25,099
edits
(→Overview: Added some basic data) |
No edit summary |
||
(21 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Melee]]''|the move itself|Blaster (Fox)}} | |||
==Overview== | ==Overview== | ||
[[File:Fox Neutral Special Hitbox Melee.gif|thumb|The hitbox of Fox's Blaster, used on the ground.]] | [[File:Fox Neutral Special Hitbox Melee.gif|thumb|The hitbox of Fox's Blaster, used on the ground.]] | ||
[[File:Fox Neutral Special Hitbox Aerial Melee.gif|thumb|The hitbox of Fox's Blaster, used in the air.]] | [[File:Fox Neutral Special Hitbox Aerial Melee.gif|thumb|The hitbox of Fox's Blaster, used in the air.]] | ||
Fox's [[Blaster]] | Fox's '''[[Blaster (Fox)|blaster]]''' fires red lasers at his opponents. The effects of the shots have changed from its [[Fox (SSB)/Neutral special|Smash 64 incarnation]], having a faster fire rate and an increased projectile speed, but no [[hitstun]] or ability to [[flinch]] opponents, making it unable to stop [[approach]]es or combo into other moves such as jab or up-smash. However, players can still make use of its long range to [[projectile camp]], potentially racking up damage from a distance. Fox can also perform the [[short hop laser]] technique so he can draw his blaster quicker and reduce the [[ending lag]]; he can also move around slightly while doing so. Fox can perform other similar techniques, including [[short hop double laser]], [[ledgehopped double laser]], and [[wavelanded laser]], albeit requiring consistently landing tight inputs due to Fox's very quick [[short hop]]. | ||
The lack of flinching means that should the opponent be incapacitated somehow, such as a [[shield break]] or [[Rest]], Fox can rack up several Blaster shots worth of damage before preparing his [[punish]] of choice. The move can also assist in getting that shield break, considering that it deals 7 frames of shield stun unstaled, which is +3 frame advantage if the move is done frame perfectly. | |||
== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader|special=y}} | |||
{{MeleeSpecialHitboxTableRow | |||
|id=0 | |||
|damage=3% | |||
|angle=361 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=300 | |||
|bn=0 | |||
|zpos=-200 | |||
|clang=0 | |||
|rebound=0 | |||
|effect=Normal | |||
|slvl=M | |||
|sfx=Punch | |||
|blockable=1 | |||
|reflectable=1 | |||
|absorbable=1 | |||
|specialraw=10fdd000 | |||
}} | |||
{{MeleeSpecialHitboxTableRow | |||
|id=1 | |||
|damage=3% | |||
|angle=361 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=300 | |||
|bn=0 | |||
|zpos=-933 | |||
|clang=0 | |||
|rebound=0 | |||
|effect=Normal | |||
|slvl=M | |||
|sfx=Punch | |||
|blockable=1 | |||
|reflectable=1 | |||
|absorbable=1 | |||
|specialraw=10fdd000 | |||
}} | |||
{{MeleeSpecialHitboxTableRow | |||
|id=2 | |||
|damage=3% | |||
|angle=361 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=300 | |||
|bn=0 | |||
|zpos=-1666 | |||
|clang=0 | |||
|rebound=0 | |||
|effect=Normal | |||
|slvl=M | |||
|sfx=Punch | |||
|blockable=1 | |||
|reflectable=1 | |||
|absorbable=1 | |||
|specialraw=10fdd000 | |||
}} | |||
{{MeleeSpecialHitboxTableRow | |||
|id=3 | |||
|damage=3% | |||
|angle=361 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=400 | |||
|bn=0 | |||
|zpos=-3600 | |||
|clang=0 | |||
|rebound=0 | |||
|effect=Normal | |||
|slvl=M | |||
|sfx=Punch | |||
|blockable=1 | |||
|reflectable=1 | |||
|absorbable=1 | |||
|specialraw=10fdd000 | |||
}} | |||
|} | |||
== | ==Timing== | ||
===Ground=== | |||
{|class="wikitable" | |||
!First loop frame | |||
|7 | |||
|- | |||
!Repeat window | |||
|4-16 | |||
|- | |||
!Shot | |||
|12-45 | |||
|- | |||
!Last loop frame | |||
|16 | |||
|- | |||
!Animation length | |||
|40 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Blank|c=11}}{{FrameStrip|t=Hitbox|c=34}} | |||
|- | |||
{{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Lag|c=5|s=LagLoopE|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagLoopS}}{{FrameStrip|t=Lag|c=24|s=LagLoopE}}{{FrameStrip|t=Blank|c=5}} | |||
|- | |||
{{FrameStrip|t=Blank|c=3}}{{FrameStrip|t=Continuable|c=3|e=ContinuableLoopS}}{{FrameStrip|t=Continuable|c=15|s=ContinuableLoopE|e=ContinuableLoopS}}{{FrameStrip|t=Blank|c=24|s=BlankLoopE}} | |||
{{FrameStripEnd}} | |||
===Air=== | |||
{|class="wikitable" | |||
!First loop frame | |||
|4 | |||
|- | |||
!Repeat window | |||
|4-14 | |||
|- | |||
!Shot | |||
|10-43 | |||
|- | |||
!Last loop frame | |||
|14 | |||
|- | |||
!Animation length | |||
|36 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Blank|c=9}}{{FrameStrip|t=Hitbox|c=34}} | |||
|- | |||
{{FrameStrip|t=Lag|c=4|e=LagLoopS}}{{FrameStrip|t=Lag|c=5|s=LagLoopE|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagLoopS}}{{FrameStrip|t=Lag|c=22|s=LagLoopE}}{{FrameStrip|t=Blank|c=7}} | |||
|- | |||
{{FrameStrip|t=Blank|c=4|e=ContinuableLoopS}}{{FrameStrip|t=Continuable|c=10|s=ContinuableLoopE|e=ContinuableLoopS}}{{FrameStrip|t=Blank|c=29|s=BlankLoopE}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|loop=y|continuable=y|prop=y|hitbox=y}} | |||
==Similar moves== | |||
*[[Falco (SSBM)/Neutral special]] | *[[Falco (SSBM)/Neutral special]] | ||
[[Category:Fox]] | {{MvSubNavFox|g=SSBM}} | ||
[[Category:Neutral special moves | |||
[[Category:Fox (SSBM)]] | |||
[[Category:Neutral special moves (SSBM)]] |