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Iron Warrior (talk | contribs) m (→Throws and other attacks: Missed this before, but the only thing this true combos into is up air, at low percents, without DI. Combos at later percents are *almost* true, but there's a fine distinction there and the one true followup it does have being DI-dependent tempts me to reword this point as it is.) |
(From testing, it seems that yes, Yoshi's dash attack has shorter travel distance in Ultimate than in Smash 4.) |
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*{{change|Yoshi has a new [[Alternate costume (SSBU)#Yoshi|alternate costume]] based on his felted design in ''{{s|supermariowiki|Yoshi's Crafted World}}''. It replaces his {{s|mariowiki|Black Yoshi}} costume from ''SSB4''.}} | *{{change|Yoshi has a new [[Alternate costume (SSBU)#Yoshi|alternate costume]] based on his felted design in ''{{s|supermariowiki|Yoshi's Crafted World}}''. It replaces his {{s|mariowiki|Black Yoshi}} costume from ''SSB4''.}} | ||
*{{change|Yoshi now always faces the screen regardless of the direction he turns. Because of this, both his stance and moveset are mirrored.}} | *{{change|Yoshi now always faces the screen regardless of the direction he turns. Because of this, both his stance and moveset are mirrored.}} | ||
*{{change|Yoshi is more expressive, he scowls when using his aerials and | *{{change|Yoshi is more expressive, he scowls when using his aerials and grabbing onto a ledge.}} | ||
*{{change|Idle pose, dashing, falling, and double jump | *{{change|Idle pose, dashing, falling, and double jump animations have been updated to match Yoshi's upright posture.}} | ||
**{{bugfix|Yoshi no longer reverts to his posture and [[idle pose]]s from ''Brawl'' while holding a small [[item]].}} | **{{bugfix|Yoshi no longer reverts to his posture and [[idle pose]]s from ''Brawl'' while holding a small [[item]].}} | ||
*{{change|All of Yoshi's [[victory pose]]s were slightly altered:}} | *{{change|All of Yoshi's [[victory pose]]s were slightly altered:}} | ||
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**{{change|The first hit has altered angles (60°/90°/50° → 361°/180°) and knockback (30 base/50 scaling → 40/35/10 base/30/28/20 scaling) to keep opponents close to Yoshi, akin to other neutral attacks. This allows it to connect better into the second hit and [[jab lock]], but removes some of its guaranteed [[jab cancel]] setups.}} | **{{change|The first hit has altered angles (60°/90°/50° → 361°/180°) and knockback (30 base/50 scaling → 40/35/10 base/30/28/20 scaling) to keep opponents close to Yoshi, akin to other neutral attacks. This allows it to connect better into the second hit and [[jab lock]], but removes some of its guaranteed [[jab cancel]] setups.}} | ||
***{{change|Due to this change, and the second hit using the [[Sakurai angle]], grounded opponents hit by the move are launched at a lower angle. This allows it to get them offstage more effectively, but makes followups harder.}} | ***{{change|Due to this change, and the second hit using the [[Sakurai angle]], grounded opponents hit by the move are launched at a lower angle. This allows it to get them offstage more effectively, but makes followups harder.}} | ||
***{{nerf|At low percents, the outermost hitbox now doesn't have enough hitstun to prevent opponents from shielding the second hit.}} | |||
*[[Forward tilt]]: | *[[Forward tilt]]: | ||
**{{buff|Forward tilt has significantly less ending lag (FAF 39 → 30).}} | **{{buff|Forward tilt has significantly less ending lag (FAF 39 → 30).}} | ||
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*[[Dash attack]]: | *[[Dash attack]]: | ||
**{{buff|Dash attack has less ending lag (FAF 50 → 41).}} | **{{buff|Dash attack has less ending lag (FAF 50 → 41).}} | ||
**{{buff|It deals more damage (9% → 11% (clean), 6% → 8% (late)) | **{{buff|It deals more damage (9% → 11% (clean), 6% → 8% (late)).}} | ||
**{{nerf|It no longer [[cross-up|crosses up]] shields consistently, making it easier to punish.}} | **{{nerf|It has altered knockback scaling (52 → 45 (clean), 44 (late)). Overall, the clean hit deals less knockback, hindering its KO potential, while the late hit deals around the same knockback.}} | ||
**{{nerf|The move has noticeably shorter travel distance, worsening its utility as a grounded burst option. It also no longer [[cross-up|crosses up]] shields consistently, making it easier to punish despite its reduced ending lag and higher damage output.}} | |||
**{{nerf|The late hit has smaller hitboxes (5u/3.5u → 4u/2.5u).}} | **{{nerf|The late hit has smaller hitboxes (5u/3.5u → 4u/2.5u).}} | ||
*[[Forward smash]]: | *[[Forward smash]]: | ||
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**{{buff|It has a longer hitbox duration (frame 14 → 14-16) and grants more intangibility on Yoshi's head (frames 12-14 → 12-16).}} | **{{buff|It has a longer hitbox duration (frame 14 → 14-16) and grants more intangibility on Yoshi's head (frames 12-14 → 12-16).}} | ||
**{{buff|The sweetspot has more knockback scaling (98 → 102).}} | **{{buff|The sweetspot has more knockback scaling (98 → 102).}} | ||
**{{change|Yoshi now sports an angrier expression while headbutting, instead of closing his eyes like in previous games.}} | |||
*[[Up smash]]: | *[[Up smash]]: | ||
**{{buff|Up smash deals more knockback (37 base/95 scaling → 38/99).}} | **{{buff|Up smash deals more knockback (37 base/95 scaling → 38/99).}} | ||
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**{{buff|Up throw has significantly more knockback scaling (43 → 90), allowing it to KO at around 230%, compared to being unable to KO under 500% without [[rage]].}} | **{{buff|Up throw has significantly more knockback scaling (43 → 90), allowing it to KO at around 230%, compared to being unable to KO under 500% without [[rage]].}} | ||
*[[Down throw]]: | *[[Down throw]]: | ||
**{{buff|Down throw | **{{buff|Down throw releases opponents 3 frames later (frame 15 → 18), reducing its effective ending lag, and improving its combo potential.}} | ||
*[[Edge attack]]: | *[[Edge attack]]: | ||
**{{buff|Edge attack deals more damage (7% → 9%).}} | **{{buff|Edge attack deals more damage (7% → 9%).}} |
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