canadian French, all logos will use their US English version.
** If the language is set to Castilian Spanish, Parisian French, UK English, German, or Italian, all logos will use their properly translated European versions.
** If the language is set to Castilian Spanish, European French, UK English, German, or Italian, all logos will use their properly translated European versions.
** If the language is set to Dutch or Russian, all logos will use the UK English version. (Differences between US English and UK English logos can be seen for games such as ''Pokémon Red'' and ''Blue'' versions, ''Tomodachi Life'', ''Xenoblade Chronicles'', ''WarioWare, Inc.'', and ''Fire Emblem Awakening''.)
** If the language is set to Dutch or Russian, all logos will use the UK English version. (Differences between US English and UK English logos can be seen for games such as ''Pokémon Red'' and ''Blue'' versions, ''Tomodachi Life'', ''Xenoblade Chronicles'', ''WarioWare, Inc.'', and ''Fire Emblem Awakening''.)
** If the language is set to Korean, games not released in South Korea use an inconsistent mixture of Japanese, US English, and UK English logos, for example using the UK English logo for ''Xenoblade Chronicles'', the US English logo for ''Fire Emblem Awakening'', and the Japanese logo for ''Super Mario USA'' and ''Made in Wario''.
** If the language is set to Korean, games not released in South Korea use an inconsistent mixture of Japanese, US English, and UK English logos, for example using the UK English logo for ''Xenoblade Chronicles'', the US English logo for ''Fire Emblem Awakening'', and the Japanese logo for ''Super Mario USA'' and ''Made in Wario''.
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*** As a unique difference between Simplified and Traditional Chinese, Simplified Chinese translates the logo for ''Nintendogs'' into Chinese, while Traditional Chinese leaves the logo untranslated.
*** As a unique difference between Simplified and Traditional Chinese, Simplified Chinese translates the logo for ''Nintendogs'' into Chinese, while Traditional Chinese leaves the logo untranslated.
** If the language is set to either Japanese or Chinese, the origin game for [[Magicant]] is listed as ''Mother''. If the language is set to Korean or any Western language, the origin game is instead listed as ''EarthBound'' (and not ''EarthBound Beginnings''), despite those being two completely different games.
** If the language is set to either Japanese or Chinese, the origin game for [[Magicant]] is listed as ''Mother''. If the language is set to Korean or any Western language, the origin game is instead listed as ''EarthBound'' (and not ''EarthBound Beginnings''), despite those being two completely different games.
** The logo for the game ''Find Mii'' is the only one to differ in all 11 languages.
** The logo for the game ''Find Mii'' is the only one to differ in all 14 languages.
** Despite these changes, ''Kirby Super Star'' uses its American logo even when the regional settings are set to Europe or Australia, where it is known as ''Kirby's Fun Pak''.
** Despite these changes, ''Kirby Super Star'' uses its American logo even when the regional settings are set to Europe or Australia, where it is known as ''Kirby's Fun Pak''.
* [[Port Town Aero Dive]] has its origin game listed as both ''[[F-Zero GX]]'' and ''F-Zero AX'', and is the only stage to list more than one title outside of {{uv|Pokémon}} series stages.
* [[Port Town Aero Dive]] has its origin game listed as both ''[[F-Zero GX]]'' and ''F-Zero AX'', and is the only stage to list more than one title outside of {{uv|Pokémon}} series stages.
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*{{uv|Yoshi}} has the highest amount of stages among the franchises that only have a single fighter, with an amount of 5.
*{{uv|Yoshi}} has the highest amount of stages among the franchises that only have a single fighter, with an amount of 5.
**However, if Mario sub-franchises are discounted, then {{uv|F-Zero}} has the highest amount of stages among the franchise with only a single fighter, with an amount of 4.  
**However, if Mario sub-franchises are discounted, then {{uv|F-Zero}} has the highest amount of stages among the franchise with only a single fighter, with an amount of 4.  
*In ''Ultimate'', certain Poké Ball Pokémon and Assist Trophy characters cannot be summoned on certain stages, either due to the stage design hindering their abilities or another of them already appearing the stage's background. For example, Nikki cannot appear in Fourside due to the dark background obscuring her drawings, Alucard cannot appear in Wii Fit Studio due to the giant mirror in the background (since he is a vampire, which does not have a reflection), and Palkia cannot appear in Spear Pillar due to already appearing on the stage.
*In ''Ultimate'', certain Poké Ball Pokémon and Assist Trophy characters cannot be summoned on certain stages, either due to the stage design hindering their abilities or another of them already appearing the stage's background. For example, Nikki cannot appear in Fourside due to the dark background obscuring her drawings, Alucard cannot appear in Wii Fit Studio due to the giant mirror in the background (since he is a vampire, which does not have a reflection), and Knuckles and Palkia cannot appear on Green Hill Zone and Spear Pillar, respectively, due to already appearing on those stages.


==See also==
==See also==
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