Talk:Sex kick: Difference between revisions

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I'm not sure I fully understand what counts as a sex kick. If the move doesn't require an actual kicking animation, why is Kirby's Melee/Brawl/4 nair not considered such? What about Villager's nair? Pac-Man's? These moves have long duration one-hit gradually weakening hitboxes that start off strong, as well as having very little startup or landing lag, and similar hitbox placement throughout. Does the spinning animation make it no longer count? [[User:FirstaLasto|<font color="pink">♡</font>'''Firsta'''Lasto<font color="pink">♥</font>]] 19:55, 8 January 2015 (EST)
I'm not sure I fully understand what counts as a sex kick. If the move doesn't require an actual kicking animation, why is Kirby's Melee/Brawl/4 nair not considered such? What about Villager's nair? Pac-Man's? These moves have long duration one-hit gradually weakening hitboxes that start off strong, as well as having very little startup or landing lag, and similar hitbox placement throughout. Does the spinning animation make it no longer count? [[User:FirstaLasto|<font color="pink">♡</font>'''Firsta'''Lasto<font color="pink">♥</font>]] 19:55, 8 January 2015 (EST)
==Deezy etymology==
Is there any more detail on this, like when he first used the term, what the context was when he first mentioned it, etc? [[User:Tyciol|Tyciol]] ([[User talk:Tyciol|talk]]) 16:07, January 4, 2022 (EST)
== Proposal to Redefine what is Considered a "Sex Kick" + Page Clean-Up ==
As of right now, I believe that we need to redefine what attacks are and aren't considered a "sex kick". The page is currently muddied with a very vague definition and example of what they are and this ends up leading to certain moves being added to the list which clearly do not belong on the page in the first place. For example, Corrin's neutral aerial is currently on the list despite barely fitting any of the criteria; it is not a predominantly horizontal attack, it barely has long hitbox duration (being 6-19, low compared to most conventional sex kicks) and its animation is not as static throughout. Another odd example is that Simon and Richter's down tilt would otherwise fit the criteria of being a "sex kick" if Mega Man's down tilt is, but they aren't.
Another problem that I've spotted is that despite being in the name, many of these attacks are not "sex kicks", as some attacks utilize punches or even sword attacks that linger. This is obviously stretching the definition of what a "sex kick" actually is to such a degree that it can be confusing to a lot of readers as to what is and isn't actually one.
This is why I come to propose the idea of recontextualizing what is and isn't considered a "sex kick" in every game in order to prevent this page from giving people confusion. My proposal is as such:
The properties of a "sex kick" include:
*A kick that thrusts one or both legs outwards in front of or above the character
*A hit that has a lingering hitbox that changes over the course of the attack; often, but not always dealing less damage as it lingers
*A hit that has similar animation and hitbox placement throughout the entire attack; does not contain parts where the character moves otherwise
The properties of a "sex kick-like" attack include:
*An attack that thrusts an arm or object outwards in front or above the character
*A hit that has a lingering hitbox that changes over the course of the attack; often, but not always dealing less damage as it lingers
*A hit that has similar animation and hitbox placement throughout the entire attack; does not contain parts where the character moves otherwise
Additionally, I'm proposing the idea of adding the following changes to the page in order to make it significantly less confusing:
*The addition of two categories; "true" Sex Kick and "pseudo" Sex Kick.
**The "true" Sex Kick category only includes kick-based attacks and will define if a kick is grounded or aerial.
**The "pseudo" Sex Kick category only includes attacks similar to sex kicks and will define if an attack is grounded or aerial.
Currently, the page really stretches the definition of what is and isn't considered a "sex kick", and should really be looked into so people don't get confused as to why a neutral aerial where a character spins their arms is considered a sex kick whereas a down aerial where a character thrusts their leg downwards (Melee Sheik) isn't. [[User:Requiem of Ice|Requiem of Ice]] ([[User talk:Requiem of Ice|talk]]) 13:51, February 24, 2024 (EST)
== Should Stomping Dairs be considered Sex Kicks? ==
Stomping Dairs like Captain Falcon, Ness, Ganon or Charizard as they have a leg as a hitbox and has a late hitbox. Toon Link’s dair is considered a Sex Kick but why not make these considered as Sex Kicks? <small>—Preceding unsigned comment added by [[User:112.210.230.254|112.210.230.254]] ([[User talk:112.210.230.254|talk]] • [[Special:Contributions/112.210.230.254|contribs]]) 08:02, April 12, 2024 (EDT)</small>
:Most of those fail the criteria of "Fast startup and low ending/landing lag", "A long hitbox duration", and "Similar animation ... throughout the entire attack". Toon Link's is a better fit since the "sex kick" portion of maintained for 30+ frames, though it doesn't really clear "Fast startup and low ending/landing lag". --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 08:18, April 12, 2024 (EDT)
== Some questions ==
Stall-then-Falls / Ganondorf Neutral Aerial
[[Stall-then-fall]]s technically qualify as a "sex kick". They start with a stronger hitbox, then have a weaker hitbox that lasts much longer. I think it's reasonable to add these on the page, especially considering Link and Young Link's down aerials.
Secondly, I do question Ganondorf's neutral aerial being considered a sex kick. It is two hits, although both kicks technically qualify as sex kicks. I was just wondering on this. [[User:EpicMagicBoi6|<span style="color: orange;">'''EpicMagicBoi6'''</span>]] [[User talk:EpicMagicBoi6|<span style="color: green;">'''talk'''</span>]][[File:Orange567's signature icon.png|19px]] 15:36, June 15, 2024 (EDT)
:Most stall-then-falls fail the 4th and 5th criteria. "Fast startup and low ending/landing lag": a key part of a stall-then-fall is the stalling, where they have a distinct and prolonged animation before the fall and as such no fast startup; most also have a long landing animation, thus no "low landing lag". "Similar animation and hitbox placement throughout the entire attack": again, distinct and prolonged animation before the fall. Can also toss in "Predominantly horizontal knockback" as many have a meteor hitbox that eventually becomes a non-meteor, and a meteor is notably not horizontal.
:I'll remove Ganondorf as his fails the 1st and 5th criteria. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 16:05, June 15, 2024 (EDT)
::Well, wouldn't Cloud's down aerial, and Link dair and uair fail the "horizontal knockback" criteria? They do have meteor smashes, or in the case of Link's up aerial (as well as many other up aerials), sending directly upward. Also falco incineroar, villager, etc. Also Toon Link dair, being a stall-then-fall is still considered (although it does have pretty fast startup). Also, Mega Man dtilt is considered as well. Though it does follow the criteria, what about other psuedo-crawls, such as Cloud dtilt and Sephiroth dtilt as well? Finally we should also add Inkling nair. [[User:EpicMagicBoi6|<span style="color: orange;">'''EpicMagicBoi6'''</span>]] [[User talk:EpicMagicBoi6|<span style="color: green;">'''talk'''</span>]][[File:Orange567's signature icon.png|19px]] 14:51, June 29, 2024 (EDT)
:::Just because something is on the list, doesn't mean it and similar things belong. Case-in-point, Mega Man DTilt and Pac-Man Smashes fail the first 7 words of the entire article and shouldn't have been humored at all; not adding the ones you mentioned that are similar. Not adding Inkling NAir because it is only 4 frames. Removed just about all of the others and you can read my edit summary for the reasons. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 15:34, June 29, 2024 (EDT)
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