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==Changes from ''PM'' to ''P+''== | ==Changes from ''PM'' to ''P+''== | ||
Marth received small buffs and fixes in the transition to ''Project+''. | Marth received small buffs and fixes in the transition to ''Project+'', although his down aerial and back throw received slightly more landing and ending lag respectively, albeit both still less than in ''Melee''. | ||
Overall, Marth is the least changed character between ''Project M'' and ''Project+'', and still remains a viable character in competitive play. | |||
===Attributes=== | ===Attributes=== | ||
*{{buff|Wall Jump has less horizontal velocity (1.3 → 1). This makes it less likely for Marth to self-destruct after a wall jump tech without having to | *{{buff|Wall Jump has less horizontal velocity (1.3 → 1). This makes it less likely for Marth to self-destruct after a wall jump tech without having to use his back aerial immediately.}} | ||
*{{buff|Back [[roll]] has less ending lag (IASA 33 → 32).}} | *{{buff|Back [[roll]] has less ending lag (IASA 33 → 32).}} | ||
*{{buff|As a universal change across the cast, forward getup roll has less startup with increased intangibility (frame 6-20 → 1-20).}} | *{{buff|As a universal change across the cast, forward getup roll has less startup with increased intangibility (frame 6-20 → 1-20).}} | ||
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*[[Forward smash]]: | *[[Forward smash]]: | ||
**{{change|Adjusted animation on forward smash on the arm rotation to arc more naturally}} | **{{change|Adjusted animation on forward smash on the arm rotation to arc more naturally}} | ||
===Aerial Attacks=== | |||
*Down aerial: | |||
**{{nerf|Down aerial has slightly more landing lag (25/12 frames → 28/14), though it is still less than in ''Melee''.}} | |||
===Throws and other attacks=== | ===Throws and other attacks=== | ||
*Down Throw | *Back throw: | ||
**{{nerf|Back throw has slightly more ending lag (FAF 40 → 42).}} | |||
*Down Throw: | |||
**{{change|Down throw's release point and throw animation adjusted to more closely resemble ''Melee'''s.}} | **{{change|Down throw's release point and throw animation adjusted to more closely resemble ''Melee'''s.}} | ||
===Special Moves=== | ===Special Moves=== | ||
*Shield Breaker | *Shield Breaker: | ||
**{{Bugfix|Fixed an issue where Marth’s eyes retained their behavior from ''Brawl'' instead of looking forward.}} | **{{Bugfix|Fixed an issue where Marth’s eyes retained their behavior from ''Brawl'' instead of looking forward.}} | ||
*Dancing Blade: | *Dancing Blade: |
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