Mario (SSBU)/Up aerial: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
An overhead kick. It’s one of the fastest up aerials in the game, coming out at frame 4. | An overhead kick. It’s one of the fastest up aerials in the game, coming out at frame 4. It also launches opponents vertically, which combined with the move having little base knockback and no sourspots, gives it extreme combo and juggling capabilities. It is Mario’s most useful combo tool and his primary way to rack up damage and set up for early kills. | ||
Additionally, the move can also be a situational KO move near the upper blast line at high percents, capable of killing middleweights at 165% from the second platform of [[battlefield]]. | |||
==Hitboxes== | ==Hitboxes== |
Latest revision as of 17:39, July 6, 2024
Overview[edit]
An overhead kick. It’s one of the fastest up aerials in the game, coming out at frame 4. It also launches opponents vertically, which combined with the move having little base knockback and no sourspots, gives it extreme combo and juggling capabilities. It is Mario’s most useful combo tool and his primary way to rack up damage and set up for early kills. Additionally, the move can also be a situational KO move near the upper blast line at high percents, capable of killing middleweights at 165% from the second platform of battlefield.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1 |
---|---|
Hitboxes | 4-7 |
Ending autocancel | 17- |
Interruptible | 31 |
Animation length | 39 |
Landing lag[edit]
Interruptible | 7 |
---|---|
Animation length | 23 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|