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{{ArticleIcons|series=y}} | {{ArticleIcons|series=y}} | ||
[[File:DamageMeterSSBU.png|thumb|{{SSBU|Pit}}'s damage meter in ''Ultimate''.]] | [[File:DamageMeterSSBU.png|thumb|{{SSBU|Pit}}'s damage meter in ''Ultimate''.]] | ||
The '''damage meter''' (also called the '''damage gauge''', ''' | The '''damage meter''' (also called the '''damage gauge''', '''HUD''', or '''player display''', also called the '''stamina meter''', '''HP meter''', or '''health meter''' in [[Stamina Mode|Stamina]] matches, among other names) is a UI element displayed during gameplay that presents basic information and status for each player at a glance. True to its name, the meter most prominently keeps track of a player's [[damage]], though other statistics are generally shown here as well. | ||
==Layout== | ==Layout== | ||
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** In ''Ultimate'', [[Villager]] or [[Isabelle]]'s [[Pocket|currently-pocketed item]] will be shown above their portrait. | ** In ''Ultimate'', [[Villager]] or [[Isabelle]]'s [[Pocket|currently-pocketed item]] will be shown above their portrait. | ||
** [[Inkling]]'s Ink Tank is constantly displayed above her portrait. | ** [[Inkling]]'s Ink Tank is constantly displayed above her portrait. | ||
** [[Joker]]'s [[Rebellion Gauge]] is constantly displayed above his portrait. | ** [[Joker]]'s [[Rebellion Gauge]] is constantly displayed above his portrait. By default, it has a red splash around it, but if the match is in [[Mementos]] and ''Persona 3'' or ''Persona 4'' music is playing, the splash's color changes to blue or yellow, respectively. | ||
** [[Hero]]'s MP Gauge is constantly displayed above his portrait. [[Command Selection]] also displays a menu in front of the damage meter. | ** [[Hero]]'s MP Gauge is constantly displayed above his portrait. [[Command Selection]] also displays a menu in front of the damage meter. | ||
** When [[Terry]] is above 100%, a flashing "Go" icon will appear above his portrait, indicating that he can use the command moves [[Power Geyser]] and [[Buster Wolf]]. | ** When [[Terry]] is above 100%, a flashing "Go" icon will appear above his portrait, indicating that he can use the command moves [[Power Geyser]] and [[Buster Wolf]]. | ||
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*During online matches in ''for Wii U'', the flame effect signifying a KO may appear over the wrong player's damage meter. This is a glitch caused by the game not accounting for damage meters being moved to show each player as player 1 on their own screen. | *During online matches in ''for Wii U'', the flame effect signifying a KO may appear over the wrong player's damage meter. This is a glitch caused by the game not accounting for damage meters being moved to show each player as player 1 on their own screen. | ||
*The damage meter in ''for Wii U'' has a subtle error. When the numbers on the damage meter shatter into pieces (character is KO'd), the "%" part of the number instantly disappears instead of falling off like the rest of the number. This problem does not occur when testing a [[Stage Builder]] stage or in early builds of the game. It does not happen in {{for3ds}} either. | *The damage meter in ''for Wii U'' has a subtle error. When the numbers on the damage meter shatter into pieces (character is KO'd), the "%" part of the number instantly disappears instead of falling off like the rest of the number. This problem does not occur when testing a [[Stage Builder]] stage or in early builds of the game. It does not happen in {{for3ds}} either. | ||
*For unknown reasons, the decimal separator in ''Ultimate''’s damage meter will move up after the first time damage is taken, and will not go down even after losing a stock or healing to 0%<ref>https://www.youtube.com/watch?v=YInnNK0AByw</ref>. | *For unknown reasons, the decimal separator in ''Ultimate''’s damage meter will move up after the first time damage is taken, and will not go down even after losing a stock or healing to 0%<ref>PJiggles (July 12, 2023). [https://www.youtube.com/watch?v=YInnNK0AByw "Useless Smash Facts! #1 - Super Smash Bros. Ultimate"]. ''YouTube.'' Retrieved May 26, 2020.</ref>. | ||
==References== | ==References== |
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