Mario (SSBU)/Up aerial: Difference between revisions
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==Overview== | ==Overview== | ||
An overhead kick. | An overhead kick. It’s one of the fastest up aerials in the game, coming out at frame 4. Additionally, it launches opponents vertically, which combined with the move having little base knockback, gives it extreme combo and juggling capabilities. It is Mario’s most useful combo tool and his primary way to rack up damage and set up for early kills. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 17:33, July 6, 2024
Overview
An overhead kick. It’s one of the fastest up aerials in the game, coming out at frame 4. Additionally, it launches opponents vertically, which combined with the move having little base knockback, gives it extreme combo and juggling capabilities. It is Mario’s most useful combo tool and his primary way to rack up damage and set up for early kills.
Hitboxes
Timing
Attack
Initial autocancel | 1 |
---|---|
Hitboxes | 4-7 |
Ending autocancel | 17- |
Interruptible | 31 |
Animation length | 39 |
Landing lag
Interruptible | 7 |
---|---|
Animation length | 23 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|