Diddy Kong (SSB4)/Up smash: Difference between revisions

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==Overview==
==Overview==
{{competitive expertise}}
Diddy Kong hops briefly and performs a stationary cartwheel while attacking three times upward. In terms of [[damage]], it is rather weak, in terms of [[knockback]] however, it is average, killing at approximately 120% on mid weight characters. It has one of the fastest startup times for a move of its' type, with the first [[hitbox]] coming out on frame 5. It also has rather good upwards and sideways range. It is a true follow up after hitting the opponent with a [[down tilt]] at high percent ranges, provided that Diddy Kong starts a dash beforehand, which is an easy [[kill confirm]]. This gives it a large amount of safety and consistency that circumvents its poor knockback.
Diddy Kong hops briefly and performs a stationary cartwheel while attacking three times upward. In terms of [[damage]], it is rather weak, in terms of [[knockback]] however, it is average, killing at approximately 120% on mid weight characters. It has one of the fastest startup times for a move of its' type, with the first [[hitbox]] coming out on frame 5. It also has rather good upwards and sideways range. It is a true follow up after hitting the opponent with a [[down tilt]] at high percent ranges, provided that Diddy Kong starts a dash beforehand, which is an easy [[kill confirm]]. This gives it a large amount of safety and consistency that circumvents its poor knockback.


==Update history==
==Update history==
'''{{gameIcon|ssb4}} [[1.1.4]]'''
'''{{gameIcon|ssb4}} [[1.0.8]]'''
*{{Buff|Third hit knockback scaling|126|129}}
*{{buff|Hit 3 knockback scaling (126 129)}}


==Hitboxes==
==Hitboxes==
Line 191: Line 190:


==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
!Charges between
!Charges between
|1-2
|1-2
|-
|-
!First hitboxes
!Hit 1
|5-8
|5-8
|-
|-
!Second hitboxes
!Hit 2
|12-15
|12-15
|-
|-
!Third hitboxes
!Hit 3
|19-23
|19-23
|-
|-
!Interruptible (FAF)
!Interruptible
|54
|54
|-
|-
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