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==Overview== | ==Overview== | ||
Diddy Kong hops briefly and performs a stationary cartwheel while attacking three times upward. In terms of [[damage]], it is rather weak, in terms of [[knockback]] however, it is average, killing at approximately 120% on mid weight characters. It has one of the fastest startup times for a move of its' type, with the first [[hitbox]] coming out on frame 5. It also has rather good upwards and sideways range. It is a true follow up after hitting the opponent with a [[down tilt]] at high percent ranges, provided that Diddy Kong starts a dash beforehand, which is an easy [[kill confirm]]. This gives it a large amount of safety and consistency that circumvents its poor knockback. | Diddy Kong hops briefly and performs a stationary cartwheel while attacking three times upward. In terms of [[damage]], it is rather weak, in terms of [[knockback]] however, it is average, killing at approximately 120% on mid weight characters. It has one of the fastest startup times for a move of its' type, with the first [[hitbox]] coming out on frame 5. It also has rather good upwards and sideways range. It is a true follow up after hitting the opponent with a [[down tilt]] at high percent ranges, provided that Diddy Kong starts a dash beforehand, which is an easy [[kill confirm]]. This gives it a large amount of safety and consistency that circumvents its poor knockback. | ||
==Update history== | ==Update history== | ||
'''{{gameIcon|ssb4}} [[1. | '''{{gameIcon|ssb4}} [[1.0.8]]''' | ||
*{{ | *{{buff|Hit 3 knockback scaling (126 → 129)}} | ||
==Hitboxes== | ==Hitboxes== | ||
Line 191: | Line 190: | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | !Charges between | ||
|1-2 | |1-2 | ||
|- | |- | ||
! | !Hit 1 | ||
|5-8 | |5-8 | ||
|- | |- | ||
! | !Hit 2 | ||
|12-15 | |12-15 | ||
|- | |- | ||
! | !Hit 3 | ||
|19-23 | |19-23 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
|54 | |54 | ||
|- | |- |
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