8-Player Smash: Difference between revisions

963 bytes removed ,  9 days ago
m
→‎Update history: wouldn’t these stages be added as dlc to begin with and never were actually updated to support 8 players?
(Miiverse lags but FD doesn't ?)
m (→‎Update history: wouldn’t these stages be added as dlc to begin with and never were actually updated to support 8 players?)
 
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**{{OmegaStage|Wii Fit Studio}} (previously supported max 6 players)
**{{OmegaStage|Wii Fit Studio}} (previously supported max 6 players)
**{{OmegaStage|Woolly World}}
**{{OmegaStage|Woolly World}}
'''{{GameIcon|ssb4-u}} 1.0.8'''
*Added 8-player mode versions of the following stages:
**[[Dream Land (64)]] (DLC)
**{{OmegaStage|Dream Land (64)}} (DLC)
**[[Suzaku Castle]] (DLC)
**{{OmegaStage|Suzaku Castle}} (DLC)
'''{{GameIcon|ssb4-u}} 1.1.0'''
*Added 8-player mode versions of the following stages:
**[[Peach's Castle|Peach's Castle (64)]] (DLC)
**{{OmegaStage|Peach's Castle}} (DLC)
**[[Hyrule Castle|Hyrule Castle (64)]] (DLC)
**{{OmegaStage|Hyrule Castle}} (DLC)
'''{{GameIcon|ssb4-u}} 1.1.1'''
*Added 8-player mode versions of the following stages:
**[[Super Mario Maker]] (DLC)
**{{OmegaStage|Super Mario Maker}} (DLC)
**{{OmegaStage|Pirate Ship}} (DLC)
'''{{GameIcon|ssb4-u}} 1.1.3'''
*Added 8-player mode versions of the following stages:
**[[Midgar]] (DLC)
**{{OmegaStage|Midgar}} (DLC)
'''{{GameIcon|ssb4-u}} 1.1.4'''
*Added 8-player mode versions of the following stages:
**[[Umbra Clock Tower]] (DLC)
**{{OmegaStage|Umbra Clock Tower}} (DLC)


==In ''Super Smash Bros. Ultimate''==
==In ''Super Smash Bros. Ultimate''==
8-Player Smash is not a separate mode in ''Ultimate'', and instead, all Smash modes (except for Custom Smash) allow up to eight players to join. Stages are not restricted by number of players, and only a few stages have differences by number of players.
8-Player Smash is not a separate mode in ''Ultimate'', and instead, all Smash modes (except for Custom Smash) allow up to eight players to join. Stages are not restricted by number of players, and only a few stages have differences by number of players.


Players 1-6 reuse their ''SSB4'' colors (red for player 1, blue for player 2, yellow for player 3, green for player 4, orange for player 5, cyan for player 6), while players 7 and 8 have a switch of colors (pink for player 7 and violet for player 8). In [[Team Battle]]s, the yellow team can be selected regardless of the number of players.
Players 1-6 reuse their ''SSB4'' colors (red for player 1, blue for player 2, yellow for player 3, green for player 4, orange for player 5, cyan for player 6), while players 7 and 8 have a switch of colors (pink for player 7 and violet for player 8). In [[Team Battle]]s, the yellow team can be selected regardless of the number of players.


{{SSBU|Pokémon Trainer}} functions differently in battles with more than four players. In such battles, the Pokémon Trainer will not be visible, but their voice can still be heard. The Poké Ball and its energy effects can be seen travelling to and from the foreground, implying that the Pokémon Trainer is in the foreground, outside of the camera's view.
{{SSBU|Pokémon Trainer}} functions differently in battles with more than four players. In such battles, the Pokémon Trainer will not be visible, but their voice can still be heard. The Poké Ball and its energy effects can be seen travelling to and from the foreground, implying that the Pokémon Trainer is in the foreground, outside of the camera's view.


[[Ditto]] cannot be summoned if there are eight fighters
[[Ditto]] cannot be summoned if there are eight fighters.


{{SSBU|Joker}}'s taunts will not summon Morgana with 5 or more fighters.
{{SSBU|Joker}}'s taunts will not summon Morgana with 5 or more fighters.
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