Marth (PM): Difference between revisions

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==Changes from ''PM'' to ''P+''==
==Changes from ''PM'' to ''P+''==
Marth received small buffs and fixes in the transition to ''Project+''.
Marth received small buffs and fixes in the transition to ''Project+'', although his down aerial and back throw received slightly more landing and ending lag respectively, albeit both still less than in ''Melee''.
 
Overall, Marth is the least changed character between ''Project M'' and ''Project+'', and still remains a viable character in competitive play.
===Attributes===
===Attributes===
*{{buff|Wall Jump has less horizontal velocity (1.3 → 1). This makes it less likely for Marth to self-destruct after a wall jump tech without having to immediately use his back aerial.}}
*{{buff|Wall Jump has less horizontal velocity (1.3 → 1). This makes it less likely for Marth to self-destruct after a wall jump tech without having to use his back aerial immediately.}}
*{{buff|Back [[roll]] has less ending lag (IASA 33 → 32).}}
*{{buff|Back [[roll]] has less ending lag (IASA 33 → 32).}}
*{{buff|As a universal change across the cast, forward getup roll has less startup with increased intangibility (frame 6-20 → 1-20).}}
*{{buff|As a universal change across the cast, forward getup roll has less startup with increased intangibility (frame 6-20 → 1-20).}}
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*[[Forward smash]]:
*[[Forward smash]]:
**{{change|Adjusted animation on forward smash on the arm rotation to arc more naturally}}
**{{change|Adjusted animation on forward smash on the arm rotation to arc more naturally}}
===Aerial Attacks===
*Down aerial:
**{{nerf|Down aerial has slightly more landing lag (25/12 frames → 28/14), though it is still less than in ''Melee''.}}


===Throws and other attacks===
===Throws and other attacks===
*Down Throw
*Back throw:
**{{nerf|Back throw has slightly more ending lag (FAF 40 → 42).}}
*Down Throw:
**{{change|Down throw's release point and throw animation adjusted to more closely resemble ''Melee'''s.}}
**{{change|Down throw's release point and throw animation adjusted to more closely resemble ''Melee'''s.}}


===Special Moves===
===Special Moves===
*Shield Breaker
*Shield Breaker:
**{{Bugfix|Fixed an issue where Marth’s eyes retained their behavior from ''Brawl'' instead of looking forward.}}
**{{Bugfix|Fixed an issue where Marth’s eyes retained their behavior from ''Brawl'' instead of looking forward.}}
*Dancing Blade:
*Dancing Blade:
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